Community Announcements - Drui
Hello, Engineers! In this update the building system now remembers the orientation of blocks within their group. This means you wont have to rotate timbers all the time anymore. We also added the visual inventory system to the bookcase, it'll now show you the scrolls it contains. We also fixed the research unlocked message appearing for everyone on the server, the craft button in the bonfire not starting crafting, seeder and harvester recipes not working right, and several other issues.

https://www.youtube.com/watch?v=d-lvLsN3AFI
Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_15
Community Announcements - Drui
Hello, Engineers! This week we've got a big update for you! We added seven new blocks to the game, with the visual inventory blocks as the main highlight! This system allows you to instantly see what is in an inventory of these five new blocks by looking at the block in the world. There is a Weapon Rack for your weapons, a Dining Table for food items, and Shelves for small and medium sized items. There is also a Bookshelf block for storing research schematics.

Next, we bring you Timber and Log Stockpiles for storing your building materials. The Stockpile blocks use our area inventory system so there is no need to run back and forth to your stockpile inventory while building your castles! Unlike storing these items as physical objects, these blocks have no negative performance impact while adding to the immersive atmosphere of your worlds.

We have also added a Trapdoor Block. It is a simple wooden door that allows for vertical access through floors.

But that's not all! We're moving on to the next iteration of our new quest system with the introduction of the Quest Log (found under "K" key). The Quest Log is able to toggle the quest tracker on your HUD, shows you your active and finished quests, and it allows you to abandon active quests. We would very much appreciate some feedback about this feature, so do not hesitate to voice your opinions in the comment section! :)

Last, but not least, we have some new features for our modders. The stockpile component our new blocks are using is available for modding, along with new and improved entity components and Event System.

https://www.youtube.com/watch?v=pOdZPToirjc
Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_14
For more information on the modding features: http://www.medievalengineerswiki.com/index.php?title=Official_Content/New_Component_Modding_Guide
Community Announcements - CptTwinkie
We've just released the first Medieval Engineers devblog! Check it out!


http://news.medievalengineers.com/medieval-message-001/
Community Announcements - Drui
Hello, Engineers! This week is light on the fixes, mostly aimed at making the life of modders better. Next week we've got some really cool stuff coming up. One of the fixes this week has to do with how audio is used. Please be aware that certain mods may suddenly be silent now, mod authors will have to update their mods. Other fixes include palisade names and icons, equipping items from your inventory in creative mode, and a crash when an animation has only events. Finally, next week Monday we'll have a Medieval Engineers stream on the official Keen Software House Twitch channel at 19:00 CET! Mark your calendars!

https://www.youtube.com/watch?v=OExj4M1wfZc
http://steamcommunity.com/sharedfiles/filedetails/?id=882877841
Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_13
Community Announcements - Drui
Hello, Engineers! This week we are adding more life to the planet with the introduction of the buck. The buck is the male counterpart of our doe, completing the set of deer on our planet. You can hunt the buck for his antlers to use as a decoration. We also updated the crafting table, it now looks more like a crafting table. The old table is still available as a Simple Table. Finally, we made building a little easier with the wooden mallet, we felt that it was a little too harsh.

https://www.youtube.com/watch?v=aHDEXOIwMj8

Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_12
Community Announcements - Drui
Hello, Engineers! This week we've improved catch blocks. They now always place with their middle part. You can also pick them up by the middle part. Palisades have been updated so that you can no longer create upside-down buildings by accident. Also, we've improved fast travel spawning so that you won't spend as much time falling down mountains.

https://www.youtube.com/watch?v=ldLeElWzWPE
Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_11
Community Announcements - Drui
Hello, Engineers! This week we're introducing the first iteration of our quest system to the game. Our first implementation is for the tutorials. They are automatically started in every survival game, providing players a hand on getting started. Right now, there is no way to cancel this quest, but in the future we will introduce a way to manage this. Additionally, we are introducing an update to the female engineer, as well as the deer animations. We think you will enjoy playing as the female engineer even more.

https://www.youtube.com/watch?v=B7hKTLBRiRE
Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_10
Community Announcements - Drui
Hello, Engineers! This week we're improving the sounds the small doors make. We also updated the starting time for the sun, making sure that the medieval planet scenario always starts you out in the morning. This should make starting out a little more forgiving for new players. We also addressed some other issues, most notably several placement and building of claimblocks. Harvesters should be working again after DS restarts, and the female engineer's crouching animation should no longer be too fast.

https://www.youtube.com/watch?v=SXJ9RHD8UA8
Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_9
Community Announcements - Drui
Hello, Engineers! This week we are bringing you walkways! Along with the walkways there are also half-width stairs that allow you to get on top of them. We are looking forward to seeing what you guys will do with it. Additionally, we are also introducing the new website, so feel free to check it out at http://www.medievalengineers.com ! Last but not least, we are adding a little reward to those who buy the deluxe edition, by giving you guys an extra bonus layer pattern for the banners!

https://www.youtube.com/watch?v=q6K_wJv6li8
Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_8
Community Announcements - Drui
This week we provide a series of improvements to multiblocks, such as the large round wall, and their compound options. We also made the wheels' collision model round again, your wheels can roll once more! We also introduce a new entity component called the AnimationEventStateTransitionComponent which allows us (and modders!) to trigger entity state transitions on animation events.

https://www.youtube.com/watch?v=aT4eBx7Gchw

Full list of new features and fixes: http://forums.keenswh.com/threads/7392432
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