Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin

Howdy folks!

Just a quick message for ya today, as I'm just wiped from getting the video and alpha together. Build will push live at 7pm PST as usual (on the alpha branch only).

https://www.youtube.com/watch?v=nbNd2CtbFeA

Please let me know if anything goes super wrong with the foregrip system. It was coded in a moment of sudden inspiration/wild excitement, so there may still be some bugs in it.

Also, remember that I've activated a couple more scenes, and popped an item spawner in the Gunnasium, so enjoy!

Remember, to switch to the alpha branch:

Right Click H3VR in Steam and go to 'Properties'
Click on the 'Betas' tab
Click the dropdown and select 'Alpha 1'
Hope you all have a wonderful weekend!

Peace,

Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin

Howdy folks!

The rolling alphas continue for Update 52, and this one restores functionality to a huge number of firearms. All SMGs and Machine pistols are now functional again, and about 50% of the closed-bolt automatic rifles. The rest are being reserved for when we know how much unique audio sample work is needed for them, through iterating and playing around.

https://www.youtube.com/watch?v=1MJxBFPEtUQ
Handgun functionality is now more or less complete, with safeties, de-cocking, clips locking the bolt, and other minutae now behaving correctly. Manually cocking and dropping the hammer is also now functional again, and should behave correctly (let me know if you run into any oddities).

I've also added to the item spawner, basically every new firearm you've seen since Update 51, so you should be able to play with them in the five active scenes in this alpha. I'm a particular fan of the M1897 slam-fireable trench gun :-)

As mentioned in the video, after Tuesday I may be scarce for a week or so, as I recover from ma surgery. If I'm a touch cranky for a bit when I return I hope you all understand :-P

Peace,

Anton

To access the alpha branch:
  • Right Click on the Game and go to 'Properties'
  • Click on the 'Betas' tab
  • Click the dropdown and select 'Alpha 1'
Steam should now download it.

Things you should be aware of regarding the state of the current alpha
  • Only a few scenes are active (Indoor Range, Warehouse Range, Arizona Range and Friendly 45)
  • Large sections of the Item Spawner are currently disabled as those items are not yet migrated to new systems
  • Some items in the item spawner may not function correctly
  • Relative sound levels are still very much still WIP. Some things may be louder or quieter relative to each other than they should be.
  • PLEASE DO NOT post bug reports for this alpha. I'm aware everything it broken. I am not tracking bugs in this build yet, so it's not helpful to be spammed with mentions about what is broken.
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin

Howdy folks!

Hope the past month has treated you well! Many of you may be wondering.. "hey, when are we going to get another update". Well for those of you who haven't been following the devlog, we've got a progress update for you today.

Work has been underway for Update 52, what is shaping up to be easily the largest and most complex update the game has yet gotten. Firearm sound is being 100% replaced, and a (correctly setup) mixer system is being built into the game. Sound will be significantly more reactive to the environment you're in, and many issues and artifacting that occurs in the current system will be going away.

With the scale of modification involved in all of this, Update 52 is taking a good deal longer than our updates in the past have (due to having to tear apart, and as such _break_ large parts of the game to do this work). So instead of racing back to functionality, we will doing a series of limited alphas over the next month or so.

The first of these Alphas has just been pushed to a new branch on Steam. To access the alpha branch:
  • Right Click on the Game and go to 'Properties'
  • Click on the 'Betas' tab
  • Click the dropdown and select 'Alpha 1'
Steam should now download it.

Things you should be aware of regarding the state of the current alpha
  • Only a few scenes are active (Indoor Range, Warehouse Range, Arizona Range and Friendly 45)
  • Large sections of the Item Spawner are currently disabled as those items are not yet migrated to new systems
  • Some items in the item spawner may not function correctly
  • Relative sound levels are still very much still WIP. Some things may be louder or quieter relative to each other than they should be.
  • PLEASE DO NOT post bug reports for this alpha. I'm aware everything it broken. I am not tracking bugs in this build yet, so it's not helpful to be spammed with mentions about what is broken.
  • There is a new treat hiding around in a few scenes that some might describe as... moist
If you'd prefer to wait until the game is more functional to try out the new content, you can always follow the devlogs on what's being worked on, listed below:

https://www.youtube.com/watch?v=tmZrbm1Ebts
https://www.youtube.com/watch?v=7yVbMEGBEhQ
https://www.youtube.com/watch?v=5mfvqgjGBpE
https://www.youtube.com/watch?v=EZ-sUSU52rA
https://www.youtube.com/watch?v=6yPFNqWQdiY
Hope you enjoy the progress so far!

Peace,

Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

https://www.youtube.com/watch?v=nSKPaXjM-YY

First off, HAPPY NEW YEAR! Hope you all had a relaxing and restorative holiday! I’d also like to say ‘Greetings’ to all the New VR users across our three major platforms who took the dive this Holiday season. I hope your virtual adventures are treating you well so far!

Speaking of platforms, this update has a major fix in it for WindowsMR users. Seems that platform handles dropping below 90 hz differently (from what I can tell) and it was throwing my physics timestep to the wind due to some code in the SteamVR plugin. All is well now though, so lot spec users (on any platform) should no longer have guns just fly out of their hands when they try to pick them up :-P

As shown in the video, we have Final Winners for our Meatmas Holiday Ornament Contest! Huge congratulations to the winners below, and a huge thank you to everyone who entered! You folks rock!

The update proper this week has a bunch of Optics-a-fied WW2 guns (the Garand and M1/2 Carbines, as well as some sweet scopes for the m16 (I know some of you folks prefer the classic simplicity of it over the modern M4/Mk18s and such). The optics on the WW2 guns are perma-attached as they all fit into the category of not ‘field-swappable’. It’s made me realize I _really_ need to consolidate some things in the Item Spawner, and get variant linking (among other things) functional. More things for 2018!

Well with that I’m going to get back to getting this update setup. The beta branch is being disabled for now, as there isn’t going to be any betas during January (will explain more next week about). I’m going to start only keeping those branches active when they actually differ from the release build. Hopefully this won’t be an inconvienece.

Anywho, I hope you all have a wonderful weekend! Make sure to pop through Take&Hold again, as the Meatmas guns have been added to the mode’s spawn tables. More on where that mode’s headed next week!

Peace,
Anton


Meatmas Holiday Contest Winners!

Update 51 Changelog

Additions:
  • Added New Firearm: M1-D Garand (with integrated M84 Scope)
  • Added New Firearm: M1 Carbine Scoped (with integrated M84 Scope)
  • Added New Firearm: M2 Carbine Scoped (with integrated M84 Scope)
  • Added New Firearm: M3 Grease Gun Suppressed (.45 ACP)
  • Added New Attachment: M16 3x20 Scope
  • Added New Attachment: M16 ARM Scope (6-24x)
  • New Firearms Added To Take And Hold Loot Tables

Changes:
  • All Meatmas Gifts are now in the item spawner
  • Modified M16 Top-handle to accept attachments built for it
  • Made all 1911 Pistol sounds consistent
  • Added Expandable stock to M3 Grease gun
  • Stens are now properly Harnessable
  • AKM Wood Tone altered

Fixes:
  • FIxed grabbed-objects-fly-around bug for WindowsMR users (i think)
  • Bren is properly last-round bolt hold open now.
  • Fixed incorrect behavior for 4-6th alternate objects in item spawner details page
  • Fixed Glitch in M3 Grease gun geo
  • Fixed 1911 tactical always having round showing
  • Fixed incorrect display of 7.62x25mm Tokarev in PPSH mags
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Greetings!

Now that the MEATMAS holiday has passed, I wanted to give a huge welcome to all of our new and recent users!

As H3 is still very much a work in progress, and has next to no internal tutorialization, I decided to get some fresh tutorial videos out for you folks, broken down into sections. It's not a 100% comprehensive set yet, but should serve you all well in getting a handle on how to operate the game's wide selection of platforms and objects.

Hope you're all having an enjoyable rest of your Holiday vacations :-)

Peace,
Anton

1. Quickstart Guide:
https://www.youtube.com/watch?v=MBaLc-W11jg

2. Item Spawner & Ammo Manipulation:
https://www.youtube.com/watch?v=AD0Z1QxLhsQ

3. Automatic Handguns:
https://www.youtube.com/watch?v=-jZOolwMkE0

4. Revolvers:
https://www.youtube.com/watch?v=fbLHjSPu8U8

5. Lever-Action Firearms:
https://www.youtube.com/watch?v=htAzOolwUug

6. Shotguns:
https://www.youtube.com/watch?v=WbN53vpdz60

7. Closed Bolt Firearms (SMGs, Rifles, etc.):
https://www.youtube.com/watch?v=8HH8gL4pMx4

8. Open Bolt Firearms (SMGs, LMGs, etc.):
https://www.youtube.com/watch?v=WZcDnUlosI4

More Videos Coming Soon!
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin

Meeeeeeeeeeeeerry Meatmas Folks!

I know most of you are probably busy stuffing yourselves silly, tearing open shiny boxes, and/or arguing with family you see once a year, but I figured I'd push out a video going through aaaall the Meatmas goodies, in part to make sure you all know YOU HAVE MEATMAS GIFTS TO OPEN!!!

As is hopefully obvious the video below is a HUUUUUUUUGE SPOOOOILERS kind of video (which is why I'm also not posting a change-log). But I know a bunch of you follow the game that don't have a VR system yet, or won't be able to get at it for a bit, and want to see the goodies now.

So without further ado, enjoy the update, enjoy the video, and I hope you all have a warm and wonderful Holidays!

Peace,

All of us @ RUST LTD.

https://www.youtube.com/watch?v=EzFsxnsmrXY
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!

Ooooone more patch for Update 49 (I'm going to be awake for a week and wanted to make sure everything was in tip-top shape). Have a bunch of changes and corrections to firearms in EAPA boxes. Also decided to add a couple other toys into the Meatmas scene. Hope you folks enjoy and have a wonderful week!!
Peace,
-Anton

Additions:
- (Meatmas Snowglobe) Added Festive Meatmas Gatling Guns
- (Meatmas Snowglobe) Added several folding tables

Changes:
- (Item Spawner) Details page now shows up to 6 alternate/compatible objects instead of 3
- Large numbers of Item Spawner entries now have up to 6 alternate/compatible objects
- PP Bizon Changed to fire 9x18mm Makarov
- PP91 KEDR changed to fire 9x18mm Makarov
- -redacted- Fire Selector now represented correctly. Instead of being Safe-Semi-FullAuto, it is Safe, ~300rpm Full Auto, ~600rpm Full Auto.

Fixes:
- (Meatmas Snowglobe) Fixed Grinders scooping up items from quick-belt slots
- M1 Garand Bolt now properly locks open without a magazine
- M1 Garand En-bloc clip Grab pose changed for more correct loading angle
- M1 Garand Collider bounds tweaked
- Fire Rate of -redacted- increased to be correct
- Fire Rate of -redacted- reduced to be correct
- -redacted- Given last-round-bolt-hold-open as it should have
- Fixed -redacted- Sight ladder system
- Fixed Meatmas Snowglobe description in main menu
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks! Just got a quick patch for ya for our Groooonchy Update!

Additions:
- (Meatmas SnowGlobe) Added Festive Recycling Grinder that dispenses sauce from unneeded/unwanted items and resources.

Changes:
- Changed Tracer and Round texture color on all Russian rounds to its correct color (green)
- (Take & Hold) Sten Family Of SMGS added to Loot spawn Tables
- (Take & Hold) Stanag-compatible Rifles w. 5 and 10 rnd mags added to Loot spawn Tables
- L85 & L85 Susat Ejection Port Trigger volumes tweaked for easier charging handle access
- Gun Case Latches can now be shot to open them (nice idea Homer…)
- Added checks for quickbelt/harnessing status to Destructobins and Grinders
- Meatmas Currency can now be eaten without being held

Fixes:
- (Take And Hold) Fixed corrupted loot spawn tables!!!
- (Meatmas Snowglobe) Attempted to correct a few corrupted spots on Navmesh
- Fixed M16A1 dust cover not moving
- Fixed 20rnd Stanag mag spawning with only 10 rounds sometimes
- Fixed some new firearms having incorrect quickbelt configs and sizes
- Fixed broken 7.62x25mm Tokarev round type display
- Sten Magazine Pickup issue fixed
- Fixed mis-dragged references for some drum mags
- Fixes a whole bunch of issues including pivots, poses, quickbelt sizes with EAPA box contents
- Fixed mag latch position on -redacted-
- Fixed fire selector positions on -redacted-
- Fixed Grip Pose/angles for StG44 and SVT-40
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

https://www.youtube.com/watch?v=kDmKwWMETb4

Hope you’re all having a pleasant December thus far. While snow showers are beginning to fall for many of you, we here in Sunny California are enjoying the dear-god-i-hope-this-isn’t-the-new-normal ash and soot showers. Thankfully the fires haven’t burned their way to my door step yet, and so we have yet another update for you this week!

This update was a bit of a bizarre balancing act, trying to create something that was both satirizing/critiquing certain sorts of game systems while still making something that was enjoyable to play/interface with… while also still trolling you folks a bit. I hope you enjoy it :-P

All the Sten family firearms are in, in addition to a ‘Mk9’ chopped version I did on the spur of the moment, alongside a half-size capacity magazine. I also did a chop-job on the new M4, so you have something super compact in that form-factor.

For those of you enjoying making crazy contraptions to fire .45 Oversize, I’ve also added some Rail Extenders and Rail Axis Shifters. Just remember that things can get a biiiiiiiit perf. expensive if you attach a bazillion of them!

Laslty, there should be some improved platform detection for Windows MR users (that should now correctly default to Vive-style behavior instead of Oculus. Tis the more appropriate style given the Windows MR grip button, controller size, and touchpad.

Anywho, hope y’all enjoy the update!

Peace,

Anton

Update 49 Changelog

Additions:
  • Added New Firearm: Sten Mk. 2 SMG (9x19mm)
  • Added New Firearm: Sten Mk. 5 SMG (9x19mm)
  • Added New Firearm: Sten Mk. 6 Suppressed SMG (9x19mm)
  • Added New Firearm: Sten Mk. 9 Chopshop SMG (9x19mm, fictional)
  • Added New Firearm: M4A1 Shorty (5.56x45mm)
  • Added New Magazines: Sten Magazines in 32 and 16rnd capacities (cross compatible with all Sten SMGs)
  • Added New Magazine: Stanag 10rnd Magazine
  • Added New Magazine: Stanag 5rnd Magazine
  • Added New Attachment Set: Rail Extenders (Short, Long)
  • Added New Attachment Set: Rail Axis-Shifters (Tiny, Short, Long)
  • Added 7 New -REDACTED MONETIZED FOR MEATMAS BUAHAHAHAHA-
  • Added 6 New -REDACTED MONETIZED FOR MEATMAS BWEHEHEHE-
  • Added 2 New -REDACTED MONETIZED FOR MEATMAS
  • BUAAAAHA*cough* aaaAaHAHAH-
  • Added 5 New -REDACTED MONETIZED FOR MEATMAS-

Changes:
  • Changed how platform detection works. Oculus is no longer defaulted to when lighthouse is not detected. This means that Nolo/WindowsMR will now default to Vive behavior instead, which is more appropriate.
  • Improved Magazine Loading Trigger Pairs for All Stanag-style Magazines and Rifles. (IA2, L85A1, M4s, M16A1, Mk16, Mk18)
  • Moved Physics centroid of Stanag-magazines to improve loading collision resolution
  • L85A1 and L85A1 Susat now have ‘correct’ rear selector switch for toggling between semi and full. On-controller button now only toggles between safe and fire.
  • Famas F1 now has correct rear fire selector switch. Toggles between burst and full auto fire for when main-hand selector switch is in fully automatic position
  • Proper dynamic dust cover added to L85 and L85 Susat
  • Proper dynamic dust cover added to M16A1

Fixes:
  • Fixed Buffertube of M4 moving instead of just stock
  • Fixed BaseColor texture colorspace on Imbel A2 rifle receiver
  • Fixed incorrect pivot being used for Powerup Eating. It should now be closer to the mouth!
  • Attachment attach-sound no longer spammed when spawning complex guns from Item Spawner Vault! (sorry bout that one folks!)
  • Fixed several Webley Revolver bugs
  • Fixed broken reference in 8gauge Breakaction
  • Fixed constant smoke emission from M107A1 Breach
  • (Wurstwurld) Fixed Bonanza Bot Payout
  • (Wurstwurld) Fixed S.A.U.C.E. Payments not saving out correctly.
  • Fixed M4 Dust cover to respond to bolt movement
  • 552 and 552 Tactical now has proper Bolt Release/Catch buttons accesable from firing hand
  • Scene can no longer be reloaded while Async loading (this would just crash things in the past)
  • M1 and M2 Carbines now have proper Mag Release button accesable from firing hand
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks,

I just pushed a super quick patch for Update 48 and fixes a couple derpy oversights (triggers animating backwards on the M4s, forgot to put the SVT-40 in, etc.). It also tweaks a couple balance-curve things for Take and Hold (some caused by a bug, some just tuned maybe just a bit too aggressively difficult).

Cheers!

Anton

Additions:
- Added SVT-40 (7.62x54mmR)
- Added SVT-40 PU Scope (3x fixed)
- Added 7.62x54mmR Stripper Clip

Changes:
- Tweaked Take and Hold difficulty curves

Fixes:
- Fixed M4 triggers animating in incorrect direction
- Fixed (hopefully) issue with mag getting caught _inside_ M4A1
- Fixed StG44 Trigger not rotating.
- Fixed a bunch of indexing issues for the whole item list (this is why this update is so large. Sorry about that!)
...

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