Community Announcements - Linds
We're happy to announce that TY2 is now available for purchase, in Early Access!
To get it, go here!

In celebration of TY2's Early Access launch, and the 1-year-on-Steam anniversary for TY1, TY1 is 30% off this week!
And you'll get an extra 5% off the price of TY2 during the TY2 launch week, if you own TY1 or have it in your cart at the same time you purchase TY2.

Community Announcements - Linds
Store Page:

Community Hub:

There are a few bits and bobs we're getting set up in the discussion, so feel free to drop by and say g'day (and add the game to your wishlists!)

Community Announcements - Linds
Hi all,

I'm happy to announce that we are aiming for MONDAY THE 20TH OF MARCH 2017 as our release date for TY2, in to Early Access.

Plans are not yet quite finalized for price point, but overall expect things to be similar to what we did for TY1, in terms of price and launch discounts, etc.

Oh... and of course, here's a nice pretty trailer for the annoucement... feel free to share it around and get a heap more people excited for the release!

Community Announcements - Linds
Hi all,

Time for the next exciting update to TY!
In this episode...

  • ART: Additional beautification to Lyre, Lyre Pants on Fire; if the "Props" setting in "Screen" is set to "High" (note - this is for high-spec PCs).

  • CAMERA: Back-ported the 1st Person Camera starting direction from TY2. You can now select between "TY's Body" (which will make the camera enter 1st person, facing the direction TY's head is looking at - so it will auto-target NPCs and the like) and "Camera" (which will make the camera enter 1st person, facing where the 3rd person camera was pointing at, irrespective of anything else). The setting will default to "Camera"; and can be modified via the Options UI.

  • AUDIO: If the audio device fails to create at launch, try the next available audio device. Also, additional logging for if <all> audio devices fail to create.
  • GRAPHICS: Removed the glow around the seahorses from the shadows.

We'll be working on additional beautification for more levels, and keeping an eye on any bugs that people bring to our attention.

Any issues, please let us know!


Community Announcements - Linds
Hi all,

So... after a few months of "hints" and oblique comments, it's official.
TY the Tasmanian Tiger 2: Bush Rescue is coming to Steam!

And - just in case you want to buy the super-awesome poster for your wall - we've set up a sweet store! where you can buy it and other TY apparel (with more coming soon)!

We do not have a date for the Early Access release right now, but what we can say is:
  • We will have a date for you shortly :)
  • Our current plan is to progress with the release in the same fashion as we did for TY1, with an Early Access release, followed by updates to fix issues, polling the users for ideas for how to improve the game (and for achievements ideas and the like) and implementing those, improving the art.
  • We are endeavouring to ensure that the very first build of the game in Early Access will be 100% completable (it just might have a few crashes and issues along the way), the same as TY1 was.
  • We aim to have some kind of discount for the launch week in to Early Access, if you own TY1 on Steam

While we're focussing on getting things <working>, we've already made a few changes to the game that people should enjoy (SPOILERS!):
  • Mud and Sand no longer slow down the Fourbie like they used to (though steering is still affected)
  • Brand new minimap, including "large" mode (similar to TY3's), and options to set to North-Is-Up or auto-rotate.
  • Leaderboards for the cart races, for completing the game (similar to TY1's) and for Opal collection
  • We've implemented systems for us to be able to increase the amount of grass and foliage on high-end PCs
  • The camera improvements we did on the TY1 remaster have been brought across to TY2 (though some bits aren't yet hooked up in the UI)
  • And of course it's running at 60fps, with full shadows, SSAO, Bloom with adaptive brightness, etc (depending on your PC specs)

Feel free to ask questions - we'll answer any we can in the comments!


Community Announcements - Linds
Exclusive footage!
Currawong Attack

Follow us on Facebook for more information as it comes to hand!
Community Announcements - Linds
Hi all,

A small update has been released for the game.

  • GRAPHICS: Fix for boomerang trails so they render correctly when over the top of some alpha'd objects.
  • MISC: A few more miscellaneous small memory fixes
  • SAVE GAMES: Stopped the game from going into the "new game" flow and overwriting save games if you highlighted the "new game" option with the mouse while the screen is fading out, after you clicked on "load game", and people losing progress from this accidentally overwriting their save. Thank you to those who reported this and shared a video of it so we could figure out what was going on!

And here's a pretty picture for you:

Any problems, please let us know as per normal!

Community Announcements - Linds
Hi all,

The first update for TY for 2017 is now available.
Changes in this build:

  • ANIMATION: Made the multiple claim animations for golden cogs/thundereggs etc work correctly again (still limited if the doomerang is equipped)
  • DEBUGGING: Added some logging to Autosave process
  • GRAPHICS: Fixed draw order issues with some of the portals
  • PERFORMANCE: Significantly improved CPU performance of "high" detail shadows (and to a lesser extent, "medium" detail level too)
  • PERFORMANCE: Tweaked high-detail shadow distance settings for Two
    Up and Rainbow Cliffs to decrease CPU use
  • PERFORMANCE: Significant improvement to memory use, which should help with both stability and framerate (due to fixes to continual small heap allocations that have been removed)
  • PERFORMANCE: Fixed memory leaks from music track change
  • PERFORMANCE: Fixed memory leaks from FMV video playback
  • SOUND: Fixed the TY respawning from the dunny sound
  • UI: Fixed highlight hit box for the "quit to main menu" confirmation persisting, if you selected "NO"

  • GRAPHICS: Added additional beautification to Two Up, if prop detail set to high.

Anybody whom I've contacted on switching to a test beta branch, please switch back to the "NONE" beta branch with this build now being released.

Any problems, please let us know!
Dec 22, 2016
Community Announcements - Linds
See you in 2017!

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