Planet Nomads - Craneballs
Hello Nomads,

a second major update since launch has arrived. Update now and go hunting for the alien monuments.

Flying tip: For best stability and performance, place the air blades on top.

Fly away, Nomads. And don't forget to review Planet Nomads here on Steam if you haven't yet.

Happy Nomading!
Planet Nomads - Craneballs
Hello Nomads,

At this moment you are 24 hours away from the 0.8 update dubbed Monumental Travels.

It's been a little over three months since 0.7 in August. Actually thirteen weeks and eleven smaller updates launched on Thursdays.

You probably know what's coming, but just in case, here's a pic to refresh your memory:

To celebrate the six months for which Planet Nomads has been out since its launch in May, we're joining Steam Autumn Sale today with a 30% OFF.

How many times did we thank you on our journey together? Not enough times! There will always be room for another one.

So thank you, Nomads, from the bottom of our hearts for cruising with us from one milestone to the next. Wondering how far we get with 0.9? You and us both, Nomads. You and us both. Stay tuned.

Planet Nomads - Craneballs
Hello Nomads,

the final update before 0.8 is here today. Contrary to popular belief, there won't be a wipe, so no worries about losing your saves.

Today we have two features, a performance fix and a bug fix.

  • Terminal - block for central setting of all functional blocks on a grid
  • Spanish (Mexican) - big thanks to Jecsham Castillo
  • Removed special filters from a few sounds
  • Animals no longer damage and hit you through walls

Now the terminal should give you some joy before the massive goodies come next Thursday, which will include flying blocks... or rather blocks that enable flying vehicles.

We're commemorating Struggle for Freedom and Democracy Day tomorrow and enjoy a longer weekend, and next week we bring you the good stuff.

Happy Nomading!
Planet Nomads - Craneballs

Hello Nomads!

The first of the three major November updates culminating in 0.8 on 23rd November is here today. It brings the much anticipated game customization.

Some of you will appreciate the ability to turn off the rain, others will dial down on the number of animals, or you may want to experiment with the planet size or water level, the point is everyone can find the right balance of their game now.

Here's a complete list of 0.7.10 changes:
  • Choose from three preset difficulties to match your play-style
  • Create your own difficulty mix by setting the length of the night, weather, attributes regeneration and more
  • Create the world of your desire - set the planet size, water level, animal density, terrain roughness, dangers and more
  • Character attributes are now more responsive to the flow of the game (you get cold much faster after exposed to rain, and regenerate faster when you hide from it)
  • Attributes are now invisible in Character Screen - you only see the applied Conditions now to make things more straightforward
  • Other major changes made to Survival mechanics, find out
  • Extreme biomes are more deadly and require you to have a better equipment to survive in them
  • Hoverpads fixed to hover on their own in the hover mode (without the need for a cockpit)
  • Costs of some components lowered
  • Wind volume decreased to match the sound of rain
  • Wheels now a lot less effective under water
  • Player spawner reworked to not spawn you above the atmosphere
Planet Nomads - Craneballs
Hello Nomads,

today's update is a cosmetic one, but it should still make you happy. The upcoming weeks leading to 0.8 though, will make you truly happy. The 0.8 major update is coming on 23rd November, and the two updates in between bring planetary customization and central grid control.

More details and a surprise in today's development blog post .

0.7.9 Patch Notes
  • Biomes become livelier with environment sounds
  • Reworked icons for all Component items to make them more distinct from each other
  • In Creative mode it is now possible to delete blocks with just the right mouse button - no need to have any block selected
  • Fixed a bug connected with entering the droppod with Multitool equipped

Oh, and the hoverpads not working without cockpit in a hovering mode - that was an overlook on our side, not the intended behavior. We only realized our mistake today, so a fix didn't make it through, but it will be in next week's update.

To the skies!
Planet Nomads - Craneballs
Hello Nomads,

Floating foundations are officially here. Some of you, such as soulguard with his screenshot above, have discovered them even earlier, as the Tech Tree unlocked them prematurely. Now they are part of the Creative Mode too!

Their intended purpose is for building bases on water. Their actual use depends on what ideas you come up with.

Here's glabifrons':

Hover-pads have lost its hover power setting, as we've added block naming to the radial menu and there's no more room for it. This change is important for the upcoming central control block - as you're only able to identify individual blocks (wheels, pads) by their name in the terminal's setting screen.

To counter this loss, we've increased the default setting to the highest one - hope this makes most of your creations fully functional again.

Full Patch Notes
  • Added Floating Foundation block
  • Hover pads hover height has been increased from 2 meters to 2.5 meters (highest setting)
  • Aggressive flies from hazard world objects now cause less damage
  • Aggressive flies are now bigger and more distinct with colors
  • Changed Graphic Presets in Graphics Settings to a more balanced out performance - this should help FPS go up for less powerful rigs
  • Decreased Jetpack sound volume

Happy Nomading!
Planet Nomads - Craneballs
Hello Nomads,

We're back on track with the update schedule after the detour to Unity 2017. Today's update is bigger because of that (700 MB). This is due to asset recompilation, so don't go looking for additional content in the world... not just yet.

The floating pads are not in this update either, as we are still making adjustments, but they are coming next Thursday. Patch notes

- Fixed the bug shutting down hover-pads after splitting them from the grid they were on
- Added French localization - thanks to Eric Rosson
- Switch between hover mode and OFF mode is now more gradual
- All function blocks can now be renamed on the last position in Radial Menu (important for the upcoming updates)
- Hazard fungus lowered to closer to the ground
- Slightly increased world reflectivity for better visual experience
- Wheels no longer have speed setting in Radial Menu - all wheels are set to highest speed by default
- Basic tutorial simplified to not overwhelm new players with information
- Swarms of fireflies around bushes and trees with fruits and herbs now bigger to make them more visible in the world
- Added swarm of flies around hazardous bushes to warn players

Thanks for reading, thanks for your patience.


PS: To make up for the delay, Hanka has prepared a set of Steam trading cards, emoticons and backgrounds for you. Coming to you once approved by Steam.
Planet Nomads - Craneballs
Hello Nomads,

In order to not let you wondering clueless when's today's update is coming, we're having this small update. Unlike other Thursdays, we won't have an update this week, as we have the project locked in at this moment.

We thought we would be able to update to Unity 2017 this week (we started the work last week already), but the performance of the game built in the 2017 version of Unity is about 10 FPS slower in general. That's something we don't want, do we?

For more details, check today's blog post:

A Minor Setback

Next Week

In a week's time, Planet Nomads is getting a floating block to be used for structures on water surfaces. Also a fix for that annoying hover-pads bug, where a hovercraft falls flat when built on an existing structure when the jack is removed.
Planet Nomads - Craneballs
Today, we're bringing you a one-liner - hovercrafts!

They come with two modes.

This is where you choose:

This is one possible alternative use of the hover-pads.

That's because they run even without you controlling them from a cockpit.

Happy Nomading!

Oh, and the wider round cockpit we forgot to add to survival, that's fixed too. (Thanks OG!)

So officially speaking, here are the patch notes:
  • Hover-Pads
  • Fixed the missing new cockpit in Survival

Planet Nomads - Craneballs
Hello Nomads,

Today is more of a patch than update, however it does come with changed physics calculations and our preliminary testing shows very promising results. It’s up to you to (we hope) confirm.

  • Fixed the recent troubles with suspensions (when removing them, splitting a grid, etc.)
  • Improved physics calculations, hoping to further eliminate the nasty shaking
  • Reintroduced tutorial for Buildvision and wheels (merged into a single vehicle tutorial, F5)
  • Alt + click collapses/expands all containers
  • Fixed a crash after quitting to main menu from sleep
  • Hides “Press E to Use” when a radial menu is open
  • “Divided” wheel sounds by offsetting the sound of wheels to each other

Next week, the hovercrafts are coming, way earlier than expected.

Happy Nomading to you all!

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