Heavy Gear Assault - vam
Join us tonight (2017-04-27) at 6PM CST for a Twitch stream by https://www.twitch.tv/mohotashi

If you are looking for players remember our Discord channel is always open for business: https://discord.gg/rGG7SbN

See you there Gearheads!

Update: Looks like there was a mix up in timezones. Damn you Mountain time! We are going to reschedule and let everyone know! Sorry for the mix up!
Heavy Gear Assault - Houruck
This week's update brings with it a long awaited upgrade to our ONNet system. And for those of you that don’t know, the ONNet is the Gear’s Optical Neural Network, or on board computer which now communicates gameplay related information to the player via the Audio Warning System (AWS). The ONNet is that lone voice in your ear that informs you when things are about to get hot. When you hear that sexy AI voice you better react.

The CPU is found under the pilot's seat inside the Gear's cockpit. As our meta-game evolves, the CPU found under your pilot's seat will be considered one of the most valuable objects in-game. Considering its value, and potential resale value, retrieval and deployment gameplay mechanics are being considered very carefully for future updates to HGA.

Cockpit concept:



To in-game:



ONNet was originally developed by Abaline Research for Northco as part of the UMF's BOT Project & characterized by the crystalline cube structure that produced a sufficiently-powerful and sufficiently-compact computer system that could be 'grown' and installed onto a walker vehicle - was the critical breakthrough technology that allowed the development of the Hunter into the formidable war machine that would be the forerunner of all modern Heavy Gears. Without this piece of machinery, the Gear would cease to function for one very specific reason: the ONNet's capacity to not only think almost as swiftly as a human being, but also its capacity to be trained and to learn and to develop its own crystalline links within itself, thus increasing its response time while controlled by the pilot. Although anyone could reasonably purchase an ONNet, if they were to have the money, the reality is that a blank ONNet is just as likely to end up being next to useless outside of a standard construction walker.

We’d also like to thank our voice actress Suziey Block IMDB] for providing her voice for HGA action! And we’d also like to thank Sound and Music Composer Chris Upton for providing access to his studio in LA to record Suziey and all her great voice acting for HGA. Thanks for supporting the indie scene! And of course our in-house SoundFX Engineer extraordinaire Mike Green for his tireless efforts on making HGA sound as great as it possibly can! Mike has plenty of audio goodness planned over the next year as HGA moves towards release.

Finally, we are pleased to announce the release of the Gatling Laser Cannon!



Full Change List below.

Added:
  • ONNet voice over lines for some gameplay events
  • New Gatling Laser Cannon model
  • Idle animations in Gearbay

Changed:
  • Weapons spawners can be activated with the ‘use’ key
  • Removed Gearbay doors on San Lopez

Fixed:
  • Holes in UI buttons
  • Message system now reports the correct players
  • Navigation and pathfinding issues on San Lopez and Port Oasis
  • Issue on Tershaw Valley where bots would get stuck on the corner of their base
  • Jump Jet visual and crashing bugs

Heavy Gear Assault - Houruck


We have updated the TRM application and published a Steam guide. It features the updated Tiger, Grizzly and Spitting Cobra.

You can read about the Gears' history and stats, and customise armour values on your own dedicated server.

The introduction of the track-based movement system changed the way we handle the feet section on Gears. The TRM site detects this and exports the JSON file accordingly.
Heavy Gear Assault - vam


The long awaited 'Heavies’ have finally arrived. The Southern Spitting Cobra and its Northern counterpart, the Grizzly fill the fire support role in their respective Polar armies. To support the additional weight of the bulky armour and weaponry needed to accomplish their intended purpose, they both feature a tracked secondary movement system.

We also introduced a new landing page. Simply click on the icon of the desired game mode to instantly join a server. The server browser is still accessible through the [ALL SERVERS] button. The new message system is still under development and it has some known bugs.



Added:
  • New Gears:
    • Spitting Cobra support Gear
    • Grizzly support Gear
  • Tracked foot support
  • New landing page with quick launch for gamemodes
  • Added weapon tutorial segment
  • New unified message system
  • New turn in place animation

Changed:
  • Replaced customization Gearbay lighting with neutral lighting
  • Increased Gear spin speed in the customization Gearbay
  • Updated main menu to reflect changes with new landing page
  • New stock Gear loadouts
  • Lean animations now play on remote players
  • Updated strafe system

Fixed:
  • Tutorial text now displays [Unbound] keys
  • Two handed weapon pose head orientation
  • Brunesball scoring issues
  • Fixed an issue where players and bots would spawn in the middle of the air
Heavy Gear Assault - Houruck


Join our Saint Patrick's Day Play with the Devs event!
Sponsored by Cascade Breweries

Watch it live on Twitch starting 6PM EDT, or better yet join us on our Discord and to chat directly with the Devs and other players!
Heavy Gear Assault - vam
INCOMING TRANSMISSION LOG



Today we are pleased to introduce the Grizzly manufactured by Northco/Shaian Mechanics and the Spitting Cobra manufactured by Territorial Arms.These Northern and Southern chassis are the heaviest close combat brawlers featuring impressive fire support. They often accompany recons and light support Gears into battle.

These new Gears feature a new gameplay mechanic which is the tracked foot. The tracked foot is a unique foot featuring tracks instead of wheels. The tracked foot required new animations and updates to our Gearbay. The track gives the heavy Gear wearing the foot a unique advantage on loose terrain such as sand and snow - as well an advantage in that it does not loose speed driving up inclines. As we introduce our weight system the tracked foot will be incredibly useful on open terrains.

The tracked foot and the Grizzly & Spitting Cobra will be revealed over the next 2-3 patches. We will keep you informed as we roll out these new features. We are also pleased to announce that this release marks the official production of our second season of Gears. More on this soon.

HACS-02HG-MPS GRIZZLY



Code Name: Grizzly
Faction: Northern
Production Code: HACS-02HG-MPS
Production Type: Mass Production
Cost: 199800 TEC
Manufacture: Northco/Shaian Mechanics
Use: Close fire support Heavy Gear
Height: 5.1 m
Width: 3.8 m
Average Armor: 70 mm
Armor Material: durasheet with alloy ceramic
Standard Weight: 9210 kg

Description:
The first result of cooperation between industrial giant Northco and Kenema's Shaian Mechanics, the Grizzly heavy fire support Gear has been a mainstay of the Northern armies since its introduction in the TN 1870s. Designed to replace the Bear, the Grizzly brought a combination of raw firepower and thick armor to the battlefield. The basic armament of the Grizzly was generally based on that of the Bear featuring a Riley M225 heavy autocannon as its main direct fire weaponry, supplemented by twin GH-8 rocket pods. In addition to the unguided rockets, indirect fire capabilities are provided by TD-76 mortar unit, capable of lobbing guided high-explosive shells up to two kilometers. This long-range guided weaponry makes the Grizzly extremely dangerous when paired with a forward observing unit using a laser designator - such as a Cheetah or Ferret scout/recon Gears. The Grizzly’s S-V22OOZ engine was a distinctive improvement over the Bear’s troublesome S-V790T and managed a mild speed improvement, despite heavier armor. The Grizzly remains slow and lumbering compared to trooper and scout Gears and even to motorized infantry. To provide point defense, the Grizzly was equipped with a GU-10 gatling machinegun.

Despite its heavy armor and impressive weapons load, the Grizzly is usually deployed with lighter machines as defensive escorts. Tank hunting enemy Gears can be frighteningly effective if they are allowed to close range with the Grizzly, because of speed and maneuverability advantages. The standard tactical deployment remains in mixed companies, using squadrons of Grizzly in secondary positions, with strike squadrons moving forward and including at least one forward observing unit to relay coordinates and laser targeting data to the Grizzly. The successful use of the Grizzly has led to the progressive decommissioning of the Bear, but has entailed corporate difficulties for Northco. As Shaian Mechanics has become an active competitor, the long term contracts that bind the two corporations to the Grizzly line has become a matter of great contention -and possible litigation.


=========================

OACS-01H/SU SPITTING COBRA



Code Name: Spitting Cobra
Faction: Southern
Production Code: OACS-01H/SU
Production Type: Mass Production
Cost: 199800 TEC
Manufacture: Territorial Arms
Use: Fire support Heavy Gear
Height: 5.0 m
Width: 4.0 m
Average Armor: 90 mm
Armor Material: armoplast with alloy ceramic
Standard Weight: 8990 kg

Description:
The Spitting Cobra is the heaviest mass-produced Gear chassis currently in service with the Southern MlLlClA and Republican Army. Designed to fill the operational role of a heavy weapons platform, the Spit (as its crews invariably call it) is designed to wield devastating medium to long-range firepower on the modern battlefield. The Spitting Cobra's main fire-support weapon is a massive SCRP-98 back mounted rocket pod. Although unguided, the heavy rockets can saturate an area with ease and can take out heavily armored targets. More precise is the secondary fire-support weapon, a shoulder-mounted Vogel-H series guided mortar. Although less powerful than the SCRP- 98 rockets, the Vogel-H fires high-technology guided munitions capable of in-flight course corrections, allowing the Spitting Cobrato make full use of laser-designator data provided by forward observers such as infantry or scout Gears Both major weapons have an effective range of 1200 meters. Short to medium-range firepower is provided by a second pair of weapons more typical of a general purpose Gear, comprised of a MR60 autocannon and a shoulder-mounted FSRP-36 rocket pod. These weapons provide an excellent defense against assault Gears and other units. Close defense capabilities are provided by a MGU-77 minigun fixed to the Cobra's upper torso, allowing the Gear to fend off infantry at very close range.

The heavy weapons load of the Spilling Cobra required a high-strength chassis so Territorial Arms used concepts developed by Mandeers Heavy Industries and thoroughly tested in their Desert Viper and Python Gears (and related models). Thick armoplast armor over a hulking frame are the mainstay of the Spitting Cobra. Developed in a time of concerns for pilot safety, the Cobra features a very heavily armored cockpit, allowing the Gear to shrug off the most dangerous attacks. Unlike the Python, the Cobra uses a standard sensor pod arrangement, with the pilot's head within the Gear's The Cobra required a very powerful engine so the WV-l500TC/A V-engine, with its 940 Hp output, was chosen to fit the bill along with a half-track secondary movement system.
Heavy Gear Assault - Houruck


Play with the Devs is back to its regular weekly schedule again.
Watch it live on Twitch every Friday starting 6PM EST, or better yet join us on our Discord server and to chat directly with the Devs and other players!

https://www.twitch.tv/stompybot
https://discord.gg/AaBKzD5

Heavy Gear Assault - vam








EXPLOSIVE UPDATE

Bazookas and Mortars are now available!

Take your pick: Light, Medium or Rapid-Fire! Shoulder mounted, Bazookas are an alternative to Rocket Pods. They have a slower fire rate and lower damage output than the Rocket Pods but the Bazookas are faster, easier to aim with and can be reloaded. Currently Bazookas require only a shoulder mount to be equipped, in future updates they will also require the corresponding hand manipulator to be free in order to operate.

Available in the Light and Heavy varieties, Mortars are attached directly to the side of the V-Engine, the same hardpoint location as Jump Jets. Utilizing the Gear’s advanced AI, fire arcs are automatically calculated for you. When aiming at a moving target the computer will adjust to the heading and speed of that target. Just point your reticle, fire, and watch destruction rain where you aim.

Added:
  • Mortars (Light Guided Mortar, Heavy Guided Mortar)
  • Bazookas (Light, Rapid-Fire, Medium)
  • Cycle through the mounted weapons with [T] and [ALT] + [T] to group and use the middle mouse button to fire the weapons.
  • New HUD elements for V-Engine mounted equipment
  • Flamer sound effects
  • Flamer hit particle effect
  • "Preview" mini-lobby

Changed:
  • Removed aim delay from "Advanced" Mech Sim Controls
  • Stock Hunter has a Light Flamer instead of a Rocket Pod
  • Increased Gear spin sensitivity in the Gearbay
  • Log cleaning pass: removed false positive "Error" messages
  • Gearbay lighting has been changed to neutral white for more accurate paint colour representation
  • Improvements to Pioneer Outpost 2017
    • Removed turrets
    • Added lights in the Gearbay during night

Fixed:
  • Lasers firing through concrete floor in Pioneer Outpost
  • Fixed match time limit on Server Hosting Panel
  • Fixed Exit Game crash caused by incorrect audio tear down
  • Fixed Fatal Error "IRC" Crash caused by cached HUD pointer

Known bugs:
  • Issues with the scoring system: deaths may count as points

Community Announcements - vam
Our Producer Vince 'VAM' McMullin sits down for a few moments with PC GamesN to talk about Heavy Gear Assault and our team's use of Unreal Engine 4. We talk mech games, UE4 tech, and Heavy Gear in this one.

Community Announcements - Mr. Peanutbutter


A very candid coversation with Vince McMullin, HGA Producer, on the state of HGA, the revival of the mech genre and the difficulty of developing crowdfunded games.

Read more HERE .
...

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