3030 Deathwar Redux - Max | Crunchy Leaf Games
Hey y'all,

there are just two small fixes in this update, so this is going to be a quick one.

We got a report of an exploitable money bug, where you could retrieve crew you just dumped to double their amount in your cargo. Thanks to Mr. Kins for pointing this out!

We also fixed a rare crash, that could occur if you finished a story beat at a certain number of docks. Thanks to CorSec for reporting this one!

Fixes / Improvements
  • Fixed exploitable money bug, by making crew reduce correctly when dumped
  • Fixed rare crash connected to story progression and station tv news

You're welcome to join us on our Discord channel, to chat and hangout:

And you can keep up to date what's going on with us and the game on our Twitter:
3030 Deathwar Redux - Max | Crunchy Leaf Games
Hey everyone,

it's been a while since launch now, so we thought it was about time for a little content patch to come your way! Today we're adding and fixing lots of smaller stuff, but the main focus of this update is going to be adding crew, pirates and bodies floating in space!

Once you've destroyed a ship, there used to not be much left of it after. We always wanted to add more debris and give you the feeling that you can gobble up some more reward once you've destroyed a target. So now, now when you blow up someone, there's a good chance you'll see them (or at least their remains) floating around in space after. You can even fly over and tractor them up! There is also a good chance some parts of the ship are salvageable as tradeable goods, usually Titanium, but occasionally also more valuable things!

When you go exploring derelicts and find survivors or deceased inside, you will now also find those bodies outside for optional tractor-beam rescue. Later, you can fly anyone you captured/collected in derelicts or in battle over to a station and unload them for some pricey rewards.

There's a whole lot more, like some pretty cool water effects on Jelnu station, Nebula Jellies now protecting you, and some sweet new warp effects. We've also fixed a bunch of things, mostly because of your great feedback on the forums! Here's the complete list:

Features / Gameplay
  • Added crews of ships floating in space after they're destroyed
  • Added bodies and crew floating outside derelicts after you found them
  • Added bodies, crew and pirates unloadable at stations, for a reward
  • Added more random debris drops from destroyed ships
  • Added paying for drinks at the bar (!!!)
  • Added cool water effects to Jelnu station pool
  • Made Nebula Jellies on your ship negate any possible Nebula damage
  • Added Warp Bubble Effect - can be toggled in options
  • Added Warp Distortion Effect - can be toggled in options
  • Added Tutorial pointer to Camera UI button

Fixes / Improvements
  • Fixed bounty hunting targets sometimes not spawning
  • Removed ships sometimes randomly dropping upgrades
  • Fixed Gang Attack Mode calculation
  • Increased penalties for destroying civilian ships and cops
  • Made Wingers only approach player if currently has less than 2 crimes
  • Fixed Smugglers sometimes making immediate double request for trade
  • Made recorded crimes more structured, now they add up sequentially
  • Made missile warning only appear if missile is close to you
  • Made Nebula Jellies not targetable anymore
  • Fixed spelling in random news articles
  • Fixed double reward for bounties
  • Fixed upgrade dialogue in conversation not showing right
  • Changed some upgrade descriptions to fit into dialogue
  • Fixed larger ships sometimes showing wrong shield effects when hit
  • Fixed Walker Base position on all resolutions
  • Improved some of the bar signs and Jelnu pool background
  • Various spelling fixes in Dialogue
  • Fixed escape velocity barrier for Tapley
  • Added more information on how to use buoys in the description
  • Added a message if you try to buy upgrade without enough cash

You're welcome to join us on our Discord channel, to chat and hangout:

And you can keep up to date what's going on with us and the game on our Twitter:

Time to get out there and save some space souls! :D
3030 Deathwar Redux - CrunchyLeafGames
Hey guys,

Once again, we've got a bunch of minor improvements and then one major fix. The major fix is for the random music crash that happens to some players. It was very hard for us to reproduce, but we're reasonably certain this fix should kill it off once and for all.

The rest of the changes are Quality of Life related, and aim to make things better in general, like making cargo containers easier to see and smugglers offering you fairer prices when you're out of fuel, but also fixing some annoyances, like a map bug that could happen when you used the "show on map" button right after zooming on the map. Check out the full list:

Fixes / Improvements
  • Fixed random music crash "EXCEPTION_ACCESS_VIOLATION"
  • Made all cargo containers draw their name in-world, so they are easier to see
  • Fixed dates not rolling over after last day of month
  • Made docking helper not pop up right after undocking
  • Made tractor beam particles go other way, now coming from the asteroid
  • Fixed "show on map" bug, where you'd sometimes be stuck in the local map
  • Fixed Raal letting you keep your turret, even though switching to Fighter ship
  • Shortened station dialogue for paying fines
  • Made map reminder not show when getting attacked by JBO
  • Repositioned map overlay info to fix overlapping text in console mode
  • Made smuggler offering fuel much cheaper
  • Fixed unmuting sound not playing music as chosen
  • Fixes in various dialogue and cutscene scripts
  • Fixed being able to pay fines on Walker Base although you didn't have the money
  • Made any negative amount of player money resort to just 0
  • Made space battle police man not show up on Walker base or pirate stations
  • Fixed button prompt for winger formation
  • Fixed Vasquez appearing in contacts after you get call to Rub Ba 3
  • Small improvement to comms signal when hailing ships or stations
  • Fixed junk in BD-946 system not giving reward
  • Minor improvements to mission completion screen
  • Fixes Largo not changing position after every dock, when playing new game
  • Made bounty missions fail if you leave the system without killing target
  • Added system information to bounty missions

And we also want to say a big THANK YOU to all our awesome players! Thanks to hkfog, srcleaves, Insomniac, Hidden Boss, luckyluca001, Relthor, CinderAsh, Hillius, veryinky, kajidiablo, Apocalypse, Ordinary Time, JazzyJet, Niall, Limmin, ¿dlǝɥ, Yuki Kumagawa, ancalimon, ChaosRepeated, nobrien, Hazmatt, Terra Blade, DemonSemon, NormireX, Travis, snv, KillerKetchup, CheddarHead, BlackLabel, Typo91, omegacat, Hanekem, Percopius, Stilgar, Kung Fu Sandwich, gamerCez and Raatha for all your bug reports and your feedback! <3

As always, you're very welcome to join us on our Discord channel, to chat and hangout with us Devs and the other players:

And you can keep up to date what's going on with us and the game on our Twitter:

Happy Largo hunting everyone! :)
3030 Deathwar Redux - CrunchyLeafGames
Hey guys,

we just wanted to let you about the game's test branch here on Steam. It's a way to get your hands on the newest game version early and help us find any bugs that might have slipped in, before the update is released on the general Steam branch.

Here's how you get it:
- Go to your Steam library
- Right click "3030 Deathwar Redux" and select "Properties"
- Select the tab "BETAS" on the top right
- Now use the dropdown menu above to select the "test_dev" branch
- Back in your library, a [test_dev] should appear behind the game's title
- Launch the game

Case in point, we just updated that branch to version 1.07 RC, which includes a possible fix for the random music crash some people were experiencing. You can find more information on it here:


Let us know what you think, and stay safe out there! :)
3030 Deathwar Redux - CrunchyLeafGames
Hey everyone,

the game's been out a couple days, so it's about time we did an update wouldn't you say? :)

This one features a big bunch of minor improvements and fixes, but it's main purpose is to address the crashing issue that some fresh players were having on first dock. It seems to have been caused by Steam not creating the save folder on installation, so we added a little placeholder file in there, and hopefully that will fix it.

The other fixes address many of the issues reported on the forums, and also some small things that were nagging us for quite some time (damn you, indestructible space junk!). Also new is that you can now choose how much of the speed particles effect you want to see in the graphics menu.

Fixes / Improvements
  • Fixed rare crash on first dock from buggy Steam installation
  • Added option for setting speed particle density (requires restart)
  • Fixed docking fee not being deducted
  • Fixed non-destructible junk sometimes showing up after wormhole jumps
  • Made derelict pirates not able to attack you right after leaving tutorial derelict
  • Reduced color harshness on "Wanted Pirates" screen
  • Fixed repeating failed story missions breaking progression
  • Fixed one Asteroid Field in Waessda outside of split fast-distance
  • Made space junk hits count towards accuracy hit count
  • Fixed a crash when smugglers appear in systems without a station
  • Made tractor beam icon brighter for better visibility
  • Made buoy icon button hint not show when active
  • Made M9 Cruiser "Skunk" have 1 cabin instead of 0
  • Made ships only show split and weapon information, if installed/appropriate
  • Fixed police sometimes acting buggy after space battles
  • Fixed pirates occasionally targeting themselves
  • Removed sentries when their station is destroyed
  • Made Freelancers, Traders and Oreships only offer things if you and they are not in split
  • Made smugglers not offer goods if outside system

Thanks to everyone on the forums and Discord for your continued feedback and support!

By the way, you're very welcome to join us on our new Discord channel, to chat and hangout with us Devs and the other players:

And you can keep up to date what's going on with us and the game on our Twitter:

Have fun out there! :)
3030 Deathwar Redux - CrunchyLeafGames
Oh man, it's almost time! Version 1.0 is just about here!

We'll keep it short: Release is at 17:00 CEST.
Until then, here is the changelist for your viewing pleasure:

Features / Gameplay
  • Added talking to other ships
  • Added new Kent story & quest-line
  • Added final story chapter, with special setting, and new ending
  • Added bugs (the crunchy kind) to station consoles
  • Added zoom-in through exterior window effect for stations
  • Added new parallax effect for outside space stations
  • Added new gun gameplay to on-board stations
  • Added regaining your crew to storyline
  • Added new Falcon walk and turning animations
  • Added new, larger and clearer icons on right-side HUD
  • Added new map indicator for fast-distance
  • Added character images to message boxes
  • Added sound to main menu, save and load screens
  • Added sound effect to leaving station or derelict animation
  • Added menu sounds for ingame info windows
  • Added new mission completion screens, with more info on mission
  • Made Map overlay closable by pressing Escape
  • Added new recommended resolution for all setups
  • Added super slow turning during split without split computer
  • Added new dynamic inside-system warp speed, for faster travel
  • Added nebula aliens ability to grab onto and heal ship
  • Added enemy pirate drone on Derelicts
  • Added left stick gamepad controls on Derelicts
  • Added unknown cargo to smuggler's cargo manifest
  • Added two new high-tier ships
  • New and improved images for most ships
  • New look for all Cleaner Ships
  • Added onscreen advert for nearby Moneyball races
  • Added coloring by type to upgrade menu for better overview
  • Added "Pirate Top Guns" to pirate stations instead of Wanted Pirates list
  • Added coloring to Hydrogen Fuel on Cargo list when refueling
  • Added text information to relative goods price on Trade Console
  • Added HUD information when ECM activated
  • Added separate colors to different ship sub-types on maps
  • Added sounds when acitvating consoles
  • Added graphing of Nebula piece when travelling through it
  • Added new lift cutscenes for entering stations
  • Added text to fuel display for better information
  • Added minimum pause to dialogue text, to fix players accidentally skipping
  • Added WASD controls to ship viewer
  • Added differentiation between visible systems and visited systems
  • Made Largo only contain gold crates
  • Added Cruise Liners outside stations
  • Added new in-split effect, gets stronger the longer you split
  • Added Bio-Reader for all characters, also main story-line
  • Added new loading screens and hints
  • Added new tutorial control images
  • Added reputation directly influencing haggling chances
  • Added extra warning from Morgan Yu during Daphice package mission
  • Added ability to call cops directly to pay off fines
  • Added criminals wiping your record not completely clean, but grey-ish
  • Added getting new ship reg to clean your record
  • Added direct shortcut and HUD icon for Contacts screen
  • Added better feedback when trying to use tractor beam
  • Added afterburner sound effects
  • Added new establishing shot for intro
  • Added special character to station in north-east of map
  • Added extra tutorial indicator to click cargo icon on HUD
  • Added hitpoints / damage directly depending on ship cargo sizes
  • Added tech level info for system on map

Fixes / Improvements
  • Added mention of cash to thank you messages
  • Improved Derelict lighting effects
  • Fixed onscreen prompts for dialogue in gamepad mode
  • Replaced K'ta Fly character images
  • Improved cutscene backgrounds
  • More chunky Shuttle and Speeder
  • Fixed ship trails' positioning
  • Made ingame photographs adjust correctly to resolution
  • Removed misplaced "no map" button for junk missions
  • Improved afterburner look and placement
  • Fixed white edge effect on turrets
  • Fixed tons of typos and bad grammar
  • Improved all weapon images
  • Fixed station lights' positioning
  • Fixed Spark Boost upgrade department
  • Fixed potential crashes from MilliSecs function
  • Fixed render order on Derelicts for Spears, enemies etc
  • Fixed tutorial and normal map messages for gamepad
  • Fixed bug where you logged out and right back in to Consoles
  • Made junk missions not acceptable with criminal record
  • Modified Miner experience descriptions
  • Improved main boss images in cutscenes
  • Made Daphice station not targetable and not show up after ...
  • Made tutorial messages for scanning cleaerer
  • More Nebula pieces in Holocubes on Derelicts
  • Fixed crash in weapon damage calc
  • Fixed Raal dialogue
  • Renamed story data discs to captain's logs
  • Fixed Hish-Ui system not having a faction
  • Fixed cargo and photo missions' text, to better fit jobs screen
  • Improved visuals of Adships
  • Fixes to random bar encounter dialogues
  • Made Wingers mention they only stick around in that system
  • Fixed station hum not muting when sound is muted
  • Made all timers pause when question box is open
  • Made Daphice package kill you instantly if not delivered in time
  • Fixed Morgan Yu / Daphice scripting
  • Resized cutscene sun image
  • Fixed buoy button positioning
  • Fixed Largo not changing position after every dock
  • Fixed Vasquez appearing on Ysa before Largo crash
  • Tweaked fast-speed distance for some systems
  • Fixed reputation calculation
  • Made Kent dockinh help only show if not targeting enemy
  • Better message when buying ship and have no goods
  • More Cutscene changes, improvements to Daphice cutscene
  • Lots of story character dialogue fixes
  • Made refuel credit history message clearer
  • Fixed Distant Worlds song artifacts
  • Made Walker Base have no indicators on HUD until proper time in story
  • Fixed dialogue box colors in cutscenes
  • Fixed Elesw not appearing on map after Largo crash

We tried to keep the list as short as possible, we swear! xD

Thanks to everyone who participated in Early Access and a very special Thank You to our amazing Beta testers vitowns, blaitong, søvn, jflatto, dotHacker, Almostpilot, Millenia, Allz, Fuse4Gaming, Veryinky, Drabelincoln, agentsmith, cootsnoop, NeoGambit, falaiel, McAule and Axel RAID!

Keep an eye on our Twitter or right here for the final Launch announcement!
3030 Deathwar Redux - contact@rockpapershotgun.com (Samuel Horti)

3030 Deathwar Redux

Remember 3030 Deathwar, the 2D open world RPG in space? Adam wrote about it in 2014, calling it a “remarkable and enormous game“. Well, there’s an updated version with new quests, polished graphics and more characters coming out of early access next month (13 September, to be exact).

3030 Deathwar Redux [official site], like the original, is an open-world RPG combining adventure game with 2D Elite-style exploration and combat. The new version provides “an extended adventure, with more characters and content, graphical enhancements, balancing and gameplay changes, a smoother experience and tons of other improvements,” developers Crunchy Leaf Games say.


3030 Deathwar Redux - CrunchyLeafGames
​Hey everyone!

It's been a little while, how are all you fine space folks doing? :)

​​We've got some big news for you today, and we are very excited to share it with you! While we have kept a bit quiet lately, work on 3030 has never stopped, and now the game is finally ready for its next big step: On September 13th, 3030 Deathwar Redux is leaving Early Access!

Up until now, we've had a policy of doing smaller updates regularly, fixing bugs, adding more content, and implementing new features that players suggested. With this, Early Access has been very successful for us, with us constantly improving the game, gaining more attention, and getting a bunch of really great reviews from people who've greatly enjoyed the game.

And let's be clear here: All of this was only possible because of one thing: You guys, our fantastic community! All your great feedback, all the players helping each other and us out, and all your friendly comments have helped make this Early Access phase such an enjoyable experience.
We greatly appreciate it and are deeply thankful to all of you! <3

For the upcoming release, we're going to add a big chunk of content, with additional ships, story and quests. Besides, we are adding a big bunch of visual and gameplay improvements, as well as lots of cool features, many of which were suggested by the community. You can find a list of some of the things that will be added for the final release here (possible spoilers!):


As we've mentioned before, we are also planning on doing a small closed beta of the final version before release. If you're interested in taking part, you can find more information on the forums here:

3030 Deathwar Redux - CrunchyLeafGames
Hey guys,

Ahh, it's already Early 2017!? ;)

But seriously- We're very hard at work on both Stars of Icarus (which will receive a name change soon) and the full release of 3030.

To give you a short update, Icarus is coming together nicely and is looking at a release in about a month and a half. It now has a total of 5 amazing artists working on it!

3030 is progressing every day, and now only has one big story batch still missing before it is ready. Besides the story batch, we are also working on lots of polishing, to get it as shiny as possible. As a sample, I can give you an excerpt of changes we added today:

  • Added text over Fuel display on goods screen. Also shows percentage
  • Made player auto target any ship that does damage to you, if no target currently selected
  • Fixed and added message when trying to use tractor beam on station
  • Added minimum pause to dialogue text to fix players accidentally skipping over one message
  • Added WASD controls to ship viewer
  • Added extra text for pirate stations when viewing system in map
  • Added differentiation between visible systems and visited systems
  • Added Walker Base to map once the player has found it and talked to Taoist boss

As the master Myamoto said: "A delayed game is eventually good, but a rushed game is forever bad."

So in closing, sorry for the delay, and we hope you can wait just a little longer! Thanks!
Community Announcements - CrunchyLeafGames
Hey there everyone,

first off, this isn't the big one yet... Sorry ;)

We just wanted to get this Hotfix out there, to amend the issues some players were having with using the "keep playing music" option. On certain systems, this bug could lead to the game occasionally crashing, which is an issue we take extremely seriously.

Thanks to a very diligent and helpful player, we've finally been able to find the bug, and squash it! Because the bug would only happen on certain machines, we couldn't even test the potential fixes ourselves. For each fix, we would have to ask the player to download the newest version and test it again. This took a big amount of effort and diligence, for which we are very thankful!

Fixes / Improvements
  • Fixed crash that could occur on certain systems with "keep music playing"
  • Removed the option for "keep music playing" from menu
  • Continous music now always active by default

Thanks to Dergo, Ceranoe, Sorin Braveheart, habibi | belfong, USER404, Kaox, vitowns, Roday and of course our big helper for this patch, Sylvester & Puff, for your feedback and support!

As a sidenote, STARS OF ICARUS was Greenlit shortly after our last update to 3030, so THANK YOU again to everyone who supported us there!

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