Community Announcements - Drui
Hello, Engineers! In this week's update we have some improvements for the multiblocks. We also fixed an issue with claimblocks disappearing after their contested time runs out on servers that have been running for more than 24 days. We also made the DS configuration tool inform you when you have invalid values in your save and it will reset them to the default values.

https://www.youtube.com/watch?v=AlBOj43vKx8
Full list of new features and fixes: http://forums.keenswh.com/threads/7391969
Community Announcements - Drui
Hello, Engineers! In this week's update we are introducing the Palisade blocks - they come complete with spiked variants, battlements, and a gate. The palisade is less sturdy, but easier to build than stone castle walls and can serve as a protection in the early survival stages. They will add some nice visual flair for your castles and settlements - we can't wait to see your creations on the workshop!

https://www.youtube.com/watch?v=IiCGmmZJSfg
Full list of new features and fixes: http://forums.keenswh.com/threads/7391717
Community Announcements - Drui
Happy New Year, Engineers! For the first update of 2017 we present you with some nice bugfixes as planned. The inventory desync problems have been resolved and a weird bug with ghost plants on your farms has been busted. Keep the bug reports coming, so we can make the game as smooth as possible for you.

https://www.youtube.com/watch?v=nqmprg5vZp4
Full list of new features and fixes: http://forums.keenswh.com/threads/7391428
Community Announcements - Drui
Hello, Engineers! In the last update for 2016, we bring you one last bit of farming content in the form of wheat. You will be able to use the wheat as straws for the basic roofs, or grind it into flour for baking bread. Additionally, we've made the herb a farmable item as well. Finally, we have re-enabled the Ambient Sounds on the planet. This should add a little more life to the world.
Happy Holidays from everyone in the Medieval Team and have fun!

https://www.youtube.com/watch?v=c6Hgi8iefWs
Full list of new features and fixes: http://forums.keenswh.com/threads/7391086
Community Announcements - Drui
Hello, Engineers! This week we bring you the first batch of bugfixes and improvements - but we also tried to spice things up because of the season! You can now craft your own Christmas tree and use it to make your houses more festive! The deer are enjoying some holiday spirit too. ;)
Additionally, player names have made their comeback! They haven't been working for a while, but we finally got around to fixing them. The is now a world setting for enabling this feature, which enables and disables it for everyone in the game. Previously you could turn off your own name by pressing O, but this has been removed, and instead you can hide your name by crouching. This way you can still sneak up on people, without the game having a strange broadcasting feature.

Happy Holidays from everyone in Medieval Team and have fun!

https://www.youtube.com/watch?v=oPNqvBsUP7g
Full list of new features and fixes: http://forums.keenswh.com/threads/7390783
Community Announcements - Drui
Hello engineers! Welcome to 0.4.0! We introduce to you the farming, iron ore and many more cool things for you to play with! It's a large update so enjoy our launch trailer, and we really hope you guys will enjoy the changes we've done!
Due to the sheer amount of world related things we've added to the world we strongly advise you start a new world. Upgrading an older save (0.3.x or older) may result in some of the farming plants missing from the world, certain door and window blocks missing, and other vague crashes and issues.

https://www.youtube.com/watch?v=gANYIP_LSPc
Full list of new features and fixes: http://forums.keenswh.com/threads/7390250
Community Announcements - Drui
Hello Engineers! This week is a scheduled bugfix update - as usual expect more features in future updates. We improved the rope tool - and similar improvements will come for other tools in the near future. We also fixed various bugs with chests in Multiplayer; you should now be able to re-order items again and it should take care of production issues too.
We also have more info about the Farming update - you can look forward to several new resources added to the game. For example, flax will be used to craft linen and rope, and in the future, linseed oil for the mechanical blocks. You will be able to find plants in the wild to get you started with farming.

https://www.youtube.com/watch?v=yPQ5V4LoUiQ
Full list of new features and fixes: http://forums.keenswh.com/threads/7389802
Community Announcements - Drui
This week we are adding the last of the missing door blocks, you will now be able to properly door your castle up! We also applied the same way of building the windows to the doors, this will make it easier to figure out how to orient and place the doors.
The team has been working hard on the farming update the past few weeks, and we are getting closer to releasing the results.
Finally, we will be doing a live stream this Thursday where we will showcase the work-in-progress farming, so please tune in at 18:00 UTC to Keen Community Network! https://www.twitch.tv/keencommunitynetwork

https://www.youtube.com/watch?v=nGdtHNzYpMo
Full list of new features and fixes: http://forums.keenswh.com/threads/7389638
Community Announcements - Drui
Hello Engineers! This week we are previewing our progress with the farming systems and we have even more fixes and improvements for the manipulation tool. It should be no longer possible to pick up whole tree trunks, the locking option is now enabled by default for the Lockable Drum and we made loading the catapult bucket even easier now. The catapult now takes the projectile straight from your inventory and loads it up!

https://www.youtube.com/watch?v=NyTij4BzGKQ
Full list of new features and fixes: http://forums.keenswh.com/threads/7389470
Community Announcements - Drui
Hello Engineers! In this week's update we are adding the missing window blocks and improving the Manipulation Tool. Additionally, we are fixing several exploits and fixing some bugs. Thanks everyone for your reports, it really helps!
From now on you don't need to equip the "tool", it is enabled by default when no other block or tool is selected. You can pick up light and small objects with left mouse button and drag heavier objects with right mouse button. We also made possible for multiple people to drag one object and combine their strength.
Another improvement added is lock rope option for the Rope Drum block. Now you will be able to lock the rope, so that accidentally tapping F will no longer detach your rope. When the rope drum is locked, tapping it will be a shortcut for unlocking the pin instead, making it easier to fire your catapults and trebuchets!

https://www.youtube.com/watch?v=-lCBUs0CYaQ
Disclaimer: Youtube is having technical difficulties processing our video, but the update is live!
Full list of new features and fixes: http://forums.keenswh.com/threads/7389254
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