For this update, we focused on fixing critical problems that most of our early users have encountered. Bugs in object movement, selection, and animation; difficulties in moving on a scene freely, accessing props and tools; inability to save and export video from cameras. We fixed all of those as well as improved most of the inner systems and design.
It became much easier to create scenes and animations. Here's what you can do in Tvori now:
Have a menu with tools and saves accessible from both controllers. The menu is not attached to either of the controllers and can be used with a single hand. (video — opening the menu and choosing one of the tools there, flipping the menu)
Save and load freely by using saving orbs from the menu. Preview saves by looking inside them. Load example scenes from the first orbs in the menu. (video — loading and saving process)
Have all the tools close at hand. All the tools spawned from the menu are staying relative to a tracking area, so all of the movements relative to a scene won't affect tools' positions and you won't lose them.
Movement and Scale
Move around, rotate, and scale using controllers. Teleport on surfaces with a human scale.
Scale objects, group them and turn snapping on to be more precise.
Access props and tools from anywhere on the scene. We replaced shelves attached to the table with a podium-like shelf that is compact enough and near to us at all times.
Video and Photos
Export video from cameras at 1080p up to 120FPS, and photos at 8K resolution.
Animate tools' parameters, such as cameras’ fields of views, light projectors’ colors, and so on.
Change the duration for each camera and viewing area. Change recording speed. For example, you can record at 0.25 speed to be more accurate when animating fast paced scenes. Switch between multiple cameras and viewing areas.
Place viewers in the needed positions, rotation and scale on a scene during the play.
Palette and Colors
Take any HUE color with a single movement. We took a regular circular digital palette and added a dimension to it making it easier to access HUE colors just by moving the controller in the palette's volume. Paint props by grabbing a color from a palette and moving it to a prop you want to apply that color.
Have light projectors and bulbs on a scene with adjustable colors, intensity, and size.
Have a rigged character, set poses, animate it in real-time.
What is next for Tvori
We will try to listen more and help people to create great content. For example, many ask for the ability to import and export. Write to us what you want to see in future versions at email@example.com
We released Tvori on August 25. In the past two weeks, we were dealing with a company formation stuff, getting married, moving to a new office, procrastinating. Now all the non-development things are almost dealt with and we are about to go back on track with the development. We promise to be more responsive and update you with new and improved features.
Today we've dropped the price about two times in most regions. We weren't very familiar with how Early Access work and haven't put much thought and research while coming up with the initial price. Now we understand that it would have been better to go with a lower price—we still have crucial features to implement and improve to justify the initial price.
If you brought Tvori before the price dropped (August 25—30), please write me at firstname.lastname@example.org and I will try to find a way to make the purchase fair for you.