While we don't have an exact launch time for Warfare Online, we can give some rough estimates for a few time zones.
West Coast USA - 4pm-5pm, May 8th East Coast USA - 7pm-8pm, May 8th UK - 12am-1am, May 9th Germany / France / Poland - 2am-3am, May 9th Moscow - 3am-4am, May 9th Singapore - 7am-8am, May 9th East Coast Australia - 9am-10am, May 9th
We've done a lot of fixing and balancing with this patch. Some fairly significant changes to a number of Supports and Ops.
Lockout Changes This is probably the biggest change overall. Lockout will now reset all Unit timers when the Lockout is complete.
This was done to make the lockouts more meaningful. We felt that the old system that allowed the timers to continue unaffected didn't have much impact on players, or even cause them to pause and consider playing a card with a lockout.
Lockouts applied to Units will now restart unit timers when the lockout expires. Some Support Assets that lockout your opponent's units may have had their durations adjusted to account for this change.
Fixed an issue where occassionaly the game would become stuck in a black screen if you were disconnected from the server during a game.
Fixed an issue where some temporary effects applied via Support Assets were ended immediately after being applied.
Fixed an issue where Support Assets that required you to select a Unit or Support Asset (eg. Reinforce) would not register a click if a lockout was active when the asset was initially readied.
Unit: Tank base Resupply Time increased from 50 to 55.
Unit: LAV + BTR base Resupply Time increased from 37 to 45.
Unit: Riflemen - Increased Health by a further 25%.
Unit: MG Teams - Increased Health by 15%.
Unit: AT Teams - Decreased Health by 15%.
Unit: AT Teams - Increased Resupply Timers by 25%.
Unit: Sniper Teams - Increased Health by a further 15%.
Unit: Assault Teams - Reduced out of cover damage resistance.
Unit: Tank and LAV damage vs Vehicles increased by 25%.
Unit: Tank and LAV Health reduced by 10%.
Support: Adjusted descriptions for a large number of Support and Operations assets and added extra information to the detail pages where applicable.
Support: Assets that apply temporary effects now state the duration of the effect in the asset description.
Support: Removed the ability stack most effects. Attempting to stack an effect will cause the existing effect to be removed immediately.
Support: "Acoustic Attack" - "Slow and mark selected infantry as Targeted for 60 seconds.". This effect no longer stacks.
Support: "Charge" - "Deactivate all friendly cover. Increased damage resistance while out of cover for 30 seconds.". Cost reduced to 2, down from 3. Quality increased to Advanced.
Support: "Occupy" - "Activate all available cover. Increased damage resistance while in cover for 30 seconds."
Support: "Communications Scan" - Renamed to "Launch Prevention", functionality changed to: "Lockout enemy Fire Supports for 60 seconds."
Support: "Overwatch" - "Increase range of friendly deployed Sniper Teams for 60 seconds."
Support: "Fight Back" - "Costs (1) Supply per friendly Unit. Your Units do more damage for each enemy on the field for 60 seconds."
Support: "ECCM" - This asset now correctly cancels opponent countermeasures as intended.
Support: "EMP Bomb" - Now destroys all Countermeasures.
Support: "Supply Line" - Fixed the cost stated in previous update. Reduced from 2 to 1.
Support: "Eliminate Leader" - This asset is now neutral, cost increased from 2 to 4, changed to Network.
Support: "Rain of Fire" - Is now Elite.
Support: "AH-1 Strafing Run" - Is now Superior.
Support: "Priority Artillery" - Now applies a Lockout of 50 seconds.
Support: "Stable Fire Speed" - Increased duration from 10 to 30 seconds.
Ops: "Armor Superiority" - Fixed an issue where this asset was not applying the Resupply penalty.
Ops: "Maximum Caution" - Fixed an issue where this asset was not applying the Resupply penalty.
Ops: "Defensive Doctrine" - Reduced cover bonus, increased the incoming damage penalty when out of cover.
Unlocks: "M-27" for US MG Teams - Increased movement speed benefit.
Unlocks: "Mounted Kit" for MG Teams - Increased aim time, resupply for RUS version.
Unlocks: "DsHK" for GAZ-30 - Adjusted bars to reflect true damage.
Unlocks: "Kord 6p50" for GAZ-30 - Adjusted bars to reflect true damage.
Unlocks: "Reinforcements" for T-90 - Increased Resupply penalty.
Equipment: Grenades - Reduced throw accuracy.
Equipment: M203 / GP-25 - Increased damage vs Vehicles significantly, reduced time between shots.
Fixed an issue where shadows would not be rendered over certain ground areas in some maps (eg. roads).
Improved blending between terrain types and overlays (eg. snow patches, roads, etc).
Fixed an issue where occlusion shaders were rendering objects that were not occluded (eg. tanks in front of the outpost).
Tweaked the effects on occlusion shaders to provide a clearer result and improved rendering performance.
Animation & Effects
Fixed an issue where the M72 would not appear in the US AT Team unit's hands.
Fixed an issue where the Abrams would appear bright pink when equipped with the 'Alpine' skin.
Fixed an issue where the BTR-90 and GAZ-30 would appear bright pink when equipped with the 'Digital Urban' skin. NOTE: Currently this skin is displaying an incorrect texture; this will be fixed in an later patch.
Fixed an issue where some in-game audio events were not respecting your mute/volume settings.
When a Support Asset is countered, the asset will now have a red background in the playlist
If your game client is out of date, the message you receive on login now tells you your client version number alongside the required version number
Login error messages are now clearer and more concise and provide text URLs for support and account pages
The Store now displays a contextual completion message when a purchase is made
Added new error messages for some error codes
Updated credits, added open source library licenses
Most importantly, this patch has a fix for the AT teams getting stuck trying to fire when ordered into cover.
In general, the goal of this patch is to nudge the usefulness of Infantry back up a bit. We've given Riflemen and Snipers a little bit of a boost and pulled back some of the changes we made to the vehicles.
As always, let us know what you think.
Fixed an issue where AT units would sometimes become stuck in an idle state after entering cover while in an attacking state.
Unlock: TOW and Kornet - reduced fire rate, decreased accuracy.
Support: "Fire Mission" changed to "All held Fire Support assets cost (3) less."
Support: "Re Route" changed to "Remove (1) Reinforcement from selected Vehicle, gain (3) Supply."
Fixed some issues with the UI not scaling and aligning correctly on some resolutions
Fixed an issue where input was not detected correctly when multiple dialogs were visible
Fixed an issue where tab focus would occassionaly not work on login form
New cards gained from Supply Boxes are now highlighted until you interact with them
Items in the Store are now dulled off if you do not have enough currency to purchase it
The Emote menu has been moved to the bottom right of the HUD, above the Support Assets panel. This is to keep it in a consistent place, regardless of which side of the map you are assigned. Your opponent can now be muted via this menu.
Pre-game "Select Assets" screen now displays the full Operations card previews on rollover and added various audio cues
"Repairing" status effects now display an icon above vehicles when active
Background color on status effect/cover indicators are now slightly darker to help them stand out on brighter maps
This is a fairly big change to the flow of the game and we're keen to hear your feedback on it. This batch of balance changes is hopefully moving the game in a more strategic and competitive direction.
Outpost Fights Back When attacked, the outpost now fires back. This provides some damage to attackers and forces the opponent to attack in larger waves rather than with one or two units.
The Outpost is now able to defend itself from attackers
It can attack any units that are able to attack it and will fire on any units entering its range
Outpost Protection This applies a buff to your units when they are spawning near the Outpost. The protection provided allows you to get units into the fight and possibly push back against attackers.
Applied to newly deployed units
The buff is removed once a unit leaves the immediate vicinity of the Outpost
Provides damage reduction equal to Light Cover
Does not stack with other cover bonuses (Heavy Cover or Light Cover)
Heavy and Light Cover take priority over Outpost Protection