-Fixed an issue with Chapter 7 Boss's HP that would end up showing up the wrong health bar. -Fixed an issue with Chapter 12 Stage 4 Speed Gates collision. -Fixed an issue with Chapter 7 Boss, whereas by TIME-DILATION you could move over the obstacle. -Now mines on easy mode deal half hp damage, instead of one shots.
Somehow, this isn't an update. Surprise, surprise.
We got 9 Nominations on the AGS Awards (the winners have not been announced).
In details the nominations are: Best Game Created with AGS Best Non Adventure Game Created with AGS Best Gameplay Best Background Art Best Character Art Best Animation Best Programming Best Music and Sound Best Voice Work
-Fixed a minor visual glitch on Chapter 4 Stage 3. -Now the back button on the main menu displays proper information. -Fixed a visual glitch for the Chapter 12 Boss. -Did another patch for the Sprite::Oldest Crash, which refuses to die (This time I'm very certain however, cause there was an omission on my part that I noticed).
-Now, an upgrade option menu is available when you finish a stage. The game notifies you when UPGRADES are
possible, you can gain points from the COMPLETION RATING of each stage up to 100% per stage.
In specific you can upgrade the following things:
A) DAMAGE IN WEAPONS: - Bat - Gun - Laser - Flame
B) IMPROVEMENT MECHANICS: - Increase the Charge Rate of the LASER. - Increase the threshold in which the FLAMETHROWER overheats. - Damage reduction("Hysteria depletion") on the penalty you receive when you use Second Wind. - Increase Total Damage when in Time-Dillation.
C) PROTECTION: - Damage reduction
-Also added a minorine achievement.
FIXES: -Fixed an issue with the Keyboard and Options UI of the MAIN MENU. -Restored certain dialog lines
-Upgrades are now accessible from the apartment. -Fixed an issue with second wind on the boss stage of chapter 5. -Adjusted design of Boss Stage Chapter 5 (original design is kept for HARDCORE mode). -Explicit reference to how the WORK ORDERS work, when the boss fight of chapter 1 ends.
Edit 1/2/2017: -Now Wormwood Studios logo is skippable with ESCAPE -Also fixed initial loading time.
-Fixed an issue where number of kill stats could be greater than the number of enemies on the level. -Fixed an issue where shooting the laser on a platform would hurl you forward. -Now "dogs" in chapter 10, take double damage (NORMAL MODE) -Added a tip for chapter 11.
-Now slowmotion hurts less when you use it. (Normal Mode) -Second Chance now hurts less when you use it. (Normal Mode) -Adjusted duration on all the platforms that use hysteria on chapter 9, so that they stay more (Normal Mode) -Now SWARM (the flying robots that cut your head off) now don't instakill you. They deal a lot of damage, but no more instakills. -Now Chapter 10 enemies are properly frozen, cannot attack for 25% of the duration of the freeze and now also "animate" slower when under the effect. "Lion chargers" are less affected by the effect.
EDIT: -Now holding jump will make jumps a bit bigger. (took a while to put that in, i'm a bit ashamed :D)
-Now game will appear by fully filling the screen (instead of using black side and top borders), and you can adjust the option in OPTIONS, on the MAIN MENU or in the configuration tool. This was always possible, it's just a bit silly that this isn't the norm and several new players have expressed annoyance over this.
"Borders: None" "Borders: Side" "Borders: Top" "Borders: Side & Top"