Counter-Strike: Global Offensive - contact@rockpapershotgun.com (John Walker)

Well sound the klaxons, unfurl the flags, hoist your main-braces and petards whatever they may be, 2018 is proving far more interesting for charting Steam games. Of course we can’t escape the three usual suspects, but beyond those this is quite the collection of interesting, independent, and novel games. (more…)

Deadly Premonition: The Director's Cut - contact@rockpapershotgun.com (RPS)

podcast-29-party

Aw, hey! I’m so glad you came. You know, I was saying to Alice, just a second ago I was saying to her: “I hope our favourite listener drops in” and now look here you are. That’s great, that’s so nice. YOU’RE nice. Ha ha. Have a drink. No thank you, I’ve had twelve. Look, there’s Adam. Watch out though, he’s gabbing on about Overcooked and those Jackbox Party Packs But never mind, Alice is outside by the paddling pool, talking some chumps into a game of Jelly Stompers. I also think she has a copy of Deadly Premonition with her for some reason. Brendan? He’s in the kitchen, probably boring somebody about Gang Beasts. Best stay here. With me, the Electronic Wireless Show. (more…)

Counter-Strike: Global Offensive - contact@rockpapershotgun.com (John Walker)

Sorry to frighten the more sensitive reader, but, goodness me, among the miserably common entries, this week’s chart welcomes a fair few newbies and indies! Are customers about to get better at buying? Or will we just see these games in the charts every week for the rest of the year? STAY TUNED! (more…)

Counter-Strike: Global Offensive - contact@rockpapershotgun.com (John Walker)

As the feedback loop of Steam successes reaches an ear-shattering scream, this week we see last year’s best sellers dominating the New Year’s first week. So I refuse to live in the past. Let’s look forward. Let’s imagine what we might want from these behemothic developers. (more…)

Human: Fall Flat - Curve Digital
Hello Humans,



It's incredible to see the journey Human: Fall Flat has made since being completed in the Summer of 2016.
You were so active and supportive that I wanted to say thank you by releasing the Aztez level and with so many requests I could not help but research online multiplayer.
It seemed impossible (due to the game mechanics and trying to keep it all synchronised) but thanks to your support and kind words we managed to get a working online multiplayer mode into Human: Fall Flat.

The next most prominent feature request is to add Steam Workshop, which was attempted one year ago.
But due to the added multiplayer mode causing the game to change so much, the old workshop implementation became pretty much useless.
After seeing so much demand, and in response to all your hard work unlocking the Seasonal Holiday skins, today I announce that the workshop will be the thing that I will dedicate myself to working towards AFTER the holidays.
The exact features and functionality will become more evident after some experiments are carried out in the new year. Stay tuned to find out more then.

In the meantime, I leave you all with one more present challenge.
If you can all collectively deliver 30,000 present, you'll unlock for every Steam user the Santa skin, just in time for Christmas.
And a special present for all the most voted for community skin, the Ninja, will be available tomorrow as our Christmas present to all.

Happy Holidays
Tomas Sakalauskas

P.S Curve will be picking out random winners from the community skin suggestions; they will contact said winners in the new year.
Human: Fall Flat - Curve Digital
Hello Humans,

Your present collecting skills show no signs of slowing down.
So this weekend you have the opportunity to unlock more skin for all of the Steam Community to have.

Today sees you gathering presents for the Knight


We're not going to show you Saturday's or Sunday's skin just yet, but just know that neither will need saving nor swashbuckling lessons.

Also, thank you for all of your suggestions for the community skins.
One has been chosen and we want you to help pick the second one.
This coming Saturday on our twitter account @HumanFallFlat, you will find a poll going up live at 7pm BST.
This is your chance to choose which of the four skins will be our second Community Skin.

Edit: The poll can be found HERE

Also while you are there, drop us a follow to keep up to date on all news regarding Human: Fall Flat.

Regards,
Tomas Sakalauskas
Dec 8, 2017
Human: Fall Flat - Curve Digital
Hello Humans,

And a massive festive cheer, you've all managed to collect over 3 million presents since the Steam Holiday Event started.
So to celebrate every day from 5pm GMT, you all have the chance to unlock a new item for the whole community to enjoy.
Today's item is the Firefighters skin, will you be able to calm your fiery passions enough to deliver 100,000 present?
If you do, this Skin will be unlocked for all Steam users to enjoy.



Also, we need your help.
We want YOU to help decide what the final two skins that you may unlock will be.
If you head over to the forums now we have a new post set up, reply with your idea in there, you have until 10th of December 11.59pm GMT to do so.
We will then chose two skins for you all to try and unlock before the end of the Steam Holiday Event.
If your skin gets chosen, you may get a special surprise (more info in the forum post).

So what are you waiting for, deliver those present and give us your ideas for skins you would like to see.

Regards,
Tomas Sakalauskas
Human: Fall Flat - Curve Digital
The holidays are here!

No Brakes Games, creators of Human: Fall Flat, alongside award-winning publisher Curve Digital, today announces that a new multiplayer lobby will be added to Human: Fall Flat which will allow players to unlock skins in exchange for returning presents. Following the hugely successful launch of Human: Fall Flat’s multiplayer mode, now players will get the holiday experience brought to them through the eyes of Bob and his holiday extravaganza!

“Bob loves going on adventures,” says George Morgan, Product Manager for Curve Digital, “and with the holiday season on our doorstep, we thought the Bob deserved the best holiday ever! Starting today, a new multiplayer lobby will be live which features The Totalizer, a bar that rises when players place presents on the conveyor belt. The more presents, the more skins that will unlock for all players! When it reaches the top, a surprise awaits, and it could be one of the most requested things in Human: Fall Flat history.”
Human: Fall Flat - Curve Digital
No Brakes Games, the masterminds behind the incredible Human: Fall Flat, alongside the award-winning Curve Digital, today announces that Human: Fall Flat will be updated on Steam to feature a hugely requested feature, online multiplayer, at 5pm BST.

Players will be able to create their own lobbies, invite their friends and watch multiple Bobs wobble, stumble and create havoc in the physics based dream worlds of Human: Fall Flat, from today.

Darren Anderson, Development Director at Curve Digital, said “Human: Fall Flat has become a staple game for those looking to wobble around extremely fun worlds and have fun in physics based environments. Players have been requesting multiplayer more and more, and we’re elated to be able to make their dreams become a reality.

We hope you all enjoy!
Human: Fall Flat - Curve Digital
Hello Humans,

We're almost ready to fling open the doors and welcome everyone into the multiplayer branch.

Just one more quick fix ahead of that - including making the Credits playable and fixing all Achievements - and I think we are there.



So please enjoy this final update - and we look forward seeing many more Bobs online over the coming weeks.

Regards,
Tomas Sakalauskas

###
How to access the multiplayer mode beta
• Open Steam
• Highlight Human: Fall Flat in your library
• Right-click and select “Properties”
• Hit the “Betas” tab
• Enter the code: “OnlineMultiplayer” into the black box and select “check code”
• Select the Multiplayer beta from the drop-down menu
• Your game should now automatically update
• Enjoy!
...

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