Nomad - Decerto
Hello Survivors!

0.992 is now on the default live branch.

Thanks to everyone who tested this on Experimental. However, please as always expect some bugs.

Ambient Occlusion has also been added this update.

FULL CHANGELOG:

NEW:
- Significantly reduced network lag/latency
- GPU instancing
- Discord Rich Presence is now a thing
- New world models has been added
- Almost every weapon has been updated with new models and some with new animations
- New weapon sounds on some weapons
- Added Ambient Occlusion

CHANGED:
- Increased server timeout value
- Updated Steamworks.NET
- Updated anti-cheat system
- Changed the water around the beaches
- Network calls changed, should see better server performance
- Upgraded to Unity 2017.3, should see better performance
- Player collider size has been fixed, will help with ladders and mart
- Better loading of terrain when loading the map
- Increased loot at house, fridge, military, police and car spawns
- Weapons and ammo can now spawn in houses
- Radio towers now spawn loot
- No longer build over water in certain areas
- Changed terrain in certain areas
- New firing sounds for certain weapons
- You can now get Metal, Sulphur and Stone from barrels
- Updated map text and icons
- Server will now log when admins spawn in items
- Trees now have different colours
- Decreased Nightvision scanlines
- C4 blast radius significantly reduced
- Furnace sound effect reduced in volume
- All weapons now have faster Aim Down Sight (ADS) time
- All weapon bullets are now 25%-75% faster when travelling through the air
- SMAA replaced with 8x MSAA
- Gizmo spread has been reduced to 3, down from 3.5
- Lupara spread has been reduced to 4, down from 5
- Decreased volume on breath loop and BG SFX
- Updated the fire particles on campfires, furnaces and wall torches
- Reduced number of chat messages saved to 12, down from 50
- Remote footsteps are a little louder
- Adjusted loot tables and spawns
- Helicopters move speed reduced
- Main Camera near clip has been reduced
- Ladders now stay active for much longer
- Increased apartment and house spawns
- Military area removed and is now located within Pinewood City
- Terrain around -old- military has been changed to open the area up
- Apartment buildings now have LODs
- Mining nodes have been increased to 250, up from 230
- Supply helicopter will now hover for 20 seconds before deploying the supply crate
- Supply helicopter speed has been reduced
- Ladders can now be used in unauthorised building areas

FIXED:
- Scrapping Arrows and Crossbow Bolts now give Wood
- Fixed out of sync structure damage over network
- Fixed bug where foundations deleted when placed
- Fixed spawning of the old item "Hatchet" in loot tables
- Fixed errors on zombie checks
- Fixed frame rate getting locked to 60 when there was no vsync selected in options
- Fixed some positions of floating mountains/rocks
- Fixed raycast distancing with bullets
- Removed unwanted rigidbodies on bullets
- Fixed bullet colision bug
- Fixed UV errors on first person arms/hands on some weapons
- Fixed voice chat -again-
- Fixed some issues with bushes causing FPS problems, you should see much better frame rates now
- Fixed some road placements near Tusten's safe zone
- Fixed normals on some models
- Fixed map icons
- Fixed opening the mic when typing v in chat
- Fixed fps in menus
- Fixed weird LOD and collision on a rock near the Pinewood sign
- Fixed cap under road near -old- military zone
- Fixed torch light not showing on remote players
- Fixed stairs collision on house model
- Fixed geometry errors on apartment buildings
- Fixed weird behaviour with zombies
- Fixed weird bug that made objects getting damaged over the network take more damage than usual
- Fixed melee sometimes not hitting its collision
- Fixed Lyno reloading animation
- Fixed zombies not resetting aggro properly
Apr 15
Nomad - Decerto
A patch has been applied for 0.992 Experimental. Here is the changelog.

CHANGED:
- Supply helicopter will now hover for 20 seconds before deploying the supply crate
- Supply helicopter speed has been reduced
- Ladders can now be used in unauthorised building areas

FIXED:
- Fixed weird bug that made objects getting damaged over the network take more damage than usual
- Fixed melee sometimes not hitting its collision
- Fixed Lyno reloading animation
- Fixed zombies not resetting aggro properly

Once this patch is stable, it will be moved to the Live branch. All feedback and suggestions are welcomed on the community forums or on our Discord server. To join the Discord server, follow this link https://discord.gg/CkxTqNU
Nomad - Decerto
Hello Survivors!

This patch comes with brand new weapon models for -almost- all weapons. Lots of fixes and changes in this one, so need help testing. Remember to join the Nomad discord and let me know of any feedback, bugs or suggestions.

Server Owners: 0.992 server data has been included with this patch. Check install folder.

Here is the changelog for 0.992:

NEW:
- Almost every weapon has been updated with new models and some with new animations
- New weapon sounds on some weapons

CHANGED:
- You can now get Metal, Sulphur and Stone from barrels
- Updated map text and icons
- Server will now log when admins spawn in items
- Trees now have different colours
- Decreased Nightvision scanlines
- C4 blast radius significantly reduced
- Furnace sound effect reduced in volume
- All weapons now have faster Aim Down Sight (ADS) time
- All weapon bullets are now 25%-75% faster when travelling through the air
- SMAA replaced with 8x MSAA
- Gizmo spread has been reduced to 3, down from 3.5
- Lupara spread has been reduced to 4, down from 5

FIXED:
- Fixed errors on zombie checks
- Fixed frame rate getting locked to 60 when there was no vsync selected in options
- Fixed some positions of floating mountains/rocks
- Fixed raycast distancing with bullets
- Removed unwanted rigidbodies on bullets
- Fixed bullet colision bug
- Fixed UV errors on first person arms/hands on some weapons
- Fixed voice chat -again-
- Fixed some issues with bushes causing FPS problems, you should see much better frame rates now
- Fixed some road placements near Tusten's safe zone
- Fixed normals on some models
Nomad - Decerto
0.9912 Development Log

This patch is on the Experimental Branch only. It requires testing. Once it's stable and balanced, it will go to live (default) branch.

CHANGED:
- Decreased volume on breath loop and BG SFX
- Updated the fire particles on campfires, furnaces and wall torches
- Reduced number of chat messages saved to 12, down from 50
- Remote footsteps are a little louder
- Adjusted loot tables and spawns
- Helicopters move speed reduced
- Main Camera near clip has been reduced
- Ladders can no longer be placed in unauthorised building areas
- Ladders now stay active for much longer
- Increased apartment and house spawns
- Military area removed and is now located within Pinewood City
- Terrain around -old- military has been changed to open the area up
- Apartment buildings now have LODs
- Mining nodes have been increased to 250, up from 230

FIXED:
- Fixed map icons
- Fixed opening the mic when typing v in chat
- Fixed fps in menus
- Fixed weird LOD and collision on a rock near the Pinewood sign
- Fixed cap under road near -old- military zone
- Fixed voice chat
- Fixed torch light not showing on remote players
- Fixed stairs collision on house model
- Fixed geometry errors on apartment buildings
- Fixed weird behaviour with zombies
Nomad - Decerto
Long time no see survivors!

0.991 is live on the experimental branch for testing. Anyone who wants test this version will opt in via the properties menu and selecting the "BETA's" tab. There you will find the branch, experimental.

Please note that this version of Nomad is NOT ready to be released on the live branch and will need testing, feedback and suggestions before it is ready. Expect bugs.

To those who have a hard time with the "Starting Up" bug, please check out this update and let me know via the Discord server or through the community forums. The problem -should- be fixed.

Server data will be released later down the line.


CHANGELOG

NEW:
- Significantly reduced network lag/latency
- GPU instancing
- Discord Rich Presence is now a thing
- New world models has been added

CHANGED:
- Increased server timeout value
- Updated Steamworks.NET
- Updated anti-cheat system
- Changed the water around the beaches
- Network calls changed, should see better server performance
- Upgraded to Unity 2017.3, should see better performance
- Player collider size has been fixed, will help with ladders and mart
- Better loading of terrain when loading the map
- Increased loot at house, fridge, military, police and car spawns
- Weapons and ammo can now spawn in houses
- Radio towers now spawn loot
- No longer build over water in certain areas
- Changed terrain in certain areas
- New firing sounds for certain weapons

FIXED:
- Scrapping Arrows and Crossbow Bolts now give Wood
- Fixed out of sync structure damage over network
- Fixed bug where foundations deleted when placed
- Fixed spawning of the old item "Hatchet" in loot tables
Jul 12, 2017
Nomad - Decerto
NEW:
- Optimization, should see much better fps

CHANGED:
- Zombies are back
- Reduced the resolution of the scope camera
- Adjusted building area round tusten
- Adjusted trader buy and sell prices for construction elements and crafting items
- Loading and saving screens changed
- Light culling system has been changed
- Audio system changed to help increase fps
- Default network timeout decreased to 6 seconds, down from 10 seconds
- UI changed slightly
- Crossbows no longer have scopes attached
- Updated to Unity 2017.1.f3
- New culling system for scope weapons

FIXED:
- Fixed light culling system from causing unexpected start up issues
- Fixed muzzle flash and light staying active
- Fixed movement lock when opening explosive chests

Official servers have not been wiped due to this update.
Apr 2, 2017
Nomad - Decerto
Servers have not been wiped due to this update.

NEW:
- You can now sell items at the trader
- Window shutters is now an item in the inventory
- New skin, Ghoul by LittleWolfJakeYT

CHANGED:
- UI and server text changes
- Barrels now give currency
- Removed zombies. This is a trial, if players really miss zombies they will be added back. As for my thoughts for removing them, Nomad has grown past a "zombie" survival game and more into a pvp base vs base focused game. Zombies were often buggy and didn't really add anything to the game. So for now, they are removed, let me know your thoughts on the community forums or on Nomad Discord.
- Supply drops now give $150
- Death timer increased to 20 seconds, up from 10
- Light optimizations to the clothing system

FIXED:
- Fixed airdrop spawning a large chest after looting
- Crossbow ammo bug
- Fixed sleeping bag destroy bug
Nomad - Decerto
To prevent any errors in this patch, ALL servers have been wiped.

NEW:
- You can now refill waterbottles and canteens at water towers around the map
- All crafting items are now inventory items. No more instantly crafting and using via the crafting tables
- New Deer model
- Moose added
- Doe added
- Only players who have built base elements can now destroy them, only inside of an authorised building area. This stops raiders placing down workbenches outside of none workbenched bases and instantly raiding them. This also stops raiders from accessing workbenches and destroying the entire base instantly.
- New scope and scope system have been added to all scoped weapons.
- New supply drop system added
- New /maxping command, showing what the max ping on the server is
- New weapon added, Crossbow
- New Safe Zone added
- New kill feed added
- Added Twitch and Patch Notes to the main menu
- New Official Nomad South Africa server has been added. More regions soon!
- You can now scrap all head items for cloth
- New /airdrop command - spawn an airdrop (admin command only)
- New currency system added
- New /server command has been added (outputs the name of the server you are connected to)

CHANGED:
- All food and drink items now give more hunger and thirst
- Using a medical pack now gives more health
- C4 damage increased to 33,335, up from 25,500
- Rocket damage increased to 12,500, up from 10,000
- Wooden base elements health increased to 20,000, up from 12,500
- Wooden shutters health increased to 1,250, up from 750
- Foundations are now 100% stronger than normal base elements
- Cardboard elements health increased to 10, up from 5
- Large storage chest model size has been decreased
- Pocket Pistol damage increased to 18, up from 15
- Block 19 damage increased to 20, up from 18
- Wooden Foundations now decay in 4 days, up from 2 days
- Stone Foundations now decay in 8 days, up from 3.8 days
- Metal Foundations now decay in 14 days, up from 8.3 days
- All Barricades have decreased LOD and culling
- First talent in Level One, bandages now increase hp by 15, up from 10
- Inventory and crafting UI has no opacity and has been touched up
- Added V for voice chat in the /help commands
- All weapons are now better positioned
- Notifications text will now scale inside of the bounding box
- UI Crafting text will now scale inside of the bounding box
- RPG and C4 damage radius increased to 15 units, up from 11
- Barrels no longer drop items of worth, it made the game way too easy to find high tiered gear
- Saw damage decreased to 21, down from 23
- Magnum damage decreased to 28, down from 30
- Total number of deer has been increased to 40, up from 30
- Scare radius on deers/stags/does have been decreased to 100 units, down from 600
- Ladders can now be used in unauthorised building areas
- Heavy Pickaxe and Heavy Axe extra gathering rate has been decreased to 33%, down from 50%
- Bolt scope zooms in more than the Thor sniper scope now, but Bolt has less damage
- Crosshairs now disable when aiming with all weapons
- Crosshair changed
- Changed all pistol animations
- Optimized network player animations
- Inventory automatically saves every 10 minutes, up from 5 minutes
- Weather system will now have less chance to be foggy
- Server will now check and respawn zombies every 10 minutes, up from 5 minutes.
- All barricades' health have been increased
- Updated to Unity 5.5.2f1
- Changed supply drop loot table
- Removed Medical supply drop
- Supply drops will now drop all items on the floor before deleting, instead of just deleting
- Zombies will now go back to their starting position after losing aggro
- Increased VOIP quality to Speex 16k, up from Speex 8k
- Map changes
- Removed nature particle effect from map
- Supply drops no longer drop in the desert
- Barrels will now reset every 30 minutes
- All animation will now cull when off the camera
- Changed how lighting culling works
- Tighter checks for floating objects
- Nights are now a little brighter
- Rabbit traps now have a 33% chance to break
- Player width and height colliders have been increased
- Supermarket recoloured
- Scrapping a crowbar no longer gives wood, instead it gives metal
- Text when failed to recieve scrap material from scrapping has changed to "<itemname> has broke"
- Stone Pickaxe and Stone Axe now require 1x wood and 1x stone to craft
- Minigun is now far more accurate
- Minigun aiming accuracy increased
- Decreased the time it takes to gather berries from bushes
- Tusten changed
- Changed player spawn locations. Only can spawn randomly at Pinewood beach or High Beach
- You can now build at southern beaches
- Water no longer teleports the player
- /help command changed
- Hunting bow now only fires 1 arrow per ammo
- Arrows are now Arrow and are single shots per item
- Crafting Arrows now give 2 arrows per wood
- Large storage chest now requires the large storage chest recipe
- Nomad servers will now generate a secure admin password if the password is "password" or "admin" - We have seen a lot of community servers leaving their admin passwords as default.

FIXED:
- Fixed the water bug near the back of the quarry
- Fixed known floating bushes and trees
- Fixed LOD on all tiers of window base elements
- Fixed zombie loot tables
- Fixed Workbench territory names from being blank
- Fixed the ability to change territory name when not authorised
- Fixed second talent in Level 1, bandages were healing
- Fixed workbench sometimes deleting itself
- Fixed firing current weapon when clicking off the server welcome screen
- Pressing escape when placing objects will no longer eat the resource/s
- Storage chests when breaking will now play the destruction effect
- Campfires when breaking will now play the destruction effect
- Fixed rare bug where players were waking up at someone elses sleeping bag
- Fixed rare bug where players could destroy bases regardless of workbenches and authorization
- Fixed road LOD and culling errors
- Fixed scare radius on deers sometimes not firing when player gets too close
- Fixed mip map issues with items, trees and bushes
- Fixed door LOD and culling issues
- Fixed text lag on signs
- Bullets no longer collide with the sky
- Fixed Skin Viewer material
- Fixed sync issues with MOTD
- Fixed zombies sometimes not targetting players when close
- Fixed /timeset command output text
- Fixed supply drop health displaying 250%
- Fixed shooting with automatic weapons in menus/building mode
- Fixed Dew Catcher text
- Fixed Barricade text
- Fixed Deer death lag
- Fixed planting seeds and inventory slots not updating
- Fixed /kill adding to player kills
- Crouch height issue has been fixed
- Fixed capitals usage in all commands
Mar 5, 2017
Nomad - Decerto
A hotfix for Nomad has been released. This will fix the 10-20 minute wait time when connecting to servers. This will also fix the crashing some players have experienced when connecting to servers.

Sorry for the inconvenience!
Nomad - Decerto
Voice chat has been added. Hold V to talk to others around you. Please note that this is a brand new feature so expect bugs.
Like always, Official EU and US servers have been wiped due to this update to ensure the patch's stability.

NEW:
- New footstep sounds for network players
- New water
- Voice chat has been added (V to talk by default) Thanks to Testing

CHANGED:
- Base foundations now have decreased LOD and culling
- Base ceilings now have decreased LOD and culling
- Base walls now have decreased LOD and culling
- Base doorways now have decreased LOD and culling
- Base doors now have decreased LOD and culling
- Base windows now have decreased LOD and culling
- Base window shutters now have decreased LOD and culling
- Military medic tent now has decreased LOD and culling
- Military tent now has decreased LOD and culling
- Military tower now has decreased LOD and culling
- Industrial zones now has decreased LOD and culling
- Towns now has decreased LOD and culling
- Sandbags now has decreased LOD and culling
- Trees now have decreased LOD and culling
- Rocks now have decreased LOD and culling
- Wrecked vehicles now have decreased LOD and culling
- All roads and highways now have decreased LOD and culling
- Optimized furnace and campfire smelting/cooking
- Optimized the way foundations decay
- Optimized deers
- Storm damage increased to 21, up from 20
- Updated sky system for better clouds and stars
- Objects under the floor will now automatically delete itself
- Odin spawn percent has been decreased to 7%, down from 10%
- Zombies loot table has been changed, they no longer drop items of worth
- All Zombies now use the updated footstep sounds
- Zombie aggro sound effect volume has been decreased
- Zombie Brute health has been increased to 150, up from 65
- Zombie Brute size has been increased
- Zombie Brute ragdoll has been changed
- Zombie Stalker health has been increased to 40, up from 10
- Furnaces can no longer push players
- Storage boxes can no longer push players
- Base elements can no longer push players
- Twitter, Facebook, Website and Discord buttons are now smaller and have less spacing
- Added water to Skin Viewer

FIXED:
- Fixed /players displaying incorrect number of players on the server
- The correct footstep will play the for base foundations and ceilings/floors
- Known floating bushes/trees fixed
- Fixed known exploit with the map, resulting in bases being built under the map
- Fixed loading trees text error on start up
- Fixed talent text errors
- Fixed /reload banlist command from outting an error message even though it was successful
- Fixed zombie footsteps
- Fixed ceiling/floor colliders
- Fixed clicking Resume and Disconnect on the main menu when character is dead
- Fixed menu not closing on death
- Fixed sign editing not closing on death
...

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