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Developer SeithCG has released a massive new update for its delightful mouse-based RPG Ghost of a Tale, aimed at quashing the "vast majority" of its remaining technical issues.
Eurogamer liked Ghost of a Tale enough to give it the Recommended stamp of approval when it released earlier this month on PC; however, reviewer Edwin Evans-Thirlwell noted that it was "absolutely riddled with bugs".
SeithCG has been more than open in acknowledging the game's launch problems, and has already released a number of updates to address them. The developer says its latest patch, known as 6.5, "takes care of the vast majority of the remaining bugs", admitting that "it's been a very intense period, with a lot of work and very little sleep."
It's been a couple of weeks since the release of the stealth RPG Ghost of a Tale, the story of a mouse minstrel in a medieval dungeon on a quest to reunite with his true love. The game is now "what it should have been right from the start," developer SeithCG says, courtesy of the update that was released over the weekend, which clears up "the vast majority of the remaining bugs."
"In case some of you are wondering why those bugs were there to start with, the answer is simple (besides the fact that Ghost of a Tale is quite complex under the hood): a dozen persons testing the game on and off over a period of 2 months is simply no match for having thousands of people all starting to play at the same time. That being said, it's my fault of course," developer SeithCG wrote.
"When I realized what was happening it was obviously too late to say, 'Whoops, sorry I’ll put it back in the fridge for moment.' The fact that most sounds didn’t play in the second half of the game furthermore gave the impression that it wasn’t finished. And that sucked."
Despite the troubles, it doesn't appear to have been a disastrous launch by any measure. Steam user reviews are "very positive," and it boasts a solid 76 aggregate review score on Metacritic. But SeithCG said the problems were especially frustrating because the Early Access period went so smoothly.
"Today ... the game is what it should have been right from the start. So let this serve as an apology to the players who felt the game was not up to their technical standards when it launched, and an invitation to those who've been waiting to come and visit the world of Ghost of a Tale."
There are separate fixes with spoilers which you'll have to hit up Steam to see, because I don't want to spoil any surprises. The developers are also still trying to bring Chinese support to the game. There's no timeline for it yet, "but it will happen eventually!" In the meantime, why not ogle the adorable GIFs Chris made of the game's mousy protagonist?