Battlestar Galactica Deadlock - Muso;
At least, our journey is over. The Grand Finale of our first Battlestar Galactica Deadlock Tournament comes to an end.
It was a lot of fun, and we hope you all had a great time as well, playing awesome battle and meeting new awesome people!

Just 10 days ago, the last match was held, seeing Sproge face DrunkenTyrants for a really, REALLY legendary best of 3 (spoiler alert: last match was really heart attack-worthy!).
The only thing we can do is to recommend you to watch the stream and see for yourself what a great match it was. HERE you can find Sproge's point of view, while HERE you can find DrunkenTyrant's one.

Now, here's the most important and interesting thing... THE PRIZE!

First place - Sproge wins:
- The first DLC for BSG Deadlock, that will be announced soon, and every DLC we will release for the game
- Two free games from our store
- His name added to the list of the ships names (boy, what an honor!)
- A little gift from Slitherine, that will be sent directly to his home (but we won't tell anyone what it is until he receives it)

Second place - DrunkenTyrants wins:
- The first DLC for BSG Deadlock
- Two free games from our store
Thank you everyone for partecipating, and congratulations to Sproge and DrunkenTyrants.
We hope to see you all again for our next tournament!
Battlestar Galactica Deadlock - Alberto
“Sir, another two DRADIS contacts. We can’t keep this many back.”
“We will hold!” yelled the captain. The knuckles of both hands were strained white as he gripped the table edge. “For the people of Gemenon, we will hold!”
Kelly Roeburne looked at the man she had loyally served through twenty-three conflicts, and eight years of service. Another clustered detonation rocked the CIC around them. “Gemenon is already lost. We will only add to their casualties if we stay.”
Her insubordination was met with a hard stare. “Unless you plan to mutiny, XO, I recommend you return to your station and prepare to engage the enemy.”
The thing that would haunt Kelly in the years to come was how easily she lifted her sidearm and pulled the trigger. “The captain has fallen in battle, and I have taken command of Battlestar Atreus. Prepare for FTL on my mark.”



Attention, nuggets! We’ve got a lot to get through with this diary entry, and I don’t want you to miss a single beat of it.

Let’s cut right to the chase. There’s a huge update on the way, with some significant improvements and features added, based on community feedback. There’s some features included that have been popular requests since day one, and some new ideas we’ve had to improve the overall experience.

There’s a LOT of stuff coming in the update, some of which we have already talked about. Today, we’d like to highlight three more big additions.



Intelligence Report
Renovations have been ongoing on the Daidalos, and under Helena’s supervision, the CIC has been fitted with a brand new signals and intelligence division.

This is a complete overhaul of the campaign’s economy screen. The Intelligence screen gives commanders a one-stop location for strategic and economic analysis. In addition to tylium income, the screen also gives information about each colony’s Quorum status, any bonuses the Daidalos is receiving, and all current Colonial Fleet objectives.

The most powerful tool on this screen, however, is the SIGINT Advisory. Using all available resources to collect and disseminate signals and communications intelligence, Helena and her team can provide you with up-to-date information on mission objectives, colonies that require help, and sometimes even Cylon movement that would otherwise be hidden behind the fog of war.

With all of these new tools at your fingertips, you will be able to make better, more informed strategic decisions as you defend the Twelve Colonies.




Squadron Groups

This will come as good news to the commanders that love their carriers.

Fighter and utility squadrons will be assignable to Squadron Groups, allowing for single commands to disseminate to multiple squadrons. Use this to customise your fighter tactics on a larger scale, and manage your Raider swarms with the efficiency of a…well, a sentient robot.

Squadrons can be assigned to one of four Squadron Groups - Red Squadron, Blue Squadron, Green Squadron and Yellow Squadron - or unassigned, to maintain its independence.

Keeping these updates to squadron controls in mind, it might also worth keeping an eye out on the subsystem stats of certain carriers…




FTL Retreat

A long requested feature has been the ability to retreat units from the middle of a combat. And while we’ve agreed that the feature would be fantastic, there’s been a lot of design work required to make sure it is implemented correctly without disrupting the campaign’s stability.

As of the Firepower Update, you will be able to give the Retreat command to individual units in resource missions and roaming battles. (The feature is NOT available for Story Missions.) It will take a couple of rounds for the unit’s FTL drives to spool, and in the process use a decent amount of tylium to get the drives up and running so quickly. If the unit survives the wind-up time, then it will FTL out to safety.

Once the battle is completed, the fleet will then regroup all of its units together at a randomised location, minimising the amount of fleet management required to get your forces back into shape.

Also note that officers that flee from battle will not be awarded any Experience Points for events they are not present for! When a fight gets tough, it’ll be up to you to decide whether the officer should stay and risk their life, or jump away to safety.


The Wrap-up

We’re excited to roll this huge update out to our community. It’s been a very busy couple of months for the Black Lab Games team, as we will soon be welcoming our console communities to Deadlock, as well as some future announcements on content updates.

In the meantime, keep your ships in the air, and the toasters out of your systems. So say we all!
Battlestar Galactica Deadlock - Muso;
It's been a long journey, and it was a lot of fun meeting and playing with many other people.
Some players left along the way, some others were defeated by their opponents, but now we've finally reached the end, with only two challengers left!

Both of our brackets have their winner, and just as we announced at the beginning the winners will fight each other one last time this Saturday, 11th of November, for the Grand Finale of the first Battlestar Galactica Deadlock Tournament!
Sproge is renowed for his ability, and has always crushed his opponents mercilessly (Agrippa included). Outside of the tournament, his winrate is the highest among the players and everyone is aware of his strenght!
DrunkenTyrants, however, has been Sproge's scrim partner since the beginning of the tournament, and probably know every single trick up Sproge's sleeve!
Will this be enough to defeat him, or will Sproge surprise DrunkenTyrant with a new tactic? I guess we will find out during the Grand Finale!

Follow the live stream of the battle broadcasted by Sproge himself on his Twitch channel!

Battlestar Galactica Deadlock - SlithFox
Only one month to go and fans around the world will be able to play the "epic Battlestar Galactica strategy game they always wanted" on their PlayStation4 and Xbox One.

The game is set to release on December 8th on the PlayStation Store and Xbox Marketplace.

Here are some images for your eyes only.

Here's the PS4 version:







And here's the Xbox One version:







Oct 17
Battlestar Galactica Deadlock - Alberto
“Revision 28396 has failed the testing suite. Cause of failure is unknown. Subject is offline.”
“That is disappointing. Deploy revision 28399.”
“Revision 28399 has launched. Initiating the FTL testing suite.”
“... and?”
“Jumps successful. Revision 28399 has passed and remains online, all system functional. Do we begin production?”
“Immediately. It is not my intent to allow Colonial Fleet the luxury of complacency.”


Hello, nuggets! We have been heads-down working on the console versions of the game as of the last few weeks, which is quite the task for a small team. However, we’ve also got some new features coming soon to Skirmish Mode for you all to enjoy.

Colonial AI

Battlestars will fire flak! Sweepers are chuffed to deploy chaff! A fully realised Colonial AI will soon be available to practice against in Skirmish Mode.

Whether you are just wanting to hone your skills against the AI in a sparring match, or are practising your anti-human strategies for when you rise up and seize power of Colonial Fleet, well… we won’t judge.

All of your Colonial fleet builds will be available to play against in single-player Skirmish Mode.

Filter Fleets

Filters will be available when selecting your opposing fleet in Skirmish Mode.
This will allow you to more quickly find the specific fleet you want to fight against, whether it be Cylon, Colonial or one of your own personalised fleet builds.

Skirmish Objectives

Skirmish Mode will soon support different map objectives. This gives you the opportunity to practice escort and sabotage missions whenever you’d like, spicing up your daily skirmish regime.

You will soon get to choose to blow up space stations, protect fleeing civilians, or stick with the tried-and-tested method of killing them all.



Updated Ship Action Menus

Ship Action Menus are being updated from static lists to radial menus. This is primarily a quality of life update for controller users, which also includes shortcuts for commonly-used commands.

However, this is also a measure to future-proof our command scheme for some secret future toys we have coming down the pipeline…

Battlestar Galactica Deadlock - Alberto
Great news! If you own the digital version of Battlestar Galactica Deadlock and you would like to upgrade to a boxed, physical edition, it is now possible, and at a very cheap price!

With only 13.99€ plus shipping costs you’re able to upgrade your digital version to a physical one, and have the box edition of Battlestar Galactica Deadlock shipped comfortably to your home.

It contains a beautiful 52 pages long manual, containing all that you need to know to start playing.

Click here to upgrade your game to a boxed edition!
Battlestar Galactica Deadlock - contact@rockpapershotgun.com (Alec Meer)

bsg-deadlock-1

During 2004-2006, I probably thought about Battlestar Galactica at least once an hour every single day. Grown-up sci-fi where everyone was at least a bit bad, the space battles felt tangible as well as spectacular and the enemy was as unknowable as they were implacable. And then… well, let’s instead pretend what happened didn’t happen, BSG stayed the BSG we all loved, and some time in the middle of all that we got Battlestar Galactica Deadlock [official site], a ‘simultaneous turn-based’ strategy game that’s all about space battles and space battles alone, and most importantly, missiles do that cool, slow, curvy thing as they fly.

Let’s pretend it happened in 2005 rather than 2017, and this is but a fond look back at a time when everything BSG touched turned to gold. (more…)

Battlestar Galactica Deadlock - Muso;
Hello everyone!

The brackets have been published: you can finally see them HERE!

Since some of the players still didn't reply to our e-mail, they are still signed up as "???". If we won't receive their reply before the end of the first turn (which means, before all the other players finish their first battle) they will be disqualified.
For those who didn't reply to our e-mail, please be sure to do it as soon as possible!

We also want to use this chance to let you guys know that we have a Discord that you can use to meet new friends and organize your multiplayer matches. All you have to do is to click on THIS LINK!
For the tournament players that still didn't join our Discord, please do as soon as possible! That's where the players will decide when to play their games. If someone fails to show up before the end of Round 1 he/she will be disqualified.
Battlestar Galactica Deadlock - Alberto
Battlestar Galactica Deadlock reaches version 1.0.9 today! In this massive update you'll find some of the new features we have shown you a few days ago, including the armor visualisation system and the Operational Zone for multiplayer.
Now we'll start focusing on the next update: we'll tell you about it soon, so be sure to come check this page frequently!


Release notes. 1.0.9

Changes
-------

- Ship damage segment overhaul & visualisation system.
> Mouse over the segment name in the Ship Info panel and the corresponding segment will be highlighted on the ship. Segments are also highlighted in the Repairs screen.
> Damage calculations have been updated so that projectiles hitting a ship match the visualisation.

- Added ability to rename Officers, once recruited

- Changed fighter AI logic when selecting targets to bias towards other fighter squadrons, especially ones that are targeting them

- Added a multiplayer slow down and no fly zone, called the Operational Zone, to reduce griefing :(
> Updated "Refinery" and "Dark Nebula" to include more environmental elements to support the Operational Zone boundaries

- Cylon Fleets now have greater variation of fleets at every stage of the game, including smaller fleets during mid- & late-game so that inexperience commanders have a greater change of survival

- Made the ship projections a shade of yellow color if they are moved during the current turn (when not selected)

- Made squadrons slightly avoid other squadrons so they don't overlap, making it easier to see and select fighters during combat

- Added 'TAB' key as a non-remappable standalone only button to select the next ship (in the battle scene)

- Added a back button/prompt to the pre-practice panels in multiplayer after selecting the map and fleet points. This hides the multiplayer tab buttons. Esc key will now also go back when in the pre practice panels.

- Minor subsystem position reassignments across some ships

- Post battle screen adjustments:
> By default, the ship that did the most damage is selected in the post battle panel
> Added the opponent/ally in the post battle screen for multiplayer games
> Added a time and date to the bottom left for multiplayer games
> Added an Enemy Ships Destroyed stat
> Fixed Bug: Damage dealt isn't tracked if versing the same faction in multiplayer

- Various minor UI improvements for gamepad users:
> Added 'Y' for battle functions menu gamepad prompt to battle scene
> Added the subsystem being repaired to the repairing 3D label
> Made the subsystem health bar flash white in the ship info panel if it was being repaired
> Added a repair icon animation next to the ship info panel subsystem if it was being repaired (only on gamepad)
> The gamepad left stick direction is now used to select ship action menu buttons
> Added some acceleration to the Dpad when positioning a ship in the battle scene

- Prevented a recorded replay from being cancelled before it was setup properly

- Prevented issue whereby double-clicking the record autocam button resulted in start recording being called twice

- Refactored all tutorials when using a gamepad

- Pressing Enter now confirms missile targeting, focus fire, posture, repairing, hacking and cylon system processes.

Fixes
-----

- Fixed Bug: Achievement issues :
> Articles of Colonization (achievement not updating when resuming a save file)
> Fixed all progress achievements on steam not updating properly
- Fixed Bug: Screen resolution issue with 4:3 screens (scaled by width if below 16:9 aspect ratio, and shifted back camera for 3D UI in war room for lower aspect ratios)
- Fixed Bug: Cancelling a squadron launch command will remove all launch squadron command icons for the mothership
- FIX: Disabled the sending of any UI navigation events while in MouseAndKeyboard mode.
- Fixed Bug: gamepad prompts in battle scene didn't have support for Russian characters
- Fixed firewall boost not working when raptors were docked
- Fixed bug where raptors stayed docked with targets after a move command was given (the docked icon remained, while the raptor squadron flew away)
- Fixed bug where subsystem strength was used for quadrant colours in repair subsystems panel, instead of subsystem health
- FIX: Wardriver Missile Jammer now looks for missiles not on the same team instead of looking for faction
- FIX: Post battle panel now uses "WITH" text instead of "VS" for co-op matches
- Fixed Bug: Highlighting issue for fleet index widgets on gamepad.
- Fixed bug where the shipListIndexWidget appeared briefly after selecting a jump location.
- Fixed Bug with TutorialManager where gamepad buttons were disabled even though the tutorial was set to story events only.
- Fixed Issue: Skirmish maps previews take too long to load in
- Fixed Bug: Enable D-pad for functions menus
- FIX: Made chaff clouds savable in mid battle
- Fixed Bug: Post battle screen sometimes did not appear after a co-op MP match
- Fixed Bug: Cannot overwrite saved games or load a game from options menu when using a gamepad
- Fixed Bug: Missing german "flavour" text when zoomed in to a planet
- FIX: Fixed issue where gamepad buttons appeared in keyboard and mouse mode
- Fixed Bug: Exception in War Room after saving diplomat mission
- Fixed Bug: Flak stops when a flak command has been created

Known Issues
------------

- Video recorder feature sometimes fails to complete, requiring the game to be restarted. We are still working on this.
Battlestar Galactica Deadlock - Muso;
Hello everyone!
Today we are going to open the doors to our Battlestar Galactica Deadlock Tournament!

“What is this tournament?”, you ask? It’s our way to involve our community, let them play with other users, win some prizes and (hopefully) build new relationships between us all!

Let’s get down to business: RULES!
- You have time until the 26th of September to join the tournament. We will then randomly pick the players and publish the bracket the following day. The tournament will officially start with the first matches during the second half of that week.
- When the bracket comes out, the players of each pair will have to decide when to play their game and the game rules (which factions they will choose, how long should each turn last and max points available for their fleets). We will do our best to pair players with the same time zone, this way it will be easier for them to agree on date and time of the game.
- This will be a 16-players tournament. The first round will see these players fight in 8 1v1 battle. The winners will proceed to the quarter finals, in 4 1v1 battles. Then the semi-finals will see 2 1v1 battles, and the winners will fight in the finals to claim victory!
- If a player doesn’t show at the agreed time of the game, his adversary will wait for 10 minutes. After that he/she will have to send a mail to our admin, then he/she wins the game. Before the game begins, both players will have to take a screenshot to prove that they are actually taking part in the game. At the end of the game, the winner will have to send a mail to our admin with a screenshot that proves their victory.- Single elimination. You lose, you’re out.
- The player that achieves victory will be rewarded with something special we can’t talk about yet! The second place will also receive a consolation prize!
- Have fun!

You can join the tournament HERE!

We are also going to have a small tournament between members of Slitherine and Matrix staff, so don’t forget to check out our Twitch stream today and tomorrow at 11 AM EDT / 4 PM BST / 5 PM CEST!
Of course, our favourite streamer Agrippa will take part too, so be sure to follow us!
...

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