Ever since Valve wrapped up Left 4 Dead 2 a few years ago for Xbox 360, fans have been wondering when they could kill a whole bunch of zombies again with their friends. According to a former employee of the company, it's may not be too far off.
Counter-Strike creator Minh Le has been talking to goRGNtv about Valve's most anticipated projects. He's seen artwork of Valve's next Half-Life game, and more of Left 4 Dead 3, which has been rumoured since the Valve database leak late last year.
"I don't know if I can talk about that, to be honest," says Minh of the new Half-Life, "but I think it's kind of public knowledge that people know that it is being worked on. And so if I were to say that yeah, I've seen some images, like some concept art of it, that wouldn't be big news, to be honest." Sorry Minh.
"But yeah, I guess I could say that I did see something that looked kinda like in the Half-Life universe. It wouldn't surprise anyone if I said they're doing it, they're working on it, yeah. So to go on a limb I'd say I did see some concept art for Half-Life 3."
Minh doesn't sound entirely sure, there. The artwork could have been for Half-Life 2: Episode 3, which Valve promised a long, long time ago. Everyone assumes that Valve have dropped the episodic structure to start a full sequel, but Valve have never commented on those specifics. Gabe Newell has repeatedly confirmed that Valve are still working on Half-Life, though, sometimes in code.
Valve haven't talked officially about Left 4 Dead 3, however. "The one thing I'm really excited about is Left 4 Dead, the new Left 4 Dead," says Minh Le. "I saw it, it looks great. I was really excited when I saw that. I was like 'wow, this looks great'.
"I really enjoyed Left 4 Dead, it was just one of those games that really just changed the industry. I think at the time there wasn't many good co-op games, so it was like yeah, this is a great co-op game."
Mihn Le left Valve years ago, so it's not clear when he saw the work he's talking about in this interview, recorded last week. He was hired by Valve to work on Counter-Strike, but he left in the late 2000s to work on Tactical Intervention. Valve, meanwhile, are also supposedly working on a new iteration of the Source engine. Will L4D3 take advantage of that new tech? Will we learn more at E3 next month?
Thanks to Total XBox for the heads up, via the many eyes and ears of GAF.
Popular zombie-killing shooter Left 4 Dead is becoming an arcade in Japan. While details are scant for now, the collaboration is the second between Japanese developer Taito and Valve. In 2006, the two worked on Half-Life 2: Survivor, an arcade adaptation of the Half-Life 3 prequel.
In the UK, most arcade machines are gaudy, flashing money-sinks, designed to trap the arms of extra-strength-beer-swilling drunks as they attempt to pry loose change from the coin return slot. They are places of hellish despair, rich with unique smells and suspicious stains. In other countries, they also contain the promise of fun, friendship, and not stepping in a puddle of sick. Nowhere is this more the case than in Japan, where an array of popular arcades can still attract the interest of developers. Valve, for instance, are now collaborating with arcade specialists Taito on an arcade port of Left 4 Dead.
An informative trailer has surfaced on the port's official site:
Titled Left 4 Dead: Survivors, the concept will likely be similar in scope to Valve/Taito's previous collaboration, Half-Life 2: Survivor.
That's right, there was a Half-Life 2 arcade game, and it looks amazing. Terrible, sure, but also amazing.
In fairness, those are modes designed for arcade. The game's story mode is... sort of Half-Life 2. If you squint a bit.
If we're all very lucky, Left 4 Dead: Survivors will be similarly terribrilliant.
It s only appropriate that a major leak in the games industry would come from an anonymous source with a pseudonym like crazy buttocks on a train (CBOAT), a NeoGAF user who recently posted images of Left 4 Dead 2 s Plantation level (the final chapter of the Swamp fever campaign) allegedly rendered in Valve s Source 2.0 engine.
The most compelling evidence here are the images themselves: six and a half Power Point slides out of 20, with a good look at the Plantation manor from the outside. You ll notice immediately that the game, real or not, looks far better than anything the Source engine as we know it is capable of the lighting, level of detail, and amount of assets in the frame (most noticeable in the vegetation).
Four of the slides previewed on the left show the stark difference between the level as it appears in Source and as it is rendered in Source 2.0.
The final half slide references Redesigned Tools & Workflow, followed by more technical details. Valve Time has also obtained an image of The Plantation separate from the slides.
As far as rumors go, this one sounds pretty believable. If it s not, I am in awe of the effort someone went through to fake the information.
CBOAT, it seems, has quite a reputation. He s known mostly for his predictions about Microsoft s Xbox One, some of which were wrong, some of which were kind of right. He predicted, for example, that the native resolution on some Xbox One games will be lower than it is on PlayStation 4, Dead Rising 3, and other, mostly Microsoft related information. Not all of it exactly accurate, but close enough that he can t be dismissed entirely.
Here s what we do know for sure: Gabe Newell has confirmed that Valve will grace us with a newer version of the Source engine at some point and that it s waiting for a game to roll it out with. He didn't say what game, or when. Valve is not super into the when question, in case you haven t noticed.
However, another recent leak supports the theory that the new Source engine and Left 4 Dead are linked, somehow, at least more than other Valve properties. In August 2013, a photo of an internal Valve changelog list referenced "L4D3" as well as "Source2," indicating that the game will use Valve's new engine.
We have reached out to Valve for comment. This is the internet, after all, and there's every possibility the leak is entirely fake.
The Shacknews Chatty community continues to archive sessions of their favorite games across the large number of Shacknews Twitch channels and many of them have proven vastly entertaining to watch. And so we return with the second week of Chatty Twitch Highlights, featuring wonderfully over-the-top 80's action, virtual reality heart surgery, and a trip to Disneyland.
Here's a compilation of some of the best Shacknews Twitch highlights for the week of January 25, 2014.
- Fixed several rare but persistent crashes: - Round restart in No Mercy map 1 - Witch eye glow particle system - Chainsaw pose parameter update - Common Infected post data update - Scavenge mode scoreboard - Fixed text input not working correctly in Hammer model browser search field.