Cash_Out - CashOutGame
Like said before, this update focuses on the level pack addon system, to make the system more reliable and add more features. Unfortunately, while a lot of work was done for the Authoring Tools, I've decided on holding back the update, as next update I plan on doing even more.

Anyways here's the patch notes.

  • New Hat - Skull Mask, spawns a circling plague that leeches health.

Modding System
  • Subcommands now use the same syntax as normal commands, sorry, all subcommands previously added will no longer work.
  • Fixed the nested script system. It is now 100x more reliable.
  • Cleaned up parsing for scripts so theyre now much more lienient.
  • Slightly changed the syntax for "else" commands.
  • Added support for "and", "or" and "not" if commands.
  • Replaced "repeat" with then(repeat,...).
  • External functions have been added, along with the then(function,function, arg1...) then command! Due to potential security issues, a level pack must be trusted in order to run these functions. A subcommand for external functions will be added next patch. THere's no support for more than 2 arguments at the moment, and since I'm going to be changing the internal logic for subcommands, I'll be adding this then.
  • In the addons section, thumbs-up level packs are now 2x more likely to be randomly selected, while thumbs-downed level packs are half as likely.

Bug Fixes
  • Fixed mechanics and health skills in the tutorial.
  • Fixed a crash caused by finishing a level with the life insurance shield up.

Next update is going to focus on the scripting system even more, to fix some optimization issues. The "Ruins" level pack has been updated as well, check it out on the workshop!
Cash_Out - CashOutGame
Another milestone update! The level themes in the game are mostly complete! For the most part, not a whole lot was added in this update as it was mostly focused on cleanup, here are the patch notes!

  • Cleaned up the level themes again!
  • New Special Guard - Riot Cop - Very slow aiming and movement, high health, move very slow while taking enemy hostage. (Old riot cop is now called Tank Guard)
  • The museum levelset can now be played in coop.

Bug Fixes
  • Fixed a visual issue in coop where it looked like taking damage reverted all your health to blood damage.
  • Fixed the treasure map. Previously only worked in industrial.
  • Fixed a crash caused by footprints.
  • Fixed a crash caused by addons.
  • Fixed a couple crashes in coop caused by lagging and dieing.
  • Glass blocks (in all themes) can now be broken in coop.
  • Added some missing bullet collision effects to coop.
  • Fixed some invisible blocks.
  • Fixed an unavoidable crash related to getting the museum level theme in career mode.
  • Fixed a crash caused by the quarterback helmet.

  • Close-Combat enemies now sprint instead of healing on hit.

Next I'll be focusing on modding stuff, as I'd like to get that finished next.
Cash_Out - CashOutGame
The final level theme is in! It's not 100% finished as it hasn't been ported to co-op yet, but the main bulk of it is there still. Cash_Out still isn't feature complete yet though. I made a roadmap post in the discussions tab detailing what needs to be completed still, there isn't a massive amount left but there's still some things.
Anyways here's the patch notes.

  • Added the final level set, Museum!
Other Changes
  • Optimized the drawing code for explosions.
Bug Fixes
  • Fixed enemies not turning around properly when walking into walls.
  • ACTUALLY fixed splinter cell enemies scopes.
  • Fixed window size options only saving if you exit the menu twice.

Next patch I'd like to clean up co-op and level sets again. I found a tool that'll make co-op testing easy so I likely have missed a lot of glitches that need to be polished up.

Cash_Out - CashOutGame
Quality of life update! All levels have been ported over to co-op and a lot of bugs with co-op have been fixed. Besides, that there were no major changes except that door hacking was removed. It didn't feel worth fixing the multitude of glitches and crashes that were caused by it, especially when taking enemies hostage basically replaced what it was added for.

Here are the full patch notes.

  • All levels are now playable in coop!
  • Stores can now spawn in co-op!

  • Changed the way that overdose and overheat works. Each bar will only go down a bit until you leave the room, which will cause it to go down a bit more.
  • Also increased the rate at which both of these decrease.
  • Greatly reduced the effect that difficulty has on how fast enemies recover when knocked out.
  • Knocked out enemies will now take much longer to wake up, unless the alarm is triggered, in which they'll wake up quicker.
  • Reduced enemy sightlines so they cannot see through walls as much.
  • Reduced how loud crouching is. (Could alert enemies even if you're just crouching.)
  • Changed the way ground items spawn in coop, much less will spawn now.

Skill Balance
  • Backstab - Reduced the range of the backstab and added a better visual indicator.
  • Grappling Hook/Chain Link - Changed the way collisions work so you can use the skill near walls now.
  • Shadow Shuriken - Increased spread.
  • Railgun Turret - Increased speed.
  • Ramming Turret - Now stuns enemies as well.
  • Cryo Turret - Increased range.
  • Plague - Reduced healing.
  • Bad Medicine - Increased overdose %.
  • Stance of Boost - Reduced the rate in which stance points drop.
  • Project Voice - Increased cooldown.

Weapon Balance
  • Triple Cross - Increased bolt spread and reduced explosion damage.
  • Quick Time - Reduced the cooldown time.
  • Overkill - Greatly increased damage.
  • Tornado - Increased damage, stun is now based on charge time.
  • Greatsword/The Cleaver - Increased speed, reduced damage.
  • Baseball Bat/Slugger - Increased speed.
  • Blowgun/Sptball - Increased the amount of time enemies are knocked out.
  • Celebration - Now fires off a firework if the charge is full (and then starts the sparkler.)
  • The Face Buster - Increased speed, reduced damage.
  • Saw Spinner - No longer goes through walls.

Clothing Balance
  • Flower Headband - Now poisons enemies instead of slowing them down.
  • Mechanic's Helmet - Reduced spread of shots, increased number of shots.
  • Smuggler's Trilby - Capped overkill damage.

Bug Fixes
  • Thrown weapon damage no longer does actual weapon damage.
  • Legendary blow torches can now spawn.
  • Enemies should NOW actually not get stuck in walls.
  • Fixed a crash related to switching weapons to the rapier after using a projectile.
  • Putting on the cowboy hat once no longer gives you the bonuses forever.
  • Fixed a crash with assassin enemies.
  • Fixed an AI bug which occured if you were to track blood through to another room.
  • You can now pick up knocked out enemies again.
  • Fixed a crash with the C4.
  • The stealth operative no longer always has a scope.
  • Picking up objects like bottles from the ground in coop now picks them up across all clients.
  • Fixed swing weapons in coop.
  • Fixed a crash with plates in coop.
  • Fixed an issue where player clothing would transfer across games in coop.
  • You can no longer move around while dead in coop.
  • Fixed visual and crashing issues related to tech and unique weapons in coop.
  • Fixed a crash caused by using "damage leech" in coop when you were the only one in the room.
  • Threat is now cleared on death in coop.
  • Fixed an issue where enemies wouldn't spawn if you died in coop.
  • Fixed an issue (for real this time?) where every object in coop rooms would spawn with the same items on them.
  • Throwing bricks and china plates now works in coop.
  • Fixed turrets getting stuck on some objects.
  • Fixed enemies trying to wake up guards from other rooms.
  • Fixed medics reviving dead enemies from previous rooms.
  • Legendary unique weapons no longer cost the same as normal unique weapons in career mode (was displaying the real price, but selling for the wrong price.)

Other Changes
  • Removed a debug feature that was left in accidentally.
  • Removed door hacking.
    • This feature was very broken and very abusable.
    • It was added as a way to play the game non-lethally, before hostaging and non-lethal knockouts were added, and was obsolete.
    • The feature didn't scale well, it was the same at every difficulty level.
    • Door hacking just got in the way when picking things up.
    • This feature wasn't explained very well, if at all.
    • You'll now be revived very slowly in coop automatically.
  • Increased the amount of health you get when revived in coop, every time you die you'll be revived less.

I plan on adding the final level set (planned to be a Museum theme) next patch, which would bring cash_out even closer to full feature completion.

Cash_Out - CashOutGame
Like mentioned last update, this patch was dedicated towards cleaning up and "finishing" (don't want to explicitly say the levels are finished because it's likely I'll go back and change them up some more) the 5 levels in the game right now. Just 1 more left to go. I also fixed fullscreen, I know this was a problem people were having but it should be fixed now.

  • Jazzed up the "level pack" screen in the extras tab. At the moment none of the options actually do anything, this'll be added in a future update.
  • Cleaned up the existing 5 level sets.

Bug Fixes
  • Resizing the screen no longer forces the window into the middle of the screen.
  • Fixed an issue with arguments in scripts for modding.
  • Fixed an issue related to throwing chairs.
  • You can now let hostages go properly.
  • Fixed raid data at the end of raids.
  • Fixed a crash with dual pistols.
  • Fixed an issue with fullscreen. (Sorry, fullscreen is borderless fullscreen now, this is a problem with windows 10 that I was expecting to be fixed by now but it isn't.)
  • Fixed some UI issues related to hacking traps.
  • Fixed a popup that occurred when loading a mod.

Other Changes
  • Trying to place hostages in blocks now puts the hostage under your feet instead.
  • Damaging knocked out enemies will now wake them up faster.

Next patch will be a QoL patch, along with adding the 3 levels not in the co-op rotation to the co-op rotation.

Cash_Out - CashOutGame
Sorry for the huge time between updates, a lot of stuff slowed me down these past couple of months, but hopefully that should be over now. I got the discord functionality partially complete, some bugs on discord's end have prevented me from adding join functionality, I can't saw when that'll get added though, but basic functionality is here. Anyways here are the patch notes.

  • Non-leader enemies now drop small healthkits instead of large healthkits.
  • Healing now heals more non-bleed damage.
  • Enemies LoS is now increased when spotting you.
  • Crouching movement speed has been increased.
  • Reduced how much damage defense reduces. (Say that 5 times fast.)
  • Increased kickback when taking bullet damage.

  • Added some small discord RPC functionality. Co-Op joining through discord IS planned but due to some issues with discord, this has been post-poned! Sorru about that!
  • The office tileset is now active! It isn't totally complete yet, but is playable now!
  • In December, a new hat will spawn, the Santa Hat, which spawns snowballs that are thrown at enemies. (Sorry, a bit late for this one!)

Bug Fixes
  • Blindness was increasing LoS instead of reducing it.
  • Enemy knife damage in co-op now matches enemy knife damage in singleplayer.

Other Changes
  • Quickplay raids are now 4x4 2 floors instead of 3x3 3 floors.

I'd like to finish up the 5 existing level sets next patch, still don't really know what I'm going to do for the last one.

Cash_Out - CashOutGame
Sorry for the long time between updates, I've been very busy lately, so this update doesn't include the office levelset. I did do some polish though, that's the bulk of this update.

  • Landmine - Create a mine, when enemies step on it they'll explode.

Bug Fixes
  • Fixed a crash related to the Overalls clothing item in co-op.
  • Fixed some issues with statistics.
  • Enemies should get stuck in blocks less now.
  • Players in coop can now see other players tech on weapons.

Other Changes
  • Changed the way swing weapons function and rebalanced based on it.
  • Enemy weapons can now spawn with tech.
  • Inspecting enemies (by holding tab) now also shows what weapon theyre holding.
  • Enemies carrying an item will drop the item theyre carrying on death.
  • Reduced the return time after a raid in coop from 30 seconds to 10 seconds.

  • Sniper Enemy - Changed functionality. Now increases damage based on distance to player and has a much larger sightline.
  • Reduced the amount of extra health that leaders spawn with.
  • Changed the way enemy reloading works, theres now an indicator, leaders reload quicker too.
  • Panic reduces reload speed.

I'd like to add Discord integration next update (no promises though), and I'd like to get the office levelset done.

Cash_Out - CashOutGame
Did some more level work this patch, adding a new level! Along with that, since it's October, the Treat Basket weapon is available again, along with a new hat!

  • The "Supermarket" levelset has been added!
  • Added a seasonal hat: The Jack-o-Lantern hat, when enemies die, a skelton is summoned that fights for you! It can only be unlocked every October and will be 3x more common during October!

  • Healing now heals 2.5x the amount for blood damage, and 1/3rd the amount of regular damage.
  • Changed the function of the Halloween Basket, when the candy bar is fully charged (which takes longer now), you'll go into Sugar Rush, which increases weapon speed and damage.
  • In career mode you'll now start with some money, which is based on the difficulty level.
  • Greatly increased the rate of bleeding.

Bug Fixes
  • Fixed potential crash with the backup skill.
  • Fixed an unavoidable crash related to C4.
  • Fixed a potential issue where career mode files weren't being saved properly.
  • Fixed a crash caused by unlocking a class.

Other Changes
  • The Halloween Basket is now unlockable (again!) for the duration of October, it'll be 3x more common during October.
  • The "Random" quickplay level type now includes the lab level.
  • The flashbang stun mechanics changed in the last patch now function the same for enemy flashbangs.

Next patch I'll be working on AI and the Office levelset, unless something goes wrong.

Cash_Out - CashOutGame
Like said previously, I did some work with tilesets!
Instead of adding any new levels, I "finished" (I don't want to say they're 100% finished because that would suggest I'm doing nothing more with them) the 3 existing level sets.

I did lay the foundation for the last 3, though "Supermarket" and "Office" are more likely to be added than "Prison".

Anyways here are the patch notes.

Bug Fixes
  • Fixed a mod issue related to room types.
  • Fixed a mod issue related to lighting
  • Fixed a crash related to mind controlled enemies. (May have happened in co-op too.)
  • Fixed a crash with the outbreak skill.
  • Fixed an issue related to random object spawns.

  • Greatly reduced enemy sight range. Hiding in darkness now actually is viable! (The sight range was so high that hiding was nearly impossible.
  • Stores are now rarer.
  • Aim skills for projectile weapons are now based off of the projectile damage.

  • Did a lot of work with the lab, mansion and industrial tilesets.

Other Changes
  • How dark the area you're standing is now calculated differently and is more accurate.
  • Changed the way light works slightly, objects and players are now "illuminated" to prevent them from blending into the background too much.

Next patch I'll be continuing work on the level sets as there's really nothing else huge I have to work on right now.

Cash_Out - CashOutGame
No level work this time, I did some testing with other people and I got some feedback, so instead of that, this update is a Quality of Life update. Hopefully the changes made here make the game better to play.

  • The "detailed" HUD has been redone to be more accessible.
  • A new health system has been added (experimental). Bleeding now happens significantly slower. When healing, bleed damage will now heal twice as much, while normal healing will heal half as much.
  • You can now hover over items and skills on the HUD (again, this was removed a while ago temporarily) for more info.

  • Significantly less traps will now spawn in the raid.
  • Less "junk" now spawns in the raid, but better healthkits now spawn.
  • Stun time has been reduced across all blunt weapons, and added a diminishing returns system where stunned enemies are stunned less the more they get stunned.
  • Stunned enemies no longer take minicrits, but stunned enemies that WOULD take crits now take crits.
  • Thrown weapons now deal 4x stealth damage instead of 3x stealth damage.
  • Changed the conditions for taking an enemy hostage.
  • Greatly buffed the lab pants.

Skill Balance
  • - All precision skills are now applied to the weapon instead of the character, meaning switching will not keep precision bonus (Using a very fast weapon, then switching to a slower weapon would give you a lot of shots with a precision skill applied without any downside).
  • -Plague: Reduced healing by 50%.
  • -Flash Powder: Increased cooldown.

Bug Fixes
  • Fixed a memory leak related to the character creation.
  • Fixed a crash when loading modded levels.
  • Fixed a bug where enemies would become agressive instantly after hearing a sound.
  • Fixed a crash related to the fire pants.
  • Fixed the "are you sure?" screen when changing an option in the main menu, also reduced the time until it resets to 3 seconds.
  • Fixed thrown weapon damage calculations.
  • Fixed a bug where you could clip through walls with the "juggernaut" skill.
  • Fixed an issue where on the detailed HUD, aim magnetism was significant more than it should have been (compact was also less than it should have been).
  • Fixed a crash caused by flying miniturrets.
  • Fixed a visual issue with the lab pants.
  • Fixed an issue where buying guns in career mode could leave you with 0.50 dollars.
  • Fixed a crash related to turrets.

Other Changes
  • The default bindings for item use have been changed, along with the default binds for voice chat (not in).
  • Joining a co-op game or debugging a mod pack will now skip the welcome screen. (Pressing enter will too.)
  • Binding a key that's already bound to another action will unbind that action now.
  • Added a small indicator to let you know when you can hostage an enemy.
  • Right clicking will now drop inventory items and left clicking will now equip inventory items.

  • A Company of Thieves - Removed
  • God of Thieves - Removed
  • King of The Arcade - Changed requirement to level 15. (When a perk is unlocked.) (This wasn't even working properly.)

Next update WILL be focused on level development (as one of the changes in this update made that easier).


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