Medieval Engineers - Drui


Hello, Engineers! This week another small update as we start to double-down on getting our next major polished and ready to go. We noticed that the majority of doors are shared with the whole house, and only a few are set to private, so we flipped the default state; now all doors are shared with the house by default, and you will have to uncheck it only for the few private doors! We also fixed a crash on DS when a player would be banned while in a house by themselves.

We're going to double-down on polishing the 0.6 major release now; we will be paying less attention to weekly releases for a while. We are very close to having it in a presentable state where we are confident we can start talking about, and showing, what we've been preparing for you guys! Please hang in there just a little bit longer. :)

https://www.youtube.com/watch?v=DuFMrjZPxW8
Full list of new features and fixes: https://forums.keenswh.com/threads/update-0-5-23-knock-knock.7397667/
Medieval Engineers - Drui


Hello, Engineers! For today's update we've focused on solving some security holes in the game that allowed people to play the game as if they had admin powers. Also, we're looking at the gameplay behind the Ore Crusher block, and are looking for your feedback regarding this style of crafting. Finally, we would like to remind you that in order to be eligible as a challenger in the castle siege challenge, you have to submit the video on the forum for all to see.

https://www.youtube.com/watch?v=SwhKzu4rNe0
Full list of new features and fixes: http://news.medievalengineers.com/update_0_522
Medieval Engineers - Drui


Hello, Engineers! This week we are adding the oven.
The oven is a more advanced crafting station that replaces your campfire, once you unlock Gourmet Cooking. It can cook all the same meals as the campfire, but it also crafts the more advanced meals that the campfire cannot prepare. It cooks twice as fast, so it's sure to be a great improvement for your kitchen!

https://www.youtube.com/watch?v=1_mZb68XWN8
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_21
Medieval Engineers - Drui


Hello, Engineers! It's a bugfix bonanza today, as we work diligently on the next major update. We're not quite there yet, so please hang on until we have our surprises in a presentable state! One of our favorite fixes this week involves the synchronization of the visual inventories. They now update as you build nearby, without having to open their inventories to check. Also, the signpost's editing screen is now moved to the right so you can see the signpost while editing it.

https://www.youtube.com/watch?v=MFnFyW8pKDw
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_20
Medieval Engineers - Drui


Hello, Engineers! This week we got a neat new storage block for you guys to use, that showcases the power of the entity component system! This new crate has a dynamic inventory constraint, permitting only 1 item type at a time, and it will dynamically update the crate's front side to show you the contents, so if you want to know just how many skulls you have, now you can!

https://www.youtube.com/watch?v=KCTapO5B63o
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_19
Medieval Engineers - Drui
Hello, Engineers! We finally resolved the invisible blocks issue, it was a gnarly bug deep in the Medieval Engineers specific rendering code in our engine. We also improved the target detection of small grids on large grids, and thin shapes such as signposts are now more accessible. Several minor GUI fixes were made to the mod loading screen, and finally, you are able to destroy stone claimblocks with weapons again, which was accidentally prevented by an oversight last week.

https://www.youtube.com/watch?v=JfPDxuqBmk0
Full list of new features and fixes: http://news.medievalengineers.com/updat_0_5_18
Medieval Engineers - Drui
Hello, Engineers! This week we're implementing the first of the community feedback mods into the game; the weapon hardness system. From now on, swords and clubs will no longer destroy stone blocks. They can still damage wood however! We also upgraded the chest for the treasure map system. Additionally we implemented the ability to just double-click your flammables straight into the fuel inventory.
Among the fixes, we reduced the contested timer from 10 minutes to 30 seconds, as it caused many accidental cases of forgetting to pay your taxes and going to bed. We also fixed an issue where destroying blocks with an inventory would not properly cause lootbags to spawn.
Finally, we whitelisted some new things for the modders among you, as per the whitelist request thread. Enjoy!

https://www.youtube.com/watch?v=aojfcJ6F_XE
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_17
Medieval Engineers - Drui
Hello, Engineers! This week we’ve got some nice fixes and improvements for you. Switching toolbar items no longer interrupts your running. If you are the kind of player who likes to do things on the move then this should be a nice quality of life improvement for you. We've also fixed moderator privileges for kicking and banning. This should make moderators useful again on servers. Other improvements include fixes for the respawn menu, tooltip changes on the toolbar configuration screen (g-menu), and improved multi-line text boxes.
The community translators have completed the Portuguese language. We've started work reviewing the translations and checking them in the game's GUI. If you would like to contribute to the translation of your own language, or even to the Portuguese language as we add new content, you can find out how to participate at http://www.medievalengineers.com/localization
Tim will be back from vacation next week with some brand new content. Until then, have a fantastic time in Medieval Engineers and... Keep On Running!

https://www.youtube.com/watch?v=WCQL0NWikmI
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_16
Medieval Engineers - Drui
Hello, Engineers! This week we have a neat little feature for the explorers among you. As you travel the world slaying barbarians and rummaging through stone piles, you may chance upon treasure map pieces. You can then combine these treasure map pieces to form a treasure map and use this to find treasures all around the world.

https://www.youtube.com/watch?v=N6JuTK1Xs44
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_15
Medieval Engineers - Drui
Hello, Engineers! This week we're fixing everyone's favourite siege exploit, the clangortars! We also did some other little tweaks to make things nicer, like the trees now fade in and out, rather than pop in and out, we fixed some material definitions so the sound and particle effects are correct again, and we made the DS work on the latest version of Windows 10 again.
Finally, we will be holding another Castle Siege event later this month! So start showing us your castles, and maybe we will visit it with our trebuchets! :) For more information, read the Castle Siege segment in this post!

https://www.youtube.com/watch?v=M9LQJpLnw2c
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_14
...

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