Virtual Desktop - ggodin
Today's update adds support for HDR (High-Dynamic-Range) environments and enhances the image quality for both Rift and Vive users through improvements to the SRGB pipeline.

This update adds 2 free HDR environments: Space Sky which is a high quality Cubemap and Home Cinema, a rich and polished model environment which is perfect for watching movies.

The behavior of the close button (X in the upper right) was changed to exit the app and a minimize button with an option to minimize to tray was added.

This update also contains a workaround for a Steam bug that considered the app as still running after exit and prevented you from re-launching it in VR.

It also includes a fix for the video player sometimes crashing with Windows 10 Creators Update.

Update 1.3.1 fixes a brightness issue with stereoscopic 360 photos and a bug with SBS/OU mode in theater environments.

Community Announcements - ggodin
Today's update fixes an issue where newly subscribed environments (from the workshop or the store) wouldn't appear in Virtual Desktop. In addition, I've fixed a couple of older bugs that have been around for a while:

- Fixed transitions between tabs where it would make the entire window disappear
- Fixed floating black screen sometimes showing up in theater environments (thanks to Pantalaimon for the repro steps)
- Fixed the "Always on Top" behavior getting stuck when not wearing the headset (thanks to Lufferov for the detailed video)

Community Announcements - ggodin
This is a small update that adds loop, mute and volume controls to the video player. It also adds a Browse button in the 360 Photos pane to let you manage your photos (as drag & drop doesn't always work since update 1.2). It also adds auto-update to the Paste URL functionality of the video player. This avoids having to wait for an official update to get the feature back up and running.

This update also fixes a crash some of you have experienced at startup with a "Dynamic Setting" error message.

Community Announcements - ggodin
This is a small update that fixes motion control support when the floating option is selected. A new Laser Pointer option has also been added to let user choose the input method they prefer. Drag & Drop was broken in version 1.2, it is now fixed. The old mouse emulation with touchpad on the Vive controllers can now be enabled by turning off the Vive Controllers option under SteamVR options.

Don't hesitate to reach out if you experience any issues.
Community Announcements - ggodin
Today's update adds support for both HTC Vive Controllers and Oculus Touch. The implementation is very unique as it simulates a touch screen rather than using the common laser pointer approach. Laser pointers tend to cause wrist pain and make it hard to be precise and click buttons.

The video below demonstrates the new functionality
Controller bindings are as follows:
  • Press Trigger, Touchpad Button with Vive or X/A with Touch to tap
  • Long press and hold Trigger, Touchpad Button with Vive or X/A with Touch for right-click
  • Hold grip button on each controller to change screen size
  • Press left menu button with Vive or Y with Touch to Reset Orientation
There are a few known issues / limitations:
  • The use of the on-screen keyboard with the controllers requires the app to be installed in the default Steam Library folder (C:\Program Files (x86)\Steam\...).
  • The touch contacts in environments with fixed screens will not be exactly where they need to be.
  • With a flat screen, the touch points will disappear as they hit the edge making it hard to click buttons at the edges of the screen. This is not an issue with the curved screen.
  • The screen is still on a fixed position. Use Reset Orientation to change its orientation.
The release also includes some bug fixes:
  • The app sometimes prevented Steam/SteamVR from shutting down.
  • The app will now close correctly when Windows shuts down
  • Reduced screen latency with multi-monitors

Let me know in the comments if you experience any issues.
Community Announcements - ggodin
This is a small update that fixes some issues introduced with the latest 1.1 update such as crashes while using Virtual Desktop with some applications (Virtual Box, Docker and Photoshop for example). It also fixes cursor issues in non-VR games.
Community Announcements - ggodin
Today's update adds support for Multi-GPU configurations and removes the requirement to have all monitors connected to the same GPU as your VR headset. Virtual Desktop now officially supports Optimus and VR-Ready laptops. Also in this update:

  • Reduced screen/font aliasing with smaller screens and theater environments
  • Added support for 8K videos and H.265 with Windows 10 anniversary update
  • Fixed Over-Under in theater environments
  • Fixed cursor rendering issues
  • Performance optimizations
Community Announcements - ggodin
This is a small update that fixes focus issues when launching other applications while in Virtual Desktop. It also fixes a bug where the app would sometimes restart when exiting Steam VR.
Community Announcements - ggodin
- New fisheye projection for the video player with a customizable field of view (FOV) from 30 to 360 degrees.
- The video player now supports skipping forward and backward with the arrow keys.
- Fixed the low quality streaming option which stopped working recently.
- There is now an option under Windows Integration to control whether Virtual Desktop will use Injection to capture fullscreen games; turning ON the option can help the performance in some games but cause issues in others. The option is now available and turned OFF instead of ON by default.
- A new animated environment called Korben's Apartment 2263 inspired from The 5th Element has been added to the store.

- Lot's of cool and unique environments have also been added to the workshop recently, don't forget to check them out!
Rock, Paper, Shotgun - (Alec Meer)

VR, be it Vive, be it Oculus Rift or something else, is currently primarily discussed in terms of games, but given that what we’re fundamentally talking about is a new paradigm for computer displays, that’s hardly the be all and end all of it. There may well be various applications of VR in other fields – medical, scientific, tourism, military, porn, to name but a few – but general desktop computing is something that pretty much all of us have in common.

A question which has occurred to me since almost the earliest days of this stuff has been “can I use VR goggles instead of a monitor?” Less physical space but more virtual space, and the possibility of doing Minority Report-y things with the operating system. Virtual Desktop is the first attempt at meaningfully answering that question, and it’s about as essential a VR application as there is right now – but it also demonstrates why the technology just isn’t quite there yet.

… [visit site to read more]


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