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PC Gamer
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title="Permanent Link to Krieg the Psycho gets a backstory, inner monologue in new Borderlands 2 short film">Krieg the Psycho





Krieg the Psycho became Borderlands 2’s newest playable character a couple of weeks ago, and we’ve seen some fascinating behind-the-scenes info on the homicidal melee artist’s creation from Gearbox.

But did you know that Krieg struggles with an inner voice? A newly released short film for Krieg shows his chance meeting with Lilith and how he became a member of the vault hunter gang. Krieg is already kind of a ridiculous character, but the depiction of the suave inner voice struggling to be heard just makes him even funnier.



Enjoy some truly fantastic lines like "I'm the conductor of the poop train!" and "I have the shiniest meat bicycle!" Krieg is a terrifying character, and not just because of his size and all the killing.







If you’re confused and scared by all these fancy guns and their bullets, simplify your life with a big axe made out of a saw blade. Krieg is ready to go, and he’ll probably be a lot of fun to play in the upcoming D&D-inspired Tiny Tina DLC.



PC Gamer
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title="Permanent Link to Award-winning game writer wants storytelling to play a larger role in game development">bioshock







Susan O’Connor, who helped pen the stories in BioShock, Far Cry 2, and the latest Tomb Raider along with Rhianna Pratchett, isn't happy with the state of game storytelling. She doesn't condemn video game stories themselves, but rather the overall process through which those stories are written. She sees storytelling in games being as dominated by teams that care more about compiling code—and she's tired of it.



In an interview with The Gameological Society, O’Connor pointed out how the creative process for video games is different from other forms of media.



“For me, I always want to focus on the entertainment side of it,” O’ Connor said. “This is supposed to make people feel something. It’s supposed to be fun, or be scary. But when I look at conversations that creatives are having, like in television or film or theater or freaking mimes, everyone else, the conversations they’re having are totally different.



“If you were to say, ‘Books are a great way to go inside a character’s mind for pages and pages, and movies are a great place to see larger-than-life movie stars and phenomenal explosions that are 40-feet tall,’ games are a really kinetic medium. The story is what the player does.”







She has a point. Books and movies rely on well-developed plots because that’s all they have. Movies might add amazing special effects to distract you from a poor script, but games are interactive. Whether you’re taking out an enemy base, scavenging an abandoned cave, or opening inter-dimensional portals, you are busy doing something. Sometimes, there’s not enough time or priority to inject enough plot to tell you why you’re doing said thing.



O’Connor went on to admit that she was tired of writing stories for video games and wanted to move on to other areas of entertainment.



“I don’t want to put up with this s$*& anymore,” she said. “I’m grateful for the success I’ve had, but I’m never going to be able to do work that can come anywhere close to the kind of emotional impact that stories in other media have, at least not in the next five to 10 years. I love stories, and I just happened to fall into games. I’ve learned who I am as a writer, and I think my talents and skills are much better used in other places."
PC Gamer
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title="Permanent Link to Civilization 5: Brave New World video details trade routes, camels">Civ 5 Camel thumb







Firaxis have posted the next in their series of brief Civilization 5: Brave New World videos. Sorry, what I meant to say was, "Firaxishavepostedthenextintheirseriesof..." Because, blimey, they're really speeding through these explanations of the expansion's new features. This time around, we're treated to a quickfire burst of info on trade routes.



The developers have also provided some cryptic answers to a community Q&A, teasing some of the unannounced facets of the expansion. Of particular interest is their response to a question about one of the two factions that have yet to be revealed: "It’s a Civ with such a unique play style that no civ ever before has ever been designed this way. It’s not just outside the box, it’s in an entirely separate hypercube."



For a slower and more methodical look at what the expansion has planned, check out our hands on preview, and new units guide.



Brave New World is due out July 9th in the US, July 12th in the UK.
Shacknews - Steve Watts

It's a testament to Civilization 5's thoughtful, historically-based gameplay that the addition of international trade routes is a major pillar of the upcoming Brave New World expansion. Firaxis has talked quite a bit about the new ideology and cultures, so it's time for trade to have its day in the sun.

The revised system is said to help you expand more smoothly and actually pick your own paths to determine your trading partners. A new trailer shows off the feature. Check it out below, and for more detail on the broad scope of Brave New World, read our interview with lead designer Ed Beach and senior producer Dennis Shirk. The expansion drops on July 9.

PC Gamer
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title="Permanent Link to Borderlands 2 DLC will cast Tiny Tina as a pen-and-paper GM">Borderlands 2: Tiny Tina's Assault on Dragon Keep





Borderlands 2’s impossibly endearing pint-sized psychopath, Tiny Tina, is getting her very own DLC in the form of Tiny Tina’s Assault on Dragon Keep. The new campaign content features the vault hunters playing a pen-and-paper tabletop game while Tina runs the action from behind her game master screen.

In his video walkthrough posted to GameTrailers, Gearbox’s creative director Paul Helquist is diligently cautious about calling this setup what it is: a riff on Dungeons & Dragons. Tiny Tina is instead the “Bunker Master” in charge of “the most coolestest game in the world,” Bunkers and Badasses.

“We are now actually experiencing the adventure that she is creating on the fly for the vault hunters.” Helquist says in the voiceover, “We’re having a lot of fun with the idea that Tiny Tina is in complete control over this universe and this environment that she has created.”

Inside the game, players are treated to a world filled with enemies stolen from fantasy worlds, like skeleton archers and orcs. Tina is a novice game master, and her voiceover narration shows a twisting, changing game world that “smells like butts and dead people.” Unable to create a suitable name for an enemy on the fly, Tina dubs him “mister...boney...pants...guy?” and Mr. Bony Pants Guy is then made real. The environment gets a lot of comedy out of what it looks like inside Tina’s terrifying little mind, and players will get a surreal, hilarious closing chapter to the Borderlands 2 saga.

The baseline level for Assault on Dragon Keep is around level 30, so advanced players should be able to just jump in and enjoy more of the best co-op gameplay around. The newest and final DLC will be available June 25.



PC Gamer
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title="Permanent Link to Civilization 5: Brave New World trailer previews policy paths, introduces ideology">Brave New World thumb







Firaxis are breaking every rule in the trailer-making guidebook with this Policies & Ideologies featurette for Civilization 5's Brave New World expansion. For starter's it's called Policies & Ideologies. That's not what you call a trailer. You call a trailer "HYPER-BALLS ACTION SHINDIG," or something equally preposterous. At the very least, you add in a bombastic dubstep drop over blood-spattered bold text.



Confession time: I prefer this. Ideological choices that have an effect on diplomacy and abilities? Expanded and revised social policies? Oh, talk politics to me, Mr. Civ 5 Narrator.



Brave New World is due out July 9th in the US, and July 12th "internationally". For more on the expansion, see our hands-on preview here, or read Advisor T.J's guide to the new units and leaders.
Shacknews - John Keefer

The Civilization 5: Brave New World is bringing a new ideology system to the game, as well as adding some social policies. A new trailer for the expansion goes into a bit more detail on how these will make it easier to become ruler of the known world.

Two new social policy trees have been added: aesthetics, which has a more cultural leaning, and exploration, focusing on discoveries on the high seas. The video also looks at the three ideologies that unlock once you enter the Modern Age.

The expansion will be out for PC on July 9.

PC Gamer
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title="Permanent Link to Civilization 5: Brave New World expansion to add Indonesia and Morocco">Civ 5 Brave New World Morocco







There are already an absurd number of possible empires in Civilization 5. The vanilla game came with a not-inconsiderable eighteen, DLC gave the option for another seven, and the Gods & Kings expansion raised the total by a further nine. Then there are mods, letting you play an astonishing range of leaders, from Stalin to Adventure Time's Princess Bubblegum.



As well as expanding the cultural victory path and bolstering democracy, the Brave New World expansion also increases the number of countries that can vie for dominance across your hexagonal world. Two more civs have just been announced: Indonesia, led by Gaja Mada, and Morocco, fronted by the sultan Ahmad al-Mansur.



Brave New World will add nine new civilisations when it's released in July. Here are the seven that have been revealed so far:





Casimir of Poland

Pedro II of Brazil

Ashurbanipal of Assyria

Maria of Portugal

Shaka of the Zulu

Gaja Mada of Indonesia

Ahmad al-Mansur of Morocco





With two leaders yet to be announced, who would you like to see added?



Thanks, Joystiq.
Shacknews - Steve Watts

Firaxis has announced two more of the nine cultures being added to Civilization 5's Brave New World expansion. Indonesia and Morocco will join the set, joining Poland, Brazil, Assyria, Zulu, and Portugal, with two civilizations still remaining to be revealed.

Indonesia will be led by Gajah Mada, the Prime Minister of the Majapahit Empire from the 14th century. They'll get a bonus for taking to the seas, as your first three cities formed on new continents get two luxury resources from the Spice Islanders ability. It also replaces the swordsman with the Kris Swordsman, who gets a random upgrade after the first combat, and the Candi replaces the Garden, complete with a faith bonus.

Morocco is led by Ahmad al-Mansur. It is centered around the new trade route mechanics coming in Brave New World, since they get bonuses to gold and culture for each external trade route from the Gateway to Africa ability. Cavalry is replaced by Berber Cavalry, which gets combat bonuses on home turf or on desert. The Kasbah improvement grants extra defense, food, production, and gold to desert tiles as well.

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