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Hey, remember Prince of Persia? So does Ubisoft. But that doesn't mean you can expect a new game in that franchise any time soon.
Ubisoft Montreal is the team responsible for both the 2008 reboot and the 2010 movie tie-in The Forgotten Sands. However, CEO Yannis Mallat confirmed that the series is currently taking a break. "I think it is fair to say that, right now, Prince of Persia is being paused."
Speaking to IGN, Mallat said that fans shouldn't be concerned by the franchise's status. "I'm not scared at all for Prince of Persia fans," he said. "We'll find something to entertain them with in the future. Prince of Persia is part of Ubisoft's portfolio. As a matter of fact, we sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest. Prince of Persia is as important as any other franchise for Ubisoft. As soon as we have something to show, we will."
He added that "we said the same thing for some other brands that suddenly popped up because a team is willing to do it." Let's not forget the 26 year gap between Zombi and ZombiU, folks.
God of War III, Prince of Persia: The Forgotten Sands and Star Wars: The Force Unleashed II round out the field of nominees. The winner will be named Feb. 5 at the annual Writers Guild Awards, which will take place simultaneously in Los Angeles and New York.
Writers who are Guild members or who have applied for membership are eligible, and they must have worked on a game that released between Dec. 1, 2009 and Nov, 30, 2010.
Last year's winner in this category was Amy Hennig for Uncharted 2: Among Thieves. The full citations for each nominee are:
Assassin's Creed: Brotherhood, Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner. Publisher: Ubisoft
Fallout: New Vegas, Creative Design Lead/Lead Writer: John Gonzalez; Writers: Chris Avellone, Eric Fenstermaker, Travis Stout; Additional Writing: Tess Treadwell, George Ziets, Jason Bergman, Nick Breckon, Matt Grandstaff, Will Noble, Andrew Scharf. Publisher: Bethesda Softworks
God of War III, Written by Marianne Krawcyzk; Additional Writing by Stig Asmussen, Ariel Lawrence, William Weissbaum. Publisher: Sony Computer Entertainment
Prince of Persia: The Forgotten Sands (Wii), Writer: Benjamin McCaw; Story Dialogue Editor: Marianne Krawczyk. Publisher: Ubisoft
Singularity, Written by Marc Guggenheim, Lindsey Allen, Emily Silver; Additional Story and Writing: Jason Henderson, Adam Foshko, Michael Cassutt; Story and Script Consultant: Adam Foshko. Publisher: Activision
Star Wars: The Force Unleashed II, Executive Producer-Writer: Haden Blackman; In-Game Script: David Collins, John Stafford, Cameron Suey; Additional Writing: Tid Cooney, Ian Dominguez, Tony Rowe. Publisher: LucasArts
2011 WGA Awards Video Game Writing Nominees Announced [News Release]
To make the Prince of Persia look a lot more like Ezio from Assassin's Creed II, you'll need to acquire Uplay Win "units," based on your accomplishments in various Uplay-enabled Ubisoft games. It's free, you'll just need to meet the Uplay requirements to do so.
If you'd prefer to look like the Prince's brother, Malik, you can apparently text message the word PRINCE to 44144, if that makes sense.
I was enjoying playing Prince of Persia: The Forgotten Sands as I played it this weekend for review. That doesn't mean I wanted it to glitch near the end and force me to start over. Too bad for me.
This post contains videos of the inescapable room I found myself in while playing a finished Xbox 360 copy of The Forgotten Sands.
These videos are, I guess, SPOILERS, since they show things that occur in the final hour of the game. They are light on narrative spoiler, but hey... just know this: By watching these clips you may also discover how I got trapped in an inescapable room. And, until Ubisoft patches the game (let's hope they do), it's best to be forewarned.
Please note that I seem to have been caught in this glitched room because I let the Prince fall and die, and because the game was autosaving, for some reason, while I did that. A reporter friend of mine who was also playing the game for review did not encounter the same glitch — another says he heard of one who did. My friend probably avoided it because he didn't die at the spot I highlight in the second video of this post. So my advice to you is this: Don't die there!
The first video, posted up top, shows the glitched, inescapable room.
The second video is a surprise. What you see in this clip is part of my second play-through of The Forgotten Sands. Because I had been caught in the glitched room during my first play-through — and because the game only allows one save file and no chance to restart from any other file — I had to start The Forgotten Sands over from the beginning. Several hours later, and about 20 minutes before I encountered the area where I died and was deposited into the glitched room I reached the room you see in this clip. Note that this is, in fact, the glitched room — except that it isn't glitched here. It works fine and is, thankfully, escapable. This is how the room is supposed to work. After you get through it, you reach a climbing section that leads to the place where my glitching problems began.
The third video shows the late-game sequence where I died during my first play-through. I call out the specific jump that did me in, the jump that respawned me not at the base of this climbing sequence but in the glitched room. This video shows you where not to die, so that you can avoid the glitched room.
Now that we can all see my follies, let's hope Ubisoft spots the bug responsible at squashes it. Players beware; it'd be a pity if this ruined your experience of an enjoyable game.
Now this is how an epic action-adventure game should start. Mysterious beauties in pools of water, large-scale battles filled with warriors in exotic garb, flying balls of flame, buildings toppling, and lots and lots of jumping; this trailer has it all. The Prince might be looking less Persian and more like a refugee from a Conan novel, but when has the Prince ever really been Persian? In the original game he was a tan blond man. I'm not saying there aren't tan, blond Persian men running around, but they aren't exactly common either.