Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)
Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
Whirlwind - reduced damage by 30%
Unyielding Charge - reduced damage by 17%
Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
Venomancer's Vestments - reduced damage by 10%
Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
Pyrion's Vestiges - increased area of effect by 15%
Pyrion's Statue - improved stat bonuses
Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation
Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
Completed runs now show a stat popup similar to failed runs
The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map
Proctus is now vulnerable for 9 seconds after his guardians die (up from 8)
Proctus now throws his spear more quickly
Proctus' shockwave is now an 8-way attack cast only to protect his guardians as they respawn
Proctus now throws his shield when his health falls below 70%
Proctus now throws triple-spears when his health falls below 40%
Fixed a daily leaderboard issue that caused players in some time zones to receive the wrong loadout
Fixed an issue affecting some dual video card configurations that caused a crash when entering the options menu (some machines might still crash upon visiting options for the first time but options should load correctly thereafter)
We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy.
Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak!
Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
Grenades - reworked to a single grenade per attack to reduce visual spam
Meteor - added mini-stun on impact
Hook - increased damage amplification duration from 1.5 to 3 seconds
Fan of Knives - tightened knife arc
Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
Turret - reduced damage by 33%
Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
Updated overworld map hover text to provide additional information
Updated most character and biome art
Players can now path through "ghost" enemies (soul collectors, some bosses)
Full support for XBox, Playstation, Steam, and most other controllers
Fully configurable and rebindable under Menu -> Controls
Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
Cluster Grenades - Long range area of effect weapon.
Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.
New Item Type - Activated
Apparition Stone - Instantly teleport to a target location.
Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
Severed Hand of the Lich - Resets the cooldown of your last activated skill.
Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.
Daily Challenge Improvements
You can now view results from past dailies alongside current leaderboards
Added a hard mode daily
Keyboard Only Control Mode
Press J to activate keyboard-only mode, perfect for laptops, traveling, etc
Follower health is now based on hits and no longer scales with skill mastery.
Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
Stun Durations no longer scale with skill mastery (previously scaled very slowly).
Cyclone - damage -10%
Displacement Bolt - added extremely brief invulnerability after activation
Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
Flame Wave - damage +5%
Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
Rocket - damage +5%
Shadow Strike - damage from 120/210/300% to 140/245/350%
Shockwave - damage amp from 20/40/60 to 25/50/75
Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
Telekinesis - now deals damage upon initial grip in addition to collisions
Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
Unyielding Charge - cooldown no longer changes with skill level
Vacuum Grenade - increased throw speed, area of effect, and damage
Whirlwind - damage from 70/123/175% to 80/140/200%
Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15
Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
Town stat item gold cost increased from 75 to 90
Town overworld item gold cost increased from 30 to 35
Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets
Activated items now appear in the town and bazaar item pools
Special overworld items now appear in the town item pool
Normal fights no longer drop overworld items
Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)
Crossbow - damage multiplier increased from 0.9 to 1.0
Dagger - movement speed bonus now increases with skill upgrades (10/15/20)
Flaming Staff - fixed a bug that resulted in damage calculations above the stated values
Musket - damage now increases with skill upgrades (0/10/20)
Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)
Furere (Boss) - increased health
Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed
Sepicles (Boss) - increased health
Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds
Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health
Necrus (Player Buff) - now summons 1/2/3 followers depending on favor
Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too
Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too
Fixes & Misc
Custom Mode now allows difficulty selection
While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability
Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability
Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing
Improved control rebinding UI
Alchemist's Amulet now correctly grants bonus gold for minigame clears
Hovered items now glow in shops
New death cinematic images for the phoenix and god fights
Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing
Hazard hover now informs the player that there is a guaranteed overworld item drop
Minibosses now take damage from hazards
Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu
Fixed visual bug: timer shows :60 instead of 1:00 in bottom right
Fixed area of effect indicator on furere lightning (previously too small)
Fixed area of effect indicator on grenades and firespark explosions (previously too small)
Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking
Lots of minor bug fixes and adjustments based on player feedback