Nov 8, 2017
Dungeon Warfare - Groquest
Hello guys, first of all, I am sorry to keep you waiting for a long time without any updates.
As a fellow gamer, I know what it feels like to wait for a game release. It's past time I posted an update. When I posted the announcement of Dungeon Warfare 2, I had hoped to release the game in late October. But once it was clear that it was impossible to finish the game in time, I had a major morale hit which had caused further delay.

Right now, we (just two guys) are working in grueling pace to finish up the game. Alas, some of the features are taking longer to implement than we had estimated. We are hoping to release the game within November. I hate to say this, but there is a chance that it will be delayed to December.

I have begun to write new soundtracks for DW2 and last week I managed to write four soundtracks. I am sharing one of the tracks (which is going to be a battle theme) with you.

https://soundcloud.com/groquest/dw2-newdawn

Dungeon Warfare 2 will have...
  • 60+ maps
  • 12+ new unit types
  • 3+ boss battles
  • 5+ new soundtracks
  • 3 skill trees with 11 skills each
  • 6 new traps
  • a new trap upgrade system that allows you to customize traps (you get to choose one out of three traits per tier)
  • a new rune system that allows you to stack runes and make rune words that add special difficulty modifiers
  • and much more

As always, thank you for playing (and waiting).
And thank you for your patience.
See you soon!
Aug 10, 2017
Dungeon Warfare - Groquest
Changelogs
  • Added Steam Trading Cards
  • Pressing Esc will now open/close game menu
  • Dwarf Bombers will no longer target Barricades with Indestructible upgrade
  • Fixed a bug that allowed players to gain infinite gold
  • Fixed Inferno Trap - Sticky Flame upgrade not working properly
  • Fixed minor text issues

Thank you for your support.
Dungeon Warfare - Groquest
It's been already two years since the early access period.
I can't thank you everyone enough for playing the game. As a game developer, few things are happier than seeing people enjoy the game and hearing positive feedbacks about it.
Thanks to your support, we have decided to make a sequel.
Dungeon Warfare 2 has been in development for some time now, and we're happy to officially announce it today.
We're planning to release the game at around early Q4 2017.
See you in a couple of months!

Here goes some screenshots and gifs of the exciting new things in action!















Apr 30, 2017
Dungeon Warfare - Groquest
By popular demand, we have added a new upgrade for Barricade which makes the barricade impervious to damage. Although expensive, it will give players some degree of freedom of permanently shifting the terrain to their advantage.

Also, adjustment have been made to the spawn rate of the 'special' unit types such as dwarves, wizards, and horsemen so that they are no longer included in every single wave in late game. All in all, this will result in decreased difficulty of endless mode. Time to challenge your previous xp records!

Dungeon Warfare 2 is under development. Stay tuned for official announcement sometime next month.

Thank you for playing.

Changelogs
  • Added a new ultimate upgrade for Barricade (Indestructible)
  • Reduced the spawn rate of special unit types in endless mode
  • Applied new German translation (Thanks to KaeTuuN)
  • Minor UI improvement
  • Bug fixes
Nov 9, 2016
Community Announcements - Groquest
Changelogs
  • Opening the upgrade menu from the loadout menu will highlight currently equipped traps
  • Loading door/chain transition will not show when restarting a stage
  • Fixed various minor issues with the new UI
  • Bug fixes
Oct 19, 2016
Community Announcements - Groquest
We've received many negative feedbacks regarding the new UI changes and made changes to fix the issues.
We will be checking the forum and updating the game frequently to fix coming issues.
Thank you for your support.

Changelogs
  • Restored stage icon tooltip on cursor hovering
  • Reduced initial stage map zoom level
  • Reverted the way trap mastery point allocation works
  • Opening trap upgrade/sell menu will no longer scroll the screen
  • Fixed a bug that caused loadout trap unequip to malfunction
Oct 19, 2016
Community Announcements - Groquest
Thank you for playing Dungeon Warfare.
We now support five new languages.
Also, this update brings improvements made on the mobile version of the game to the PC version.

Changelogs
    - New Contents -
  • Added two new achievements
  • Added a mini boss to stage 'Heroes Must Die'
  • Added localizations for the following languages (accessible via options menu): Simplified Chinese, Japanese, French, German, Russian
  • Added a new unit type: Evil Balloon

    - Gameplay Improvements -
  • Improved tutorials
  • Game will automatically pause whenever a barricade is destroyed (can be disabled in the options menu)
  • Wavebar can now be scrolled in the setup phase
  • Added smooth mouse wheel zoom support
  • You can now sell tier 4 Barricade

    - Visual/Sound Improvements -
  • Major UI overhaul
  • Added in-game achievement viewer
  • Added new unit sound effects
  • Added two new tilesets
  • Fluid has been added to some of the tilesets in place of black abyss (does not affect gameplay)
  • Added more particle effects
  • Added bloom filter (can be disabled in the options menu)
  • Added dynamic resolution support (can now be played on 4:3 monitors)
  • Improved fonts
  • Trap mastery levels are now shown in the loadout menu

    - Balance changes -
  • Completing a stage with three gems will reward you 10% additional experience
  • Breeze rune life bonus has been increased from 10 to 20
  • Breeze rune enemy unit health penalty and movement penalty has been increased
  • Breeze rune XP penalty has been decreased from -40% to -20%
  • Blood rune XP bonus has been increased from +30% to 35%
  • Decreased the difficulty of the various stages
  • Shallow grave has been changed to an optional stage
  • Decreased the amount of experience required for leveling (existing save will be recalculated)
  • Increased Frost Bomb duration from 3 seconds to 3.5 seconds
  • Increased Bomb damage increase per mastery level from 1% to 3%
  • Bomb now has kinetic effect on units
  • Decreased the cost of Grinder from 750 to 500
  • Decreased the cost of Spear Trap, Demon Portal by 100 gold
  • Increased Spear Trap damage bonus per mastery point from 1% to 1.5%
  • Increased Push Trap crushing damage increment per tier upgrade

    - Miscellaneous -
  • Various bug fixes
  • Various performance optimizations
Community Announcements - Groquest
Dungeon Warfare has been released on both App Store
and Google Play Store today. It has been localized to seven languages (Chinese (Simplified), English, French, German, Japanese, Korean, Russian). Check it out now!

You'll notice that we've made a lot of improvements to the mobile version. We are working on applying these improvements to the PC version as well. Stay tuned for the upcoming updates!

Thank you!
Community Announcements - Groquest
We have almost finished porting Dungeon Warfare to mobile platforms (iOS, Android).
We would like to do a closed beta test for the mobile version.
If you would like to participate, check the pinned post in the forums.

Thank you!

Edit - We're no longer accepting beta test requests. Thank you for your interest.
Mar 29, 2016
Community Announcements - Groquest
Changelogs
  • Added new health bar for barricade and dungeon doors (use Alt key)
  • Tier 4 trap count limit now increases for every 10 waves in the endless mode
  • Summoning the pause menu no longer mutes sound & music
  • Adjusting sound volume now plays a sound

  • Minor visual improvements
  • Various bug fixes
  • Various minor improvements
Thank you for playing!
We're preparing for the mobile release of Dungeon Warfare.
It will be released in April.
...

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