Today's update adds a long awaited feature; a screen curve slider as well as improvements to the controller models with SteamVR. The Oculus Touch button mapping was reverted back to use face buttons (A and X) for left clicks and now button B acts as right-click. A future version will allow you to remap controller buttons. A Hide Overlay option has been added to the video playback options. This update also contains some minor bug fixes.
Let me know if you have any questions or suggestions!
Today's update is a big one! Windows 7 is now officially supported. The performance on Windows 7 will not be as good as Windows 10; 360 videos require the installation of 3rd party codecs (such as the K-Lite Codec Pack) and the motion controls don't support touch gestures (such as pinch to zoom or swipe to scroll) because the OS does not support it natively.
Here is the list of changes included in this release:
- Added official support for Windows 7 - Added motion control support in Windows 7 - Touch buttons A and X with Rift or TouchPad clicks with Vive are now mouse right-clicks - Removed software decoding option on Windows 7 (it is enabled by default) - Added ability to cancel video downloads - Added separate checkbox for video voice commands (disabled by default) - Added -ForceOpenVR command line argument - Fixed controllers not able to interact with the screen on Windows 8.1 machines without .NET 4.6 installed - Close button now correctly exits the app while in the MilkDrop environment - Improved stability with video player.
Today's update adds software decoding fallback in the video player. Software decoding means Virtual Desktop will now be able to play non-standard resolutions and formats as long as a software codec installed on your computer is able to support it.
Today's update contains a head lock option for the screen, a few additional keyboard shortcuts for the video player and some bug fixes.
The new Head Lock option will make the screen follow your head's position and orientation; this is useful to play 2D games that include head tracking. It is also useful when watching movies in a resting position. The screen transparency option has also been removed as this is no longer supported in Windows 10 Creators Update.
You can now toggle play/pause of the video player using the space bar.
Fixed issue with Rift where hourglass would appear after exiting another VR app or game such as Assetto Corsa.
Additionally this version no longer requires the app to be installed in the default location (under C:\Program Files (x86)\Steam\...) for the motion controllers to interact with the screen. Drag & drop of 360 photos and videos will also correctly work no matter where the app is installed.
Let me know if you experience any issues with this update.
Today's update fixes an issue where newly subscribed environments (from the workshop or the store) wouldn't appear in Virtual Desktop. In addition, I've fixed a couple of older bugs that have been around for a while:
- Fixed transitions between tabs where it would make the entire window disappear - Fixed floating black screen sometimes showing up in theater environments (thanks to Pantalaimon for the repro steps) - Fixed the "Always on Top" behavior getting stuck when not wearing the headset (thanks to Lufferov for the detailed video)
This is a small update that adds loop, mute and volume controls to the video player. It also adds a Browse button in the 360 Photos pane to let you manage your photos (as drag & drop doesn't always work since update 1.2). It also adds auto-update to the Paste URL functionality of the video player. This avoids having to wait for an official update to get the feature back up and running.
This update also fixes a crash some of you have experienced at startup with a "Dynamic Setting" error message.
This is a small update that fixes motion control support when the floating option is selected. A new Laser Pointer option has also been added to let user choose the input method they prefer. Drag & Drop was broken in version 1.2, it is now fixed. The old mouse emulation with touchpad on the Vive controllers can now be enabled by turning off the Vive Controllers option under SteamVR options.
Don't hesitate to reach out if you experience any issues. Enjoy!
Today's update adds support for both HTC Vive Controllers and Oculus Touch. The implementation is very unique as it simulates a touch screen rather than using the common laser pointer approach. Laser pointers tend to cause wrist pain and make it hard to be precise and click buttons.