The Planar Research Institute proudly presents another Arclight Ascendancy event, which will take place in Telara through June 22.
Traverse to Moonshade Highlands daily to participate in Arclight Time Trials; race an Arclight Rider to earn Enduring Sourcestone Batteries that you can use to get your very own Arclight Rider!
Want even more batteries? Complete the quest “Recharge and Refit” and battle it out with mechanical monstrosities to gather their intact power supplies - then hand those in for further rewards!
In addition to the normal Riders you can acquire by completing the PRI’s daily quests, you can also have an opportunity to vie for a Golden Arclight Rider by purchasing a Limited Edition: Golden Arclight Rider Trove.
Upon logging in you may notice a dramatic increase in framerate; that’s because Multicore support has gone live in RIFT! After years of work by our Engineers, and uncountable numbers of hours of testing from your fellow Ascended, Multicore is ready for full release. While the diversity of systems and settings out there make it impossible to quote an exact figure, many of our testers report performance upgrades of 25-50% or more!
So get ready Ascended, and enjoy the improved frame rates. We’ve got better performance for you today, and are already hard at work on our next big technical milestone, a full 64 bit client!
Best of all, you don’t have to do anything – your client will automatically update.
This is a huge benefit to all RIFT players, but especially to those who previously chose to use the Low Quality Renderer. Almost everyone should now see better performance with the standard renderer and Multicore enabled over the previous Low Quality Renderer. The purpose of the LQR was to optimize CPU usage, which is no longer necessary with multicore. Fear not though, the LQR isn’t going away, and you can always get it back by going to Settings, Video, Advanced. If you experience any issues with Multicore enabled you can also disable it in the same location.
Thanks to everyone who helped us test Multicore, and cheers to a brighter, smoother, and more detailed future for RIFT
We are all very excited to see so many great submissions for the RIFT Preset Contest Redux. We want ALL Ascended to have a say in which Presets make it into game, and invite you to participate in our survey!
You may vote for up to five Presets per archetype. Each one gains equal weight, and will be combined with our Developer evaluations for the final call.
Please review the entries from a new player's point of view. Look for clarity, detail, accuracy and completeness!
A letter to the High Councils of Defiants and Guardians:
It has been but a few weeks since we all witnessed the comet that mysteriously appeared in the skies over Telara. We scholars who were tasked with discovering the meaning of the portent, have, after much travel and careful study of the alignment of heavenly bodies, been led to an equally mysterious edifice, a great tower rising above the land.
I write you today from the courtyard of this most unusual structure. The construct is composed of otherworldly materials that defy classification by even the most knowledgeable among our group. Conferring with the Ascended that have returned from the battles against the Lord of Nightmares in the Plane of Water, we must conclude that they are undoubtedly Tenebrean in style and substance, but beyond that we cannot comment as to how it came to be constructed. Or perhaps, grown to its present form. Strangest of all is that the tower itself appears to be… sentient. Not only sentient, but fiercely self-aware and possessing astonishing magical power.
The tower, which we must call Ahnket, for that is the name she has given herself, is in possession of powerful beings plucked from the Planes of Fire and Life. She revealed that one of the beings, an ancient creature of the Fae realms, the Tuath’de Lord Fionn, consumed by his ascent to power, is bent on the destruction and remaking of the cosmos should he prevail. Ahnket has matched him against his sworn enemy, a demonic power of evil, Eblius, the Duke of Flame, and has trapped them both within her walls, in hopes of keeping them from unleashing destruction across the universe. Some among us contend that perhaps she wishes to contain them merely to release at a time of her own choosing.
There is no doubt that the war within the tower rages on without abatement. We can hear it; we can feel it. However, our investigations and mere presence here seems to have distracted Ahnket herself, and the balance of the combatants within her has shifted. Slightly, but even that may be enough to upset the balance of deadly force within.
We require a strong and focused array of Ascended to answer our call, those capable of matching and defeating an array of deadly allies in order to directly confront the pre-eminent powers of Lord Fionn and Eblius directly, but first they must deal with all manner of other creatures who battle alongside these two leaders.
Ahnket has revealed much to us of the forces she keeps contained, warning of the danger we both face should balance not be maintained. But she keeps many secrets still, and we do not fully trust in her call for allies to quiet the forces within her. I cannot shake the feeling that she pits us against these other powers like pieces in an elaborate game.
We sense much darkness in the will of this unusual Tenebrean being… but we must take action regardless, for we have ascertained the truth that the Lord Fionn has a terrible fate planned for us all if he is able to defeat Ebius and escape Ahnket. Was this the tower’s plan all along, to force us into action? To save Telara from these ancient powers of Fae and Flame by causing this crises? Or is it just curious, a being of such power who is unable or unwilling to care about the harm she would cause our world if her playthings were to find their freedom?
For now, at least, we must ally with this Tenebrean.
Even should we prevail over this imminent threat… the future remains dark to us and we are left with deep disquiet.
We should send envoys to those of our allies that know the most about these beings. Anthousa Mona of the Kelari has fought the longest against the Wanton hordes of fire that tried to free dragon Maelforge, trapped beneath her island home. Shyla Starhearth of the High elves has recently moved to the Fae town of Hailol to join the satyr Atrophinus. If anyone would know about the nature of these Tuath’de and their lords it would be these two. We should also question our resident Tenebrean, Orphiel Farwind. Though I fear he will be as elusive as ever about his role in all this.