Killing Floor: Incursion is a fully-realized, multi-hour, story-driven adventure with an additional endless mode. In solo or co-op mode, travel diverse environments, from creepy farmhouses to the catacombs of Paris, in order to uncover who... or what is behind the Zed menace.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
With the RS2 1.04 Update testing underway on the Community Test Branch, the team's focus has turned towards the Australians with the Bushranger Content Pack .
Our eagle-eyed fans who tuned in or read the Roundup may have also noticed another section - R&D. This section contains items we are interested in pursuing, but we are not yet fully committed to adding to the game.
One of these R&D projects involves WW2. We are looking into porting some content from Red Orchestra 2 to Rising Storm 2 and perhaps this content could turn into a small WW2 addition for Vietnam. We want RO2 fans to help us decide what content to port over and we, in general, what your thoughts on this project.
Go and vote for your favorite Red Orchestra 2 maps you want to see ported as apart of this project!
This poll features all official Tripwire and official custom infantry and combined arms maps from Red Orchestra 2. Information collected will be used to help us select the best maps suited for the first prototype of this WW2 project. If everything goes as planned, expect testing to start near the end of the year or beginning of 2018. Stay tuned!
Make sure to get your vote in by Oct. 2nd as that is when this poll will close. As always, we look forward to hearing from you!
After many tries, the Patriarch is tired of being outnumbered. So, he’s back again, with more friends than before. This is the Patriarch Special!
With our custom mutator, all participant’s perks will be set to level 2. You and your team will be challenged to defeat the Patriarch on suicidal difficulty, or face utter humiliation and shame! You beat him before, can you really do it again?
To mark the upcoming anniversary of the start of 'The Battle of the Bulge' (Unternehmen Wacht am Rhein) Tripwire Interactive and the team behind Heroes of the West mod are proud to announce the release of the HotW winter 2016 update for Rising Storm/Red Orchestra 2.
Based on the German counter-offensive in the winter of 44-45, this update has 3 new maps; 2 winter maps and Saint-Come-du-Mont, a community-made map based around the fight between US and German paratroopers in Normandy.
The maps set in the Battle of the Bulge include the classic map, Foy, from the Darkest Hour mod of Red Orchestra Ostfront.The other Map features brutal fighting with US GIs defending against an all out assault at Elsenborn Ridge in December 1944.
The update includes all-new winter uniforms for the US and German forces and features a new vehicle, the Jeep with an M2 50 cal. machine gun mounted on it, a fearsome light support vehicle.
Last week Tripwire and Antimatter devs were at PAX West and delivered a presentation about Rising Storm 2: Vietnam. The developers go into detail about weapons, helicopters, commander abilities as well as answering questions from the internet and from the live audience. We also show off new in game footage, as well as Sturt Jeffery flying (and crashing) the helicopters live!
“Rising Storm 2: Vietnam, the follow up to Rising Storm and the Red Orchestra series of realism-focused multiplayer FPSes, is mostly the tension part of the war movie. It’s a lot of slow, creeping movement, a lot of thinking about my positioning and the enemy’s positioning, and then a burst of action—automatic rifles and explosions and the part where a bunch of extras die. (You're the extra.)”
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In this latest update of Heroes of the West, the free mod for Red Orchestra 2/Rising Storm we are proud to introduce 2 new tanks, the American M4A3 Sherman and the German Sturmgeschutz III ausf. G (Stug IIIG).
The M4A3 Sherman was a common model of the famous Sherman tank. Many were in use and deployed in the Normandy theatre. We present to you the mid-production variant with the standard 75mm gun.
The German Sturmgeschutz III ausf. G was the most common variant of any Armored Fighting Vehicle used by the Germans in WW2. With its low profile it was an effective infantry support, and anti-tank, vehicle in most theaters where it saw action. Over 8,000 were produced.
The update also brings in the US M1A1 Bazooka. This was the first mass-produced AT rocket launcher to be introduced in the war and, with its 60mm HEAT ammunition, it was an effective infantry anti-tank weapon, levelling the playing field against enemy armor.
All of these new features can be seen on the newest addition to our map-list, WF-Bocage. This map is based on the fighting through the difficult terrain of Normandy with its imposing hedgerows. Set during operation Cobra, the US forces have to fight field to field and road to road through this terrain, fending off German ambushes.
Manufactured at the Tula arsenal in 1937 this 1891/30 found its way to Vietnam by way of a Soviet supply crate. A significant number of old Soviet surplus supplies, plus weapons captured during WW2, were sent to The People's Republic of Vietnam (PAVN) and to the Nation Liberation Front (NLF or “VC”).
The Mosin Nagant is the most mass produced and plentiful rifle of all time. Over 100 million rifles were made from 1881 to 1965 by many manufacturers from several different countries.
Fun fact - Remington and New England Westinghouse were two US companies that produced some of the first Mosin Nagant rifles. Pre-WW1 Russia had manufacturing contracts with both of these companies but could not completely fulfill payment for all of the rifles produced. This was devastating to Remington and almost put them out of business. The US government bought the remaining, unpaid-for Mosins and sent those rifles with the soldiers & engineers who participated in the Allied intervention of the Russian Civil War, Operation Archangel in 1918.
In game, the 91/30 is used by the NLF and the 91/30 PU is used by both the NLF and the PAVN. Both versions of the rifle include an attachable “pig-sticker” bayonet - making it the longest rifle in the game, by far.
As a reminder, RS2 devs will be at PAX West presenting a live stream panel and answering community questions from both the audience and those posted on our Steam Community and over on /r/rs2vietnam and /r/redorchestra. Go post your questions!