Basement - Dmitry_Minsky


Some time ago few players posted their ideas in our “Suggestions” sub forum about workers, who can “use” produced stuff to get some buffs. We really liked this idea and implemented it. With current update you can try it.

If you remember these “stimpacks” from “Item” window:



Now all of these are real products from your storages. So if you are going to fight some bad guy, you can produce several packs of Brown and give them to your fighters (click on “Item” in character context menu of specific character, then select Brown and click “Use”) to get “Rage” buff which increases damage for a while. Or if you want to increase production speed try give your worker a pack of Purple.

As always, this update contains lots of bugfixes and small improvements.

p.s. As for your posts on Suggestions, Bug Reports and General Discussions. We are carefully reading each post. Unfortunately in this Universe, it is not physically possible to implement every idea or even answer each question. But you should know, that we aware of you suggestions.
Basement - Dmitry_Minsky


Next iteration of fixes and improvements is here. This update contains more than hundred of fixes, ui enhancements and game balance changes.

The most noticeable change is how you pay salaries to your staff. Now it's no longer possible to overdue payments for more than a few days, otherwise your best workers will leave the facility.

At the moment we’re working on story mode. Which will contains up to 15 brand new levels. Each with it’s own unique feature. We’re planning to introduce these new levels closer to the full game release. For the next few weeks we will continue polishing game and creating new content. After a few “patch, polishing and new content” updates we are planning to start working on integrating Steam services (achievements, cloud saves, workshop, tradings cards etc.) And, then hopefully we'll finish all story mode levels and deliver them to you. Stay tuned!

--
Halfbus team
Basement - Dmitry_Minsky


New balance

After a huge 0.6.0 update the most often comments were about increased complexity of the game in general and frequent cop raids in particular. So, we’ve decided to try a new balance in this update. Most significant changes are in products and selling mechanic. Two of most painful things were junkie deaths in case of poisoning (and inevitable cop raid after that) and explosion which lead to disappearing of produced stuff. So, it wasn’t useful to produce brown or white stuff. We’ve changed this part of the game. Now, in case of poisoning junkie will take some specific amount of damage but it can survive a few (still, if junkie’s hp will come to zero he will die and then, say hello to cops) In contrast, now all products have a healing property. So, if you have a lot of “unhealthy” junkies just sell them some green ;) Also, product package will not be “lost” after explosion anymore. Just take care of your employees and don’t forget about the healing room.

The rest part of this update is price correction for products and rooms and changing some values of research.

This time we’d be glad to hear a few words about new balance here on Steam discussions from you.

Upcoming price change

We’ve always said how important are people who supported our idea in the beginning. Because of you, people who supported our project on Kickstarter and here in Early Access, Basement became possible. For Kickstarter we set the base game price to $8 (we also said that price for released game will be higher). When we started Early Access, more that two years ago, we set the base price to $8.99 and again, we warned all about higher price on release. After all this time Basement organically grew up, got more content and features. We think that it is fair that early adopters get the game cheaper. So, today we want to announce upcoming (in week or so) base price changing to $9.99.

Also, we hope you’ve noticed that there was no sales in more than two years. This is not because we are greedy. In fact, if we’ve decided to put Basement on sale we’d get MUCH more money than we have right now. It was conscious decision just because we really appreciate all who trusts and supports us on early stage of development. So, don’t hope to find Basement on sale till the full release.

Russia and CIS

Regional prices that Steam set by default based on “base price” for CIS and Russia regions are very different. We, are living in Belarus (part of CIS) thinking that this default rule isn’t very fair to CIS where average income for person is the same or even lower in comparison to Russia. So, in addition to changing of the base price, price for CIS and Russia will be equalized.
Basement - Dmitry_Minsky


This time we’ve implemented two big features all at once - difficulty levels and random encounters for the sandbox.

Difficulty Levels

During last two years we’ve received a lot of feedbacks with quite opposite views on the game difficulty. Some of the players consider Basement too easy to play, other find it quite difficult. Most of the complaints about high difficulty level appeared after the recent update was released (by the way, meet the new member of our team, which is a level designer Ivan). Eventually we decided that it was impossible to satisfy all the players and added different AI difficulty levels for the sandbox.

Random Encounters

These are meant to make the storyline more diverse. Random encounters are small stories and accidental orders that are implicated in the main storyline. Some of them will be beneficial in time of need, other will become a problem to be solved.

There’re not so many encounters at the moment, you’ll see them all during two or three games at best, but if you like this feature we’ll add new ones with each update. If you don’t like them (or if you played them all) you can turn the random encounters off at the sandbox settings screen.

--
Halfbus team
Basement - Dmitry_Minsky


In-game level editor
When we started to develop our in-game editor we didn't expect it would take us so long. We're still working on it, but you can give it a try. We decided to change the game significantly so that it will be as easier to modify as possible. It'll help us to test new features and change game balance faster than we're able to do it now.

Hackable game
We've tried to make the game as open as it's possible at the moment. You can find lots of interesting stuff in the directory StreamingAssets which is located in the installed game directory. You'll be able to modify rooms, characters, localization files and decoration sprites. Try to make something and share with us what you'll get.

Dialogs
Dialogue and storyline. We're not ready to share with you all the plot during Early Access stage because we do not want to spoil it before the release. Now you can see just the basic dialogue mechanics, so don't be surprised at certain (or should we say complete) inconsistency of the storyline in the tutorial, at the 1st level and in the rest of the game.

New levels
We have rebuilt the old levels and added a few new ones. And now when you have the in-game editor you can make a level of your own!

Whole new tutorial
As we watched newbies playing Basement we realised that some of the game mechanics were not so easy to understand. So if you haven't played Basement yet it's about time to try.

New way of sandbox generation
Now you can choose a start building with different funds and characteristics, other buildings that will be at the level, and the number of enemies.
New decor stuff (rooms, weather effects)
We've added tons of new decorations for buildings and rooms, backgrounds, weather effects, and dogs.

And hundreds of minor changes and fixes you'll be able to see if you just start the game. The new update we've worked on for so long is already available on Steam!

p.s. press ‘E’ in menu to unlock in-game level editor
Community Announcements - Dmitry_Minsky
Four months passed since the last update. All that time we’ve been working on an easy to use level editor. We had to rewrite a bunch of game "core" code because level editor was not in our plans from start. It's the main reason of updates delay.

But look at this!



The editor will be an internal instrument for a while as we need to fix lots of issues and polish it to be ready for public use. When we’re done, we’ll make the editor available for everyone.

Besides level editor we have started working on dialogues. Those are essential tools for storyline exposure.



While moving old levels to a new editor, we also redesigned appearance of rooms, characters and decorations, added bunch of room upgrades and added weather effects.



So, we need a few more weeks to put everything in order. Then we will be ready to deliver an update.

Thanks to everyone who still support us!
Oct 25, 2016
Community Announcements - Dmitry_Minsky
* Fix error on third research step
* Fix stamina level showing in move/attack windows
* Attempted to fix "long long description" issue in level selection menu
Community Announcements - Dmitry_Minsky
There was an issue with mouse input on touchscreen laptops, so it’s fixed now.
Sep 23, 2016
Community Announcements - Dmitry_Minsky
Hello,

Now we’re ready to release two previous updates in public. If you’ve participated in early gamepad testing and used “Inception” branch, just select “NONE - Opt out of all beta programs” in BETAS tab in Basement Properties window to switch back to main. So, today you all will get an update with gamepad support and some bugfixes. We also did some changes to tutorial level to make it more easy to understand. Hire window now allows you to select from all available “types” of employees.

As always, please, leave your comments on game forums. There is also a special thread for gamepad related issues.

P.s. there might be an issue with screen resolution on start on Macs. Just select whatever you want in game options
Aug 22, 2016
Community Announcements - Dmitry_Minsky
Hello everyone!

We’ve just pushed an update with a few minor fixes and improvements. This patch is again released only for "Inception" branch with gamepad support. To switch to "Inception" branch please follow instruction in a previous update.

Changelog:
  • Employee automatically goes to heal when hp is lower than 80%
  • Added few gamepad hints
  • Added required resources icons in upgrade and hire windows
  • Added employee icon in room context when it's assigned to the room
  • Added notification when your employee died
  • Fixed issue with Upgrade rooms
  • Fixed few issues with notifications
  • Fixed few missing UI sound
  • Fixed small localization issues
  • Decreased сamera move speed with gamepad
...

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