<ul><li>Full Gore Enabled for German builds of the game<br /> <li>InB4Reset experience bonus has been turned off</ul>
<ul><li>Fixed a bug where players who took over bots could not climb ladders<br /> <li>Fixed several cases where players who took over bots could end up in a stuttering state<br /> <li>Fixed a case where players were spawning outside of play area in FireFight<br /> <li>In Firefight, added Thompson SMG to automatic rifleman - Known Issue that this is not working on FF-Hanto<br /> <li>Fixed Engineers losing points destroying objectives on swapped team in Multiplayer Campaign</ul>
UI:<br /> <ul><li>Fixed a case where the spawn selection menu would disappear<br /> <li>Fixed Role Screen placing you in another role when players spawned<br /> <li>Added a message to the commander that called a recon plane in that lets him know if his recon plane was shot down<br /> <li>Added a kill message when a recon plane is shot down</ul>
<ul><li>Fixed iron sights on the lvl 50 BAR putting the player into the cover state<br /> <li>Fixed BAR not being able to lean out of left or right cover with iron sights<br /> <li>Fixed lvl 50 Type99 LMG scoped mouse sensitivity being too low<br /> <li>Fixed a case where players lower body would not animate during machine gun reloads<br /> <li>Fixed an infinite fire exploit<br /> <li>Fixed machine guns breaking when taking over a bot in Countdown</ul>
<ul><li>Fixed the recon plane sometimes not spawning when called<br /> <li>Fixed the recon plane sometimes starting it’s path from the wrong location<br /> <li>Fixed recon planes getting stuck between rounds<br /> <li>Recon planes are now easier to shoot down<br /> <li>Shooting down the enemy recon plane no longer gives a negative score<br /> <li>Improved damage effects for when recon planes are damage or shot down<br /> <li>Modified the points awarded for killing a recon plane</ul>
<ul><li>Objectives A and B now lock when captured.<br /> <li>Increased capture time of A and B from 15s to 20s.<br /> <li>Reduced capture time of C from 30s to 25s.<br /> <li>Fixed cover bugs.<br /> <li>Fixed missing / misplaced sounds.<br /> <li>Fixed a stationary MG at A that was too low</ul>
<ul><li>Increased capture time of the Base Camp (d) from 15s to 25s.<br /> <li>Fixed cover bugs.<br /> <li>Fixed missing / misplaced sounds.</ul>
<ul><li>Objectives A and B now lock when captured.<br /> <li>Increased capture time of A and B from 15s to 20s.<br /> <li>Reduced capture time of C from 30s to 25s.<br /> <li>Fixed cover bugs.<br /> <li>Fixed missing / misplaced sounds.</ul>
<ul><li>Reduced Axis spawn time from 25s to 20s.<br /> <li>Modified the capture volume shape on the last objective slightly.<br /> <li>Cleaned up NoArtilleryVolumes.<br /> <li>Fixed cover bugs.<br /> <li>Fixed missing / misplaced sounds.</ul><br />
<ul><li>All 3 fixed MGs will now spawn at the first two objectives instead of randomly picking 2.<br /> <li>Moved Axis spawn for the Airfield Defences (b) back about 20 meters.<br /> <li>Fixed cover bugs.<br /> <li>Fixed missing / misplaced sounds.</ul>
Barashka:<br /> <ul><li>Fixed radios not working in Barashka 16p version</ul>
Here is the release trailer for Rising Storm - the new game in the Red Orchestra franchise, that takes the fighting into the Pacific Theater of WWII. In Rising Storm, US Army and Marine Corps face off against the Imperial Japanese Army in iconic locations such as Iwo Jima, Saipain and Peleliu.
The Asymmetric warfare allows the Japanese to use extra tactics against the more heavily-armed American troops. The hand-portable knee mortar, booby-traps and the ultimate Banzai charge countering the machine-guns and flamethrowers of the US forces.
Available now on Steam, other digital outlets and stores.
With Rising Storm releasing tomorrow (Thursday, May 30, 2013) the game is now available for all those who have pre-purchased (as well as all those who currently own just RO2) to pre-load. This will allow you to download the game early and start playing as soon as servers update with the released version of the game tomorrow. The SDK will also be available for pre-load the same way, which is:
Right-click on your current "Red Orchestra 2: Heroes of Stalingrad" install (or RO2 SDK install) in your Steam library. Select "Properties" - "Betas" tab. Use the "Select the Beta..." dropdown box - select "Preload" "Close" - and your current RO2 (or SDK) install will update with the new Rising Storm content.
Please note - we will be closing down the beta a few hours before the release of Rising Storm tomorrow.
Today, Tripwire Interactive and the Rising Storm Team are even more delighted to announce the release date for Rising Storm, the next game in the award-winning Red Orchestra franchise: the afternoon of Thursday 30 May 2013 (Eastern US time).
The pre-purchase period will end when we release the game so, if you want to get the current 15% discount, plus instant access to the last couple of days of the Rising Storm Beta, you'd better act fast! And this is the beta that has led to some hugely positive comments in previews: * "Rising Storm is visually stunning and extremely immersive" - Joystick Widows * "the most realistic simulation of dying in a combat zone... so damn brilliant" - OXCGN * "more perfect than i could have asked for" - Airborne Gamer * "...has ways of keeping you terrified of death" - Penny Arcade Report * "a fantastic shooter with a raw approach to WWII" - GameReactor * "In Rising Storm I've found the real Battlefield" - God is a Geek * "It's tirelessly addictive, wonderfully exciting" - GameGrin
The base version of the game is available at these list prices: 19.99 USD/ 17.99 EUR/ 14.99 GBP/ 399 RUB. You can also buy the Rising Storm Steam Digital Deluxe Edition, which adds the following extras: * Day 1 Unlock of the US M12 Trench Shotgun, Japanese Type 99 LMG, Japanese Type 99 Sniper Rifle with 4X scope (level 2) and the US M1 Garand with bayonet (Level 2). * 2 Rising Storm soldier playable characters for Killing Floor – Ricky Vegas and Hayako Tanaka. * The Rising Storm and Red Orchestra 2 soundtracks. * AND all the upgrades for the RO2 Digital Deluxe Edition (4 day 1 unlock weapons, 2 playable RO2 characters in KF, and 2 RO2 hats in TF2)
During the development of Rising Storm the devs spent a lot of time down at the firing range getting a feel for the handling and properties of the rifles that feature in the game.
In this video you can see the President of Tripwire Interactive, John Gibson, giving us an insight into each of the rifles that players can use.
As a little surprise, we've arranged for a little extra hand-out: everyone who owns Rising Storm should now get two Rising Storm Beta copies to Gift to a friend or two. So, if you've pre-purchased Rising Storm, you can now hand out these gift beta keys, so your friends have no excuse for not trying it out with you. You can always show them the joys of the Flamethrower and the Banzai Charge - "just come at me while I'm holding this Flamethrower...". Go on - you know you want to!
To summarize: everyone who owns Rising Storm should now have a pair of Rising Storm Beta Keys to gift to friends. You may need to restart Steam to pick them up - then you can just Gift them to a couple of friends. Just remember - these are BETA keys - and they won't stay around for long!
Tripwire Interactive and the Rising Storm Team are delighted to announce the start of the pre-purchase period for Rising Storm, the next game in the award-winning Red Orchestra franchise. Rising Storm focuses on the island-hopping campaigns in the Pacific Theater of World War 2 and the brutal and intense combat between the US Army and Marine Corps forces and the Imperial Japanese Army. Naturally, there are benefits to pre-purchasing the game - a 15% discount and immediate access to the Rising Storm Beta! Head for the STEAM STORE PAGE: http://store.steampowered.com/app/234510/?snr=1_7_15__13 !
Discounts are available to those who own Red Orchestra 2 and pre-order (Up to 40% off)! Those who pre-order also gain instant access to the beta.