Today's beta update adds functionality to the Photos and Videos tab as well as a few requested features and bug fixes.
The Videos tab now displays thumbnails of the files in your 360 Videos folder and lets you play them with a single click. You can sort them by name, size, date or recently played. Videos can be marked as hidden. You can also toggle stereoscopic 3D with videos like you can with photos.
You can now sort your photos by name, date or size.
You can now bind a key or button to toggle dimmed lights in Model environments.
- Video settings are now properly saved/restored across sessions - Dashboard mouse buttons now follow SteamVR's input system - Portrait orientation fixes in Dashboard - Stability improvements
Note: Virtual Desktop now uses .NET 4.7.1 instead of 4.5.1 and should install it as needed on your next launch. If the update gets stuck in the Steam download queue, simply uninstall and re-install Virtual Desktop.
Model environments such as the Home Theater and Home Cinema now support cylindrical and quad layers (with Rift) to render the desktop. This provides the maximum image quality even when Supersampling, MSAA and Environment Mip Mapping are disabled. The Environment Editor has a new option to enable it in user-created environments.
Monitor Orientation Support
All monitors, connected to any GPU should now render correctly in any orientation (Portrait, Landscape, etc.). Previously, some monitors appeared washed out, transparent or would cause the application to crash.
Fixed issue with fullscreen games appearing frozen after Fall Creators update
Fixed 360 video cube projection appearing black in the Mirror Window
Fixed Play with Virtual Desktop contextual command
Fixed multiple crashes
I've been working hard on fixing some bugs that have been around for a while but that I couldn't easily reproduce. The app should feel more stable with each update. Thanks again for reporting any issues you encounter!
Today’s update is huge. Probably one of the biggest to date. Let’s go into the details!
You can now grab the screen and move it around by holding one grip. Holding both grips will let you resize it as it did in the past. Reset Orientation will also reset the screen’s position. By default, the screen will stay leveled with the horizon; check the Allow Rotation option to allow it to roll. You can rotate or tilt 360 videos by using the same technique: point at the video, hold one grip and drag the video around, up or down.
There is now an option to enable Positional Audio. This is particularly cool with theater environments. If your speakers are configured as a 5.1 or 7.1 setup, sound will be positioned around you. This currently only works with Rift.
New YouTube 360 Projection support
YouTube recently changed the projection of their 360 videos. The Videos tab now has a Cube projection which lets you watch them properly.
Improved Controller Support
Interacting with your desktop using the controllers is now much easier and less frustrating. Clicking or double clicking on buttons/links will feel more reliable. Configurable laser beams are now visible. Interaction with the screen in Model environments is also more accurate.
You can now tweak the amount of supersampling used in Virtual Desktop. This can help run Virtual Desktop on lower end machines or reduce the GPU usage when playing games. Note that with Rift, this doesn’t affect the screen’s image quality as it is using Cylindrical Layers but it does affect the quality of environments or the screen in Model environments.
Xbox Controller Improvements
You can now use your Xbox controller to interact with your desktop with Vive and WMR headsets (in addition to Rift). You can also move/tilt the screen or 360 videos by holding the bumpers and using the left thumb stick.
Remembering Video Settings
All the video settings (mode, projection, FOV, tilt, rotation, etc.) are now saved per video.
Improved Dynamic Lighting
Model environments will now have more realistic dynamic lighting based on the content of what you are watching. The Home Theater environment will also turn off the lights automatically when watching movies.
Fixed “Failed to Initialize VR Headset” errors with Dash on the Public Test channel
Fixed “No monitors found” error with Dash on the Public Test channel
Fixed Start with Windows option to correctly be checked on restarts
Fixed Full SBS to work properly in Model environments with fixed screens
Fixed cursor rendering in SBS modes
Fixed black screen issue on some systems with HDR monitors
Fixed issue where it wasn't possible to override keyboard bindings
Fixed rendering of mouse cursor in some games
Let me know in the comments if you experience any issues with this update. Enjoy!
Today's update separates the Dashboard functionality into a separate app (called Virtual Desktop Dashboard) which will now appear under Tools in Steam. This will solve the issue of Virtual Desktop always appearing as running in Steam, failing to start or being prompted to choose what mode to start it in. This change also gets rid of the launch dialog when starting Virtual Desktop. Note that if you need to run the Environment Editor, you can find it in the installation directory and launch it manually from there.
I've also reduced the GPU Usage when Virtual Desktop is in the background and another VR app is running.
- Fixed mouse lag when watching 360 videos/photos - Intersecting the Open dialog while playing a video will keep the UI visible
Starting with version 1.8, new updates will now be announced and pushed to the Beta branch for a few days before making it to the public branch. This will allow you to revert to a working state in case something isn't working as expected and give me time to fix any issues I might have missed.
Now onto the new features in this release!
Cylindrical Timewarp Layers on Rift
The latest Oculus SDK added new layers that lets us draw user interfaces at a higher quality. The screen in Virtual Desktop now uses this new feature which improves image clarity. The Mip Mapping option has been split into 2 different options: one for the screen and one for the environment. This gives you better anti-aliasing control.
WMR Headsets Support
Windows Mixed Reality headsets are now officially supported. You can configure button mappings in the Bindings tab. The Win + Y banner will now disappear when Virtual Desktop starts up. Make sure to install the latest Windows updates to fix stability issues.
Video Player Compact Mode
The video player now features a compact mode toggle which will reduce the size of the window when playing videos. Elapsed and remaining times have also been added.
3D Anaglyph Support
Anaglyph is now a supported 3D mode. This is useful to play 3D games using Nvidia 3D Vision configured to use Discover glasses.
Virtual Desktop now supports English, French, German and Japanese. This includes displayed text, messages, voice commands and vocal feedback. You can change the language with the small flag button in the upper right corner. Other languages will be added in the future.
When trying different options it is always nice to see how it impacts the performance of your system. If you have the latest Windows 10 Fall Creators Update, you'll see a new GPU Utilization indicator at the bottom of the window. This lets you know how much GPU Virtual Desktop is currently using.
Fixed issue where controller clicks would sometimes stop working
Mouse clicks and wheel scrolls now keep the overlay active
Fixed fake Dash monitor appearing when Multi-Monitor was enabled on Rift
Fixed performance drop introduced in the 1.7 update
Fixed environment sounds not stopping when switching environment
Fixed controller interaction with screen to be more accurate and work with the Head Lock feature
Fixed laser pointers orientation to be more natural with WMR, Vive and Rift headsets
Fixed errors at startup on some systems
Removed Allow Injection option on Windows 10 since it is now obsolete
Removed SBS Direct modes since they no longer worked with recent SDKs
There are a couple issues with the new WMR headsets that prevent Virtual Desktop from being a worthwhile experience. Mainly controller interaction with the desktop and stability. This announcement is to let you know that those issues are being looked into. I am working with Microsoft to have those resolved as soon as possible. Thank you for your patience.
You can now remap controller buttons in the Bindings tab. With Rift you can also remap Xbox controller bindings; just make sure to enable Xbox Controller in the headset options and ensure you Xbox controller is paired.
Launch Virtual Desktop from the Dashboard
When you go into the Virtual Desktop SteamVR Dashboard, you now have a button that lets you launch the main app if it isn't started already. This allows you to switch between the two interfaces easily.
Stereo Panorama Environments
You can now create and use stereo panorama environments. These can be created from Ansel 360 stereo screenshots of your favorite games. In addition, stereo cubemaps and stereo panoramas can use HDR images. 48bits PNGs are recommended.
Oculus Dash Support
Version 1.7 uses Oculus SDK 1.20 with Rift and is now compatible with Oculus Dash; It will allow Dash overlays to show up within your environment and have the proper depth cues. Work is being done to integrate the new timewarp layers (cylindrical, cubemap) which will help increase image accuracy. This will be part of a future update.
Now detecting corrupt service installations and fixing them automatically
Support for keyboard media keys in video player
Fixed the "Unable to query monitors" error
Fixed audio glitches on some machines
Fixed performance drop with Mip Mapping on Rift
Fixed Oculus Touch controller tilt when using SteamVR
As always, let me know if you experience any issues. Enjoy!
The Virtual Desktop Dashboard replaces the original SteamVR Desktop Dashboard. It renders your monitors at full framerate, allows interaction with Touch gestures (swipe to scroll, pinch to zoom, etc.) and lets you to cycle through each monitor (using the left AppMenu button with Vive or Y with Rift). In addition, one of your monitor can be detached (hold grip), resized (hold both grips) and remain as an overlay in any of your favorite SteamVR games. This will work with Vive, OSVR, Pimax and WMR headsets. To use SteamVR with Rift, use the /ForceOpenVR command line argument when starting Virtual Desktop with Steam.
New Capture Engine
Part of this release is a re-architected capture engine which allows you to see and interact with UAC prompts and lock screens in VR. Monitors can now be added or removed without requiring to restart Virtual Desktop. HDR monitors with their full color gamut are now supported.
Google Cardboard Photos
360 Photos taken with your Android phone can now be viewed in Virtual Desktop’s Photos tab. Embedded audio tracks are also supported.
Video Player Improvements
The video player now features a Playback Rate setting which allows you to slow down or speed up your videos. In addition, the Fisheye projection has been improved (it is now a proper fisheye projection).
Environment sounds now support MP3, AAC and other common formats in addition to Wav files.
Fixed controller interaction issue where clicks would sometimes stop working
The Oculus Store window will no longer open when using a Vive or running with /ForceOpenVR
The On-Screen keyboard is now configured to work with Virtual Desktop automatically
The context menus and message boxes are now themed appropriately
Removed Platform Update requirement on Windows 7
Added initial status message when downloading videos
Improved application startup speed
As always, let me know if you experience any issues or have suggestions!
Today's update adds a long awaited feature; a screen curve slider as well as improvements to the controller models with SteamVR. The Oculus Touch button mapping was reverted back to use face buttons (A and X) for left clicks and now button B acts as right-click. A future version will allow you to remap controller buttons. A Hide Overlay option has been added to the video playback options. This update also contains some minor bug fixes.
Let me know if you have any questions or suggestions!