PC Gamer

Fallout 4 will welcome its sixth and final expansion next week the decrepit theme park-set Nuka-World which developer Bethesda will demo during a livestream tomorrow.

Announced via the game s Twitter feed, the stream will be hosted on Bethesda s Twitch channel at 9pm BST/4pm ET/1pm PT, and will explore the new DLC that s expected to challenge previous add-on Far Harbour in size.

Chris seemed to enjoy his time there when he got to grips with it back in May, however wasn t too enamoured by Vault-Tec Workshop nor Wasteland Workshop saying he found it difficult to recommend the latter, even at just $5. With new quests, new zones, new weapons, and the chance to assume the role of a commanding Raider, here s hoping Nuka-World takes Far Harbour s lead.

It ll cost 14.99/$19.99 when it arrives on August 30 but in the meantime here's another look at Nuka-World s official trailer:

Community Announcements - gstaffBethesda
Hop on the Nuka-Express for a trip to Nuka-World… America’s Favorite Vacation Destination! The fun starts on steam on Tuesday, August 30. Watch the debut trailer on Bethesda.net.

Nuka-World is a vast amusement park featuring Raider gangs and unique park zones like Safari Adventure, the World of Refreshment, Dry Rock Gulch, Kiddie Kingdom, Galactic Zone and Nuka-Town, USA. Nuka-World features new quests, Raiders factions, weapons, creatures and more. Enjoy the ride!

Stay tuned in the coming weeks for new content updates on Bethesda.net.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I cannot in good conscience be seen to apparently promote the number one game, so here's Captain Blood instead.

Hullo! One day later than usual because I spent yesterday on a beach next to an industrial estate, but as always, here’s what sold best on Steam last week. It is ever so faintly possible that you might have a very slight inkling as to what is number one. I could not possibly comment myself.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Level design has a lot in common with theme park design. They use similar tricks to guide and lure visitors, tell stories with the world, reward visitors, conceal flaws and boundaries, reveal surprises… heck, go watch Scott Rogers’ GDC talk Everything I Learned About Level Design I Learned from Disneyland. But what has Fallout 4 [official site] learned from Disneyland about building an actual theme park? We’ll see on August 30th, as Bethesda have announced that’s when the Nuka World expansion will launch with a new fizzypop Disneyland copycat. Have a look in this new trailer:

… [visit site to read more]

PC Gamer

Fallout 4 s sixth and last add-on, Nuka-World, is gearing up for its August 30 release with the launch of its latest gameplay trailer. Taking a typically tongue-in-cheek, pseudo tourist video look at its new locale, the following cinematic explores the titular Nuka-World a once thriving amusement park-now-Raider-run city that ll having us exploring an all-new region with a wasteland and park zones, so says the game s Steam page blurb.

Areas such as Safari Adventure, Dry Rock Gulch, Kiddie Kingdom, and the Galactic Zone are some of the zones that fill the decrepit theme park, all of which feature above against a horrifyingly catchy It s A Small World After All-esque backing track. Truth be told, the music scares me just as much as the park's resident Ghouls and Deathclaws.

Having spent a bit of time tinkering with/being frustrated by both of Fallout 4's Wasteland Workshop and Vault-Tec Workshop DLC packs, Christopher is looking forward to siding with and commanding Raiders this time round, not to mention diving into its new missions and messing around with its new weapons. Make that two of us.

Fallout 4 s Nuka-World DLC is due August 30, and will cost 14.99/$19.99.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Last week’s best-sellers, today. Most of the recent mainstays are still hanging on in there, but it’s goodbye to Dead by Daylight (for now, at least). We do get two intriguing new entries, one glowering and one that is ALL THE FISH. Number one, meanwhile, is probably the number one you expected. That’s right: Limbo of the Lost is back-back-back!

… [visit site to read more]

PC Gamer
PC Gamer

That's Marcy Long up there, who you'll remember from the opening of Fallout 4. She's the grumpy/angry one with good reason! at the town of Sanctuary, and along with her miserable husband Jun, they were kind of a downer every time you headed back to the starting area. The internet seems to have decided that she's the worst character in the game absolute madness in a game featuring the embarrassing Mama Murphy and, as such, the internet will probably be very pleased with a new update for Fallout 4, which lets players murder both her and her husband Jun.

As Shack News reports, update 1.7 live now on Steam removes the immortality tag from Jun and Marcy Long, providing you've completed the early 'Sanctuary' quest. Other fixes/changes include "improvements to accuracy and control with picking up and placing objects" outside of Workshop mode, and the ability for vendors to offer "large shipments of Ceramic, Copper, Rubber, Steel and Wood". You can find the full patch notes here.

(Image from the Fallout wiki.)

Community Announcements - gstaffBethesda
  • Support for upcoming DLC, Nuka-World
  • New store art type for Workshop settlements
  • Ability to delete Add Ons without doing a full uninstall (PS4)
    General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing "Sanctuary"
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast traveling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armors would not equip properly on Dogmeat
  • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where "Quartermastery" would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Center in Workshop mode
  • Increased the number of Mods that can be paged through Mods browsing menu
  • Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  • Disable All Mods now works properly when offline
  • NPCs that are changed in a Mod will update changes like hairstyles properly
  • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  • Fixed issue where sneaking would turn player invisible while running with Mods
  • Master files no longer automatically sort above plugins in Load Order menu
  • Localization strings moved to Interface archive
  • Minor UI improvements to Mods menu and Mods Detail menus
Community Announcements - gstaffBethesda
Vault-Tec Workshop was updated with several fixes. The Update is live on Steam.


  • Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
  • NPCs will no longer incorrectly sit at the Vault Security Desk
  • Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
  • Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
  • Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
  • Vault Experiments can be scrapped in workshop mode
  • Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
  • Interviewing the second settler candidate will not reset after the dialogue option take a break

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