Wallpaper Engine - Biohazard
Trouble Updating?
Verification issue
STEAM: Content file locked / Disk write error / Content encrypted

By now I received ~100 reports but also a number of 'Steam ticket' errors. I have tried to fix this, but if this is still no good, I'll need to get in touch with Valve about it first.

Hey all,

This update will attempt to reduce the difficulty of browsing the Steam Workshop to find something you like. There is only one Workshop where everyone shares their creations, but with this many uploads, it becomes increasingly difficult to moderate using Steam's built-in tools and environment. Therefore I have built a new custom system to report and moderate the Workshop and a new filter system to handle suggestive content.

In-App Reports
Everybody can now easily report items for the wrong genre, wrong content rating, violation of the rules and more. These reports can be more easily accepted from my end, allowing me to fix the genre or maturity rating directly. And if this brings any improvements, I can also create a bot to automate the system. This is where you can find the report buttons:

These are the new report categories with specialized options:

Content Rating
The rating system will make it possible to tag suggestive uploads to ignore them. By default they are not shown in the browser unless you enable the option. Of course all existing suggestive uploads need to be reported first in retrospect and properly tagged. I have derived the ratings by looking at other products on Steam. It goes without saying that I have no interest in setting a precedent by being more lenient than other community hubs or more restrictive than it is necessary.

Tagging something as 'Mature' although it is actually harmless won't get you into trouble, but tagging something obscene as 'Everyone' will have consequences. Please respect that there are different audiences, some who do want to see these things and some who do not. There is also a new genre tag for 'Sports' and a few new genres that are meant to further help filtering suggestive uploads that have been submitted already, including 'Girls', 'Guys'.

Browser Improvements
The entire window can be turned transparent now:

You can directly load playlists or add wallpapers by drag & drop (although still only each wallpaper once for now):

When creating new wallpapers, they will automatically show up in the browser without re-opening the window. The editor also has an 'apply wallpaper' button now which will open/control the browser and select the wallpaper from the editor:

I created a rough roadmap for pending features here for anyone who is interested. If this new report system and filtering brings improvements to the current situation, I can hopefully focus more on the app itself again.

There was also a problem with the shake effect having black screen flashes on Intel GPUs, due to improper driver optimizations by Intel. The shader now avoids running into this, but it needs to be re-imported into wallpapers. Simply adding the effect somewhere and removing it again will import the new files automatically and fix all existing shake effects in the wallpaper.

Full changelog

  • Added in-app report system.
  • Added content rating filter system.
  • Added tags: Sports, Girls, Guys.
  • Made playlist menu always show up so you can load and add more easily, added drag & drop.
  • Added apply wallpaper button to browser.
  • Made browser dynamically detect newly created wallpapers and show them without restart.
  • Added opacity setting to browser.
  • Added Steam cleanup that deletes empty folders when the browser is opened, after Steam connected and only if there are no active downloads.
  • Added filter count to browser if any filter is active to make it more obvious that a filter is active.

  • Disabled safe start when auto starting since Windows just doesn't shut the program down gently on some PCs which I should have expected because Windows.
  • Fixed shake shader causing black flashes on Intel GPU because of bad Intel Math driver optimizations. (Wallpapers need to be updated with the shader though. Open it in the editor, add the shake effect somewhere, remove it again, publish.)
  • Fixed scene properties loading after scheme color is read.
  • Fixed editor stream window sometimes failing to allocate memory because the program renders too fast.
  • Fixed maximized playback option being reverted.
  • Potentially fixed wallpapers not closing/reloading properly when fullscreen 'stop' is used.

  • Changed video pause fade to be shorter if the volume is higher. You can disable fade with 'video audio output' for now.
Wallpaper Engine - Biohazard
Follow-up update 1.0.981
The wallpapers should not occasionally be covering the icons anymore with this version on PCs that had this issue.

Hey all,

A new update for Wallpaper Engine has been released that adds folders to the browser, easier handling of local files, an alternative video player (for 4k on Windows 7), more UI skins, auto muting when other applications play audio and a number of bug fixes. Also, I plan to remove some legacy code in the next patch: if you haven't directly opened Wallpaper Engine since a few (~6) months, please make sure to open it with this patch and change the wallpaper once. Otherwise you might lose settings in the next patch - not in this one yet, this one is still backwards compatible with the old settings system as before!

The browser has been extended with folders and multi-selection. You can now draw a selection rectangle to select multiple files, CTRL + click or CTRL + A. The unsubscribe and playlist buttons will also take multiple selected files into account, so you can quickly set up playlist or unsubscribe many wallpapers.

Local Files
You can now import multiple local files at once by using drag & drop and moving them into the browser. They will also show their actual thumbnails now instead of a generic default image, if Windows is able to generate a thumbnail from them.

Auto Mute
Video wallpapers (excluding webm for now) can automatically be muted if any other application is playing audio. They will smoothly mute and automatically unmute after a couple of seconds when no audio is being detected. A new playback option has been added to control this:

New Video Framework (DirectShow with LAV filters)
Windows 7 can now play HEVC and 4k videos if you install the LAV video decoders, the links to them and instructions are here. You can control whether you want to use LAV or the native Media Foundation on all Windows versions with a new setting:

New Skins
The dark skin is now available by default and doesn't require unlocking anymore. To make up for that, I added a bunch of new skins that are unlocked by completing the achievement. So if you unlocked it before, you can immediately access these new ones:

Skeletal Animations for Models
Sorry! I still didn't complete these. I got stuck after some weeks getting the importer I'm currently using to work consistently, but I decided to take a step back and first implement the official importer for FBX files instead of trying to make the current one work. At least this will also allow me to support the most recent FBX versions.

I removed the "crash" achievement because some people had trouble unlocking it and merged it with the "pest" one. I also reduced its count to make it easier to obtain. To make up for removing that, I added a few new ones:

If you already downloaded/favorited enough wallpapers to unlock these, you should immediately get them as soon as Steam checks your stats - i.e. download and use one more wallpaper.

Safe Start
Should Wallpaper Engine crash due to the currently selected wallpapers, it will not load them when started the next time and give you the option to try reloading them or change them first:

Unfortunately, Microsoft has broken the HEVC video module on Windows 10 during the Fall Update which makes the application crash without error if you had an HEVC video selected before and start it through Steam. To fix this, you have to open the offending file in the Movies & TVs app, then Windows seems to fix whatever broke during the Fall Update, more instructions here.

Streaming Wallpapers in OBS etc
I added a small trick last minute so that you can record wallpapers in OBS and similar, right click a wallpaper and choose 'play in window'.

Next Update
For the next patch I will at least integrate the official FBX importer and see how much I can continue with skeletal animations. There have also been a number of monetized submissions that I have never gotten around to accept yet. Regarding application submissions, please make sure that they work well together with the pausing system in Wallpaper Engine (i.e. no global Windows hooks or anything that could stall explorer), this patch improves support for Unity and especially version 2017.2, so perhaps the existing issues have been resolved already.

Full changelog

  • Added option to track hours when starting through Steam by adding '-steamtrackhours' start parameter.
  • Added new DirectShow LAV video rendering framework as alternative to Media Foundation.
  • Added folders to browser.
  • Added multi-select to browser (CTRL+click, CTRL+A, selection rectangle).
  • Added support for DEL key to remove wallpapers.
  • Added video auto mute when other programs play audio (only MF and DirectShow videos).
  • Added video volume fade when pausing or muting (only MF and DirectShow videos).
  • Added reload button to Steam Workshop server error message.
  • Added native thumbnail generation for local files.
  • Added safe mode that starts the program without wallpapers should it have crashed before.
  • Added d3dcompiler_43.dll to initial system module validation.
  • Added bitness check to system module validation to show proper paths on 32-bit systems.
  • Added warning when high-contrast mode is enabled while WE is running.
  • Added a number of new extra skins for the achievement and made dark skin always available.
  • Added play in window option for streamers.

  • Fixed auto start state not always reflecting actual setting in Windows.
  • Fixed web wallpapers restarting while editing text in the editor and causing focus loss.
  • Fixed in-memory video loader crashing with WMV files.
  • Fixed random 'desktop not available' error when opening the Windows file dialog (maybe).
  • Fixed shake render glitch on Intel GPUs.
  • Fixed Windows 7 compatibility mode sometimes breaking down when fullscreen games disable Aero or remove the icon windows.
  • Fixed application wallpapers not working right with Unity 2017.2.
  • Fixed wallpapers in playlist sometimes repeating too soon (hopefully).
  • Fixed black borders on GIFs that are translucent at their boundaries.
  • Fixed bloom settings not applying in 2D scenes with Dx11.
  • Fixed fullscreen image layers being rendered incorrectly after screen size changed.

  • Updated Sheep wallpaper to Unity 2017.2.
  • Improved VRAM usage on wallpapers that have many large image layers with effects and can take advantage of sharing intermediate buffers.

Trouble Updating?
Verification issue
STEAM: Content file locked / Disk write error / Content encrypted
Trouble with Windows 10 Fall Update?
Windows 10 Fall Update Issues
As always, there is no virus in this program. If your AV shows a warning, please report it to the AV developer as a false positive to help me remove them.
Wallpaper Engine - Biohazard
Read these if you have trouble updating
Verification issue while updating
STEAM: Content file locked / Disk write error / Content encrypted

Hey all,

a new update has been released that fixes the language in the browse window not being set correctly. The files also have a digital signature now which should help reduce anti-virus programs causing 'content file locked' issues and otherwise interfering with Steam updates long term.

A new, clearer error message is being displayed when Steam services are offline, because such issues need to be fixed by Valve.

Update 1.0.887
I updated the version of Chrome (or rather Chromium) to 61.0.3163.91 now as well since the previous one seemed to make AMD drivers pick the wrong graphics card on some laptops and show a black screen, while this one does that less frequently. If you still have a black screen you can probably fix it by forcing it to choose the right graphics card: http://steamcommunity.com/app/431960/discussions/2/1474222595304133614/

Full changelog

  • Fixed browse window not applying language setting.

  • Added more Workshop error messages that point out that Steam is at fault for the Workshop being offline.
  • Added digital signature to all binaries.
  • Added Steam button to running downloads that opens the Steam download page, to make it more obvious that Steam is performing downloads and make it easier to resume them when it isn't progressing.
Wallpaper Engine - Biohazard
Read these if you have trouble updating
Verification issue while updating
STEAM: Content file locked / Disk write error / Content encrypted

Hey all,

a new patch has been released that adds numerous new particle presets including leaves, fire, smoke, lightning and bubbles. The particle system supports sprite sheets and perspective rendering now and received some performance improvements under Dx10/11.

There are also a number of new scene tutorials available that demonstrate what you can do with some of the effects, you can find them here on the wiki. Or check out the completed wallpapers here: http://steamcommunity.com/sharedfiles/filedetails/?id=1129923010

CEF + Chromium have been updated to a more recent version and a few global CSS classes have been added for project properties, so they can be styled more conveniently. Another issue with monitor detection has been fixed, since Windows has been reporting duplicated monitors as separate locations. You can now also access the wallpaper properties of other monitors more easily in the 'load properties' dialog of each wallpaper.

Full changelog

  • Added Windows 7 attachment mode option to work around behavior with fullscreen borderless windows.
  • Performance improvements for Dx10+ particles.
  • Added sprite sheet support for particles.
  • Added support for <a> tags in web properties to open in external browser.
  • Added update warning dialog if the updater cannot close the program (because the user runs it as admin or due to AVs).
  • Added single and dual channel texture format support.
  • Added CSS classes for property styling: ugcDanger, ugcWarning, ugcSuccess, ugcSub.
  • Added position picker to some shader properties.
  • Added text filter to material browser.
  • Improved editor responsiveness by detecting project file changes asynchronously.
  • Added spin brush to all flow maps in editor.
  • Added new fire image effect.
  • Added dozens of new particle presets and textures.
  • Added various new parameters to existing effects.
  • Added perspective rendering option to all particle systems.
  • Made it possible to load wallpaper configurations from other monitors that were stored before.

  • Fixed crash when wallpaper has invalid camera path.
  • Fixed tray menu not opening via keyboard.
  • Fixed shake shader artifacts on Intel GPUs.
  • Fixed Windows returning too many monitors when using duplication mode.
  • Fixed some custom characters in wallpaper properties breaking the config (").
  • Attempted to deal with Steam not sending a message when a download was completed already (stuck on 100%).
  • Fixed 'next wallpaper' option not working when using playlist with 'when logging in' setting.
  • Fixed open from file/url wallpapers not auto selecting in browser.

  • Removed Steam API error message when running empty queries.
  • Updated CEF to version cef_binary_3.3112.1656.g9ec3e42 (Chromium 60.0.3112.90).
  • Disabled Chromium render watchdog.
Wallpaper Engine - Biohazard
Read these if you have trouble updating
Verification issue while updating
STEAM: Content file locked / Disk write error / Content encrypted

Hey all,

I have released some more improvements for the detection of monitors. It turned out there are issues on some desktop systems using an integrated and dedicated GPU at the same time (iGPU monitor not returned by Windows), so I just tried to combine the various methods Windows offers to somehow deal with it. Some multi-monitor systems also suffer from a notorious issue of monitor names being swapped internally, causing wallpapers to be swapped too. This can be fixed with the 'device path' option - from now on the default on multi-monitor systems.

The Workshop info dialog will now ask you for genres you are interested in when you open it at first. Existing users don't have to do this, but you can still re-open the dialog at the top of the filter menu. It simply applies some presets to the existing tag filter options.

Full changelog

  • Added deprecated monitor detection option.
  • Added filter presets that are applied in the Workshop intro.

  • JS injection in project property names.
  • Property translations of local files.
Wallpaper Engine - Biohazard
Hey all,

This is just a small patch that fixes some monitor discovery and video issues from the last update. If you are still having any issues of the sort, please make a thread in the forums so I can check it out. Please note that splits and groups will be reset, unfortunately, I couldn't transfer their settings over this time. Everything else should be carried over automatically.

Since not every single use case can be solved with one solution, I have added an advanced option for how to assign wallpapers to your displays:

You can choose to assign them by 'index' of your monitors (GDI) or the actual device name of your monitor model ('Device path'). If your PC secretly swaps monitor indices and affects Wallpaper Engine by doing that, changing this to device path would be the solution.

I have started a wiki on Wikia for Wallpaper Engine: http://wallpaper-engine.wikia.com . For now I will focus on completing the documentation on existing scene wallpaper features, the particle system already has most of its functions/components listed here: http://wallpaper-engine.wikia.com/wiki/Particle_System . All of the image effects will be added as well along with some tutorials on how to make common effects (wavy hair/clothes, ripple, light flicker, smoke, parallax).

Full changelog

  • Added 'Open in Explorer' to context menu in browser.

  • Attempted to improve monitor detection with a new method, but with fallback to the old one.
  • Attempted to improve behavior when the graphics device or desktop is lost.
  • Fixed a video looping issue (just reverted a change from the last update!).
  • Fixed Win 7 showing bogus 'Failed to prepare desktop' message.
  • Fixed some stability issues when wallpapers are refreshed or monitor targets removed.
  • Fixed video player spamming the same notification indefinitely when it keeps being reported by Windows.
Wallpaper Engine - Biohazard
Hey all,

This new patch brings options to group and split monitors, save and share wallpaper properties and new playback options for laptops when they are running on battery. Web wallpapers can now also use the file import for WebM files, access the web devtools and the wallpapers will now shut down or pause when your monitor sleeps automatically.

A new notification and instructions on how to get the most of the built-in Workshop browser should make it easier for new users to find and use it.

And a few options have been added via a context menu in the browser, so you can perform actions on wallpapers without actually selecting them.

2D scene wallpapers received a resolution tag that is automatically set like it works for videos and they can access the same alignment options:

Monitor grouping and splitting can be done in the monitor selection menu. For example, if you have three monitors and a projector, you can now use groups to stretch a wallpaper across your monitors but skip your projector.

Splits can be used to divide any single monitor (like an NV Surround or Eyefinity display). NV Surround can be automatically split, right click the monitor and choose 'auto split'. Bezel correction is auto detected as well, but only when the topology uses shared bezel values. In any other case, manual splitting can still be done.

The wallpaper property menu has been extended with options to save, load and share your properties. Properties are now saved per-monitor too, so you can use the same wallpaper on multiple monitors with different settings.

This is especially useful for web wallpapers that have lots of versatile configuration options, like these - now you can more easily share your own configurations on the discussion pages:

If you are using a laptop, a new battery playback mode will be available. You can also control whether wallpapers pause or stop when the display goes to sleep.

Web wallpapers
New advanced options allow you to set custom CEF command line arguments and a debugging port. Set the port to i.e. 8080 and you will be able to access the devtools at

You can allow users to import videos (WebM) for single files now. Just add "fileType" : "video" to the file property.

Over the next week I will be focusing on writing proper documentation for image effects and particles. The next bigger update will improve 3D scenes. Skeletal animations will be added at least, but I will likely overhaul the entire model shader and add a few more options and graphical effects, I haven't locked down which ones exactly though.

Full changelog

  • Added monitor groups.
  • Added monitor splits.
  • Added playback options for laptops on battery.
  • Added option to stop/restart wallpapers when the display turns off to avoid a driver bug from freezing the video.
  • Added notice for in-app Workshop access and some instructions.
  • Added per-monitor wallpaper properties.
  • Added property saving and loading.
  • Added property sharing.
  • Added properties per-monitor.
  • Added WebM import to web wallpapers.
  • Added context menu for browser.
  • Added variable preview image size in browser.
  • Added CEF commandline and devtools port for web wallpapers.
  • Added resolution tags to 2D scene wallpapers.
  • Added memes tag.

  • Fixed texture importing issues when multiple periods are in the name.
  • Fixed a DXGI crash when the graphics device is immediately lost due to i.e. overclocking.
  • Fixed WebM videos not advancing the playlist when they ended.
  • Fixed Boost failing to deal with UNC locations at all.

  • Changed image effects to use masks of reduced resolution to save performance.
  • Improved cloud image effect.
Wallpaper Engine - Biohazard
If you have trouble updating, make sure Wallpaper Engine has closed itself automatically while updating, otherwise close it manually.

Hey all,

This patch adds a particle editor to scene wallpapers, more particle presets and uses a new runtime that is less prone to break when there are system issues with Windows (i.e. msvcp DLLs missing). Existing particles can be fully edited now and you can create new ones too. The entire particle system has been rewritten with SSE2 instructions for performance improvements and lots of new properties and behaviors for particles have been added.

Particles now support event driven hierarchies, two different rendering modes, mouse interaction, various forces/turbulence and a number of linear animations. They do not support animated textures/spritesheets yet which is in my opinion a must-have to make certain effects (fire, smoke) look good, so I will likely add that in the future.

An example particle that uses forces, turbulence and interacts with the mouse cursor:


And a few exemplary wallpapers you can subscribe to (click them to check out their video previews). The project files can be downloaded below, copy to projects/myprojects/:
(Remove space)
Campfire http://www.mediafire .com/file/rc6lwhgj9thdj7f/campfire.zip
River http://www.mediafire .com/file/3694366zew3rxra/jungleriver.zip
City http://www.mediafire .com/file/domw5ox47dfsqr7/cityfireworks.zip
Jungle http://www.mediafire .com/file/m57pa82jd0uruuq/tropicalrain.zip

I haven't made a guide for the particle editor yet, because I think this kind of information belongs on a wiki which I will start working on later. The next patch will focus on improvements for multi-monitor environments and I'm going to spend some time on cleaning up the FAQ threads on the forum somehow as well.

Full changelog

  • Added particle editor.
  • Added Nitro image effect.
  • Added more rendering stats for particles.
  • Added detection for corrupted 32-bit d3dx9_43.dll and prompt for the user to fix the file.
  • Added refraction to particle shader.
  • Added texture browser to texture properties.
  • Added inheritable control point system to particles.
  • Added angular velocity to particles.
  • New particle operators: oscillate alpha, oscillate size, simplex noise turbulence, vortex force, control point attract, angular movement.
  • New particle renderer: sprite trail.

  • Fixed more Boost mount point issues.
  • Fixed some image blend modes ignoring alpha values.
  • Fixed wallpapers not unpausing when task views are in the foreground (alt-tab, win-tab).

  • Changed runtime to Visual Studio 2017, v141 and static linking.
  • Changed UI update prompt to immediately close app instead of relying on the updater to close it later.
  • Rewrote particle system with SSE2 instructions.
  • Changed NVAPI to always set the .exe files to the integrated GPU again.
Wallpaper Engine - Biohazard
Hey all,

A new patch for Wallpaper Engine has been released that improves support for translations and fixes a few new issues that have been occuring. The UI should not be freezing anymore on some PCs and the monitor order is now based on the screen position and not what Windows reports (since a reliable report from Windows doesn't seem possible).

Three new image effects have been added as well which you can see here:

The paint tool has been reimplemented on the GPU and should now perform better on large images or with a large brush size. The flow map brush has support for two additional paint modes now, pinch and spread. These can be used with the "water flow" or "shake" effect to animate circular flow or breathing effects on the image.

In order to provide some indication about performance, you now have the option to show a stats overlay with various rendering information about scenes. While there is no rule of thumb which values should be considered 'too high', you can get an idea about how effects or images affect performance this way.

Properties in the project.json file can now be translated, I added new instructions for this to the property guide:


The next patch will introduce tools to the editor to create and edit particle effects for the wallpaper, like the snow and light ray presets that exist already.

Full changelog

  • Added image effects: god rays, film grain, clouds.
  • Added rendering statistics to scenes.
  • Made it possible to add translations to properties in project.json.
  • Made it possible to translate effects/properties etc in the editor.
  • Integrated pending translation updates.
  • Added hardware acceleration to paint brush tool.
  • Added spread/pinch brush for flow maps.
  • Added friction property to shake effect.
  • Added support for more image preview types in the editor (png, gif).

  • Fixed UI dead locking while creating the window.
  • Attempted to fix a crash when video wallpapers are closed.
  • Fixed properties in editor showing duplicates or not updating sometimes.

  • Removed all flags from language list.
  • Updated crash messages of third-party tools that hack into Wallpaper Engine.
  • Changed monitor order to be based on position.
Wallpaper Engine - Biohazard
Hey all,

A new patch has been released for Wallpaper Engine that improves the editor features for scene wallpapers, especially 2D ones. It is now easier to add dynamic effects and image based animations. You can also drag and drop files into the editor to import them instead of using the file dialog (depending on the type of wallpaper you created). This allows you to add new models/images and replace texture inputs of existing ones (like normal maps).

After importing an image you can add effects to it on the right side. I have added a number of preliminary effects to choose from:

Some of them allow you to draw masks right in the editor. E.g. the previous 'water flow' template is gone and you can instead paint a flow effect with the new system and the built-in brush tool:

The effects can be applied to singular images, the entire screen or an offscreen target - which will become more useful as I implement upcoming features. All layers and some effects themselves support the standard Photoshop blend modes to control how they are rendered on the wallpaper.

A new preset system will allow me to ship Wallpaper Engine with standard assets more easily. I added three presets for testing purposes for now, snow particles, light shafts and a foliage object:

Lastly, a more advanced feature, you can link any layer as a texture input to another effect/material in the wallpaper. Together with the offscreen layer, this enables the creation of complicated effects with layers and objects interoperating.

I have not updated the guides with the new features yet, but will replace the current 2D guide with an example using the new system. You can already subscribe to the example project here http://steamcommunity.com/sharedfiles/filedetails/?id=900945540 and download the project file as well: http://www.media fire.com/file/gy79f5zc7040kw9/waterfall.zip (copy them to projects/myprojects in the installation directory of Wallpaper Engine and open them in the editor with File -> Open).

The next update will be dedicated to bug fixing/localization updates. Following that, I will also implement a simple particle editor to edit & create new particles, add more image effects and possibly implement a system for key frame animations for all object properties.

- Kristjan

Full Changelog

Editor Additions
  • Added image effect system to editor.
  • Added fullscreen and offscreen layers.
  • Added preset system to editor.
  • Added additional layer options: visibility & 2D parallax X/Y scale.
  • Added texture options when importing textures.
  • Added texture control to configure/change textures of existing materials.
  • Added paint brush system to draw opacity, flow and color maps in the editor.
  • Added texture preview to editor.
  • Added OLE drop interface to the window, to allow importing of texture/model/video files into the editor.
  • Added resolution controls to 2D scenes.
  • Added editable text inputs for slider control.
  • Added composited image layer rendering to allow layer results to be used as texture inputs.

Misc Additions
  • Added text input property "textinput" to project.json and web wallpaper.
  • Added "editable" flag to sliders in project.json, which will show a text input to allow arbitrary values.
  • Added lossless LZ4 compression for textures.

  • Fixed unfaving wallpapers in the browser.
  • Fixed large file sizes being displayed incorrectly in the browser (at least as much as the Steamworks SDK permits, uint32).
  • Fixed videos crashing when audio is disabled and an unrecognized audio stream is being loaded.
  • Fixed cursor position in editor with high DPI.
  • Fixed mip map compilation causing color banding.

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