Age of Gladiators - Creative Storm Entertainment
Greetings! This is the first update announcement for Age of Gladiators II: Rome.

I have been hard at work coding the new game itself, but now that the artwork is starting to come in, I have something to finally show you. You will find below some early-phase portraits of a few of the bosses that you'll be encountering - though the final versions will be more polished and will have slight changes to them (the pipe will be removed from the top-left character, for example).

I wanted the artist to make them look a combination of untrustworthy, nasty, insane, ruthless, vain, and calculating. I don't know about you, but I would say mission accomplished so far!

Age of Gladiators II: Rome will have the same city progression as the first iteration; though fame will also play a part in the ability to progress to new cities. Which means you'll be seeing and dealing with these people a lot...

Age of Gladiators - Creative Storm Entertainment
The Age of Gladiators community has been amazing. As I announced a few weeks back, as a thank you toward fans of the first Age of Gladiators game, I have released the Age of Gladiators franchise bundle:

Age of Gladiators: Franchise Bundle

What If I Already Own The First Game?

How Steam bundles work is you only pay for the games in the bundle that you don't already own. So that means previous owners of the first Age of Gladiators will not be required to re-purchase the game again - which translates effectively into a 10% Direct Discount toward Age of Gladiators II!

I hope you enjoy the new game!
Age of Gladiators - Creative Storm Entertainment
Age of Gladiators II is finally ready!

I hope very much that you all enjoy the game. You will find that it is a lot more complex than the first Age of Gladiators - I took many of the suggestions from the players of the first game and implement them with this one. Ultimately, it was my intention to build a living, breathing gladiator league of the future - I hope that I was able to achieve this for you.

Thank you everyone for all of your support! It has and continues to mean the world.

Age of Gladiators - Creative Storm Entertainment
Just a quick update to let everyone know we will be launching in a few hours! It's been a heck of a grind, but I'm now very excited about the release. Will keep everyone posted with another update once I've hit the green launch button.

Age of Gladiators - Creative Storm Entertainment
Thought I would take a moment to provide a brief overview of the new combat system in Age of Gladiators II.

Combat Dynamics

The number of combatants that are possible for each match are as follows:
  • 1 vs 1
  • 2 vs 2
  • 3 vs 3
For the 2 vs 2 and 3 vs 3 battles, group tactics should be considered and there are many approaches an owner can take toward this.

Perhaps having one of your gladiators engaging in crowd control through the use of special equipment (weapons jammers, sensory scramblers) is one way of approaching a battle. Or perhaps utilizing a gladiator that constantly heals using special equipment (trauma injectors, nano-leeches), stims (vitality and stamina), and species abilities (Karthaarn with fast coagulating blood).

Or maybe you simply want to roll in three damage-dealing heavies with no special capabilities, that is an option as well!

Action Points

Each gladiator has a specific number of Action Points based on their physical attributes and armor. A gladiator can either boost their Action Points through species abilities (the Skeel with their Hyper ability), combat stims (speed and aggression modifiers), or special equipment (adrenal boosters).
Action Points allow a gladiator to move, take actions, and attack. Once a gladiator’s Action Points are done, they cannot do anything more for that turn.

Hit Points

Each gladiator also has a set number of Hit Points. Once they lose all their Hit Points, they are defeated. The chance of them being killed is determined by their opponents killer instinct. The higher the killer instinct, the higher the chance the losing gladiator will die.

As with Action Points, Hit Points are determined by a gladiators physical attributes as well as the armor they are wearing. Hit Points can also be boosted with combat stims (vitality and stamina) during battle.

Hit Chance & Damage

A gladiator can issue either melee or ranged damage during battle depending on the weapon they have been issued before combat. The amount of damage is determined primarily by the gladiators physical attributes – ranged damage is determined by Vision and Aim while melee damage is determined by Strength and Coordination. The weapon equipped by the gladiator also contributes to their overall damage as well.

Hit Chance is determined also by a gladiator’s physical attributes (Aim and Perception for ranged, Coordination and Reflexes for melee.) A gladiator’s equipped weapon will also carry bonuses boosting the overall hit chance of a gladiator as well.

As with the previous combat stats, both ranged/melee damage and ranged/melee hit chances can also be boosted through the use of combat stims.

One thing I did away with is misses. I don't think anyone likes to see their fighter keep swinging and missing, especially when they are at point-blank range. So what I did instead was add glancing blows in place of missing - each attack will do some damage, just not the full or critical amount if attacker doesn't squarely hit their target.


Initiative determines which gladiators move first. Initiative is determined by gladiators physical attributes, as well as their overall morale. Initiative can also be boosted at the beginning of battle through the percentage of the fight purse you choose to share with your gladiator.

It’s critical to gain the first turn in battle, so make sure you keep a close eye on your squad’s initiative before committing them to the arena.

Combat View

The combat system has two views isometric and birds-eye. You can select which one you like while in the arena.


There are currently four arenas in the game, but I intend to release more in the coming months!
Age of Gladiators - Creative Storm Entertainment
The Age of Gladiators community has been amazing. As a thank you toward fans of the first Age of Gladiators game, I have released a bundle of both Age of Gladiators and Age of Gladiators II at a 10% Discount.

The bundle can be found here!
Age of Gladiators: Franchise Bundle

What If I Already Own The First Game?

How Steam bundles work is you only pay for the games in the bundle that you don't already own. So that means previous owners of the first Age of Gladiators will not be required to re-purchase the game again - which translates effectively into a 10% Direct Discount toward Age of Gladiators II!

Will keep you all posted!

Age of Gladiators - Creative Storm Entertainment
As a gladiator owner, it seems a waste to have such highly trained and equipped fighters sitting around for long periods of time. So the option now exists to send them on missions.

Missions can be a rewarding in a variety of ways, from credit infusions, extra cloning tissue for your labs, accelerated research, new gladiators, and more. Before you are able to send gladiators on missions, you must first build a mission center for your headquarters. This is where your gladiators prepare, strategize, and equip themselves for the operation.

About Missions

Once the mission module is constructed, you will have access to the various missions posted on the mission board.

Missions are categorized as either lawful and unlawful.

Gladiators with a lawful alignment cannot be assigned to unlawful missions and vice versa. So if you want to engage in a variety of missions, it is a good idea to recruit both lawful and unlawful gladiators. You will find that most gladiators fall under the lawful alignment, however unlawful ones can also be found if you send your scouts to recruit from the prisons.

Be cautious though, if the league catches wind that you are engaging in unlawful activity, you may be fined a substantial amount of credits

Mission Selection

There are close to a hundred different missions in Age of Gladiators II.

Here are some examples of both lawful and unlawful missions available:

  • Assassinate a competing gladiator
  • Hijack a convoy of clones
  • Attack a remote village and send them to the cloning vats
  • Send gladiators to erase files of a local credit lender
  • Recover stolen research from a band of pirates
  • Blackmail an old gladiator trainer
  • Recover an ancient weapon from a dangerous temple
  • Hijack a freighter transporting combat stims
  • Steal a rare art piece from a rich collector

Once you have selected a mission, you will next need to assign a maximum of three gladiators to the operation. The stronger a gladiator's stats are overall, the more that gladiator will contribute to the chance of a mission succeeding.

As your gladiators level up and gain power, they will also be more effective in successfully completing the operations they are tasked with.

It is important to note that gladiators will not be available to fight when assigned to a mission and may also suffer from fatigue and injuries - so manage your roster and consider the missions very carefully before assigning gladiators to them.
Age of Gladiators - Creative Storm Entertainment
Inventory & Slots

With Age of Gladiators II, I wanted to create a unique inventory system that caters to a variety of different gladiator templates and builds.

Each gladiator has 6 inventory slots in total. These slots can be filled with any combination of weapons, armor, combat stims, and specialized equipment. More on that below – but first the various equipment available to a gladiator.


Age of Gladiators allows a manager to equip gladiators with either ranged or melee weapons. A shrewd manager will know from a gladiator’s physical attributes which type of weapon to equip. Ranged weapons have the advantage of allowing a gladiator to attack from afar - but melee weapons enjoy significant damage bonus versus ranged-wielding fighters. So choose carefully.

It is also important to equip weapons based on your opponents armor mitigation type - more on that in the next section.

Here are the weapons available through either the bazaar or missions:

  • Axe – high damage
  • Sword – medium damage
  • Vibroblade – low damage
  • Rifle – high damage
  • Carbine – medium damage
  • Pistol – low damage

The highly technological nature of the weapons during this time period provide varying combat stat bonuses as well.

All weapons provide bonuses to a gladiator’s melee hit chance % and critical chance %, so as well as a damage, it is also important to take these stats into consideration as well.


Gladiators are able to use three types of armor:

  • Heavy Armor – high damage mitigation
  • Medium Armor – medium damage mitigation
  • Light Armor – low damage mitigation

Armor mitigation is split between energy damage mitigation (ranged) and kinetic damage mitigation (melee). Some armors are evenly split between the two while others skew in either melee or ranged.
Further, due to sophisticated servo-motors and advanced technology, armor also provide combat stat bonuses for action and hit points.

So a lot of consideration should also go into shopping for and equipping armor.

Special Equipment

Here is a list of special equipment:

  • Force Field – upon activation deflects a % of damage for one turn
  • Sensory Scramblers – % chance of stunning a target for one turn
  • Trauma Injectors – heals an amount of damage for one turn
  • Adrenal Booster – provides extra action points for one turn
  • Nano-Leeches – leeches a % of health from a target for one turn
  • Armor Shredder – reduces the mitigation % of target armor for entire match
  • Weapon Jammer – causes ranged weapon malfunction for one turn

These provide an extra dimension in combat and can definitely make the difference between victory and defeat.

Combat Stims

Combat stims are one-time usable boosts to physical attributes. For example, a speed combat stim, when used, will provide a +50 boost to a gladiator’s action points and dodge chance. A strength combat stim will provide a boost to a gladiator’s melee damage and block chance.

These boosts last the entire match.

Inventory Slots

As mentioned, gladiators possess 6 inventory slots in total. The heavier a weapon or armor set, the more inventory slots it will take up:

  • Axe (high damage) – 3 Slots
  • Sword (medium damage) – 2 Slots
  • Vibroblade (low damage) – 1 Slot
  • Rifle (high damage) – 3 Slots
  • Carbine (medium damage) – 2 Slots
  • Pistol (low damage) – 1 Slot
  • Heavy Armor (high damage mitigation) – 3 Slots
  • Medium Armor (medium damage mitigation) – 2 Slots
  • Light Armor (low damage mitigation) – 1 Slot
  • Combat Stims – 1 Slot
  • Special Equipment – 1 Slot

So as you can see, you can certainly equip a gladiator in heavy armor and a rifle for 6 slots in total – good for a lot of damage dealing and mitigation, but that won’t leave any room for vital special equipment or combat stims that can provide crucial benefits on the battlefield.

Conversely, if you have a fast and agile gladiator with lots of action points, it might be a be an idea to try equipping them with a pistol and light armor – this will then leave you with 4 extra slots to equip special equipment and combat stims!

A gladiator’s expertise when leveling can further add to the efficacy of a particular weapon or set of armor.

It was my intention to provide as much freedom as possible for managers to try different play styles and fighting techniques. So don’t be afraid to have fun and experiment with your gladiators!

Age of Gladiators - Creative Storm Entertainment
The year is 3008 AD and a new season is upon us. My character, an ex-gladiator Karthaarn named Fenuun, has so far managed to eke out a good existence in the league.

But there exists another owner in the league named Cornelia who has dominated every season since the league has come into existence.

Her regular season record is incredible. Over the last eight seasons, she has managed a 358-114 (.758) record. As well, her squad through the years has performed very well in the playoffs (10-6) and championships (1-1).

Because of her exemplary record, she has managed to attract a legion of rabid fans (5,597,444 and counting).

Hers is an example of a well-run franchise.

Compare that to another fellow in her division, an unfortunate Vorccine owner named Stitchstab. Under his fine stewardship, his team has managed a putrid 196-276 (.416) all-time record with no playoff or championship appearances.

His fans are far from legion, numbering 523,285 in total.

Overall, Cornelia is the bane of both her division and the league.


The standings are important. Teams are judged by win percentage at the end of the 59 match regular season. The top sixteen owners (out of sixty) at the end of the season will enter the playoffs and engage in one battle each for four deadly rounds.

In the event of a ties at the end of the season, said owners are ranked by kills. If two owners are tied in kills, the team with the least amount of deaths next takes precedence. And in the unlikely chance that both owners are still tied in three categories (wins, kills, deaths) then it is determined by alphabetical order.

The 3007 AD season was a good one for my squad:

Our record: 41-18 (.695).

But looking in the other divisions, Cornelia of course was just a bit better, winning the regular season with a 42-17 (.712) showing.

Cornelia drafts extremely well, is shrewd when it comes to waiver wire and free agent acquisitions, and is patient in developing her young fighters. She is a fine owner.

I can take consolation though in the fact that I managed to beat her in the 3007 AD championship round, despite losing my two of my top three fighters in the process. It hurt to lose those gladiators, but the playoffs are unforgiving and to the death. Unlike the regular season where a defeated gladiator may have a chance at survival, any gladiator defeated in the playoffs is automatically killed.

Cornelia is a tough adversary, one that will likely plague me for years to come.
Age of Gladiators - Creative Storm Entertainment
It's been a harsh season. The star team I put together is having a rough go of things in the arena, resulting in many defeats and deaths. The one beacon of hope has been a Skeel gladiator named Seezteep, who has so far managed a respectable 6-2 record.

But now he's dead.

I pushed my luck once too often by putting him the arena while he was sick. It was a bloodbath.

What to do?

The Cloning Tanks

Every gladiator can be cloned once in their career if a player has built a cloning lab. Luckily this was one of the first additions I added to my base, so the downtime should be limited.

But to clone a dead gladiator, one needs enough DNA stored for their particular species. DNA is primarily gathered through processing dead gladiators in your morgue, with the catch being that once you process a body for DNA, that gladiator is lost to you forever. So it's a judgement call: only process the bodies of gladiators you don't have plans of cloning down the line.

As I mentioned, the season so far has been tough. Many gladiators under my employ have died. And thus many have been processed. Checking the available DNA I have to work with, it turns out I do indeed possess enough material to clone a Skeel gladiator:

So it is time to resurrect our friend Seezteep.

Processing dead gladiators also yields a chance of extracting a special strand of DNA, which contributes toward a particular physical attribute bonus. In the case of Seezteep, I add a coordination strand of special DNA I have been saving, which will provide him 20 additional points of coordination when cloned.

Into the tank he goes.

I am told it will take the standard 15 days to clone him. With cloning tank upgrades and bonuses, this wait can be lowered - but for now, I have no choice but to tough it out with him off the roster.

A Brand New Gladiator!

Emerging from the cloning tanks, Seezteep is groggy and confused - but he is added back to the barracks, alive and once more available for combat.

As mentioned previously though, a gladiator can only be cloned once; so do not spend the lives of your fighters cheaply.

I welcome Seezteep back to the barracks by giving him a new rifle and a pat on the back. Here's hoping his newly added combat abilities can turn the season around!


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