Updates to Arsenal of Democracy: A Hearts of Iron Game have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Complete 1.05 Changelog :
New Convoy Assert Limits Fixed overseas convoys not loading properly from scenairo files. Added Missing TT images Implemented "access_to_alliance" event command Province Navalbase flag now correctly cleared when ending scenario. Fixed Buffer size to take into account leaders long battle history Increased Default buffer Size Fixed 1 STR Brazillian unit Fixed CTD with statistics table if string = null Fixed Multi Deployment Added more Convoy debug lines Fixed Convoy need value in trade screen Units boarded on ships only draw from its stock if the ship has >50% supplies Merge Trades Reworked Trade Info window now shows own / other trades by color Fixed brigade icon in deployment pool Fixed tool tip for trade deals ("nothing") Tweaked attrition rules Fixed Text Files Fixed enormous convoy losses Convoy Bug Fixed Possible Memory leaks Fixed a bug that could cause CTD or timer corruption Small AI tweaks Removed Debug Output Rescaled Nuclear Production Fixed Support #945 : Peace with all Fixed Bug #617 : Convoy <> Transprt Conversion display bug Fixed Bug #678 : Poor AI Assignment of Leaders Fixed CTD related to to small text buffer for high resolutions. Fixed Random leader name CTD Fixed Day / Night cycle Some Small Text Changes Minor DB fix for fNATCHI falkenhausen event Minor Tibet Minister Fix Improved debug output for invalid unit models (for modding) Further Speed Optimizations. Assigned specific default sprites to air units. Balancing changes + Latest Balancing proposal by Andy Fix For Infra Repair speed Fixed possible CTD with air superiority mission AI default preference for repair is now 20% Slider Not responding issue resolved Implemented Support #946 : Message popup when production line can be upgraded Implemented Support #801 : Change Retooling Time via Event Implemented Support #943 : Give XP to Unit via Event Implemented Support #944 : Give XP to Leader via Event Implemented Support #941 : Change Partisan Activity via Event Implemented Support #945 : White Peace with All Implemented Support # 813 - Check for battle in province Implemented Support #859 : Change a nations National Idea/Social Policy/National Culture via Event Implemented Support #858 : Add trigger that checks a nation's national idea Implemented Support 818 : Trigger an event with delay Implemented Support # 953 : Moddable max number of attachment for each naval unit type Implemented feature # 923 : Make it possible to mod the number of escorts/transports generated by converting transports/destroyerstransports/destroyers New AI transport When MP is low reinforcements now prioritizes Air and Ships Combat now uses relative organization as attack modifier instead of absolute Fix for the missing move event (which could cause unit to stall indefinitely) Fixed bug # 879 : Lent expeditionary forces are also deleted by delete_unit command. Those are now returned to the owner. Implemented Support # 817 : Member of "Big Alliance" Yes/No/Specific Militia now free from retooling AI now build Infra AI files can now specify preferred infra provinces. AI now is more stable in building IC in preferred provinces Newly released country now doesnt get "FREE" transports - the releasing nation gives it to them. AIR AI now correctly understands the amount of damage it can do to non national IC. Small code cleanup in provinces Scorched earth now doesnt destroy province until the last defending army has started to flee. Updated event commands.txt with new "capital_province" trigger syntax info Implemented Support # 816 - New Event Trigger : Capital Location Province Check Scorched Earth doesnt destroy province with active combat. Arid Attriction reduced Bug #874 Minimap is still active when tab is opened Fixed bug 903 - French leaders defecting to Vichy doesn't fire Coup chance now more tied to dissent. Exported coup chance increase per dissent point to misc.txt Fixed Support #939 - Increased maximum player name length Fixed Support #940 - Increased maximum chat winodw length Fixed Support # 948 : Newly-created countries get 10 free convoys. Bug 651, retooling should be possible even if no manpower is available Bug 667 : Synthehtic Oil/Rare can be kept at the deployment queue until needed for no TC cost. - Also added TC cost to other prov improvs Fixed Bug 678 : AI seems happy to assign its worst Admiral to its best and most important fleets. Fixed bug # 722 - when you deploy naval units with multiple brigades the unit shows in the deployment-pool only with one attachment. Fixed bug #728 - AI can ignore redeployment delay when auto-assigning attachments. Fixed Bug 730 - AI ignores garrisons when making army detection estimates Fixed bug # 810 - Military control causes foreign units to appear as the controller model. Improved Timer Tick accuracy Fixed Small memory leak when division dies Small Optimizations (Air AI + Province update) AI now uses min 10% on repair of provinces AI now uses scorched earth You cannot repair province engaged in combat Air AI now prefers national IC Asian Area Colors Fixed (more colors for regions + areas) Fixed Transport issue where transport fleets where moved around while unloading divisions. Fixed Issue where invasion AI would become inactive to to targetting country that can be invaded, but province that cannot be acessed. Shore Bombardment now per default 16 days. Fixed Region / area Color issue Improved naval retreat rules Slider Control Improved - now they all work with buttons as intended Province MP affects revoltrisk CombatList now shows military controlled combats New Front AI - making smaller attacks if it can Fixed Garrison retreat bug Changed Unit resupply method - and exportet values to misc partisan now have bigger effect on ESE Unit can now go out of supply even if in capital area Fixed type errors in minister files Default minor nation sprites for naval,cas,transport and tactical bombers. Fixed a bug in Canada minister - non-existing ID 45068 changed to 45071
Taking place from 1936-64, Arsenal of Democracy lets you play as any nation during the era of WW2, complete with detailed models for economics, diplomacy, research, and intelligence. Warfare is also fully represented with all three branches of operations: land, sea, and air. The game builds on the experience and community input of the successful Hearts of Iron titles.