The first of the three major November updates culminating in 0.8 on 23rd November is here today. It brings the much anticipated game customization.
Some of you will appreciate the ability to turn off the rain, others will dial down on the number of animals, or you may want to experiment with the planet size or water level, the point is everyone can find the right balance of their game now.
Here's a complete list of 0.7.10 changes:
Choose from three preset difficulties to match your play-style
Create your own difficulty mix by setting the length of the night, weather, attributes regeneration and more
Create the world of your desire - set the planet size, water level, animal density, terrain roughness, dangers and more
Character attributes are now more responsive to the flow of the game (you get cold much faster after exposed to rain, and regenerate faster when you hide from it)
Attributes are now invisible in Character Screen - you only see the applied Conditions now to make things more straightforward
Other major changes made to Survival mechanics, find out
Extreme biomes are more deadly and require you to have a better equipment to survive in them
Hoverpads fixed to hover on their own in the hover mode (without the need for a cockpit)
Costs of some components lowered
Wind volume decreased to match the sound of rain
Wheels now a lot less effective under water
Player spawner reworked to not spawn you above the atmosphere
today's update is a cosmetic one, but it should still make you happy. The upcoming weeks leading to 0.8 though, will make you truly happy. The 0.8 major update is coming on 23rd November, and the two updates in between bring planetary customization and central grid control.
Reworked icons for all Component items to make them more distinct from each other
In Creative mode it is now possible to delete blocks with just the right mouse button - no need to have any block selected
Fixed a bug connected with entering the droppod with Multitool equipped
Oh, and the hoverpads not working without cockpit in a hovering mode - that was an overlook on our side, not the intended behavior. We only realized our mistake today, so a fix didn't make it through, but it will be in next week's update.
Floating foundations are officially here. Some of you, such as soulguard with his screenshot above, have discovered them even earlier, as the Tech Tree unlocked them prematurely. Now they are part of the Creative Mode too!
Their intended purpose is for building bases on water. Their actual use depends on what ideas you come up with.
Hover-pads have lost its hover power setting, as we've added block naming to the radial menu and there's no more room for it. This change is important for the upcoming central control block - as you're only able to identify individual blocks (wheels, pads) by their name in the terminal's setting screen.
To counter this loss, we've increased the default setting to the highest one - hope this makes most of your creations fully functional again.
Full 0.7.8.0 Patch Notes
Added Floating Foundation block
Hover pads hover height has been increased from 2 meters to 2.5 meters (highest setting)
Aggressive flies from hazard world objects now cause less damage
Aggressive flies are now bigger and more distinct with colors
Changed Graphic Presets in Graphics Settings to a more balanced out performance - this should help FPS go up for less powerful rigs
We're back on track with the update schedule after the detour to Unity 2017. Today's update is bigger because of that (700 MB). This is due to asset recompilation, so don't go looking for additional content in the world... not just yet.
The floating pads are not in this update either, as we are still making adjustments, but they are coming next Thursday.
0.7.7.0 Patch notes
- Fixed the bug shutting down hover-pads after splitting them from the grid they were on - Added French localization - thanks to Eric Rosson - Switch between hover mode and OFF mode is now more gradual - All function blocks can now be renamed on the last position in Radial Menu (important for the upcoming updates) - Hazard fungus lowered to closer to the ground - Slightly increased world reflectivity for better visual experience - Wheels no longer have speed setting in Radial Menu - all wheels are set to highest speed by default - Basic tutorial simplified to not overwhelm new players with information - Swarms of fireflies around bushes and trees with fruits and herbs now bigger to make them more visible in the world - Added swarm of flies around hazardous bushes to warn players
Thanks for reading, thanks for your patience.
PS: To make up for the delay, Hanka has prepared a set of Steam trading cards, emoticons and backgrounds for you. Coming to you once approved by Steam.
In order to not let you wondering clueless when's today's update is coming, we're having this small update. Unlike other Thursdays, we won't have an update this week, as we have the project locked in at this moment.
We thought we would be able to update to Unity 2017 this week (we started the work last week already), but the performance of the game built in the 2017 version of Unity is about 10 FPS slower in general. That's something we don't want, do we?
In a week's time, Planet Nomads is getting a floating block to be used for structures on water surfaces. Also a fix for that annoying hover-pads bug, where a hovercraft falls flat when built on an existing structure when the jack is removed.