The Steam Controller team has been hard at work adding new functionality to the community controller configuration browser. These features are currently available to try out in the Steam Beta and will be making their way into the full Steam client soon. As always we're interested in your feedback.
Previewing community configs before applying them makes it easy to browse the community before committing to a selection. Also helpful for finding features to add to your own configs.
Easy sharing of configurations – copy a link to personal or community bindings to your clipboard and share it with others. Clicking the link will load the config directly into the Steam previewer.
You can now upvote your favorite configurations.
The community config list shows the number of upvotes and total recent playtime for each configuration.
There are new ways to sort the community configurations: by recent use time or total upvotes.
Also, be sure to check out the weekend deal on the Steam Controller and Steam Link which runs from now till Monday Feb 27th, 10am PST.
It’s time for the annual Steam Autumn Sale, and now it’s easier than ever to find games that play great with the Steam Controller.
We’ve created a new Steam Controller Hub page that will be continuously updated with the most popular Steam Controller Games. The Hub is also the go-to place to find which Controller-friendly games are on sale.
A new mode of USB/Bluetooth communication is now used by the Steam client on Linux to facilitate In-Home Streaming of controler functionality, so you'll want to update your udev rules accordingly. See updated set of rules in the platform support thread:
Today's Steam Client Beta includes a set of features centered around two new configurations available for the controller.
First, the ability to reconfigure the controller for Steam itself is an often requested feature. The new Big Picture Configuration allows users to do just that. Inputs can be rearranged or added in the various sections of Big Picture including the main interface, the web browser, and the on-screen keyboard. In addition, Big Picture can also now be navigated using a cursor based interface via the trackpads and gyro.
Second, there is a new configuration available globally - the Steam Button Chord configuration. This allows for a global, immediately accessible set of actions and hotkeys while holding the Steam Button. Existing On-Screen Keyboard and Screenshot combinations are included by default as well as mouse, alt-tab, magnifier, controller power-off, and media control functionality. This chording combination is available at any time, whether in Big Picture, in game, or on the desktop.
Like game profiles, these configurations can be saved and shared with the community.
In addition a variety of new controller actions such as controller and host power options, screen magnifier (where supported), and Steam Music bindings have been added as bindable functions available in all configurations.
We're continually listening to your feedback and looking to improve upon the Steam Controller. We welcome you feedback on what you like and what we could be doing better. Next up we'll be looking at how community configurations are ranked and presented to users so the best configurations for you are easier to find.
The latest Steam Beta Client update includes a new feature for the Steam Controller called Activators.
Activators sit between inputs (such as a button on the controller) and binding outputs (such as a keypress). They control how the input is turned into output and provide a number of settings to control this. Some simple examples are long press, double press, binding cycling, toggles, and delays.
There is no limit to the number of activators that can be placed on a single input, so a button can have a normal press, a long press, and a double tap on a single button, each firing off different actions in a game.
Each activator can have its own haptic settings as well.
Here's a few simple ways that activators can make your existing configurations better :
You can use a Start Press activator and a Release Press activator to turn a toggle crouch into a hold crouch. Conversely, the toggle option will allow you to turn any action, such as a hold crouch, into a toggle.
Turbo can be set on Activators, meaning any button can have customized rapid fire. This can be combined with multiple activators, so single press for single fire, while a long press will engage turbo mode.
Use a Start Press Activator to switch to a new action set, with a Release Press on the same button to switch back to the original set. Using this technique Action Sets can act like an entire-controller mode shift. Also included in this update is the ability to copy any existing Action Set into the new set, making customization a lot faster.
Mode Shifts now also use Activators, so a mode-shift can be toggled on and off without continuously holding a button.
Activators can also cycle through a set of bindings. Put Stand, Crouch, and Prone on a single button and cycle through them with each press.
This update also includes better visualizations for settings such as deadzones, with more coming soon.
Note that due to the nature of this change, configurations that are altered under the new setup are not backwards compatible, so modified configurations made in the beta client will not be visible to the stable client.
Rock, Paper, Shotgun - email@example.com (Alec Meer)
It’s yer regular round-up of what shifted the most copies on Steam over the previous week. Last week, Total Warhammer was dark master of all it surveyed, but a bug-eyed old friend has displaced it after just one week…
We’re excited to announce that over half a million Steam Controllers have been sold. With every controller that comes online we get the opportunity to get more feedback on how to make the Steam Controller even better. We’ve been hard at work with the community, and wanted to share some of the recent improvements we’ve made together:
Play more new games out of the box Developers are now fine-tuning their games to work great with the Steam Controller at launch. Recent examples include DOOM, XCOM 2 and Dark Souls III, and more are coming soon.
Same experience from desktop to couch You can now configure and use the controller from your desktop, including the pop-up keyboard to communicate with your non-Steam programs.
Rumble Pass-Through The Steam Controller can now use its Force Reactors to capture and reproduce the rumble effects from your favorite games.
Tune once, play anywhere Create templates from your favorite settings and apply them across all your games.
Uninterrupted action Create multiple “Action Sets” and switch between them on the fly. For instance, in GTA V or Just Cause 3 it’s easy to switch between walking, driving and flying controls with a single button.
Works great with any game We’ve enhanced support for games purchased outside of Steam. Once you add the game to your library you can edit and share your configurations with your friends just like any other Steam game.
Steam VR Support Full Steam Controller support in VR Game Theater mode, including using the motion controls as a steering wheel.
https://www.youtube.com/watch?v=ZwW6uB-tvqY Coming soon: Even more configuration power You will soon be able to use Activators to assign actions to press-and-hold, double click, toggle and more. For example, in DOOM you can cycle through all weapons by pressing a button or double tap it to bring up your BFG.
We'll continue to add features and functionality going forward, so be sure to keep giving us feedback on what would make the Steam Controller even better.