Aven Colony - Paul T

Cerulean Vale colony courtesy of user Annothek

Hi everyone!

I'm happy to say that we've made huge progress toward Content Drop 1 over the last week, and we expect to deliver it sometime in the next 2-4 weeks for sure.

While working on all of those exciting as-yet-unannounced new features, we saw a few opportunities to improve performance and address some player feedback, and we felt we should put this update in your hands ASAP.

Changes in this update:
  • There should now be much less 'lag' when placing or recycling buildings in very large colonies
  • Optimized loading; some saved games with extremely large colonies (such as the one shown above) now load anywhere from 2x to 8x faster
  • Fixed an issue with the Farm / Greenhouse productivity values not being shown properly if you dragged it outside the colony
  • Added a read-only key binding to the key bindings list: "Hide Interface" (Ctrl-Alt-X) -- this is useful for taking screenshots. It's always been there but not all users were aware of it
  • Fixed an issue that could cause the "Not All Citizens Relocated" notification to pop up twice in a row for the same residential structure
  • Fixed a very rare stability issue related to Expedition Centers
  • Fixed a issue that would sometimes show a medal in the main menu for levels that had been lost; these should only show up for missions that have been won

Thank you for being a part of the Aven Colony community! Your infectious enthusiasm keeps us going.

Hang tight; we've got some really exciting new content on the way, including Content Drop 1 and further updates after that.

We're also working closely with our partners at Team17 to finalize our development roadmap and we'll be sharing it with you as soon as we can.

-Paul Tozour and the Mothership Entertainment Team
Aven Colony - Paul T


Hi everyone!

As we work toward the upcoming Content Drop 1 (due sometime in the next 3-5 weeks), we saw a few opportunities to improve performance and address some player feedback.

We felt it better to update the game ASAP with these changes so that you could start seeing the benefits immediately rather than asking you to wait for Content Drop 1.

Changes:
  • Performance improvements when a large colony is infected by the plague
  • Improved rendering performance when looking towards the horizon
  • Notifications about plague spores, plague infections, and creep spores will no longer accumulate as multiple notifications unless they occur in disparate parts of a colony
  • Increased the maximum warning time interval for many notification types
  • Tweaks to prevent Commissioner Veronika from issuing warnings too frequently in some rare cases
  • Fixed a rare issue where certain plague spores could be hidden behind the ocean in Kelori Strand at certain camera angles
  • Lots of improvements to plague infection spreading to make it more consistent and scale with the difficulty setting; plague will now spread more slowly at easier difficulty settings and more quickly at harder settings (controlled by the Environment Events setting in sandbox games)
  • The food rate-of-change indicator now properly accounts for manufactured foods



Thank you for being a part of the Aven Colony community. Hang tight; we've got some really exciting new content on the way!

-Paul Tozour and the Mothership Entertainment Team
Aven Colony - Paul T


Hi everyone!

Post-launch update #5 is now live. This update includes tons of tweaking and tuning, much of it based on player feedback.

Keep in mind, we're simultaneously working toward Content Drop 1, which will add several new buildings to the game. We're dying to announce it! Stay tuned ... we expect Content Drop 1 sometime in the next 3-6 weeks.

Improvements:
  • Sandbox missions now have trade contracts to trade Gold for Nanites and Zorium.
  • Campaign missions now include a progress bar showing mission completion in the "Info" pane of the Colony Control Panel
  • Tons of fixes to text in French, German, Spanish, Chinese, Italian, and Russian
  • Lots of UI layout fixes to localized text
  • Fixed an exploit where it was possible to protect a colony from plague spores by placing inactive, disconnected Intake Fans around it
  • Fixed an issue where Mines would have higher productivity after loading from a saved game
  • Fixed bug where expedition vessel colors could be mismatched after loading from a saved game
  • The starting Construction Drone Station in sandbox Tenari Glacier can now be recycled
  • Increased Farm productivity and decreased Greenhouse productivity for all tiers (roughly +3% for Farms and -3% for Greenhouses)
  • Greenhouses now cost 1 more Nanite
  • Laser Mines are now 2 Nanites cheaper
  • Laser Mines now only waste 40% of minerals, not 50% -- localization adjustments needed!
  • All deposits can now be mined faster -- 5% faster for Iron and Copper, 20% faster for Potash, and 10% faster for all others
  • Nanite Processors are now 5% more productive
  • Lightning Towers now convert roughly 15% less electricity to stored power in Energy Batteries
  • All colony boosts now consume stored power in Energy Batteries roughly 10% more quickly
  • Morale should be very slightly lower at normal difficulty (and difficulty settings near normal) for medium and large colonies

Additional changes in update #6:
  • Adding path points to an expedition vessel that already has a path will no longer reset the current path
  • Fixed a rare issue with plague spore microbes sometimes disappearing depending on the camera position
  • Various additional UI fixes for localization



Thank you for being part of the Aven Colony community and helping us continually make Aven Colony even better.

-Paul
Aven Colony - Paul T


Hi everyone!

Here we go with update #4. As with the previous 3 updates since launch, this update is a patch that brings lots of bug fixes and a few key features.

Most importantly, we've improved plasma turrets to make their shots far more effective, added an in-game achievement browser (shown above), fixed localization issues, and added several features to make alert notifications less annoying.

We've also overhauled the icons in the campaign mission list that show the difficulty at which you completed the mission:



However, we're simultaneously working toward Content Drop 1, which will add several new buildings to the game.

We're dying to announce it! Stay tuned ... we expect Content Drop 1 sometime in the next 3-6 weeks.

We're also hard at work with our partners at Team17 to give you a roadmap that will shed some light on what we're planning over the next few months that will incorporate all your feedback to make Aven Colony even better.

Changes in this update:
  • Added an achievement browser off the main menu. Although Steam shows which achievements you've completed, this browser allows you to see your progress toward completing any achievement -- and also shows off the shiny gold achievement medals we created for PS4 and Xbox One!
  • Tons of fixes to localized text and UI
  • Major improvements to plasma turret shots: shots are now faster, have larger collision spheres, and have better logic to help them hit creep spores and plague spores
  • Re-added the "defeat" stinger music that's supposed to play when you lose the game and the defeat splash pops up
  • Vastly improved the art for the mission completion badges in the campaign mission list; also added tooltips for these
  • Alert notifications now beep much less often: they now must wait a minimum of 40 seconds (of real-time) between playing alert beeps for subsequent notifications of the same type
  • Added a "mute" button to the upper-right corner of all notifications that can automatically pop up. If you get annoyed by a notification popping up too often, just mute the notification and all subsequent notifications of that type will no longer pop up automatically
  • Fixed a bug where placing multiple buildings using the SHIFT key wouldn't show radii for buildings that completed construction during placement (lightning towers, drone stations, plasma turrets)
  • Plague spore microbes: fixed a logic flaw that often prevented microbes from turning left/right in tunnels when they should have been able to, which prevented them from spreading as far through a colony as intended
  • Clicking on a citizen's portrait in the selection pane will now center the camera on them
  • Added a bit of disclaimer text to Vanaar and Sandy Gulch to make clear that they're easier than subsequent missions
  • The nanite indicator tooltip now states when you're manufacturing Consumer Goods. Users sometimes get confused or discouraged by the consistent nanite drain that Consumer Goods manufacturing can cause; this should help make clearer what's happening and what you need to do to fix it

Thank you for being part of the Aven Colony community and helping us continually make Aven Colony even better.

-Paul
Aven Colony - Paul T


Hi everyone!

It's only been one week since launch, but we've just set our third post-launch update live. Today's update brings lots of bug fixes for localization, game loading, lots of little tuning tweaks, and more!

Again, please bear in mind that while we're fixing bugs, we're also hard at work on upcoming free content drops that will add new features and content to the game. We'll add that content to the game as soon as it's ready, and we're dying to announce it!

Changes in this update:
  • Fixed an issue where in some cases, the Load Game dialog wouldn't show all of your saved games
  • Fixed a few issues with auto-save saving locally when "Save to Steam cloud" was set
  • Lots of bug fixes to localized text
  • Fixed an issue with the language sometimes being set to German when you clicked on a social button on the main menu
  • Revamped the "ring" that's drawn when placing Construction Drone Stations (or when you press the "Show Range" button), making them much more visible, especially against arctic backgrounds
  • The Resources overlay now shows the "unexploited" icon for Cargo Pods you haven't yet gathered, making them much easier to find
  • Construction drones: fixed a very rare issue where construction drones could work extremely slowly when recycling their own drone stations, making them appear to be stuck
  • You can no longer recycle or implode your only Construction Drone Station
  • Retail Centers now consume Holo-Units/Service Robots 25% more slowly in large colonies (colonies with 500+ colonists)
  • Trade missions for Holo-Units/Service Robots now return 10 more of that resource each in exchange for each batch of 15 Nanites
  • Fixed an extremely rare bug with inventory not properly updating that could occur when you were low on food, water, and Nanites simultaneously

Thank you for being part of the Aven Colony community, and for working with us to continually improve Aven Colony.

-Paul
Aven Colony - Paul T


Hi everyone -- as mentioned in our update just 2 days ago, we've already received a ton of feedback from all of you - thanks a lot for that! We know what you love, and we know what you want us to improve, and we'll use this to make the game even better for everyone.

It's only 4 days after launch, but we're pushing as hard as we can to get as many fixes and improvements in your hands as quickly as we can, and I hope our updates demonstrate that.

Today's update improves performance in addition to some other fixes. This should be particularly noticeable for very large colonies. Although many people experienced no significant performance problems, for those who did, this update should help. In one extremely large colony that a customer kindly sent our way, frame rate improved by roughly 60% when running the game at 8x speed.

We've also fixed an issue with Hover Guardians and also made sure that Nanites will push food or water out of inventory when storage is full. This helps ensure that if you run into a storage crisis, your Nanite income doesn't get choked off by the storage limit, and you can use your Nanite income to help resolve the situation. Please note this is only the first of several planned imrovements to the inventory and resource conversion systems.

Again, please bear in mind that we've got some exciting plans for upcoming free content drops that will add new features and content to the game. Rest assured also that we'll keep collecting any feedback, and tweak and tune the game wherever we can.

Changes in this update:
  • Upgraded the colony's storage systems to prioritize Nanites over food and water (whichever is higher) as long as you need the nanites more than the food or water.
  • Optimized Dispensaries, which were slowing down the game when there were many Dispensaries distributing many enhancers.
  • Optimized achievement updating to consume much less CPU.
  • Optimized colonists looking around for new jobs, which was consuming more CPU in large colonies than intended.
  • Improved Razer keyboard support to highlight the active overlay
  • Improvements to menu layout in the main menu - it now changes its position based on the current resolution aspect ratio
  • Fixed an issue with the Hover Guardian robot where it wouldn't properly obey the game speed in some states
  • Tenari Glacier (campaign): the starting Construction Drone Station, Intake Fan, and Geothermal Generator can now be recycled after you've completed the mission objectives that require you to repair and/or upgrade them. Note that if playing from a saved game, you may need to restart this mission for the change to take effect



Thank you for being part of the Aven Colony community, and for working with us to continually improve the Aven Colony experience.

-Paul
Aven Colony - Paul T
Hi everyone!

We launched Aven Colony just two days ago, and have already received a ton of feedback from all of you - thanks a lot for that! We know what you love, and we know what you wish was better, and we'll use this to make the game even better for everyone.


(Image courtesy of streamer @FireyToad)

The first post-launch update is out TODAY and adds in-game language selection along with a slew of bug fixes. Keep reporting any pesky bugs you might find, and we'll keep squashing them. The only thing worse than alien bugs are game bugs, so thanks again for bringing those to our attention.

We've got some exciting plans for upcoming free content drops that will add new features and content to the game, but rest assured we'll keep collecting any feedback, and tweak and tune the game where we can.

To change your language in-game, just go to the Options menu, then select the new "Languages" tab at the bottom:



Changes in this update:
  • Added a Language panel to the Options tab to let you select your language at runtime rather than using the current language in Windows
  • Fixed a very rare stability issue related to defeating Hover Guardian robots in the late campaign or in sandbox missions
  • Made "Steam Cloud Saves" text also grey out if Steam Cloud isn't available
  • Increased the shadow distance to cover some cases where shadows weren't long enough
  • Lots of improvements to localized text, especially Russian and German
  • Fixes to ensure that colonists now say things like "This situation is terrifying!" much less often, and only in dangerous situations
  • Fixed some issues with the layout of the main menu was suboptimal at some resolutions. We're still aware of some issues with the in-game UI at 1600x1200 and are working to resolve those
  • Consumer Goods production is now turned off when you run out of Nanites. We are working on a solution to allow Mills and Chemical Plants to generate resources in limited quantities rather than just turning production on or off, but in the meantime, this should help mitigate issues with players running out of Nanites due to Consumer Goods production being left on and chewing through Nanites.
  • Consumer Goods are now generated much more slowly
  • Reduced bird squawking volume


Thank you for being part of the Aven Colony community.

-Paul
Aven Colony - DKShadow_Team17

Greetings, to all prospective Governors!

The colonization of Aven Prime is finally upon us!

To those that have supplied feedback through the beta phases and demo; thanks for helping make the game what it is today - we couldn't have done it without you. To those new to Aven Colony, welcome to Aven Prime! We can't wait for you all to explore this beautiful but treacherous place, and uncover its many secrets!

Once you've settled in your new colonies, do let us know how you get on by sharing your feedback in the Community Hub, or reporting any issues you might encounter.

Make sure to keep an eye on @AvenColony for the latest news on the game - and its future.
Aven Colony - contact@rockpapershotgun.com (Fraser Brown)

avencolony

My stint as the governor of an off-world colony has gone a bit pear-shaped. I ve got aliens to worry about, toxic fumes are floating in from the east, lightning has set fire to my farms and shards are falling from the heavens, smashing into my vulnerable habitats. If that s not enough of a pain in the arse, protesters have taken to the streets, complete with massive holographic slogans. Playing Aven Colony [official site] is like trying to make a house of cards next to an open window.

(more…)

Aven Colony - Paul T


Hi everyone! We made some big fixes over the last week and thought it would be a good idea to post an update.

As with the previous build, if you find your save files are missing, follow the instructions in the README or the previous update.

Art improvements and fixes:
  • Updated the campaign & sandbox mission lists to play a banner reveal animation each time you change your selection
  • Fixed a texturing artifact in the "Aggregate" tab of the Colony Control Panel
  • Buildings' dirt skirts are now hidden when in an overlay mode

Tuning / balancing / minor changes:
  • Hitting "OK" on a notification no longer auto-hides that notification; you must now right-click on it in the notifications tray (right side) separately if you want to dismiss it
  • Changed the subtitles options to a trinary system - subtitles will appear by default for anybody whose locale is not English
  • Improved Medevac sequence in campaign Sandy Gulch
  • Dockable statistics no longer lose their color when you close the associated chart
  • Added SFX for dragging docked statistics

Performance optimizations:
  • Improved loading of saved-game files

Bug fixes:
  • Fixed shadow flickering artifacts that would happen in some maps with large colonies
  • Significant improvements to shadows overall
  • Shielding artifacts now properly stop sandworm / water worm projectiles
  • Fixed the "Go To" button not going to the correct location on notifications regarding creep spores after loading a saved game
  • The plates that appear on the left and right sides when you win a game no longer grey out when you hit Esc to bring up the in-game menu
  • Fixed a bug where you couldn't click on a Drop Pod beacon from the side, only from the top
  • Hitting Esc to bring up the in-game menu while the UI is hidden (say, via Ctrl-Alt-X) will now un-hide the UI
  • SHIPE subtitles are now a bit smaller and adjust up or down with the number of speakers
  • Fixed issues where you couldn't click to drag in the empty space above buildings and it would produce a click sound
  • Fixed a bug where dragging a building for placement and then clicking the higher-tier version of the same building wouldn't replace the building being dragged with the higher-tier version
  • Fixed a bug where colonists would incorrectly report the resources they were currently consuming, including disabled and low-quantity resources
  • Fixed a bug where the mouse cursor wasn't always locking itself to the viewport
  • Plague spore microbes can no longer infect already-dead citizens
  • Fixed rare issues with drones not following orders
  • Fixed some text overruns / text sizing issues, especially in non-English languages
...

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