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EDGE

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Community Announcements - Collo
Six months after the Two Tribes reboot, we're SUPER happy to announce our new 2D shooter / platformer RIVE!

Thanks for all the support everyone, the game's coming to Steam of course!

Check out the trailer: https://www.youtube.com/watch?v=lDRvMMpDwtk

More details here: http://twotribes.com/message/rive/

As always, do let us know what you think!

Collin
Community Announcements - Collo
It looks like Valve's servers are handling the Summer Sale traffic a little better, so we feel confident to send you off to the Toki Tori 2+ game page:

http://store.steampowered.com/app/201420/

Today it's 34% off and if you own one of our games, you get a 10% off coupon too!*

Thanks SO much for the support we've been getting from everyone the last year and a half. We hope you love it as much as we loved making it for you.


Cheers from all of us at Two Tribes!


*not all coupons have been handed out, appears to take a few hours more.
Community Announcements - Two Tribes
Today marks an important day for the trademark EDGE as the trademark held by Tim Langdell has been “Cancelled by Court Order”!

In celebration of the EDGE trademark victory, we decided to give a 50% discount on all EDGE games!

More info?
http://twotribes.com/message/edge-trademark-victory
Announcement - Valve
EDGE is on sale this weekend for 50% off!*

In EDGE players take direct control of the cube and roll their way around the game's dozens of levels. Search for all the prisms, find the shortcuts to improve your times and compete through the Steam leaderboards!

EDGE also includes over 40 new levels in the free EDGE Extended DLC!

*Offer ends Monday at 10AM Pacific Time
Kotaku

Every Cover Ever Made for the Best Games Magazine AroundCall them snooty if you must, but I think Edge magazine has consistently been the most mature, well-written and well-respected video game magazine on the planet for nearly twenty years.



While competitors have come and gone either pandering to the lowest common denominator or selling their pages as glorified advertising space, Edge has always been about smart features, brutal reviews and, most important of all, treating their readers as intelligent adults.



So it's awesome to see the magazine's online presence post this feature hosting the cover to every issue ever made. Why? Because if you've ever read it, one of the other things about the mag that grabs you is its design, which has usually featured clean, bold covers, a pleasant change from the usual "death by 1000 headlines" most other magazines (the current Game Informer excepted) suffer from.



I still remember the day when, as a teenager, I walked into a newsagent and saw that first issue sitting there, sticking out like a sore thumb amongst all the other horrid mid-90s magazines. I bought it as soon as I saw it. It was like something from the future, and while other outlets have since caught up in terms of tone and coverage, they still don't do it better.



You can check out the gallery below.



Every Edge magazine cover, ever [Edge]


Community Announcements - Two Tribes
Hi all!

A couple of months ago, we were contacted by a father who wanted to have some promotional materials of EDGE, to make a birthday present for his son Zias. Zias loves EDGE and he even built real-life versions of EDGE levels in LEGO.

To cut a long story short; unfortunately we didn't have any promotional materials, instead we invited Zias to come over to our office so he could build an EDGE level under the watchful eye of our designer Hessel. The end result is now part of the latest update of EDGE on Steam!

To read more about this, please check out our latest blog:

http://twotribes.com/message/edge-birthday-special
May 31, 2012
Product Update - Valve
A couple of months ago, we were contacted by a father who wanted to have some promotional materials of EDGE, to make a birthday present for his son Zias. Zias loves EDGE and he even built real-life versions of EDGE levels in LEGO.

To cut a long story short; unfortunately we didn't have any promotional materials, instead we invited Zias to come to our office so he could build an EDGE level under the watchful eye of our designer Hessel. The end result is now part of the latest update of EDGE on Steam!

To read more about this, please check out our latest blog:
http://twotribes.com/message/edge-birthday-special

Community Announcements - Two Tribes


Hi all,

Five Dutch game developers, including Vanguard Games, Grendel Games, Vlambeer and Ronimo Games and Two Tribes, have teamed up to bring you some love in the form of an awesome deal! From amongst the windmills of the Dutch grasslands, they bring you the "From Holland with Love" pack:

http://store.steampowered.com/sub/14092

The bundle contains a total of seven great games, including

Diamond Dan (Grendel Games)
Greed Corp (Vanguard Games)
Swords & Soldiers HD (Ronimo)
Serious Sam - The Random Encounter (Vlambeer)
Toki Tori (Two Tribes)
RUSH (Two Tribes)
EDGE (Two Tribes/Mobigame)

The combined price of these games is over $50, but the pack is offered at only $9.99, £7.99, or €8,99. That's cheaper than a handful of tulips! As an added bonus, users who already have one of these games registered to their account will be able to gift their extra copy to a friend.

The bundle is available through Steam and will remain on offer until Thursday April 12th, 4PM Pacific Time. So put on your sturdy wooden shoes - it's time to go Dutch!

NOTE: This message has been sent to all our community groups. We obviously try to keep the amount of noise on these channels to a minimum, so our apologies if you received this message multiple times.

Cheers,


Two Tribes
Announcement - Valve
From the land of windmills and wooden shoes, check out the From Holland with Love Pack during this week's Midweek Madness!

This bundle has seven great indie games for a fantastic price! Plus, if you already own one of the titles in the pack, you'll receive an extra copy of that game to give to a friend!

From Holland with Love Pack includes:
Offer ends Thursday at 4pm Pacific Time.

Kotaku

Why You Cried While Playing JourneyPeople have a hard time talking on the internet about crying. Crying is a vulnerable enough act on its own that taking the time to write about it just seems over the top! When we talk about games like Journey, we usually talk about how "the room got dusty," or we "got something in our eye."



Edge Magazine editor Jason Killingsworth has a theory as to why Journey has kicked up so much dust in so many rooms over the last few weeks—it's the jumping.




The jumping is where Journey breaks your heart. The jumping is why many players cried, even if they couldn't pinpoint the cause. The jumping is the tiny, insignificant-looking wingnut holding Journey together, without which it would collapse into a heap of exquisitely airbrushed scrap metal. It's not Thatgamecompany's token nod to classic videogame interactions, settled on after staring blankly at an empty white board for two hours, unable to come up with anything more engaging to have players do. It's not just a tool for poking around its stunning vistas and drinking in the sights.




Killingsworth says that he initially didn't understand people's desire to play Journey for a third, fourth, or fifth time. But now that he's thought about the jumping, he gets it—it's about weightlessness, it's about the incredible, near-perfect feeling of jumping in the game. "Jumping affects the emotional tenor of gameplay in the same way a well-timed key change does a pop song."



Crucially, it's not about flying—it's about jumping. "We don't want to KO gravity; we simply enjoy head-butting it in the nose repeatedly," Killingsworth writes, citing other not-quite-flight abilities in Just Cause 2 (yes!) and Batman: Arkham City.



I like flight as much as the next guy, but I think Killingsworth is on to something here. Without the gravity, the jump means less. And my fondest memories of Journey involve sliding down the sand with the sun in my eyes, shooting up the edge of a ramp, and jumping, jumping, jumping.



Opinion: Designing Rapture [Edge Online]


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