Conan Exiles - Community Manager (Jens Erik)


Hey guys!

We're streaming again on Friday, and we hope you'll find the time to join us. The time and the place is the same as always: twitch.tv/funcom at 5pm CET / 11am EST / 8am PST!

Joel is out this week, but we'll have lead designer Oscar Lopez Lacalle stepping in. We'll be mostly be doing Q&A, so get those questions ready! Maybe Oscar will share some details about the new combat system? Only time (and the stream) will tell!

See you Friday!
Conan Exiles - Community Manager (Jens Erik)
Hey everyone! Welcome back to the newsletter!

This week we'll be talking about some of the changes we want to do to creatures, how our new crash reporter is working out (TL;DR: amazingly well), and we'll be giving you another look at the volcano!

As mentioned last week there's a new way of reporting bugs on Reddit now. In the header image you'll find buttons that will take you to bug report threads for PC and Xbox, respectively. This is for us to gather everything in one place so we can more easily track current issues and follow up new ones. Instead of creating a new thread for bugs and issues, please use the threads behind the buttons. We'll also be launching a survey on Typeform every month, where you guys can vote on the most pressing issues. Once that's up and running we'll send out the link in all our channels.

Now onto the newsletter!

Current state of PC

Speaking of patches, we rolled out Update 31 a week ago, adding thrall inventories, new placeables and repair kits for weapons. We're aiming to hotfix the bigger remaining issues with the recent build (crystal harvesting and building snapping, primarily) this week. There's a blocker that needs to be solved before we can roll it out, but once that's taken care of it'll go live.

What the teams have been working on in the past week:

Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. So as not to make this newsletter overly long we're only sticking to the highlights from the teams. Things are still being worked on "behind the scenes", and we'll mention these when they're relevant.

Terraformers (New areas and content)

We promised you a new look at the volcano area, and here it is! So as not to blow our load too soon, and to keep you in suspense, we're doing one screenshot today and one screenshot next week. More shall be revealed later.



Secondly, the Terraformers have begun scoping out the creature revamp we mentioned last week. This is a part of the ecology system we rolled out with the most recent patch. You may have noticed that creatures are now attacking each other in the game, which is due to the ecology system. The creature revamp takes this to a new level.

The team has been going through every single creature in the game and thinking of how they can be improved and altered. Could they be animated differently? Could their attacks offer different effects? Should they behave differently or remain how they are? Where should they spawn? Things like that.

They're also look at potential family behavior. Animals with offspring might respond aggressively when their offspring cries out as they're being attacked and will come to investigate. Any exile caught killing baby shalebacks might need to think about their escape plan before things get hairy and mama comes running to knock in some skulls.

For now, this all exists as a very optimistic wish list, and needs to be scoped out so the team knows what they'll be able to achieve as we move closer and closer to launch.

Art team (Character designs, outfits, animations and effects)

From the art team gif department this week comes an adorable baby rhino (technically just a link to an adorable baby rhino, because the image tags on Steam are broken for external images right now). They've also been working on a lot of secret stuff that we're not allowed to talk about just yet.

Tools team

A few weeks back our team rolled out a new crash reporting tool so we could get a better understanding of the cause of client and server crashes. The previous iteration of the tool would just spit out a giant mess of information that you'd need to go through manually in order to find anything of use. It wasn't exactly the best way to start on crash fixes.

Our new tool, though, is working out great! We're now getting much more relevant data, we can easily search for specific issues and crash causes, and we have options to sort the data we receive from the tool. This works across the board, for both PC and Xbox, servers and clients. We can now get a handle on things, and fix them, much faster than before. We win, you win, the game wins!

Wrapping up

Thank you again for reading!

We're streaming Conan Exiles this week, so join us on Friday at 5pm CET / 11am EST / 8am PST on twitch.tv/funcom. Unfortunately, Joel can't make it, but we'll have lead designer Oscar Lopez Lacalle joining us instead. As there's no upcoming patch to discuss (yet) we'll mostly be doing Q&A, so start cooking up those questions right away, and we'll see you on Monday.

Peace,

Funcom
Conan Exiles - Community Manager (Jens Erik)


We're doubling the amount of experience points and harvesting resources you get on the official servers for the next week! There's never been a better time to be a barbarian.
Conan Exiles - Community Manager (Jens Erik)


Hello again! Hope everyone's had a good weekend and are ready to tackle the coming week, Conan style! This newsletter is a day late because of yesterday's patches and announcements, but it is here now, somewhat large and in charge.

In case you missed it: we patched PC yesterday! More information on that below.

Current state of Xbox

We patched Xbox last week with an Xbox One X compatibility patch and some stability changes, which seems to have gone over well based on the feedback we've been getting. We're also working on another parity update for Xbox One, bringing it in line with the changes and updated that have been added to the PC version.

Current state of PC

We patched yesterday! Unfortunately, we had to delay the 31st content update, but it has now arrived, fresh from our computers to yours. This patch introduces fixes for the duplication and speed exploits, repair kits, new roof building pieces and, most importantly, thrall inventories. Read more about the content update on our blog.

Thank you very much for your patience while we've been working on this patch. We'll be hotfixing major issues that pop up, so please let us know how the patch is working.

With this patch we also did a full or partial wipe of the official servers. We wanted to give the community on each server the opportunity to decide how we clean up the aftermath of the recent duplication bugs. The full details of the wipe can be found on the Conan Exiles dev blog.

Bug reporting

We're going to do a revamp to how we collect and process bug reports from our subreddit.

For the subreddit, we're adding two buttons to the header image that say, respectively, "Report PC bug" and "Report Xbox bug". Each will link to separate threads that we'll switch out after each patch. The reason we're doing this is to collect everything in one place, so we can more easily find and respond to bug reports from the community.

In addition to this we're launching a website where we'll create a poll based on the bug reports you send us. The community will then be able to vote on which bugs are especially annoying and what you want us to work on (of the ones listed). This way we can more easily see what's most important to you, and you can also get better, more frequent updates from us.

What the teams have been working on in the past week:

Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. So as not to make this newsletter overly long we're only sticking to the highlights from the teams. Things are still being worked on "behind the scenes", and we'll mention these when they're relevant.

Story

What's this? A new team? Technically no, but we wanted to include a glimpse into the progress on the game's story. Creative director Joel is in charge of writing the story and is currently designing the structure of the plot with the different team leads. We hope to bring something fittingly Conan-esque to an open world game, that takes players through the Exiled Lands on an epic quest. You might even meet Conan along the way.

Terraformers (New areas and content)

In addition to the volcano and the new biome, the Terraformers have started on a revamp of some of the game's monsters. This entails everything from how they're placed in the game world, how they react to certain weapons and adding AI improvements and new features. We want to make the Exiled Lands to feel more like a real place. Updating the creatures is a step in that direction.

The main thing from Terraformers this week is an overhaul of the attributes system, adding series perks that give you bonuses when your attributes reach rank 10. The bonus could be anything from a quick double jump, a bigger breathing timer when under water, quicker reload, increased damage against certain enemies and extra resources. The perks will also come with a revamp of the attributes UI, which you can find a preview of on our latest dev stream

Art team (Character designs, outfits, animations and effects)

The art team is still doing their thing: putting meat on bones and pumping out new creatures, weapons, armor and items to fill in the gaps in the game. Here's a look at the Hyrkanian armor, which will be added at a later date.



Wrapping up

And that's it for this week! Sorry it came out a day late, but we didn't want to smother you guys in too many news and announcements all on the same day. Hope you enjoyed reading.

See you in the next one!

Funcom
Conan Exiles - Community Manager (Jens Erik)


Our newest update just went live and we have a bunch of new stuff for you!
See official update video here:
https://www.youtube.com/watch?v=vNfPsiRBvj4&feature=youtu.be

You can now put equipment on and dress up your thralls, make all new buildings with a host of new building pieces, craft lots of new placeables in a new workbench, repair weapons and armor more easily with new repair kits and enjoy improved inventory management and user interface.

Read more about it on our Dev Blog.

Change log:

TL;DR
  • EXPLOIT FIX: It's no longer possible to duplicate items using recipes
  • EXPLOIT FIX: It's no longer possible to increase your movement speed using a Set Antidote
  • NEW CONTENT: Added thrall inventories so you can equip armor and weapons!
  • NEW CONTENT: Added ability to reposition already deployed thralls
  • NEW CONTENT: Added ability to have thralls follow players [max 1 at a time]
  • NEW CONTENT: Added repair kits for both weapons and armor
  • NEW CONTENT: Added monster/animal ecology - animals and monsters should now attack each other out in the wild
  • NEW CONTENT: Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others. More information on the dev blog!
  • NEW CONTENT: Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery and bedmaking, for example) has been moved to this station.

General Bug Fixes and Improvements
  • Fixed a bug where logging out and back in would give players more encumbrance and additional items
  • Fixed an issue where scorpion corpses couldn't be harvested for resources
  • Water breathing potion should no longer deal damage to players
  • Thralls should no longer have white hair
  • Thralls should now attack enemies again
  • Players can no longer dismantle Blacksmith benches belonging to NPCs
  • Map markers should no longer disappear after closing and re-opening the game
  • Fixed a crash bug when placement brushes interact with large destroyed meshes
  • Fixed a bug where overlapping sockets on building pieces would provide stability that they shouldn't have
  • Respawning on Hide Bedrolls should now be more reliable
  • Fixed bug where loot bags would spawn underground when dismantling certain containers, making players lose their stuff.
  • Fixed bug where shields wouldn't take durability damage
  • Humanoid NPCs should no longer be immortal when waking up after being knocked out with the truncheon
  • Fixed a bug where map markers and journey entries would disappear from an old character on an old database
  • Honeybread now gives more food than regular bread.
  • Moved the map marker for the Trapper's Cabin, as it was in the wrong location
  • Fixed a bug where armorers didn't want to go man their benches
  • It should no longer be possible to spawn inside cliffs with bedrolls
  • Waterskin should now refill thirst while "Cooling down" buff is in effect
  • Dancer thralls should not aggro NPCs unless attacked first
  • Dialogue NPCs should now be talking again
  • Fixed a bug where healing potions would not give healing under the new healing potion paradigm
  • Ghost will now correctly show the location of the Slit throat emote
  • Covered up exploitable base locations.
  • You should no longer be able to duplicate the "Empty Hands" icon in the inventory
  • Black Ice-Reinforced Fences will now damage a climbing player
  • Tier 4 Armorers from the Heirs of the North and Cimmerian factions have learned how to craft Flawless Fur armor
  • Drinking from Water Wells now fills thirst meter, as intended
  • Fixed instances where players wouldn't learn certain emotes
  • The boss in The Dregs should now attack players again
  • Fixed a bug where teleporting to The Dregs would crash the client
  • Black ice nodes now give black ice resources
  • Drinking from the waterskin should now only cool you down if you are in the plus-range of temperatures.
  • Mystery Meat soup no longer appears twice in the list of recipes for Tier 4 cooking thralls
  • Added ceiling version of wall brazier
  • Fixed the inside checker so shelter should be calculated much more reliably. Larger houses, caves, etc. should all work. Water no longer gives shelter
  • Fixed a bug where players were unable to interact with elevators
  • Fixed a bug where players couldn't interact with other players
  • Fixed a bug where players could interact with the last used object by looking at water and pressing interact
  • Fixed a bug where Large Chests did not take damage from explosives.
  • Campfire, torches, furnaces and other placeables with fire and heat should no longer provide heat when turned off
  • Fixed an issue where Set Antidote could reset snare buffs several times, resulting in exponentially boosted movement speed.
  • Flawless and Exceptional versions of the Hyrkanian bow no longer damages buildings of a higher tier than the normal one.
  • Fixed an issue where players couldn't interact with loot bags and NPCs after killing an NPC
  • Fixed an issue where teleporting away from thralls in local play would cause them to sink into the ground
  • Fixed a bug that made it impossible to make Dragonpowder in a Firebowl cauldron
  • Fixed a bug that caused furnaces to not make crystal
  • Fixed a bug that caused bound thralls to disappear when being dragged behind a player
  • If a thrall sinks into the ground/floor you should be able to move it
  • Items crafted at Mitra altars should now accurately reflect the name of the altar where they are crafted instead of all of them merely saying "Crafted at Altar of Mitra"
  • Zamorian Armorers should no longer double up on the recipes known for the dancer outfit
  • Crafting Hardened Steel and Star Metal Arrows/Bolts should now give 10 arrows/bolts and not just one
  • All Stygian Armorers of tier 3 should now have the Stygian Dancer recipes available
  • Fixed a bug that prevented a second player from joining a password protected co-op game unless invited for a second time

Balance and Gameplay Fixes
  • Added thrall inventories
  • Added ability to move thralls
  • Added ability to have thralls follow players
  • Added fuctionality for repair kits
  • Added monster/animal ecology - animals and monsters should now attack each other out in the wild
  • Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others.
  • Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station
  • Added vulture NPC that flies away when aggroed. Can be killed when on the ground or the air, but will despawn when it flies too far away
  • Moved beds to Artisan's Worktable
  • Totems can now be learned by interacting with the totem outside the Frost Dungeon
  • Improvements on creatures with charge attacks
  • Optimized building piece placement and snapping
  • Removed message telling players they learned a non-existent emote
  • Addes assets for aquilonian medium armor set
  • Updated barbarian heavy armor assets
  • Jamila the Pirate Queen no longer teaches the Mitra religion. This honor has been moved to Muriela, who you may find at Muriela's Hope where construction of a large Mitra statue has begun
  • The "Simple Palisades" and "Palisades" feats have been combined into a single feat called "Palisades"
  • Campfires now reduce spoil time by 5%. Large Campfire reduces spoil time by 10%. Bonfires reduce spoil time by 15%. Stove reduces spoil time by 20%
  • Drying normal wood now gives 2 dry wood instead of 1. Drying normal wood now also gives 1 Resin as a byproduct. Drying sticks is reduced from 10 to 5 sticks to get 1 dry wood
  • Dogs of the Desert werehyena corpses can now be carved up for resources
  • Players should no longer get the Journey notification for drinking water when eating food that gives no water (and the reverse is true as well, no eating food journey notification when only drinking water)
  • Vaults should no longer stack in player inventory
  • Removed human spawn entries which were not in use
  • Sandstorm breathing mask, Climbing gear, Black hand and Relic hunter armors now grant protection against heat
  • The amount of "chops" it takes to bring down ice nodes and black ice nodes have been reduced to 3-6
  • Different strength healing items no longer stack. The item with the highest healing will overwrite or stop lower strength healing items. It is still possible to refresh the duration of the buffs by consuming another item, but it's no longer possible to gain 3-4 different healing over time effects at the same time
  • Combined the Rugstitcher and Carpetmaker feats into one
  • Combined the different Stygian Banner feats into one
  • Moved some feats around to even out the rate at which players gain new recipes early on
  • Mead now requires Plant Fibers instead of Ale as part of it's recipe
  • Adjusted building blocker volumes / splines to prevent players from building in places where they are not supposed to build
  • Bedshaper and Cushioner feats have been combined into one feat
  • Increased shield durability
  • Projectiles now have a 50% chance to break on impact.
  • Admin panel now lets you set your level directly, and the Experience is set correctly
  • Hardened Steel armor should now give cold-protection, not heat-protection
  • Reduced rate of Branch and Bark drop from trees
  • Hoar-Frost Hatchet now harvests 3-4 wood at a time
  • Creatures can no longer see through walls

Audiovisual Improvements
  • Dancer thralls should no longer be moaning after being placed in the world
  • Optimized all in-game assets
  • Text on top of the carousel no longer gets cut off in non-wide screen resolutions
  • Death music added. When you die it will now fade in the death music which will play until you respawn and then fade out over the next 5 seconds
  • Recreated LODs, imported manually as auto generated LODs become corrupted due to low resolution of model.
  • Closed up areas of the map players shouldn't be able to access
  • Added support for different pickup animations
  • Minor sound optimization and fixes
  • Animation optimizations
  • Fixed Inventory background appearing on top of the carousel menu
  • Fixed ambush pose for Rocknose so it's more hidden under ground
  • Increased the inner interaction radius of the radial menu to match the visual radius. This means the mouse now only interacts with the visual part of each menu entry
  • Visual improvements to carousel GUI
  • Fixed camera collision when dragging unconscious thralls
  • Various map marker corrections
  • Deleted old obsolete cinematics
  • The inventory GUI should no longer resize when selecting items with long names
  • Fixed the temperature gauges to be more acurate to the new temperature values
  • Added headbutt attack to the dragon, and fixed an issue wuith the skeleton
  • Character meshes updated in preparation for facial animation
  • Ghost optimizations
  • Potential fix for elevators not making sounds
  • Rename Sandstone Triangle to Sandstone Wedge so we have a consistent naming convention for building pieces
  • Widow type spiders now have increased damage but decreased health
  • The lorestones that give out the religious emotes have been switched out for journals. The functionality remains the same
  • Shellfish traps and fish traps no longer sounds like they're on fire
  • Beehives no longer play campfire sounds
  • Fixed various grammar errors fixed in the journey events table
  • The projectile for the thrown Yoggite spear is no longer the kushite spear
  • The recipe books spread out across the world now have texts.
  • The radial menu now has an arrow that indicate the position of the thumbsticks when using a controller
  • Crafting Stations no longer show all player recipes

Localization
  • Imported back up translation files to populate the translation for newly added items (with identical text as previous items)
  • Various translation fixes

Known issues
  • Thralls placed in the world will end up being naked after patching
  • Thralls that are in storage or player inventory when game is patched will visually have their original armor after being placed in the world, but will have no armor equipped. This is just a visual bug. Adding armor pieces to thrall will clear the bug for the slot being equipped. Restarting singleplayer game or dedicated server after thralls are placed will also remove visual glitch (which will make placed thralls naked)
  • An animation glitch might occurr if you move weapons from thrall to thrall.
  • Restarting the multiplayer server/local game should clear this
  • Taking a weapon from a thrall placed in the world prior to patching may result in a visual glitch similar to "Arrow in my wrist", where a visual representation of their weapon will remain in their hands despite no weapon being equipped. The issue is cleared after restarting your server or local game
  • If your client is crashing during "preparing character" try removing mods and verifying the installation files
  • You are currently unable to harvest crystal in single-player mode. This will be hotfixed
  • Dialogue NPCs can be killed by other NPCs and creatures.
Nov 14
Conan Exiles - Community Manager (Jens Erik)


Dear exiles,

Thank you very much for participating in our server wipe survey over the weekend! We wanted to give the community on each server the opportunity to decide how we clean up the aftermath of the recent duplication bugs.

The responses were overwhelmingly in favor of wiping the servers, either fully or partially, with some outliers here and there. We’re going to be wiping the servers based on what option received the most votes on each server, meaning some servers will be getting a partial wipe, whilst others will be getting a full wipe. Some will not be wiped at all.

To soften the blow, we’re increasing the harvesting and XP rate on the official servers for the next week, letting you quickly get your stuff and levels back.

Here’s how we’re going to wipe the servers when we patch:


Full wipe
(Everything goes)
Partial wipe
(Inventories and buildings go,
character progression remains)
Item purge
(We remove the most
commonly duped items)
No wipe
01 – 08
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118 – 119
122 – 123
201 – 203
205 – 206
208 – 212
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400 – 402
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414 – 416
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426 – 427
607
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804 – 805
851
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856 – 858
901
903 – 904
950 – 955
11
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121
403 – 406
408
413
422
424
605
616
801 – 803
852
855
905
09
08
101
109
117
200
410
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419
601 – 602
606
608
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613
619 – 620
623
800
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950
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600
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Conan Exiles - Community Manager (Jens Erik)
We will, unfortunately, have to postpone the upcoming PC patch again. There were Xbox integrations in the live candidate, and we need to make sure it doesn't break anything. QA is running a full test on it today, with plans to patch tomorrow.

When we patch we will also be doing cleanup on the official servers. We'll let you known at patch time what that entails. We thank you for your patience.
Conan Exiles - Community Manager (Jens Erik)
After an extensive playtest of the new PC patch there were some server stalling issues with the build that popped up during the stress test.

We may have a new version ready tonight, in which case we might patch Friday. Alternatively, the patch might unfortunately slide to Monday.
Conan Exiles - Community Manager (Jens Erik)
EDIT: Now with the correct date!



Sorry for throwing all the announcements at you guys, but we wanted to have this one out there today as well.

We're firing up the dev streams again starting this Friday, and we'll be going every other week from then on afterwards. We want to get back to regular, scheduled streaming, even if we don't always have specific features to show off.

We'll also see about bringing in more people from the dev team to talk about their roles in the company and what they're working on. Because diversity and more content is important.

For Friday Joel and myself will be playing the game, talking about the latest content patch, and doing some Q&A towards the end.
Conan Exiles - Community Manager (Jens Erik)
Hey everyone! Just a quick update for you all about the next PC patch:

Our current live candidate was deployed for testing about 2 hours ago. QA will run a full blocker test on it today, and assuming it passes we will be able to patch live servers tomorrow.

This patch should address duplication exploits and a super speed exploit, in addition to adding thrall inventories and new building pieces.

We'll be doing cleanup on the official servers, purging them of the items/placeables that were duplicated the most and used to grief other players.

We're aiming to patch on Thursday between 4 pm and 7pm CET. If you have stuff stored away in Vaults we suggest you move them to a different container before then.
...

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