Hellblade: Senua's Sacrifice - contact@rockpapershotgun.com (Brendan Caldwell)


Let us podcast, lest we forget. The squad of the Electronic Wireless Show chat about some of the most overlooked and underappreciated games of this year. Katharine thinks head-in-a-sack trip to the underworld Hellblade: Senua’s Sacrifice might qualify, while Adam praises the unsettling tales of Stories Untold. Brendan just wants more people to slap in skinny-person biffing game Absolver. But we’ve also been playing some other good ‘uns, including the magical realist family chronicle What Remains of Edith Finch and naval tactical battler Mare Nostrvm. (more…)

Absolver - Valve
Save 50% on Absolver as part of this week's Weekend Deal*!

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Absolver - br33dlove

Absolver 1.11 is now live with the new 3v3 Overtake mode headlining the new features introduced! The team has been working very hard these past weeks on getting the 3v3 "Overtake" game mode ready for the Absolver community and we're very happy to share it with you today. As you'll notice, the Overtake game mode is still in beta, as we are still fixing some issues, but it is already really fun and we've been having a great time playtesting it at the studio! Other improvements in this update include 1v1 Private Games, a new Shop for equipment, weapons and emotes, full 21:9 monitor support, equipment color dye, as well as the ability to rematch directly from the post-match Combat Trial screen, both in 1v1 and 3v3. Complete release notes are below.


Absolver will be featured from today until Monday morning as the Steam Weekend Deal with a 50% off discount with the goal of inviting many new players into the ranks of Absolvers. We will need your help in getting the word out on this update, so if you enjoy the game and the recent updates, please share the news to friends: we need as many Prospects as possible on the plains of Adal!

We've also been closely monitoring player feedback on forums and social media, although we haven't had time to respond to all your requests and concerns. Sorry for not communicating a lot recently, but next week we will share with everyone more news on our roadmap, and the upcoming improvements that we are planning to implement to Absolver in future updates.

Thanks to all of you for your continued support, and please let us know what you think about this new game mode!

All the best,
Sloclap team

Full release notes: http://steamcommunity.com/app/473690/discussions/0/1500126447387495353/
Absolver - contact@rockpapershotgun.com (Natalie Clayton)

My career in Street Fighter was a painfully short-lived experience. For a long time, I d been trying to find a fighting game to really get into and to help me understand a genre I d always been quietly interested in but entirely apart from. After being gifted Ultra Street Fighter 4 back in 2014, I was quickly hooked on the technical mastery and quick action – a few runs of Arcade, and I was even starting to feel competent. But getting good at Street Fighter, or any traditional fighting game, requires a strong level of commitment: lonely hours spent mastering frame data, grinding against opponents and the local competition. After a disastrous showing at a Dundee tournament, I was out.

Fighting games, I figured, just weren t for me – until Absolver came around.


Absolver - contact@rockpapershotgun.com (Brendan Caldwell)

"You want to fight me? But you don't hold a *candle* to me! A-ha-ha-heheheheeeeee!""

Absolver, the martial arts fighting game that you’re not very good at, now has a prestige system that lets high-level players redistribute their skill points. Its latest update also brings Halloween masks, new cloaks, a means of obtaining more loot for post-level 60 players, and a way to turn duplicate pieces of gear into salvage, letting you sew up the holes in your natty old trousers. As someone who’s been bashing and jabbing since the game’s release, usually at fighters far superior to himself, I can confirm this is Absolver s biggest update so far, and it offers some of the most sensible and in-demand features for the game s audience of skinny biffers. (more…)


One of the toughest things for new Absolver players to figure out is where to spend ability points. It isn't perfectly clear what's going to benefit you the most later, especially since you might switch fighting styles, and some attributes have diminishing returns after a certain level. Finally, we have a way to respec.

The Absolver 1.08 Halloween update is live now on Steam, and it adds a 'prestige' system which rewards level 60 players with 'crystals' they can use to reset attribute points. No need to start a new character from scratch if you're unhappy with your choices, then.

The update also adds six Halloween-themed masks, plus three regular masks, four new gear sets, and a rework to the loot system. Rather than receiving random drops in Combat Trials, players will be rewarded with tokens which can be redeemed for gear of varying rarity levels. Players can also now scrap inventory items they don't want to get rid of the clutter.

It's not a huge change, but developer Sloclap says it will "develop these new systems further in the weeks to come" with ways to change your gear's colors, acquire specific gear, change your character appearance, and get new emotes.

I'm a little disappointed by the idea of spending an in-game currency to get items, because I already liked Absolver's loot system, which was based entirely on random drops and made my loot feel special—but admittedly that had problems, too, as the RNG just did absolutely nothing for some players.

There are many more changes and fixes, and you can see them all in the patch notes. Absolver is currently 20 percent off during the Steam Halloween sale. Don't go looking for a big singleplayer campaign, but if you like tough 1v1 multiplayer fighting games I recommend it.

Absolver - br33dlove


The main objective of this update is to start giving better long term rewards for players who invest time and effort in Combat Trials:

The loot system has been reworked with the introduction of Rift Coins and Rift Disks: magical artifacts that will give items of various rarity levels.

The Prestige system will give rewards to players beyond level 60: Crystals are awarded at each Prestige level, which can be used to reassign Attribute Points and buy Rift Disks. Prestige levels are also displayed in Combat Trials intro videos.

We have updated the inventory with a new “sort” and “salvage” features allowing players to better manage their inventory and convert equipment pieces into Fragments, which can then be used to repair equipment i.e. convert “Aged” into “New”

This update is only a first step; we will develop these new systems further in the weeks to come, with other uses for Crystals and Fragments to be introduced: changing colors of equipment, purchasing specific items, changing the character’s appearance, acquiring new emotes…

Further down the line, we will also implement systems for competitive players, with leaderboards and ranked games - we are still working on the exact plans for this, but we will update as soon as we know more!

The art team has also kept busy, with new equipment sets, Absolver capes, and 6 new Halloween-inspired masks, dropped by Marked Ones, and also found in Rift Disks. To go with the spirit of the season, we have also created new temporary “night” settings for PvP maps! Since our last update we have also put a lot of effort into fixing as many bugs and issues as possible, mostly related to gameplay and network connection. Full release patch notes are below with additional details.

Two more things:
The game will be at a 20% discount on Steam for the duration of the Halloween sale, so if you have friends who were hesitant about getting the game, you can tell them that now might be a good time :)
We know that many players want to know when the 3v3 game mode is going to be released: we won’t give a precise date today, but it will be in November for sure, and we should give a more precise timing in the coming days. Stay tuned!

Thanks for your support,
Sloclap Team

Full Patch Notes in Discussion Forum post: http://steamcommunity.com/app/473690/discussions/0/1480982338946635274/

The slap has come to define Absolver. Technically called the Calbot, it's completely out of place in this game of fluid martial arts beatdowns and dances. Tyler called it "the most useless move in the game: a standing slap that's hard to land and does 15 damage (players have over a thousand HP). The first time I was slapped I was so thrown off I practically surrendered the fight."

Players love the slap precisely because it's out of place. Absolver is a game of masked mystic warriors in pursuit of excellence, so to see them resort to silent-movie slapstick is hilarious.   

But it almost wasn't in there. The slap was thrown in as a gag during development, and fortunately the developers thought it was as funny as players do. "Initially it was just a joke from one of our animators," Sloclap's creative lead Pierre de Margerie explains, "which ended up staying in the game as an Easter egg! It did create some pretty funny situations." 

Absolver's players have also embraced something else: codes of honor. In an online game without chat, where the only way to communicate is with a wheel of emotes, people are helping each other. Those who've finished its PvE mode and are marked by the cloaks they've earned seem particularly motivated to lend a hand. With them I've fought the NPC bosses called Marked Ones, and survived against overwhelming odds.

Players are also responding to Absolver's setting, with videos and Reddit posts where they try to explain its backstory (Pierre shoots down one of their theories, confirming that the mountain you teleport to Adal from is in the same dimension, and not in the past or future). He's been pleased to be sent fanfic written by a player too, though he does mention it was "only three paragraphs long," so maybe get on that, Absolver fans.

PC Gamer: I have to admit, I almost bounced right off Absolver. I restarted and managed to get into it this time, I started again as a Windfall character.

Pierre De Margerie: OK, good!

But the first time I played the absorbing class and I was terrible. But I did go back and I've managed to get better and started really enjoying it.

Nice! When did you pick it up again?

Last weekend. 

Cool. We did make a couple of changes, notably to how NPCs spawn and are spread in the different environments. We did see that when we released the game people got ganked by NPCs a bit too much and it made the experience pretty hard and not as fun as it can be, because although the game works well when you're one-versus-two—obviously you're locked on an opponent, the core is one-v-one—but it works well when you're one-versus-two. When you're one-versus-three and everybody beats you up in a second, well, you have ways of dealing with that but especially if you're a beginner it can be frustrating, because you get your ass kicked and feel like you can't do anything about it. 

The balance is important though, you want to have those moments when you're outnumbered and need somebody's help because that encourages people to work together. I've had a lot of fun with people leading me to Marked Ones, to where cairns are, helping me fight three or four people at once. 

Awesome. That's exactly what we're aiming for, which is that the encounters that you make in the world generate stories. It's true that if you weren't under pressure and challenged by the enemies you meet it would be less interesting to fight enemies. Myself I do that often, just stand there and watch, especially when I see it's a new player fighting NPCs, seeing if he or she handles themselves. And if I see that they're in difficulty then I jump in and come to the rescue. 

It's always great to see someone with the cloak. It's a great visual touch, if they jump in to help you out you know, OK, I'm going to follow this person. They've got the cloak: they know what they're doing. 

More things like that coming down the line! But the cloak, we wanted to have one strong visual indicator that if you had managed to reach the top of the Tower of Adal and become an Absolver then you could immediately show it to others. 

The code of honor that's emerging, how much did you plan for that and how much has just been a bonus? Someone will feel bad about the fact they won by pushing someone off a ledge and then they jump off in the next round as a way of saying 'Sorry!' Is that kind of thing what you were hoping would happen? 

We saw the beginnings of this during the beta. People were really respectful of each other, but we thought that it was probably because it was the beta. It was fans of the game and of the idea who had contacted us spontaneously and were in a way wanting to roleplay the Absolver experience. We thought the minute we release the game it's gonna be full of trolls and people beating you up all the time, etcetera.

Turns out that's not really the case. Especially in the beginning you had players who just beat everybody up that they encountered, but progressively it became more co-operative in the world and in combat trials. For instance, 90 percent of the games I do we bow to each other before we actually start fighting. That's something that happens spontaneously and I'm actually really happy about that because I don't see any other game out there where you've got taunts—you can taunt your opponent like 'come over here' or 'no, no, no' or that list of emotes—but what people use is the 'bow' emote. I really like that players have actually taken ownership of this martial arts, respectful, almost philosophical approach. 

We wanted to make a game that was also about learning, teaching, meeting other players and creating relationships with them.

Pierre de Margerie

The only emotes I ever need are the bow, the thumbs up, and the apology. For when I screw up. 

We've got more emotes coming also, down the line! But these few ones work well for sure.

What language do the characters in Absolver speak? Is it one of your own invention?

Characters speak Adalian, which remained the main language in most provinces, even after they became independant again after the fall of the Adal Empire: for example, both the Guides and Cargal and Kilnor, who come from the Tear, both speak Adalian.     

What's next for Absolver?

We're an an indie team, a small team, so we can't tackle everything at the same time. We need to focus on the priorites. We wanted from the beginning with Absolver, where the core gameplay is PvP melee combat, to make a game that was also about learning, teaching, meeting other players and creating relationships with them. We've sold around 250,000 copies at this stage—players like this idea. We'll start focusing on the core PvP so the upcoming updates focus on that.

We will do more PvE later but in the upcoming weeks and months there will be more one-v-one and three-v-three game modes, spectator mode is planned, and in an update soon—in a few weeks—we plan on releasing a prestige system which will give special rewards and incentives, high-level rewards to players who play combat trials and other things over and over. Exclusive gear, badges, etcetera. 

Also inventory salvage, because at the moment you accumulate a lot of elbow pads. That's coming.

I have a lot of pants.

You'll be able to salvage something out of them!

Good! Thanks for your time, Pierre. 

Absolver - br33dlove
As you know, the 1.06 update was pushed on Wednesday, and while some changes were beneficial to the experience, others negatively impacted it.
Update 1.07 has just been uploaded on Steam to correct these issues:

- we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update.

- from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks.

We are actively working on other remaining issues (loading and disconnect issues in Combat Trials, amongst others).

Also, we want to thank all the members of the community who are actively discussing the game's balancing, sending us feedback, and helping us improve Absolver. The game is still far from perfect, so it's super useful for us to have direct feedback when an update is pushed - sometimes we'll get things wrong, but we certainly intend to be attentive to feedback, reactive in updates, and keep working hard in the weeks and months to come to make the game as good as possible !

TL;DR: please keep posting :)

Thanks again for the support,
Sloclap team

Full discussion thread:

Absolver - contact@rockpapershotgun.com (Brendan Caldwell)

Spam spam spam spam

Skinny weirdos in masks have been beating me up all month in martial arts biff-em-up Absolver [official site]. They re called Absolvers because they grant absolution to my face with an endless barrage of kicks and slaps. Perhaps, with this latest update, I can finally treat an opponent to a sin-cleansing uppercut of my own. Patch 1.06 is mainly a bug-fixing effort, but it also disempowers the fastest attacks and tweaks absorbing guards. There s also a handout of six masks based on other games by publisher Devolver, like a Hotline Miami chicken mask. (more…)


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