Virtual Desktop - ggodin
Today's update adds a long awaited feature; a screen curve slider as well as improvements to the controller models with SteamVR. The Oculus Touch button mapping was reverted back to use face buttons (A and X) for left clicks and now button B acts as right-click. A future version will allow you to remap controller buttons. A Hide Overlay option has been added to the video playback options. This update also contains some minor bug fixes.

Let me know if you have any questions or suggestions!
Virtual Desktop - ggodin
Today's update is a big one! Windows 7 is now officially supported. The performance on Windows 7 will not be as good as Windows 10; 360 videos require the installation of 3rd party codecs (such as the K-Lite Codec Pack) and the motion controls don't support touch gestures (such as pinch to zoom or swipe to scroll) because the OS does not support it natively.

Here is the list of changes included in this release:

- Added official support for Windows 7
- Added motion control support in Windows 7
- Touch buttons A and X with Rift or TouchPad clicks with Vive are now mouse right-clicks
- Removed software decoding option on Windows 7 (it is enabled by default)
- Added ability to cancel video downloads
- Added separate checkbox for video voice commands (disabled by default)
- Added -ForceOpenVR command line argument
- Fixed controllers not able to interact with the screen on Windows 8.1 machines without .NET 4.6 installed
- Close button now correctly exits the app while in the MilkDrop environment
- Improved stability with video player.

Let me know if you experience any issues, thanks!
Virtual Desktop - ggodin
Today's update fixes a number of small issues:

- Error when opening some 360 photos
- Screen vertical offset with multi-monitor option checked
- Collapsing window when opening a second video
- Injection with DirectX 9 games on Windows 10

Let me know if you experience any other issues.
Thanks!
Virtual Desktop - ggodin
Today's update adds software decoding fallback in the video player. Software decoding means Virtual Desktop will now be able to play non-standard resolutions and formats as long as a software codec installed on your computer is able to support it.

Videos such as these ones didn't work properly before today's update:
https://www.youtube.com/watch?v=Hh8sTR2b4zI https://www.youtube.com/watch?v=VJMo0sCKLb0
In addition, the Virtual Desktop window will now auto-collapse to a smaller size when playing a video. The screen transparency option is back but note that it no longer works if you upgrade to Windows 10 Creator's Update.

The following issues have also been fixed:
  • Fixed motion control tap offset when using display scaling in Windows
  • Fixed washed-out colors when using injection to play DirectX 10 and 11 games
  • Fixed audio choppiness when Rift not set to default playback device on Windows 7 and Windows 8.1
  • Fixed stacking cursor issues with ATI video cards
Virtual Desktop - ggodin
Today's update contains a head lock option for the screen, a few additional keyboard shortcuts for the video player and some bug fixes.

  • The new Head Lock option will make the screen follow your head's position and orientation; this is useful to play 2D games that include head tracking. It is also useful when watching movies in a resting position. The screen transparency option has also been removed as this is no longer supported in Windows 10 Creators Update.

  • You can now toggle play/pause of the video player using the space bar.

  • Fixed issue with Rift where hourglass would appear after exiting another VR app or game such as Assetto Corsa.

  • Additionally this version no longer requires the app to be installed in the default location (under C:\Program Files (x86)\Steam\...) for the motion controllers to interact with the screen. Drag & drop of 360 photos and videos will also correctly work no matter where the app is installed.

Let me know if you experience any issues with this update.

Virtual Desktop - ggodin
Today's update adds support for HDR (High-Dynamic-Range) environments and enhances the image quality for both Rift and Vive users through improvements to the SRGB pipeline.

This update adds 2 free HDR environments: Space Sky which is a high quality Cubemap and Home Cinema, a rich and polished model environment which is perfect for watching movies.





The behavior of the close button (X in the upper right) was changed to exit the app and a minimize button with an option to minimize to tray was added.

This update also contains a workaround for a Steam bug that considered the app as still running after exit and prevented you from re-launching it in VR.

It also includes a fix for the video player sometimes crashing with Windows 10 Creators Update.

Update 1.3.1 fixes a brightness issue with stereoscopic 360 photos and a bug with SBS/OU mode in theater environments.

Enjoy!
Community Announcements - ggodin
Today's update fixes an issue where newly subscribed environments (from the workshop or the store) wouldn't appear in Virtual Desktop. In addition, I've fixed a couple of older bugs that have been around for a while:

- Fixed transitions between tabs where it would make the entire window disappear
- Fixed floating black screen sometimes showing up in theater environments (thanks to Pantalaimon for the repro steps)
- Fixed the "Always on Top" behavior getting stuck when not wearing the headset (thanks to Lufferov for the detailed video)

Cheers!
Community Announcements - ggodin
This is a small update that adds loop, mute and volume controls to the video player. It also adds a Browse button in the 360 Photos pane to let you manage your photos (as drag & drop doesn't always work since update 1.2). It also adds auto-update to the Paste URL functionality of the video player. This avoids having to wait for an official update to get the feature back up and running.

This update also fixes a crash some of you have experienced at startup with a "Dynamic Setting" error message.

Enjoy!
Community Announcements - ggodin
This is a small update that fixes motion control support when the floating option is selected. A new Laser Pointer option has also been added to let user choose the input method they prefer. Drag & Drop was broken in version 1.2, it is now fixed. The old mouse emulation with touchpad on the Vive controllers can now be enabled by turning off the Vive Controllers option under SteamVR options.

Don't hesitate to reach out if you experience any issues.
Enjoy!
Community Announcements - ggodin
Today's update adds support for both HTC Vive Controllers and Oculus Touch. The implementation is very unique as it simulates a touch screen rather than using the common laser pointer approach. Laser pointers tend to cause wrist pain and make it hard to be precise and click buttons.

The video below demonstrates the new functionality
https://youtu.be/kyN2Gj0Q_4g
Controller bindings are as follows:
  • Press Trigger, Touchpad Button with Vive or X/A with Touch to tap
  • Long press and hold Trigger, Touchpad Button with Vive or X/A with Touch for right-click
  • Hold grip button on each controller to change screen size
  • Press left menu button with Vive or Y with Touch to Reset Orientation
There are a few known issues / limitations:
  • The use of the on-screen keyboard with the controllers requires the app to be installed in the default Steam Library folder (C:\Program Files (x86)\Steam\...).
  • The touch contacts in environments with fixed screens will not be exactly where they need to be.
  • With a flat screen, the touch points will disappear as they hit the edge making it hard to click buttons at the edges of the screen. This is not an issue with the curved screen.
  • The screen is still on a fixed position. Use Reset Orientation to change its orientation.
The release also includes some bug fixes:
  • The app sometimes prevented Steam/SteamVR from shutting down.
  • The app will now close correctly when Windows shuts down
  • Reduced screen latency with multi-monitors

Let me know in the comments if you experience any issues.
Enjoy!
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