Warfare Online - Con Artist Games

Optimization was the focus with this patch. We've seen lots of feedback from you all regarding poor performance on lower end machines, we're hoping this helps you a lot.

General
  • Large reduction in overall memory usage and fixes for memory leaks
  • A huge amount of optimization work has been done on all maps to reduce draw calls and memory usage. Some extra details will be disabled on lower quality settings to improve frame rates
  • Mouse cursor is no longer locked to the game window when running in windowed mode
  • Optimizations and adjustments for many textures
  • Improved fidelity on some textures and fixed several textures that were rendering at a lower resolution than intended


    Gameplay
  • Reduced the chance of instances where units would occassionally run backwards after jumping over cover
  • Fixed an issue where very rarely the outpost would appear to be shooting at a friendly unit (it would not do any damage, just visually attack the wrong target)
  • Fixed an issue where occassionaly units would not attack after moving into cover that is placed close to the Output
  • Adjusted tank targeting method to reduce instances where tanks are unable to hit anything after firing many times at a single target


    Unit Unlocks
  • USA Riflemen: Heavy Offensive Kit: Fixed a typo that incorrectly indicated the unlock increased reinforcement count, rather than decreasing it.


    Tutorial (Basic Training)
  • Fixed an issue where units would sometimes take a longer path close to the top of the screen, rather than heading directly for the enemy outpost
  • Fixed an issue where the Riflemen unit would remain selected when transitioning to the 'Deploy Abrams' state
  • Fixed an issue where double-clicking when selecting the Riflemen unit to advance them would cause the cover controls to close, leaving you in limbo
Warfare Online - Con Artist Games


The battle has begun.

Warfare Online is a fast-paced, focused, online tug-of-war.

Collect and customize infantry, vehicles and support assets to push forward,
destroy your opponent’s outpost and seize victory!

Assemble your Platoons and battle with Commanders from all over the world
in head-to-head online multiplayer action.

Thanks to all of our Early Access testers, thanks to everyone contributed to the game.

Tell your friends, join the fight!

- Con Artist Games
May 7
Warfare Online - Con Artist Games
While we don't have an exact launch time for Warfare Online, we can give some rough estimates for a few time zones.


West Coast USA - 4pm-5pm, May 8th
East Coast USA - 7pm-8pm, May 8th
UK - 12am-1am, May 9th
Germany / France / Poland - 2am-3am, May 9th
Moscow - 3am-4am, May 9th
Singapore - 7am-8am, May 9th
East Coast Australia - 9am-10am, May 9th

See you at launch!
Warfare Online - Con Artist Games


The Early Access program for Warfare Online is now closed. The game will be officially released on May 8, 2017.

Thank you for your participation, your feedback and testing have helped shape the game in some very meaningful ways.

We look forward to seeing you all next week!

- Con Artist Games
Warfare Online - Con Artist Games


Warfare Online - Early Access will be ending on the 2nd of May, 2017. PST.

After that date, the servers will be unavailable for a short time while we prepare for the game's launch.

Warfare Online will launch on the 8th of May, 2017. PST.

Warfare Online - Con Artist Games



We've done a lot of fixing and balancing with this patch. Some fairly significant changes to a number of Supports and Ops.

Lockout Changes
This is probably the biggest change overall. Lockout will now reset all Unit timers when the Lockout is complete.

This was done to make the lockouts more meaningful. We felt that the old system that allowed the timers to continue unaffected didn't have much impact on players, or even cause them to pause and consider playing a card with a lockout.

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Gameplay
  • Lockouts applied to Units will now restart unit timers when the lockout expires. Some Support Assets that lockout your opponent's units may have had their durations adjusted to account for this change.
  • Fixed an issue where occassionaly the game would become stuck in a black screen if you were disconnected from the server during a game.
  • Fixed an issue where some temporary effects applied via Support Assets were ended immediately after being applied.
  • Fixed an issue where Support Assets that required you to select a Unit or Support Asset (eg. Reinforce) would not register a click if a lockout was active when the asset was initially readied.
  • Unit: Tank base Resupply Time increased from 50 to 55.
  • Unit: LAV + BTR base Resupply Time increased from 37 to 45.
  • Unit: Riflemen - Increased Health by a further 25%.
  • Unit: MG Teams - Increased Health by 15%.
  • Unit: AT Teams - Decreased Health by 15%.
  • Unit: AT Teams - Increased Resupply Timers by 25%.
  • Unit: Sniper Teams - Increased Health by a further 15%.
  • Unit: Assault Teams - Reduced out of cover damage resistance.
  • Unit: Tank and LAV damage vs Vehicles increased by 25%.
  • Unit: Tank and LAV Health reduced by 10%.
  • Support: Adjusted descriptions for a large number of Support and Operations assets and added extra information to the detail pages where applicable.
  • Support: Assets that apply temporary effects now state the duration of the effect in the asset description.
  • Support: Removed the ability stack most effects. Attempting to stack an effect will cause the existing effect to be removed immediately.
  • Support: "Acoustic Attack" - "Slow and mark selected infantry as Targeted for 60 seconds.". This effect no longer stacks.
  • Support: "Charge" - "Deactivate all friendly cover. Increased damage resistance while out of cover for 30 seconds.". Cost reduced to 2, down from 3. Quality increased to Advanced.
  • Support: "Occupy" - "Activate all available cover. Increased damage resistance while in cover for 30 seconds."
  • Support: "Communications Scan" - Renamed to "Launch Prevention", functionality changed to: "Lockout enemy Fire Supports for 60 seconds."
  • Support: "Overwatch" - "Increase range of friendly deployed Sniper Teams for 60 seconds."
  • Support: "Fight Back" - "Costs (1) Supply per friendly Unit. Your Units do more damage for each enemy on the field for 60 seconds."
  • Support: "ECCM" - This asset now correctly cancels opponent countermeasures as intended.
  • Support: "EMP Bomb" - Now destroys all Countermeasures.
  • Support: "Supply Line" - Fixed the cost stated in previous update. Reduced from 2 to 1.
  • Support: "Eliminate Leader" - This asset is now neutral, cost increased from 2 to 4, changed to Network.
  • Support: "Rain of Fire" - Is now Elite.
  • Support: "AH-1 Strafing Run" - Is now Superior.
  • Support: "Priority Artillery" - Now applies a Lockout of 50 seconds.
  • Support: "Stable Fire Speed" - Increased duration from 10 to 30 seconds.
  • Support: "A-10 Warthog" - Fixed damage radius, actually effective vs Vehicles now.
  • Ops: "Armor Superiority" - Fixed an issue where this asset was not applying the Resupply penalty.
  • Ops: "Maximum Caution" - Fixed an issue where this asset was not applying the Resupply penalty.
  • Ops: "Defensive Doctrine" - Reduced cover bonus, increased the incoming damage penalty when out of cover.
  • Unlocks: "M-27" for US MG Teams - Increased movement speed benefit.
  • Unlocks: "Mounted Kit" for MG Teams - Increased aim time, resupply for RUS version.
  • Unlocks: "DsHK" for GAZ-30 - Adjusted bars to reflect true damage.
  • Unlocks: "Kord 6p50" for GAZ-30 - Adjusted bars to reflect true damage.
  • Unlocks: "Reinforcements" for T-90 - Increased Resupply penalty.
  • Equipment: Grenades - Reduced throw accuracy.
  • Equipment: M203 / GP-25 - Increased damage vs Vehicles significantly, reduced time between shots.

Graphics
  • Fixed an issue where shadows would not be rendered over certain ground areas in some maps (eg. roads).
  • Improved blending between terrain types and overlays (eg. snow patches, roads, etc).
  • Fixed an issue where occlusion shaders were rendering objects that were not occluded (eg. tanks in front of the outpost).
  • Tweaked the effects on occlusion shaders to provide a clearer result and improved rendering performance.

Animation & Effects
  • Fixed an issue where the M72 would not appear in the US AT Team unit's hands.
  • Fixed an issue where the Abrams would appear bright pink when equipped with the 'Alpine' skin.
  • Fixed an issue where the BTR-90 and GAZ-30 would appear bright pink when equipped with the 'Digital Urban' skin. NOTE: Currently this skin is displaying an incorrect texture; this will be fixed in an later patch.

Audio
  • Fixed an issue where some in-game audio events were not respecting your mute/volume settings.

UI
  • When a Support Asset is countered, the asset will now have a red background in the playlist
  • If your game client is out of date, the message you receive on login now tells you your client version number alongside the required version number
  • Login error messages are now clearer and more concise and provide text URLs for support and account pages
  • The Store now displays a contextual completion message when a purchase is made
  • Added new error messages for some error codes
  • Updated credits, added open source library licenses
  • Lots of text and language updates
Warfare Online - Con Artist Games


That's right, you can now challenge your Steam friends to battle in Warfare Online. Simply invite them from the new "Friends" section, or use the Steam friend list.

Friendly battles are just that and don't give any mission progress or XP. They're a great way to test out new platoon setups and strategies!

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Gameplay
  • Feature: Friends battle challenge system!
  • Maps: "Village" added additional cover and detailing after resizing.
  • Support: "Long Shot" changed to "Increase the range of all friendly Infantry units for 15 seconds."
  • Support: "Overwatch" changed to "Increase range and cover protection of all deployed Sniper Teams."
  • Support: "Supporting Fire" changed to "Friendly MG and Sniper teams have longer range and increased damage for 10 seconds."
  • Support: "Sustained Fire" time increased from 30 to 60 seconds.
  • Support: "Resistance Under Fire" changed to "Deployed Infantry units take less damage for 60 seconds."
  • Support: "Satellite Targeting" changed to "Mark all enemy units as Targeted for 30 seconds." Cost reduced from 8 to 4.
  • Support: "Aerial Recon" cost reduced from 5 to 4.
  • Support: "Intercept" cost reduced from 4 to 3.
  • Support: "UAV" cost reduced from 5 to 2.
  • Support: "Cut Off" cost reduced from 6 to 4. Duration increased to 30 seconds.
  • Support: "Blackout" cost reduced from 8 to 6.
  • Support: "Assault Team" for RUS cost reduced from 5 to 4.
  • Support: "Anti-Tank Team" for RUS cost reduced from 4 to 3.
  • Support: "Counterstrike Team" cost reduced from 6 to 3.
  • Support: "Support Preparation" cost reduction of drawn card is now 5 rather than setting it to 0.
  • Unlocks: "Saiga" range penalty increased, damage reduced.
  • Unlocks: Kornet & TOW accuracy decreased, damage radius decreased. Reduces effectiveness vs Infantry.


Update: 13th April
  • Removed SSAA anti-aliasing from video options due to compatibility issues. If you previously had SSAA enabled, your settings will default to SMAA
  • Minor fixes to some shaders due to compatibility issues on older hardware
  • Fixed an issue where occasionally games would not start on the server, resulting in longer than intended matchmaker waiting periods
Warfare Online - Con Artist Games


Most importantly, this patch has a fix for the AT teams getting stuck trying to fire when ordered into cover.

In general, the goal of this patch is to nudge the usefulness of Infantry back up a bit. We've given Riflemen and Snipers a little bit of a boost and pulled back some of the changes we made to the vehicles.

As always, let us know what you think.

---------------------------------------------

Gameplay
  • Fixed an issue where AT units would sometimes become stuck in an idle state after entering cover while in an attacking state.
  • Unlock: TOW and Kornet - reduced fire rate, decreased accuracy.
  • Equipment: Grenades - reduced throw accuracy, reduced damage radius by 15%.
  • Units: All Vehicle Resupply Timers increased by 10%.
  • Units: Tank shell accuracy decreased, damage radius reduced slightly.
  • Units: Tank health reduced by 10%.
  • Units: Riflemen health increased by around 15%.
  • Units: Sniper health increased by around 15%.
  • Units: Sniper resupply timers reduced to 25 sec.
  • Units: US AT Teams health reduced by 10%.
  • Support: "Broadcast Attack", "EMP", "Blackout", "Network Disruption" : The camera is now moveable while the HUD lockouts are active and the fullscreen glitch effect has been reworked to be more subtle
  • Support: "Critical Deployment" cost increased from 5 to 7.
  • Support: "Rapid Response" limited to Infantry.
  • Support: "Heavy Armor" cost increased from 4 to 5, gives opponent 5 supply instead of 2.
  • Support: "Smoke Mortar" increased effectiveness of accuracy effect on rockets / tank shells.
  • Support: "Smoke Artillery" increased effectiveness of accuracy effect on rockets / tank shells.
  • Support: "Beyond the Wire" reduced reinforcements gained from 3 to 1.
  • Support: "Priority Target" reduced cost from 4 to 2.

Animation & Effects
  • Projectiles from weapons should now originate correctly from the weapon muzzle.
Warfare Online - Con Artist Games


Lots of focus on balance and fixes for this patch.

Tanks have been reined in
There were some issues with how well the tanks were behaving with all round types, so we spent a lot of time getting them back in order.

Here's what to expect:
- AP / Sabot rounds less effective vs infantry
- HE / Canister rounds less effective vs vehicles
- General accuracy lowered

Gameplay
  • Fixed an issue where secondary CROWS units with launchers (AGS30, etc) would not attack some units cause Vehicles to stall and not fire at all
  • Fixed an issue where Support Assets were able to played when locked out using hot keys
  • Fixed an issue where some timed Support Assets that modified support costs would not reset after the duration of the effect
  • Units: AP / Sabot / Refleks rounds for Tanks are now much less effective vs Infantry.
  • Units: Tank aim time increased.
  • Units: Tank round type differences now more apparent.
  • Units: Riflemen - increased health bonuses from unlocks with armor
  • Units: AT Teams launcher range increased.
  • Effects: All vehicle critical hits are now timed (except Ammo Store Hit, which is fatal)
  • Effects: "Immobilized" critical hit removed.
  • Effects: "Main Gun Disabled" critical hit now lasts 30 seconds instead of being permanent.
  • Effects: "Secondary Gun Disabled" critical hit now lasts 60 seconds instead of being permanent.
  • Unlocks: "Long Range Config" RUS Tank - Reduced range bonus.
  • Unlocks: "Refleks" RUS Tank - added resupply penalty to balance range.

Animations and Effects
  • Fixed an issue where turret weapon barrels were aiming at incorrect angles in some circumstances (visual issue)
  • Fixed an issue with some CROWS firing animations not playing
  • New explosion and firing effects for tank weapon variations

Audio
  • New audio for tank weapon variations
  • Added UI audio feedback when a unit's reinforcments are depleted
  • Added UI audio feedback for deploying a unit
  • Added UI audio for clicking a locked/depleted unit

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Update v0.22
Gameplay
  • Support: "Fire Mission" changed to "All held Fire Support assets cost (3) less."
  • Support: "Re Route" changed to "Remove (1) Reinforcement from selected Vehicle, gain (3) Supply."

UI
  • Fixed some issues with the UI not scaling and aligning correctly on some resolutions
  • Fixed an issue where input was not detected correctly when multiple dialogs were visible
  • Fixed an issue where tab focus would occassionaly not work on login form

  • New cards gained from Supply Boxes are now highlighted until you interact with them
  • Items in the Store are now dulled off if you do not have enough currency to purchase it
  • The Emote menu has been moved to the bottom right of the HUD, above the Support Assets panel. This is to keep it in a consistent place, regardless of which side of the map you are assigned. Your opponent can now be muted via this menu.
  • Pre-game "Select Assets" screen now displays the full Operations card previews on rollover and added various audio cues
  • "Repairing" status effects now display an icon above vehicles when active
  • Background color on status effect/cover indicators are now slightly darker to help them stand out on brighter maps
  • Various UI related performance improvements
Community Announcements - Con Artist Games


OUTPOST FIGHTS BACK!

This is a fairly big change to the flow of the game and we're keen to hear your feedback on it. This batch of balance changes is hopefully moving the game in a more strategic and competitive direction.


Outpost Fights Back
When attacked, the outpost now fires back. This provides some damage to attackers and forces the opponent to attack in larger waves rather than with one or two units.
  • The Outpost is now able to defend itself from attackers
  • It can attack any units that are able to attack it and will fire on any units entering its range


Outpost Protection
This applies a buff to your units when they are spawning near the Outpost. The protection provided allows you to get units into the fight and possibly push back against attackers.
  • Applied to newly deployed units
  • The buff is removed once a unit leaves the immediate vicinity of the Outpost
  • Provides damage reduction equal to Light Cover
  • Does not stack with other cover bonuses (Heavy Cover or Light Cover)
  • Heavy and Light Cover take priority over Outpost Protection


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v0.17 - Early Access

Gameplay
  • Outpost Defense: See above for details.
  • Outpost Protection: See above for details.
  • Mission: "Outpost Destruction": If a player concedes, the opponent is awarded the full damage amount to count toward this mission
  • Unit: USA Assault - Increased Resupply from 13 to 18, reduced reinforcements to 5 from 7.
  • Unit: RUS Assault - Increased Resupply from 15 to 20, reduced reinforcements to 5 from 7.
  • Unit: Assaults - reduced "spread" of grenades, should be more accurate.
  • Unit: GAZ 30 & M1114 - Increased health by 20% to make them more viable.
  • Unit: MG Teams - Reduced range bonuses from unlocks so that they no longer outrange Snipers.
  • Unlock: "Heavy Config" for RUS T-90. Reduced damage protection slightly.
  • Unlock: Main Weapon Round unlocks for all Tanks and LAV's have had their damage adjusted.
  • Unlock: All Remote Weapon Systems have had their damage adjusted.
  • Unlock: M-870 for USA AT Team - reduced range.
  • Unlock: Saiga for RUS AT Team - reduced range.
  • Support: "Rapid Mortar Response": Mortars no longer target outposts
  • Support: "Supply Boost" supply gained reduced from 2 to 1.
  • Support: "Fire Up" reduced damage increase.
  • Support: "Oscar Mike" reduced damage increase.
  • Support: "Supply Line" cost reduced to 1, Supply gained reduced from 2 to 1.
  • Support: "Rapid Infantry Response" increased cost from 4 to 5.
  • Support: "Rapid Light Vehicle Response" increased cost from 4 to 6.
  • Support: "Attack Sights" reduced duration from 20 to 15 sec.
  • Support: "Counterstrike Team" increased cost from 3 to 6.
  • Support: "Tac-Ops Team" increased cost from 4 to 6.
  • Support: "Assault Team" increased cost from 4 to 5 (both nations).
  • Support: "Emergency Response Vehicle" - changed functionality "Deploy a [Tank]. Costs (1) more for each friendly unit on the field." (both nations).
  • Support: "Rapid Mortar Response" now fires mortars, also targets friendlies as intended.
  • Support: "A-10 Strafing Run" increased damage and round spread, far more useful against armor.
  • Support: "Rapid Response" - changed functionality "Reduce the timer on the selected Unit by 50%".
  • Ops: "Operational Readiness" reduced starting supply bonus from 3 to 2.

UI
  • Matchmaking timer is no longer displayed for practice matches.
  • When waiting for a practice match, clicking 'Abort' no longer requires confirmation.
  • Practice: Changed flow and added individual random options for enemy platoon and location.

Animation and Effects
  • Improved synchronisation of firing animations
  • Reduced camera shake effect on large calibre ballistic impacts


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