HTC Vive - vive_*****
We sat down for a chat with Gil Baron, CEO & Co-Founder of Mindshow, the VR experience that allows users to make animated movies in VR with your body and voice, which just released on Steam Early Access!

Can you explain your overall vision for Mindshow & how the experience came to fruition?

We at Mindshow are dedicated to the idea of amplifying creativity, making content creation not only accessible but also fun, and to building a structure where creative exploration doesn’t need to look or feel like work.

Play is the natural creative mode of people and we want to see more of it. Along the way we have really pushed and evolved how the interface between user and machine can be helpful and playful, and how it fosters the sense of play and wonder that is the strongest space for creativity to flourish.

We’re blessed to be growing with an amazingly talented team who have galvanized around this shared mission and brought together their technical and creative acumen to Mindshow. As we continue to grow we are always looking for talented developers who share this drive and want to be part of our growing team.



Tell us how Mindshow has changed since its inception & how you and the team have facilitated these changes?

Developing Mindshow is very much an evolutionary, iterative process for us. When the founders of the company first got together it was around the shared desire to figure out and understand how storytelling could work in the new immersive, interactive medium of VR.

Jonnie had a lot of thought put into to that already, and we started from a shared desire to go solve the problems of expressing creativity through narrative VR. Over time we realized the greatest opportunity was to amplify the creativity of ANY user and connect people of all backgrounds.

Our amazing community of alpha users has emboldened us through their creativity and passion, reflecting and amplifying our own, and we are so excited to invite everyone who wants to join us in Mindshow Early Access to take part. We’re just getting started.



With Mindshow now available on Steam Early Access, what are you most looking forward to seeing?

In Mindshow anyone can find their voice, and animated content can evolve because the process is fun and immediate. We love hearing stories like ‘I didn’t think I could do that but it was so much fun’, and we love seeing the community help each other with tips, tricks, and techniques. We love having their feedback as we continue to build and to grow.

We can’t wait to see the surprises, the fun, and families and friends being creative together. We are excited to empower users and to show how and why creativity in VR matters.

What’s next for Mindshow?

Continuing to grow our amazing communities of users and viewers, and connecting them with one another. We will build and release features that surprise, delight and further playful creativity. We’ll also keep pushing the boundaries of what’s possible…

Aug 21
HTC Vive - vive_*****


UPDATE 8/21/17 9:20 AM PT - The Australian website's pricing has now been updated to AUD $999, along with updates to other regional pricing in Asia and the Pacific Islands. Please note Australian pricing on the Steam store is shown in USD in rough estimation.

It’s been a big summer for VIVE and our ever-growing VR ecosystem and we’re ramping up for a fantastic holiday season.

Starting today, we are reducing the price of the VIVE VR System to $599 in the US, $799 in Canada, €699 in Europe, £599 in Great Britain and with pricing reductions that vary by region elsewhere.

Vive is the leader globally in high-end VR, and this new entry price will make the system available to an even broader audience. There's a reason for this lead in sales for Vive. When customers purchase Vive, they are getting superior VR technology and the most complete ecosystem in VR. Vive has the best tracking technology with SteamVR™ Tracking, compelling content and we work tirelessly to continue to iterate and improve on Vive and deliver on the promise of VR. And developers are taking full advantage of this tech in delivering the best software on the market and bringing it to Vive owners.

New Tracker software and hardware is coming online daily, and we’ll have more to share on consumer launch timing soon. In addition, many partners are working hard on wireless solutions to bring even more freedom for Vive owners.

Price is just one component of a purchase decision, but Vive is building a complete VR ecosystem that customers can rely on today and for years to come.
HTC Vive - vive_*****


Sales of the Deluxe Audio Strap will resume on www.vive.com at 10 AM Pacific Time on Monday July 10th in the United States, United Kingdom and European Union. Retail stores in those regions will also have inventory starting next week.

We do expect to sell out this shipment, but will have new inventory weekly going forward.

Thank you for your patience and happy gaming,
VIVE Team
HTC Vive - vive_*****


As you walk into our Pioneer Square office in Seattle, you’re greeted by a massive art installation that showcases VIVE's past. Created by local artist, Gabriele Phillips of glp art, the piece was inspired by the re-use of technology for art and is built out of broken pre-production VIVE units, base stations and controllers

We caught up with Gabriele about how the piece came to fruition and on her art style and philosophy.

Tell us about your background. What inspired the VIVE project?
I’ve always had an artsy vein in me but initially it was limited to drawings and paintings. I started to expand my work to the use of recycled materials for Burning Man in 2015. I always liked creating things without buying or consuming new products.

My first re-use project was decorating a bike for Burning Man using only plastic bottles. I covered the entire bike frame with individually cut-out and spray-painted plastic pieces to turn it into a “Golden Dragon”. The head was made out of plastic bottles, mash wire, wood sticks and a few hardware pieces I found. For the following year, I started building a piece using only old tin cans… I wondered how you could make something big and beautiful with such a common and often discarded thing such as a can. Once I figured out how to attach them together with a spot welder, the sky was the limit.



How many hours did this project take?
From design to shaping the VIVE logo to placing each of the individual components – I’d say 70 hours top to bottom.

How much planning goes into a piece like this?
As soon as I heard about the project, I was flooded with ideas. I drew out some specs taking into consideration that it had to be moveable and went from there. The plans were drawn up over a day or two, once I started figuring out the size of the VIVE components. I tend to start with an idea, which develops and evolves while I’m working on it. It depends on how the material behaves when I’m working with it.



What didn’t work? What wasn’t malleable?
The hardest part was to fit all the pieces together without creating gaps and simultaneously creating a 3D effect. It was like a giant puzzle! The early controllers were the hardest to fit in. They are a bit of an odd shape and were the hardest to drill and screw in.

Any rough estimates on how many VIVE components are in the piece?
Based on the time it took to attach all the pieces (about 60 hours), my best guess is a combined 500 pieces between headsets, base stations and controllers.

What else can you tell me about the project? What was your inspiration?
What’s important for me is that it’s a recyclable and environmentally friendly project. None of the units were functional, so that’s why I wanted to use them to make the art piece instead of throwing them away.

HTC Vive - vive_*****
Ready for a Summer of VR?

VIVE is joining in on the annual Steam® Summer Sale. With every HTC VIVE purchase, discounted to $749.99 for the Summer Sale*, all new VIVE customers will also receive a $50 Steam gift card that can be redeemed and used immediately for the Summer Sale. The discount and bundled gift card run for the duration of the Steam Summer Sale, starting 10 a.m. PT on June 22 and running through 10 a.m. PT on July 5.

In addition to the Steam gift card, all customers will receive a bundled copy of Star Trek™: Bridge Crew and FREE SHIPPING!

Just to build out your VR picnic basket even further, VIVE Studios titles will also be marked down by as much as 75%:

Virtual Sports - 75% off ($19.99 -> $4.99)

Arcade Saga - 75% off ($19.99 -> $4.99)

Remembering Pearl Harbor - 75% off ($9.99->$2.49)

Knockout League - 40% off ($19.99->$11.99)

Happy Gaming!
The VIVE Team

*Offers vary by region, while supplies last. Check the Steam store for more information about your region's Steam Summer Sale offer and availability.
HTC Vive - vive_*****
Set your Vives to stun! With the launch of Ubisoft’s Star Trek: Bridge Crew today, we’ve got new bundles that will help you get VR-ready and explore the final frontier.

Starting today each purchase of the HTC Vive will include Star Trek: Bridge Crew as well. In addition, Vive paired with certain graphics cards and PCs will also net special promotional pricing.

Developed specifically for VR, Star Trek: Bridge Crew puts you and your friends in the heart of a starship, where-as officers of the Federation – every action and decision you make together will determine the fate of your ship and your crew.

“Star Trek has always pushed the boundaries of the imagination and the concept of virtual worlds,” said Daniel O’Brien, GM of US, HTC Vive. “Ubisoft and Red Storm have made a huge commitment to bring AAA gaming to virtual reality and the Vive. We couldn’t be more excited to bundle copies of Star Trek: Bridge Crew with Vive purchases to celebrate the launch, and at the same time offer different PC bundles to bring more people into the experience.”

Star Trek: Bridge Crew features single player and up to four player online co-op multiplayer where the Federation dispatches you and your crew to command the new vessel U.S.S. Aegis as part of a critical initiative. With Vive, gamers can use a single set of Lighthouse base stations to enable local multi-player for an entire Bridge Crew.

To expedite your journey to explore uncharted territory, Star Trek: Bridge Crew will be bundled with hardware and graphics cards specials:

Bundle the Vive and a member of the MSI Radeon RX 580 family of graphics cards for a free copy of the game. This bundle will be sold at Amazon , Newegg , Fry’s Electronics and Micro Center.

Build your own Cyberpower PC and bundle with Vive and also receive a free copy of the game. Qualifying purchases from CyberPowerPC must include:

  • Intel® Core™ i7-6800K, i7-6850K, i7-6900K or i7-6950X Extreme Edition on the Intel® X99 chipset
  • AMD GPU RX580 and above or NVIDIA GPU GeForce GTX 1060 and above
  • HTC Vive VR system

In addition, all Vive purchases include everything you need for room-scale VR out of a single box, including two motion controllers and two Lighthouse base stations. In addition to Bridge Crew, new Vive purchasers will also receive Everest VR, Richie’s Plank Experience, and one free month of Viveport Subscription.

We’ll see you in the final frontier.

Star Trek: Bridge Crew is under license by CBS Consumer Products.

Promotional offer ends June 30th, 9 PM PDT.

© 2017 HTC Corporation. All rights reserved. HTC, VIVE and the VIVE logo are trademarks or registered trademarks of HTC Corporation. All other trademarks are property of their respective owners. ™ & © 2017 CBS Studios Inc. © 2017 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Game Software © 2016 Ubisoft Entertainment. All Rights Reserved. Ubisoft and Ubisoft logo are trademarks of the Ubisoft Entertainment int he U.S. and/or other countries.
Announcement - Valve
HTC Vive is available for pre order now with first shipments targeted to begin on Tuesday, April 5th.

A complete VR solution, Vive includes two wireless VR controllers, room scale movement, a full 360 of tracking, and an HMD featuring a built-in camera to create what many critics are calling the most convincing VR experience launching this year.

In addition to the VR system, and for a limited time, those who pre order will also receive a free copy of three new VR titles: Tilt Brush from Google, Fantastic Contraption from Northway and Radial Games, and Job Simulator: The 2050 Archives from Owlchemy Labs.

Vive is the first SteamVR system, giving it the backing of full integration with the leading online platform for PC games.

To help consumers prepare for the Vive launch, Valve has issued the SteamVR test application for free on Steam. It provides a fun and easy way to find out if your PC is ready for Vive.

For more information, including details on upcoming SteamVR titles, please visit store.steampowered.com/vive.

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