We will be hopping on the US East Official Server as a dev team tomorrow night (Wednesday) November 29th around 10PM EST for a few hours. We may be patching beforehand so notes will follow on our official Discord: http://discord.playhanako.com
Changes/Fixes - Hit detection has been reworked to be more accurate between client/servers. - Physics for collision/hit detection has been revised to use PhysX and APEX so we can simplify physics at a distance (Something that made bots perform realy badly. - Optimizations for bots/lots of characters. Game should run more smoothly with bots. - Various changes to Kusarigama/Grappling code. Grapple should be much better/more responsive and not toss you across the map (sometimes).
Gameplay - Scroll carriers in CTS can no longer sprint.
Bug Fixes - Various scoring fixes across all game modes to remove the possibility of "Draws". - Fix for knockdown while blocking - Fixed VIP corpse persistance - Fixed scoring issues with some game modes - Fixed some Kusarigama/Ninja animation mismatch (floating weapon) for some poses. - Fixed a lot of Bot pathing in Yari Foothills and Gifu Crossroads
Other Changes - Optimized all characters at distance so bots should be less crazy. - Enabled -NUMBOTS=# to work properly - Official servers will now be capped to 8 bots instead of 22.
Patch 0.1.170.0 is now live! Please make sure your game updates, if not, restart your Steam client.
New Features -Bot Autofill! -Our official servers will now have AI taking place of players until they connect so servers are never empty. -You can now Check 'Bots Fill' in Host Game and your server will have bots that hold spots until players connect. -If you're hosting you can also type '/haddbot 12' in chat to get 12 bots. -Adding this way may not obey Auto-fill Rules -Hosted games can check Unlimited Ki -All players can have unlimited Ki for all things during these matches. This is our first feature to give players "mutators/novelty options" outside of official rules.
Bug Fixes -"Input lock" related to blocking where players would get stuck/rubber band in place after block/parry has been fixed. -Certain abilities could double hit at point-blank range or not do damage at all at far range. This has been fixed. -AI pathing issues have been partially resolved in Hanako Castle -AI pathing adjustments in all maps -Known Issue: Pathing in general needs polish/work and is planned for a future patch when we introduce more complex AI behaviors. -Fix for resolutions not properly setting sometimes.
Balance Changes -Ninja grapple miss cooldown increased to 1.5s from 1.0s -Naginatashi block Ki cost increased from 25% dmg to 50% dmg. -Kenshi block Ki cost increased from 50% dmg to 75% dmg. -Ninja medium stance "can attack again" time increased from 0.75s to 0.85s to fix an animation glitch and adjust left-right/right-left kite spam.
Bug Fixes - Fixed bug that capped servers at 16 (potentially) - Fixed issue where some abilities were not doing damage. - Fix for objective Attack/Defend floating timers floating high in the air. - Fix for Listen server's naming - Potential Fix for mouse rotation not working.
Other additions - Added objective health/score UI element for CTI to make it more clear what's happening.