CHANGED: - Zombies are back - Reduced the resolution of the scope camera - Adjusted building area round tusten - Adjusted trader buy and sell prices for construction elements and crafting items - Loading and saving screens changed - Light culling system has been changed - Audio system changed to help increase fps - Default network timeout decreased to 6 seconds, down from 10 seconds - UI changed slightly - Crossbows no longer have scopes attached - Updated to Unity 2017.1.f3 - New culling system for scope weapons
FIXED: - Fixed light culling system from causing unexpected start up issues - Fixed muzzle flash and light staying active - Fixed movement lock when opening explosive chests
Official servers have not been wiped due to this update.
NEW: - You can now sell items at the trader - Window shutters is now an item in the inventory - New skin, Ghoul by LittleWolfJakeYT
CHANGED: - UI and server text changes - Barrels now give currency - Removed zombies. This is a trial, if players really miss zombies they will be added back. As for my thoughts for removing them, Nomad has grown past a "zombie" survival game and more into a pvp base vs base focused game. Zombies were often buggy and didn't really add anything to the game. So for now, they are removed, let me know your thoughts on the community forums or on Nomad Discord. - Supply drops now give $150 - Death timer increased to 20 seconds, up from 10 - Light optimizations to the clothing system
FIXED: - Fixed airdrop spawning a large chest after looting - Crossbow ammo bug - Fixed sleeping bag destroy bug
To prevent any errors in this patch, ALL servers have been wiped.
NEW: - You can now refill waterbottles and canteens at water towers around the map - All crafting items are now inventory items. No more instantly crafting and using via the crafting tables - New Deer model - Moose added - Doe added - Only players who have built base elements can now destroy them, only inside of an authorised building area. This stops raiders placing down workbenches outside of none workbenched bases and instantly raiding them. This also stops raiders from accessing workbenches and destroying the entire base instantly. - New scope and scope system have been added to all scoped weapons. - New supply drop system added - New /maxping command, showing what the max ping on the server is - New weapon added, Crossbow - New Safe Zone added - New kill feed added - Added Twitch and Patch Notes to the main menu - New Official Nomad South Africa server has been added. More regions soon! - You can now scrap all head items for cloth - New /airdrop command - spawn an airdrop (admin command only) - New currency system added - New /server command has been added (outputs the name of the server you are connected to)
CHANGED: - All food and drink items now give more hunger and thirst - Using a medical pack now gives more health - C4 damage increased to 33,335, up from 25,500 - Rocket damage increased to 12,500, up from 10,000 - Wooden base elements health increased to 20,000, up from 12,500 - Wooden shutters health increased to 1,250, up from 750 - Foundations are now 100% stronger than normal base elements - Cardboard elements health increased to 10, up from 5 - Large storage chest model size has been decreased - Pocket Pistol damage increased to 18, up from 15 - Block 19 damage increased to 20, up from 18 - Wooden Foundations now decay in 4 days, up from 2 days - Stone Foundations now decay in 8 days, up from 3.8 days - Metal Foundations now decay in 14 days, up from 8.3 days - All Barricades have decreased LOD and culling - First talent in Level One, bandages now increase hp by 15, up from 10 - Inventory and crafting UI has no opacity and has been touched up - Added V for voice chat in the /help commands - All weapons are now better positioned - Notifications text will now scale inside of the bounding box - UI Crafting text will now scale inside of the bounding box - RPG and C4 damage radius increased to 15 units, up from 11 - Barrels no longer drop items of worth, it made the game way too easy to find high tiered gear - Saw damage decreased to 21, down from 23 - Magnum damage decreased to 28, down from 30 - Total number of deer has been increased to 40, up from 30 - Scare radius on deers/stags/does have been decreased to 100 units, down from 600 - Ladders can now be used in unauthorised building areas - Heavy Pickaxe and Heavy Axe extra gathering rate has been decreased to 33%, down from 50% - Bolt scope zooms in more than the Thor sniper scope now, but Bolt has less damage - Crosshairs now disable when aiming with all weapons - Crosshair changed - Changed all pistol animations - Optimized network player animations - Inventory automatically saves every 10 minutes, up from 5 minutes - Weather system will now have less chance to be foggy - Server will now check and respawn zombies every 10 minutes, up from 5 minutes. - All barricades' health have been increased - Updated to Unity 5.5.2f1 - Changed supply drop loot table - Removed Medical supply drop - Supply drops will now drop all items on the floor before deleting, instead of just deleting - Zombies will now go back to their starting position after losing aggro - Increased VOIP quality to Speex 16k, up from Speex 8k - Map changes - Removed nature particle effect from map - Supply drops no longer drop in the desert - Barrels will now reset every 30 minutes - All animation will now cull when off the camera - Changed how lighting culling works - Tighter checks for floating objects - Nights are now a little brighter - Rabbit traps now have a 33% chance to break - Player width and height colliders have been increased - Supermarket recoloured - Scrapping a crowbar no longer gives wood, instead it gives metal - Text when failed to recieve scrap material from scrapping has changed to "<itemname> has broke" - Stone Pickaxe and Stone Axe now require 1x wood and 1x stone to craft - Minigun is now far more accurate - Minigun aiming accuracy increased - Decreased the time it takes to gather berries from bushes - Tusten changed - Changed player spawn locations. Only can spawn randomly at Pinewood beach or High Beach - You can now build at southern beaches - Water no longer teleports the player - /help command changed - Hunting bow now only fires 1 arrow per ammo - Arrows are now Arrow and are single shots per item - Crafting Arrows now give 2 arrows per wood - Large storage chest now requires the large storage chest recipe - Nomad servers will now generate a secure admin password if the password is "password" or "admin" - We have seen a lot of community servers leaving their admin passwords as default.
FIXED: - Fixed the water bug near the back of the quarry - Fixed known floating bushes and trees - Fixed LOD on all tiers of window base elements - Fixed zombie loot tables - Fixed Workbench territory names from being blank - Fixed the ability to change territory name when not authorised - Fixed second talent in Level 1, bandages were healing - Fixed workbench sometimes deleting itself - Fixed firing current weapon when clicking off the server welcome screen - Pressing escape when placing objects will no longer eat the resource/s - Storage chests when breaking will now play the destruction effect - Campfires when breaking will now play the destruction effect - Fixed rare bug where players were waking up at someone elses sleeping bag - Fixed rare bug where players could destroy bases regardless of workbenches and authorization - Fixed road LOD and culling errors - Fixed scare radius on deers sometimes not firing when player gets too close - Fixed mip map issues with items, trees and bushes - Fixed door LOD and culling issues - Fixed text lag on signs - Bullets no longer collide with the sky - Fixed Skin Viewer material - Fixed sync issues with MOTD - Fixed zombies sometimes not targetting players when close - Fixed /timeset command output text - Fixed supply drop health displaying 250% - Fixed shooting with automatic weapons in menus/building mode - Fixed Dew Catcher text - Fixed Barricade text - Fixed Deer death lag - Fixed planting seeds and inventory slots not updating - Fixed /kill adding to player kills - Crouch height issue has been fixed - Fixed capitals usage in all commands
Voice chat has been added. Hold V to talk to others around you. Please note that this is a brand new feature so expect bugs. Like always, Official EU and US servers have been wiped due to this update to ensure the patch's stability.
NEW: - New footstep sounds for network players - New water - Voice chat has been added (V to talk by default) Thanks to Testing
CHANGED: - Base foundations now have decreased LOD and culling - Base ceilings now have decreased LOD and culling - Base walls now have decreased LOD and culling - Base doorways now have decreased LOD and culling - Base doors now have decreased LOD and culling - Base windows now have decreased LOD and culling - Base window shutters now have decreased LOD and culling - Military medic tent now has decreased LOD and culling - Military tent now has decreased LOD and culling - Military tower now has decreased LOD and culling - Industrial zones now has decreased LOD and culling - Towns now has decreased LOD and culling - Sandbags now has decreased LOD and culling - Trees now have decreased LOD and culling - Rocks now have decreased LOD and culling - Wrecked vehicles now have decreased LOD and culling - All roads and highways now have decreased LOD and culling - Optimized furnace and campfire smelting/cooking - Optimized the way foundations decay - Optimized deers - Storm damage increased to 21, up from 20 - Updated sky system for better clouds and stars - Objects under the floor will now automatically delete itself - Odin spawn percent has been decreased to 7%, down from 10% - Zombies loot table has been changed, they no longer drop items of worth - All Zombies now use the updated footstep sounds - Zombie aggro sound effect volume has been decreased - Zombie Brute health has been increased to 150, up from 65 - Zombie Brute size has been increased - Zombie Brute ragdoll has been changed - Zombie Stalker health has been increased to 40, up from 10 - Furnaces can no longer push players - Storage boxes can no longer push players - Base elements can no longer push players - Twitter, Facebook, Website and Discord buttons are now smaller and have less spacing - Added water to Skin Viewer
FIXED: - Fixed /players displaying incorrect number of players on the server - The correct footstep will play the for base foundations and ceilings/floors - Known floating bushes/trees fixed - Fixed known exploit with the map, resulting in bases being built under the map - Fixed loading trees text error on start up - Fixed talent text errors - Fixed /reload banlist command from outting an error message even though it was successful - Fixed zombie footsteps - Fixed ceiling/floor colliders - Fixed clicking Resume and Disconnect on the main menu when character is dead - Fixed menu not closing on death - Fixed sign editing not closing on death
All EU and US Official servers have been wiped due to this update.
NEW: - Better security of client side values - Server welcome screen. You can customize this screen by changing the server.png image located in your server files (image size: 1280x720) - New player list in admin menu - New /kick command - Usage: /kick <id> (to find a player ID, do /players or check admin menu player list) - New /ban commands - usage: /ban <id> (to find a player ID, do /players or check admin menu player list) - Scenes will now unload asynchronously - New Ban and Kick system added - New kicked overlay that will now display when you are kicked from a server
CHANGED: - Anticheat features - Better saving of character inventory - Server will now output text for the auto inventory save - Give menu will now display the item name next to the icon - Odin spawn chance increased to 10%, up from 5% - Bullpup spawn chance increased to 45%, up from 40% - Saw spawn chance increased to 30%, up from 25% - .44 Ammo spawn chance increased to 75%, up from 55% - /players command will now display the ID of the player - Deer ragdolls are now smoother
FIXED: - Admin give menu will now display items on first load up - Possible fix on loading of recipes - Fixed bug that caused some clients getting stuck on "SPAWNING... PLEASE WAIT" - Fixed bug that sometimes caused players to die due to not loading the inventory file when spawning - When disconnecting, the client will now close inventory screen, door overlays and admin menu - Fixed damage sound effect when players get hit - Fixed player list automatically updating in the admin menu
NEW: - New Magnum weapon model - You can now rebind the Run key in the launcher > input tab - New muzzle flashes for machine guns, snipers and pistols - Added new community images to the loading/saving screen
CHANGED: - Controls are now tighter - Dropped items' movement is now smoother - Player "ragdoll"'s movement is now smoother - Zombie "ragdoll"'s movement is now smoother - Decay damage now rounds to 2 decimal places - Hit detection now detects backfaces - Adaptive force is now enabled - Level 4 talent "20% Increased Health" has been increased to 30% increased health - Twitter, Facebook, Website and Discord buttons on the main menu now have highlight colours - Magnum damage has been increased from 23, to 30 - Magnum icon has been changed - Removed death particle effect from zombies - Increased zombie Stalkers' run speed to 11, up from 9 - Supply drops smoke duration increased to 90 seconds, up from 30 - Supply drops smoke length increased to 35, up from 25 - Foundation check has been increased to 60-120s, up from 1-2s - Increased ammo drop rate percent - Ammo boxes now spawn in police stations - Increased clinic loot to 40, up from 30 - Increased house loot to 175, up from 160 - Increased military loot to 40, up from 35 - Increased XP gains
FIXED: - Server wide damage sound effect is now fixed - Hide chat now works for premium users - Admin command "/spy" is now fixed for premium users and admins - Deleted unused variables, should see -some- performance gains - Fixed high number of network calls on some player data - Nightvision goggles will now correctly turn on when loading into the game when equipped - Fixed talents sometimes resetting when logging on - Fixed muzzle light from enabling when weapon has no muzzle flash
- Removed truck inside of police station from terrain rework - Remove truck inside of apartments from terrain rework - Updated to Unity 5.5, should see better performance - Nameplates have been removed, it now displays where item names are displayed (for better immersion) - Light terrain work, repositioning of trees, bushes and roads - Fixed light culling errors - Server configs now have safety checks to prevent negative numbers - You can no longer control the min and max zombie damage on servers via server config - You can no longer control the zombie and deer health values on servers via server config - You can no longer control the amount of nodes on servers via server config - New server .exe that has client version built in, please update your server files every update - Server will now check all required config files and generate them if they do not exist - RPG damage has now been doubled - C4 damage has been increased - Profanity filter has been added to chat and can be turned on or off via Options in game. - Anti spam protection has been added to chat - Server messages have been cleaned up and now displays the proper color and text - Server will now automatically apply default values if values are missing from config.txt file - New zombie nav mesh for better navigation - Zombies navigational logic has been optimized - New Server Documentation added in Nomad Server\Documentation folder and old documentation has been edited - New "Hide Chat" option located in the Options Menu - Fixed connection issue when connecting to your own server via the server list - Wrecked vehicles around the map now have different textures - Trees around the map now have different texture variations - Sleeping bags can now be destroyed properly - Increased police station loot to 25, up from 20 - Total number of barrels have been reduced to 175, down from 300 - Barrels will no longer spawn in the desert - Character step offset has been increased to 0.3, up from 0.2 - Fog is now less intense - New Premium only skin, One Eye by PabloS (Community created skin)