Hello, Engineers! This week we are introducing the missing hay roof blocks! In addition to that, we also fixed a couple of annoying bugs. Most importantly, changing the toolbar page on the inventory now works again, and placing loose chests in the world no longer consumes other chests. Finally, we fixed a bug that could make rope drums fly around aimlessly, which, while funny, was not good for the game.
Hello, Engineers! This week we have a small collection of bugfixes, as there was a public holiday in the Czech Republic and the team took a much needed break. But we still cooked up some fixes for you! We added a search bar to the load worlds from workshop screen, fixed the reset button not resetting the color sliders on the signpost screen, and we solved a problem where the game would load an incorrect resolution.
Hello, Engineers! This week we are bringing you some new roof tiles for the wooden roofs. They should now offer a much broader range of shapes, similar to the tile roofs that were already there. We also fixed some crashes, and the bug with the claim block that we introduced last week.
Hello, Engineers! This week we have a choice selection of bug fixes for you, and a few minor features. A lot of the fixes are focused around the crafting and fuel systems, as well as the character interaction. We also addressed some of the game start-up issues people have reported. Enjoy this update, and let us know what you think as usual!
Hello, Engineers! We found some old timbers lying around, slapped them together and gave them a lick of paint, and suddenly we rediscovered the long lost art of Sign making! And we are sharing this with the world! Now you too can make your own signs! We also restarted the community localization project, so if you please have a few spare minutes, you can help us out bringing the game to your language. Finally, we have a couple of mods that we'd like some feedback on. Rather than push the feature straight into vanilla, we're trying this mod-first approach to see the response from the community. Check out these three mods and let us know what you think!
Hello, Engineers! This week we are bringing Cyrillic support back into the game. We also found out why deer were sometimes not dropping loot, and as an encore, we also fixed some other problems with the lootbags.
Hello, Engineers! This week we've got the small stockpile for large stones for you! We also improved voxel performance significantly, and fixed an issue with the tree LODs not dithering correctly. Additionally, we squashed a couple of bugs, and finally, we did some more modding improvements!
Hello, Engineers! This week we've got some good bugfixes for you again. Additionally, we have a Cautionary Tale of Castle Security for you; don't leave large carts outside your walls, don't leave rope hooks exposed on your castle walls, and absolutely don't leave your doors open. ;) For you modders out there, especially those who program, we have a nice DLL for you guys with all the whitelisted code you can hook into. You can add this DLL as a reference to your Visual Studio project to link against, and you will be able to see what you have access to in an easy way! It can be found in the ModTools folder in the Medieval Engineers Mod SDK.
Hello, Engineers! This week we are bringing you arrowslits! The arrowslits will allow you to defend your lands from the safety of your castle! We also added some minor improvements to various menus, such as a search bar on the load worlds screen, the ability to add/remove servers to favorites, and finally, the ability for admins to manage inactive houses. Finally, for the modders among you, we're introducing a set of XSD files. These files should allow you to more easily create your own definitions.
Hello, Engineers! This week we're focusing hard on polishing the 0.5 update with a lot of bugfixes. We made large stones a little easier to get, the rope tool is more easy to use, the wooden door no longer requires iron, and we solved some more crashes. We also introduced some new elements to ModAPI and added a tag for ropes.