Community Announcements - [TW]Yoshiro
Three weeks ago we started a campaign of information dealing with upcoming (often work in progress) changes coming to Red Orchestra 2. We have covered the additions of RO Classic and Multiplayer Campaign, the new map Mamayev, and <a href="">upcoming</a> <a href="">refinements</a> <a href="">to the game</a>. This is all culminating in the reopening of the Red Orchestra 2 Beta for all players to help us test and give feedback on these changes and additions!

To read the full changelog of the first beta update head over to the <a href="">Red Orchestra 2 Front Page!</a>

Additional information about what is in the beta, what isn't, and servers can be found in the <a href="">beta section of the forums.</a>
Shacknews - Alice O'Connor

While you may very well have more games than you'll ever finish thanks to the explosion of 'pay what you want' indie bundles, you can always do with more, yes? If you're not all bundled-out, have a gander at the Be Mine Indie Game Bundle, which packs The Ball, Beep, Wasteland Angel, Sideway: New York, Xotic, and Nikopol: Secrets of the Immortals, plus a little music.

The bundle's being sold through Groupees. All games offer Steam activation keys, and several are available as direct downloads too.

Extra 'Incentives' are unlocked as the sales hit milestones, with Xotic DLC packs and Nikopol itself already reached. Others include game soundtracks, more music, and an aquatic screensaver.

20% of the bundle's sales go to gaming charity Child's Play.

Community Announcements - [TW]Ramm-Jaeger
A new version (Alpha v0.60)of the Gun Game Mod for Killing Floor has been released. The update adds new maps, and includes bug fixes and polish. If you don't know, Gun Game is a fast paced player vs player mode for Killing Floor where players battle it out to be the first player to get a kill with all weapons. For more information on the mod, check out the posts here:

<a href="">h</a>
PC Gamer
Killing Floor BIG BUCKS
I love a good weld. And Killing Floor features my favourite welding mechanics of all! The average Killing Floor player is probably more interested in slo-mo dismemberment and headshots, which also feature, but it's that's not really my bag. I like sealing doors, having a panic, then blowing up said door with a pile of grenades.

Tripwire Interactive have just announced that Killing Floor has sold a million copies. They've even managed to sell two million pieces of DLC. To celebrate, they're knocking 85 per cent discount as part of Steam's Midweek Madness sale. The discount applies to the vanilla version and the bundle that comes with a pile of skins for your characters.

Are you still playing Killing Floor? Everyone has nightmares about the Patriarch, right?
Feb 14, 2012
Community Announcements - [TW]Yoshiro
In the last few editions of the "What we are up to" blog we've gone over "RO Classic" and touched briefly on other additions coming to the game in 2012. Today we would like to let you explore what is slated to be the first new map, Mamayev!

Set on the outskirts of Stalingrad, Mamayev was a strongly contested high ground that both sides vied to maintain control over. The belief was that the side that held the hill could control all the rest of the city. The Soviets dug in with trenches, bunkers, barbed wire and mine fields before the battle began. By the end of the battle of Stalingrad, after trading sides numerous times, the hill was mostly flattened and no grass would grow on its lead poisoned ground.

Mamayev is an infantry only map featuring combat between trenches and bunkers one hundred and fifty to two hundred meters apart. It is designed to meet the needs of those looking for extended range rifle combat, truly separating the riflemen from the boys. Those skilled with the rifle and holding the high ground will be able to find their targets even further away, with the current office record stands at a 411 meter head shot delivered via sniper rifle. For players who enjoy a more up close and personal fight, they will be spending time finding their way through the twisted corridors of the bunkers built into the hill searching for those laying in ambush (or lying in said ambush themselves).

<center><a href="" rel="attachment wp-att-623"><img src="" alt="" title="mamayevdistance" width="300" height="57" class="aligncenter size-medium wp-image-623" /></a></center>

Keep in mind that this map is still hand the hands of the level design team working on how it plays, and has yet to be art passed. With the fact that what you are about to see is still a WIP (work in progress) version of the map, we are proud to reveal the first out of office shots of Mamayev!

<center><a href="" rel="attachment wp-att-624"><img src="" alt="" title="mamayevpreview_1" width="300" height="169" class="alignnone size-medium wp-image-624" /></a> <a href="" rel="attachment wp-att-625"><img src="" alt="" title="mamayevpreview_2" width="300" height="169" class="alignnone size-medium wp-image-625" /></a></center>

Players will soon be able to take to the slopes of this battlefield as the RO 2 beta rolls out again.
Community Announcements - [TW]Yoshiro
<a href=""><img src=""></a>

Tripwire Interactive are thrilled to announce that Killing Floor has sold more than 1 million copies on PC - and is still selling strongly! This is a major achievement from any game studio as few games, even multi-million-dollar AAA titles, ever sell over 1 million copies on PC. As a truly independent outfit who have funded ourselves all the way, we are particularly proud of the achievement. Our thanks go to all the developers of the Killing Floor mod and everyone on the team here at Tripwire Interactive, who's continued support has made the game such a huge success. We would also like to thank all the members of the community who have made maps and other add-ons for the game, with the Killing Floor SDK. And, most importantly, we offer our thanks to all of the fans and everyone who has bought the game over the past two years and helped make Killing Floor the cultural phenomenon that it is today.

As everyone loves stats, here are some of the important ones:

* 1.1 MILLION copies of Killing Floor sold on PC in 2 and a half years
* Nearly 2 million Killing Floor DLC packs sold
* 45 MILLION hours of Killing Floor played to date
* 440 MILLION Zeds have been dispatched in Achievements alone - including more than a quarter-million Christmas Santa
* Zeds are being killed by you at the rate of over 20,000 an hour!
* Hundreds of custom maps have been created by the community

But we're not just here to brag! In fact we've decided to do something very special to celebrate the 1 million copies milestone. For the next three days we're practically giving the game away with a massive discount of 85% as the "Midweek Madness" feature on Steam this week. That is the cheapest we've ever sold the game for. If you have friends who don't yet play the game, now is the time to educate them on the joys of Killing Floor. You all go on playing the games we make for PC and we'll go on making and supporting them!

And our thanks to ^dust-bite on Deviant Art for the inspiration for the image - here is his (very cool) original: <a href=""></a>
Announcement - Valve
In celebration of passing several milestones like selling 1 million copies, having over 45 million hours of playtime and destroying over 500 million Zeds , save 85% on Killing Floor during this week's Midweek Madness!

Shacknews - Steve Watts

Tripwire Interactive announced that Killing Floor has crossed a million sales.

In addition, almost 2 million downloadable content packs have been sold, and players have clocked 45 million hours in the game. Players have taken down 440 million zeds, including roughly 250K Christmas Santas. The zed massacre is still ongoing, being killed at a rate of roughly 20,000 per hour.

"As a truly independent outfit who have funded ourselves all the way, we are particularly proud of the achievement," the company wrote in a statement. "Our thanks go to all the developers of the Killing Floor mod and everyone on the team here at Tripwire Interactive, who's continued support has made the game such a huge success. We would also like to thank all the members of the community who have made maps and other add-ons for the game, with the Killing Floor SDK. And, most importantly, we offer our thanks to all of the fans and everyone who has bought the game over the past two years and helped make Killing Floor the cultural phenomenon that it is today."

The Killing Floor released in 2009, but has seen consistent support with new updates and promotions, including Summer Sideshow and Twisted Christmas events this past year.

To celebrate, and no doubt to sell even more copies, Tripwire is offering the game for a whopping 85% off through Steam as the digital retailer's "Midweek Madness" sale. That brings it down to $2.99 through February 16. The Killing Floor bundle, which includes various character packs, is down to $4.78 through the same period.

Community Announcements - [TW]Yoshiro
Now that we've given you a first look at our plans for "RO Classic" we would like to fill the community in on what we have in the works for the coming months for RO2. First we would like to talk about how we'll be handling the PR and the development of the updates that we are working on. Traditionally we've worked like a typical game studio slaving away for months on a cool update which we would reveal to the press and the community close to the release date when it is almost finished. This is a great way to get press attention and spread news about the update to the broader gaming world. Unfortunately, it also has the side effect of the community not knowing what we are working on, and being unable to have their feedback incorporated into the update BEFORE the release. So with that in mind we've decided to do an experiment involving our community of Red Orchestra fans that will be a much more collaborative process of development and PR.

What this means is that first we are switching up to a very open PR style, pushing lots of information out for you and seeking feedback from you all, much as we did back in the Red Orchestra mod days. This is to make sure players are more aware of upcoming changes and means you get to see stuff while it is still work in progress (WIP). We'll also be running a Beta open to anyone that owns RO2 that we'll be using to push out these new features and improvements early on in the development process. We'll tell you what we have in mind, show it to you as it comes together and let you try it out early in development, so that we can get good feedback, when we still have time to react to it. Of course, showing you things that early means that they are definitely subject to change too - from your feedback and from our own. It also means you will get to see things in the beta that are very early in development and potentially incomplete. So don't be surprised if you jump into a map in the beta that isn't pretty, or try a new feature that isn't balanced or complete. You'll get to see that map or feature come together, and participate in the process.

So, here is the "big picture". We've got a big update coming for the game, with a lot of content. We'll fill you in on the details over the coming days. That will lead us pretty much straight up to all the pieces of that update being pushed into the open Beta, so that everyone can get a look and try them out, while they are still in development. Bug fixes, optimizations, and refinements will be brought over from the Beta to the live game as soon as they are ready. Major new features will be pulled together into that one big update for you. The key elements of the update include (and we'll push out lots of details on all these over the next few days):

* Multiplayer Campaign Mode
* We'll have a complete new map for you
* "RO Classic", that we've already talked about
* Major refinements to existing gameplay systems to improve the gameplay balance and fun as well as to incorporate player feedback (systems such as Lockdown, Player Damage, and more are being refined)
* And, of course, we'll continue fixing bugs that we (or you) find and making optimizations to the game

So, stay tuned over the next few days as we look to give you more detail on all of this! And watch for announcements as features roll out into the Beta for you to try out and feedback on.

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