Hidden Folks - Adriaan
We are working on two new themes, a few surprise areas, and thinking about rewriting various internal systems to allow for features like controller support, resetting a single area, and a more dynamic interface.

More details as we work on these things!

Hidden Folks

When I was a kid I read a lot of books that concealed things within expansive and lush illustrations, like Kit Williams' books, Graeme Base's Animalia and The Eleventh Hour, and a series called For Eagle Eyes Only that briefly convinced me I had special powers because my eyesight was so good. I thought I'd get the same enjoyment from hidden object games, but never quite did. The actual find-the-object bits felt completely disconnected from the stories around them, like afterthoughts (although I did enjoy Nightmares From the Deep, which at least had skeleton pirates).

Hidden Folks finally gave me what I wanted. For starters there's no plot, no story vegetables to click through before you're allowed to eat dessert. But more importantly, the art's hand-drawn in a perfect children's book-style, black and white and full of delight. Tiny people wave from windows, monkeys hide in bushes, curly tailed pigs trot about on a farm. Parts of the scenes react as you click on them, so you can roll up tent flaps or chop down bamboo or send a boat down the river to find a certain person or animal or banana or whatever. 

Every action is accompanied by a noise, and the homemade whimsy of the art is mirrored by the sound effects, which were all made by one of the designers using his mouth. A crocodile delivers a rarrr that sounds like an old man, cars honk at each other by going NOOT NOOT, it's all so damn delightful. Once you've uncovered enough of the hidden stuff you get the option to move on to another level or stay behind and keep playing. You can track down the harder things, every last worm or basket of eggs if you want, or jump ahead if you're getting bored.

Each new area is so much bigger than I expected. They make me exhale like a mechanic about to say, "This'll be a big job." There's jungle and city and a desert hippie gathering that looks like Burning Man only fun. New places have been added in updates, and I'm looking forward to trying out the snow levels soon.

Hidden Folks chucks out the mediocre story and adventure-game puzzles that regular hidden object games pad themselves out with like they're one of those crap salads that's 80 percent lettuce. This is just a game about finding things, getting hypnotized and putting your face as close to the screen as you can while you click around on all the interactive bits. It's like a book that reacts to your desire to see what's concealed behind this bus and around the corner of that house.

And when you find that last person tucked away behind a billboard or inside the mouth of a crocodile you feel like the government's about to come and take you away for secret tests, because you're clearly an extraordinary child with a special gift and your country probably needs you.

Hidden Folks - Adriaan
Sylvain and I (Adriaan) are proud to add three new Snow areas to Hidden Folks as a free update available right now!!! Check out the new Snow trailer:

In this update, we are also changing the way you unlock areas in the game. Instead of having to play the game from start to finish, you can now start playing from every first area in a theme. So for those who were overwhelmed by the massive factory in the last update: you can dive into the new Snow areas regardless, which I promise will be slightly easier! We added / changed a bunch of other small things too; see the changelog for a good overview.

As Hidden Folks is currently #22 best rated Steam game of all time (browse all products > sort be user reviews), Sylvain and I couldn't be more proud. We want to thank all of you a thousand times for the heartwarming reviews!!

- Adriaan & Sylvain
Hidden Folks - Adriaan

Yooooooo- Sylvain and I (Adriaan) are proud to announce the new Snow areas will release on.....

December 14th. HYPE!

3 new areas for free! ±1h gameplay! Android simultaneously! Whaaaaaat!!!

More sneak previews soon!!! Back to work now,

Hidden Folks - Adriaan
Hey everyone!

Sylvain and I have been taking a little break from working on the game, enjoying the summer weather and thinking about our health first and foremost. We put a loooot of energy in Hidden Folks' launch and the Factory update, from which we are still recovering even now. We are both about to travel for a few weeks, and when we get back, we'll also get back to working on Hidden Folks.

On our schedule for when we get back from our holidays:

- Android (ughh this remains to be technically challenging)
- secret feature
- new areas

One more thing: right before I start travelling myself, I'll be at Gamescom on Tuesday and Wednesday. If you're there too, send me a real quick email letting me know you're there - I have a little something for you ^^ My email address: hello@adriaandejongh.com

Nightmares from the Deep: The Cursed Heart

The hidden object genre is deceptively simple and—for the thousands of people buying them on Steam—ironclad. You travel through an array of varied, usually brightly colored scenes, finding items, searching detailed setups against a random list (hammer, boots, compass) and solving simple logic puzzles. These games are a guilty pleasure even for those of us who pride ourselves on our kill/death ratios. And they are legion.

Whether you’re a connoisseur of objets cachés or someone ready to subject their eyes and narrative sensibilities to a wild ride, here are ten of the best. Trust me—I've played literally hundreds of them.

Hidden Folks

Steam store page

Think of this as your artisanal, hand-knitted socks and rye bread kind of hidden object game. It's an indie that owes a lot to Where's Waldo but brings with it a hipster, hand illustrated sensibility that hides a brutal difficulty curve. Sure, it's easy enough to find a monkey or a figure in a fancy dress, but a worm? A hair brush? You'll need to open doors, peek into tents and toggle switches to conquer this one. The scenes move from the compact jungle to the sprawling, frenetic world of the Hidden Folks factory where every cupboard and corner just begs to be explored. It's already had one free update. Fingers crossed for many more.

Stray Souls: Dollhouse Story

Big Fish Games page

Almost certainly the work of a game designer in a very dark place, Stray Souls features a clown that looks like Pennywise from It developed a drinking habit, lost his job as a manifestation of childhood fear and now hires himself out for casual gaming opportunities, smelling slightly of schnapps. This is the standard mix of hidden object scenes and mild puzzling, but they've skipped the usual fairytale or pseudo-historical inspiration and gone all-in on spooky dolls, amusement parks and graveyards. If you're clicking on hundreds of random objects, doing it for a bat shit storyline helps keep things interesting. 

Eventide: Slavic Fable

Steam store page

Hardcore HO fans know that publisher Artifex Mundi knows how to deliver the goods, and it's not scared to go into a really deep Wikipedia spiral to keep churning out new plots. Slavic Fables goes all European with a forest demon called Boruta, who you’ll defeat with a mix of keen eyes and a habit of mixing dodgy potions from leaves. Slavic Fable aims for the triple threat of cute animals, a kidnapped grandma and demons to keep you clicking, and the whole experience is a deliciously smooth slide down the freshly waxed bannister of addiction.

Under Leaves

Steam store page

Rocks the look of your favorite childhood storybook, and for the seasoned object finder it has about the same difficulty level. What it lacks in complexity though it more than makes up for in bright, meticulous watercolor artwork and a calming, gentle aesthetic. It can get tricky in the simple way that looking for green lizards on an entirely greenish background is tricky, but the only thing standing between you and victory is ocular strain. Like dunking your frontal lobes in a short and sweet lavender bubble bath then fluffing them dry with a towel made of angel feathers. 

Space Legends: At the Edge of the Universe 

Steam store page 

Kick-ass space lady Elizabeth Campton is here in a "just different enough from Star Trek jumpsuit" to explore the inky depths of the universe. Perhaps fairytales, cultural appropriation or terrible horror plots don't twiddle your Twinkie, and you're wondering if the delights of hidden object games are still for you. Space Legends is a rare science-fiction take on the genre, even if the developer has still managed to mash space together with medieval settings and steampunk. It's heavy on the puzzles and one of the better looking hidden object games on the store... if space opera romance book covers are your thing. And why wouldn't they be?

Nightmares from the Deep: The Cursed Heart

Steam store page

Everyone knows that if you’re fiddling with the corpse of an infamous dead pirate, in a storm, in an abandoned museum, and you decide to replace his jewelry, you’re asking for trouble. With a pirate-based storyline that is somehow more convincing than Pirates of the Caribbean has been in years, this offers a twist for the fatigued object hunter. Once your eyes grow tired of scraping elaborate scenes for random items, you can switch to mahjong puzzles for as long as it feels necessary. Because undead pirates love mahjong right? Again, that would still make more sense than Captain Jack Sparrow's narrative arc. 

The Enigmatis Collection

Steam store page

You'll realize you're a HO professional when you dispense with the pleasantries and go all-in with the bundles.  This is technically three games, but the bundle is a bargain as they’re all classics in the genre. I’m not sure hidden objects game have a Half-Life 2, but if they did, the Enigmatis Trilogy—The Ghosts Of Maple Creek, The Mists Of Ravenwood and The Shadow Of Karkhala—would be contenders. An immortal and nefarious preacher, a relentless detective, giant bloody great birds, and that’s before you even get to the ancient and secluded monastery. 

New York Mysteries: High Voltage

Steam store page

A 1950s female detective rocking serious knitwear and a case involving executions and the ol' Sing Sing penitentiary. Yes, here High Voltage isn’t anything to do with a particularly complex series of wiring puzzles, but actual human beings getting executed. Don’t let that stand in the way of you enjoying vintage-themed puzzles involving miniature toy cars and fishing things out of aquariums, though. Purists might struggle with the hidden object scenes—instead of the classical list you have to find objects using silhouettes—but the crime theme and not-absolutely-terrible cutscenes should help them deal. 

Grim Legends: The Forsaken Bride

Steam store page

It’s a fairytale, as if scripted by the people behind The Bold And The Beautiful, with added kittens. Seemingly a tragic tale of doomed romance and having to do all sorts of shit for your twin sister, this is actually about rescuing a cat and then forcing it into a life of servitude. Just click your little cat icon on something out of reach for your humanoid limbs, say, on a high branch, and Mr Whiskers has no choice but to risk his life scrambling through a twisted magical world. Come for the drama, stay for the cute. 


Steam store page

A step up from the similar Under Leaves in complexity, but with the same natural themes to promote that "trying LSD at the garden center" feeling. The art is more detailed and intricate, and it’s easy to get distracted from hunting for petals by a particular attractive looking bee. There are simple puzzles here too, but none of the screaming and hollering that infests the human centric hidden object games. I mean, maybe the bee is a villain intent on kidnapping children, but it least it has the respect to keep it on the down low and go about its business attractively. 

Hidden Folks - Adriaan
Thanks to Steam users Bucketsmith, Phaota, Prezombie, DNF, ZenWidjet, caga, Pavocado, Gameboyalex, and Lloydo for reporting the hundreds of sorting issues we fixed in this patch!!!

This patch also fixes an issue for Linux users not being able to use their mouse in the game (silly...) and a few other tiny things. See the full changelog for more info!

Hidden Folks - Valve
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Hidden Folks - contact@rockpapershotgun.com (Alice O'Connor)

The wonderful Where’s Wally ’em up Hidden Folks [official site] has added three new areas in a free update today. The centrepiece is a sprawling factory with moving production lines and some big numbers: “19,475 sprites, 3400 interactive objects, 921 characters, 540 sounds, and 28 targets,” I’m told. This is a lovely game and now there is more of it and that is great. Huzzah!

… [visit site to read more]

Hidden Folks - Adriaan

Sylvain and I (Adriaan) are SUPER proud to announce that the Factory Update is available right now!! This update comes with 3 new areas: one small area to get the hang of the new theme, one MASSIVE area - the Factory itself - and one puzzle area to finish the game (for now!).

Also: new Factory Update trailer!!! *click on thing below here*

beep beep boop boop rktkrktkrktkrktkrktkrktktkrktkrkrktkrktkrkt hey! bbbrrrdddbbbppp brrr bbppp brrrrdrrr!

With 19,475 sprites, 3400 interactive objects, 921 characters, 540 sounds, and 28 targets, the Factory is by far the most complicated area we've ever made. You probably saw our making-of posts of the Factory over the last three days, but in case you missed them, check 'em out here!

Also in this update:
  • 8 new languages: Arabic, Swedish, Norwegian, Danish, Finnish, Czech, Ukrainian, and Vietnamese.
  • Many small iterations to targets and clues of previous areas.
  • Improved a lot of the sound mixing throughout the game.
  • Massive performance optimisations!
  • ... and more! Check out the changelog on the forums.
This update wouldn't have happened without the support of many of you: the translators, the beta testers, all the players leaving heart-warming reviews on our store page, all the players giving suggestions or commenting on our forums, the streamers, let's play-ers, and video makers, and all the other players who reached out to us, liked or retweeted our posts, or just lurked our feeds for all those juicy GIFs! A big THANK YOU to all of you!!!!

As you guys and girls keep refuelling our motivation to continue working on Hidden Folks, this is what we plan to do next:
  1. Android.
  2. Secret feature.
  3. New areas.
  4. ?????.
But for now: HAVE FUN with the new Factory!!!!

- Adriaan de Jongh & Sylvain Tegroeg

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