Finally the new update is available! We're sorry that the update took so long. As explained in our previous announcement, there were some factors that caused this huge delay.
We decided to split the update, this means it does not contain all features, and some features are not polished yet.
Nevertheless, this is still a big update:
First of all, this update introduces new player models, including a male and female character. It's customizable and clothes can be changed. Of course this introduces completely new animations as well.
We also reworked nearly all items. Most models were made from scratch. Although this still needs some works (some items are missing or broken), this provides a new feeling when playing the game.
We did not only rework the existing items, we also added a bunch of new items. An important new feature: ranged weapons, or more precisely, a crossbow, a musket and a repeating rifle.
Unfortunately some items are still not ready, for example the bow or the chainsaw. They will be added in one of the next updates. There are also some animations which aren't fully ready yet and need some rework, as well as issues with the sync in multiplayer and visual issues with the different clothes. We're confident that all these issues will be sorted out within the next few weeks.
Stay tuned for the next updates!
[New] Added several new items:
Ranged weapons: Crossbow, musket and repeater and related ammunition
New electric tool: Miningdrill
New pickaxes and axes (iron and steel version)
New primitive stone axe
Two new compasses and clocks (modern/old version)
Two new swords
Added two new morning stars
Properly animated canteen/waterskin
[New] New character models, including male and female character
[New] Character customization which allows you to change haircut, beard, skin color, hair color, eye color (main menu -> profile)
[New] New animations for nearly all items and movements (still work in progress)
[New] Finally visible hands for first-person view (can be disabled in config file)
[New] Over 80 different clothes (all clothes are available for men and women), most of them can be combined with each other
[New] Added new music!
[New] New variations for bear, goat and cow
[New] You can get pelts/hides from giraffes, elephants and rhinoceroses now
[New] New object: primitive smelting furnace
[New] New statue (decoration) of the old player model
[New] Added different moon phases
[New] Added detection for speed hacks (multiplayer only)
[New] Added removal tools for plants, constructions and objects in creative mode
[New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
[New] Added infos about grinder, paper press, spinning wheel and tanning rack to the journal
[New] A marker will be created on your map upon death (showing the location of your dead body)
[New] A preview will now be visible when placing dirt, sand etc.
[New] Added command "size" to set the size of a construction element manually
[New] When placing a construction element you'll see the texture id of the element you're currently looking at
[New] When placing a poster you'll see the image id and name of the poster you're currently looking at
[New] Added command "reloadjournal" to reload the custom journal while the server is running (MP)
[New] Added API support for custom sounds (see API changelog)
[Change] Other players (multiplayer) hold items correctly now (still need to fix some items)
[Change] Improved world generation speed, especially in cases where lots of lights were used
We know that many of you are eagerly waiting for the new update. It's already taking much longer than expected to get it ready, it definitely takes too long. We are sorry for this huge delay, but there are a few reasons why the update isn't available yet.
First and foremost, it's a really big update. It's not only about new player models, it's also going to introduce a bunch of new items (including ranged weapons) and it's basically the foundation for all future survival features (we are aware that the game really needs more survival elements). Unfortunately it requires us to implement many extensive changes "under the hood" in order to handle the new animations properly.
Apart from that, we're working with external freelancers when it comes to the models/animations (since everything is created from scratch), which makes the coordination more difficult and results in some additional delays.
We are trying to get the update ready as soon as possible!
However, there are at least some good news: once this update is out, the subsequent updates will be available much faster. And while working on the animations, we also had to prepare some things for future updates (e.g. mounts, boats, trains), so these things may be available sooner than expected.
Thank you for your patience and your understanding! :)
Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch.
We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc. The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket.
But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates.
The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syncing of the customized characters in multiplayer, ability to change clothes, armor etc). We can't say for sure when the update will be ready, hopefully it won't take too long, but we try to get it ready as soon as possible.
Maybe we will split this big update into several smaller updates.
Last but not least we also want to announce that our stats page is practically finished. This page gives you an overview of the various multiplayer servers, i.e. amount of online players, average player count etc. Server owners are able to customize their server overview page (e.g. add a custom description, custom screenshots etc) by adding their name as "webadmin" in the server.properties file.
A new update is finally available! It took longer than expected, but introduces some interesting features.
Most important feature of this update is a map. This should help you to navigate through the world. The map provides a detailed representation of the world, has several levels of zoom and also allows you to place markers.
In order to create a map, you will get in touch with more new content: This update introduces a paper press, which can be used to turn cloths to rags, and rags to paper. To use it, first put some cloths on the press, push the press down to turn it into rags, then add some water to the rags (by using a bucket) and push the press down again.
Of course this update also introduces more things: new dungeons (a desert pyramid as well as a underground maze [if a maze spawns, it will be connected to pyramids]), several new plants (corn, sugarbeet, chili etc), new options for server admins, lots of changes to the plugin/modding API (we will release a separate changelog for this) and much more. And - as usual - we also fixed a lot of bugs, especially some Mac related issues. Find the full changelog attached.
The next update will introduce the new playermodels, expect a preview in the near future. Stay tuned :)
[New] Ingame map, including several levels of zoom and allows you to place markers
[New] New dungeons: desert pyramids, desert underground mazes
[New] New items: paper, rags, corncob, sugarbeet, chili pepper
[New] New cultivable plants: corn, sugarbeet, chili
[New] New plants: hogweed, nettles
[New] New crafting station: paper press, which turns cloths to rags and rags to paper
[New] New object: stone chest
[New] Buiding preview of other players is now synced in multiplayer (only objects, construction elements and plants)
[New] Command "undoblueprint" to remove the last placed blueprint (only works within the first 5 minutes)
[New] Added command "rotation" to change rotation type for construction elements (world, local, legacy)
[New] Added new ingame music
[New] Custom journal ("server notes") now also supports images
[New] Multiplayer servers can now put their logo on the loading screen (server_custom_logo)
[New] Weather can be enabled/disabled in the game settings now (Singleplayer only)
[New] Weather preset (sunny, default, unsettled) can be selected in the game settings (Singleplayer only), MP setting also available
[New] Added options to disable dungeons and water when creating a new world
[New] Game runs in offline mode now if Steam authentication fails
[New] Account creation can now be skipped optionally
[Change] Grass no longer gets occluded by elements placed beneath the surface
[Change] Improved biome arrangement
[Change] Improved animal pathfinding in caves and dungeons (still WIP)
[Change] Further adjustment of construction element textures, should be much more appropriate in most situations now
[Change] Changed rotation behavior of construction elements (world/local rotations)
[Change] Further reduced gaps/cracks between construction elements (only affects newly placed elements)
[Change] Improved several sound effects
[Change] Increased visible distance of images (depending on their size), can be adjusted in config file
[Change] Chat no longer opens when playing piano
[Change] Adjusted spawn chance of some plants
[Change] Adjusted "aggro range" of animals
[Change] Improved performance of rain effect
[Change] Adjusted SSAO effect for dense fog
[Change] Wireframe mode is only available for admins in multiplayer
[Change] Increased visibility of shallow waters when "refractions" are disabled
[Change] Changed some recipes
[Bugfix] Fixed water being visible through walls on integrated Intel HD graphics adapters
[Bugfix] Fixed grass occlusion issues on MacOS
[Bugfix] Animals should no longer fall through the ground
[Bugfix] Fixed issue of duplicate objects/constructions in blueprints (did not affect placement)
[Bugfix] Torch light of other players is now visible in multiplayer
[Bugfix] Rain is no longer visible in buildings on MacOS (need feedback)
[Bugfix] Saplings can no longer be duplicated when cutting them with a sickle
[Bugfix] Fixed issue when loading plugin assets in certain cases
[Bugfix] Custom journal pages will be reset correctly when leaving a server now
[Bugfix] Chatcolors in permissions are recognized correctly now
[Bugfix] Fixed flickering of terrain edit brush (in creative mode)
[Bugfix] Chat now works again when area selection mode is active
[Bugfix] Disabling cave/vegetations when creating a new world should work properly now
[Bugfix] Fixed some minor sound issues
[Bugfix] Command "undoblueprint" should work properly now
[Bugfix] Fixed issue with being unable to pour water on paper press in some rare cases
[Bugfix] Fixed missing label for chili sapling
[Change] Command "setr" now also affects objects (furniture, doors etc)
[Change] Command "setr 0" sets rotation precision to 0.1°
[Change] Reduced flickering of construction elements when logarithmic depth buffer is disabled
[Change] Reduced placement time for objects in creative mode
[Change] Adjusted positions of pyramids
[Bugfix] Fixed lake generation
[Bugfix] Fixed heavy performance issues after long travels
[Bugfix] Fixed wrong position of drawers on desks, kitchenette etc.
[Bugfix] Fixed an issue with creating new worlds on a server
[Bugfix] Servers work properly now when disabling dungeons or water sources
Hotfix (0.8.2.1) 2017-04-25:
[New] Added experimental refresh button to maps (to refresh the current view)
[Change] Removed collision of corn plants
[Bugfix] Fixed issue with animal collisions not being removed properly
[Bugfix] Fixed some missing labels
[Bugfix] Fixed a crash in rare cases
Hotfix (0.8.2.2) 2017-04-28:
[New] Added some new variations of the paperpress
[Change] Plugin errors will be shown properly in chat now
[Change] Construction elements rotate smoothly now
[Change] Global environment variables (preventing the game from allocating memory) will be discarded if set
[Bugfix] Fixed "returnchunk is still null" error on some old worlds
[Bugfix] Fixed broken dungeons on old worlds (does not affect chunk which have been modified in the meantime)
[Bugfix] Rotation of construction elements will be no longer overridden
[Bugfix] Shadows (SSAO) are no longer visible through manhole covers
Hotfix (0.8.2.3) 2017-05-01:
[New] Added white wood texture
[New] Added new music track
[Change] Adjusted alignment of some textures
[Change] Slightly changed appearance of underground dungeon room
[Change] Updated "aggro" range of some animals
[Change] Rabbits, foxes, penguins and deers escape from the player again
[Change] Removed some unnecessary debug output
[Bugfix] Fixed messed up worlds since latest hotfix (0.8.2.2)
[Bugfix] Fixed "undoblueprint" command not always removing all blocks
[Bugfix] Fixed map rendering issue (missing blocks/planks which are placed slightly above terrain)
[Bugfix] Fixed rendering issue of planks ("invisible circle")
[Bugfix] Fixed some API events
Hotfix (0.8.2.4) 2017-05-03:
[New] Added "constructioncollision" ("cc") command to toggle collisions for construction placement (experimental)
[New] Added some API functions (see API changelog)
[Change] White wood texture is now also available for planks and beams (sawbench)
[Change] Reduced flickering of posters
[Bugfix] Fixed a server crash in certain situations
[Bugfix] Fixed rendering issue of blocks in some cases
[Bugfix] Hopefully fixed map issue (rendering black patches), need feedback
[Bugfix] Fixed NPC desync in certain situations
[Bugfix] Torches should be visible through glass now
[Bugfix] Fixed issue with banning players (ban executed twice)
[Bugfix] Fixed some API related events (see API changelog)
[New] Added ability to rotate construction elements while they're locked (hold CTRL)
[New] Experimental "id" command to change the texture id of the current construction element on the fly
[New] Now a small notification will show up if you try to refuel the smelting furnace at the back door
[Change] Map loads faster now
[Change] Pressing return to close the chat no longer toggles modular snapping when placing construction elements
[Bugfix] Fixed issue of being unable to join a mp server when player rotation is invalid
Hey folks! A new update is available now, it introduces some new items and especially new crafting stations: a grinding station, a tanning rack and a spinning wheel. These are fully interactive crafting stations, i.e. there is no GUI, so you interact with them directly (like the smelting furnace).
The grinding station is used to crush stone to gravel (in the future it will be used to crush many other items as well), the tanning rack is used to turn rawhides (which can be obtained from animals) into leather (a hunting knife is required), and the spinning wheel is used to spin a yarn (from wool, cotton or hemp fibers).
In addition, we also did some smaller changes to the game (e.g. when destroying a chest full of items, these items will spawn in the world instead of disappearing), polished some existing features and fixed some bugs. As usual, find the full changelog attached ;)
[New] New crafting stations: grinder, tanning rack, spinning wheel
[New] New construction element: wood log (cylinder)
[New] New items: waterskin, tiger and jaguar pelt, leather, thread reel, hunting knife*
[New] New two new music tracks (day+night)
[New] When destroying a chest with items in it, all items will drop on the ground (experimental feature)
[New] Added background scenes to main menu
[New] Added intensity slider for "Ambient Occlusion" to the graphics settings
[Change] Chunks will be "smoothly" detached now, this should prevent short white areas between chunks while travelling
[Change] The weather stays good for longer now
[Change] Improved drag/drop responsiveness (especially when the framerate is low)
[Change] Improved water rendering around shore in LOD chunks
[Change] You can change the text on signs now by pressing the interaction key (F) twice
[Change] You can also chat now while sitting or sleeping (multiplayer)
[Change] You can reset the size of a construction element by holding the "resize" key (shift) while pressing the reset key
[Change] Improved appearance of ores (no more "white" spots or messed up textures)
[Change] Reduced cracks / seams between construction elements (planks, beams etc)
[Change] When picking up an item while the inventory is full, the item will drop to the ground now
[Change] Slightly changed the wordings in the "first steps" section of the journal
[Change] Increased max flyspeed to 400% (need a powerful computer so world generation can keep up)
[Change] Raking sand, snow, mud, gravel etc. no longer turns it into dirt (same applies to the sledgehammer)
[Change] Picking up an item wakes up all nearby physical items, to avoid floating items (only applies to physical items)
[Change] Changed recipe of small trashcan
[Change] You can fuel the smelting furnace faster now
[Change] Slightly improved overall performance
[Bugfix] Fixed an issue which disabled some graphics features when starting the game for the first time
[Bugfix] Fixed placement issue with radiators (can only be placed on north/west facing walls)
[Bugfix] Fixed bug which prevented animals from spawning when spawn rate was set too high (multiplayer)
[Bugfix] Weather will be synchronized correctly now when joining a multiplayer server
[Bugfix] Color vibrance value will be saved correctly now
[Bugfix] Fixed missing needle on ore detector on some machines (need feedback)
[Bugfix] Different farmland block shapes (cylinders etc) are recognized as farmland now
[Bugfix] Fixed rare bug which prevented chunks from loading properly
[Change] Chat closes now when pressing return while the input field is empty
[Bugfix] Fixed erroneous grinder rotation
[Bugfix] Fixed misplaced needle on ore detector
[Bugfix] Fixed item icons being stuck on cursor when moving them to/from chests
[Bugfix] Fixed crash when mining resources (ores etc)
[Bugfix] Fixed invisible terrain/blocks in certain situations
Bugfix 0.8.1.1 (2017-02-14):
[New] Added several variations for the spinning wheel, grinder and tanning rack
[New] Added small progress indicator to the spinning wheel
[Change] Adjusted texture scale on construction elements (planks, beams etc)
[Bugfix] Rake works properly now (no longer turning sand into dirt, for example)
[Bugfix] Hides on tanning racks are no longer visible through walls when logarithmic depth buffer is disabled
[Bugfix] Fixed a crash caused by tnt
[Bugfix] Fixed weather issues in multiplayer
[Bugfix] Crafting stations category no longer appears twice in the crafting menu
Bugfix 0.8.1.2 (2017-02-17):
[New] You can shift+click an item now to move it to a chest and vice versa (same as double click)
[Change] The rake turns grass into dirt again
[Change] Changed texture alignment on construction elements, still WIP
[Bugfix] Fixed records not being visible on gramophone
[Bugfix] Fixed "red water" in menu background scenes
[Bugfix] Seedlings can be planted on farmland blocks again
[Bugfix] The spinning wheel should only give a single thread reel at once now
Finally the long awaited update is available! It introduces dungeons, but also some other features like weather, new items, a gramophone (which can play music) and much more!
The dungeons include underground generated structures, abandoned cabins in the woods and underwater ruins. More dungeons will follow in the near future. Unfortunately there are no enemies in the dungeons yet, but once that changes, the dungeons will be much more interesting!
Apart from the dungeons, this update introduces weather, including rain, snow, fog, thunder etc. More effects (like sandstorms) are planned.
This update also introduces several new items, new animals (a deer, boar and a polar bear) and some new objects, including a working gramophone! You can find some records for the gramophone in abandoned forest cabins.
Last but not least we did a lot of changes under the hood, including a reworked rendering, and especially the implementation of a logarithmic depth buffer. This greatly improves the rendering precision, reducing z-fighting (i.e. the "flickering" of construction elements or posters) drastically. Unfortunately, the logarithmic depth buffer has an impact on performance - to improve your framerate, you can disable it in the config.properties file (set "graphic_logarithmic_depth_buffer" to false).
Have fun with this update and stay tuned for the next one! :)
[New] Dungeons, including underground dungeons, underwater ruins, forest cabins
[New] Spike traps and ground traps, which spawn randomly in dungeons
[New] Weather, including rain, heavy rain, snow, storm, thunder, fog, cloudiness
[New] New animals: boar, polar bear, deer, rat
[New] New creative mode tools: block placement and terrain area edit
[New] New object: gramophone, which can be used to play records
[New] New item: record (including 10 different classical pieces)
[New] New items: wooden grill spit and skewer (can be used to cook meat)
[New] New objects: torture rack, iron maiden, judas cradle, cages, bones, bone throne, bone torch, bone statue
[New] New objects: bear skin rug, mattress (useful for custom beds), old piano, old table, old shelf
Hi folks! A new update has been released, which introduces some new features. Especially two interesting items are now available: On the one hand you're now able to craft flares, which are quite useful to light the area around you, they work even under water, and - most important - they won't extinguish if you drop them.
On the other hand, this update introduces dynamite. Not much to say about that, just use it to blow everything up. This way it's quite easy to create a "tunnel", although you have to keep in mind that you won't get any resources that way. Also make sure to keep enough safety distance ;)
Apart from that, this update also introduces new music for underground caves - which is a good preparation for the upcoming dungeons. The same applies to some other changes we did, for example we added reverbs/echos to underground caves.
Last but not least this update contains a lot of bugfixes, as usual. Stay tuned for the next update :)
[New] New item: dynamite (let's blow something up!)
[New] New item: flare
[New] New ore: sulfur ore (can be processed into sulfur)
[New] New music for underground caves
[New] Added reverb/echo to caves
[New] Added new sound effects
[New] Added "unban" and "deleteplayer" commands (see permissions) in multiplayer
[New] Added command "resetphysics" as a temporary workaround in case your character suddenly gets stuck
[Change] Improved update speed (i.e. place/remove elements etc) of chunks with lots of construction elements
[Change] Improved placement speed of blueprints
[Change] If an error occurs in a plugin, a proper exception will be thrown now
[Change] Errors caused by plugins will be printed in chat now (in addition, an error dialog comes up when too many errors occurred)
[Change] Removed cobalt (ore and ingot)
[Change] Changed some sound effects (e.g. hitting wood blocks)
[Change] Increased max size of windows (construction elements)
[Change] KeyInputEvents will no longer be triggered when textfield is focused or game is paused
[Bugfix] Fixed missing item hotbar when changing from creative mode to survival
[Bugfix] No longer getting stuck for no apparent reason (physics freeze)
[Bugfix] Fixed crash related to physics engine
[Bugfix] Fixed issues when compiling plugins on the fly (invalid classpath)
[Bugfix] Fixed commit issues when a plugin accessed the world database
[Bugfix] Fixed Plugin API related issues, did some changes and added new functions (see API changelog)
[Bugfix] Fixed issue with connections when plugins queried MySQL world database
[Bugfix] Fixed issue when placing multiple planks in a line in creative mode
[Change] Adjusted "ringing in the ears" when being too close to an explosion
[Change] Changed some sound effects
[Bugfix] Fixed issue which prevented you from putting fuel into the furnace (placement range was too low)
A new update is available :) It mainly focuses on the new plugin API, so it is possible now to run your plugins.
The plugin API can be considered as a "lite" version of modding, especially since it became quite powerful over the last weeks. Of course it's not exactly the same as creating real mods (e.g. a "total conversion" mod wouldn't be possible this way), but in return, it's much easier to use, and when playing in multiplayer, there is no need to download anything in order to join the server. But the plugin API not only relevant for multiplayer, but also for singleplayer.
Here are a few examples what could be achieved with the new API, just to give you an impression of the potential of the API (especially since it cannot be compared to the old Lua API):
Elevators (not just basic command/teleport stuff, instead a cabin you can step in, select the target floor, and it will actually move to the desired location)
Windmills with rotating sails
A tool rack for your items
A huge mining drill
We will upload an example plugin within the next hours. It's basically a guestbook, which gives an overview of all players that have played on your game world in the past (obviously this is mainly interesting for multiplayer server). But as mentioned, it mainly serves as an example plugin. Of course you can still find the Javadoc (which also contains several small examples) here: https://javadoc.rising-world.net/
We are also going to provide a new AreaProtection plugin very soon.
Probably the current Lua API will still be supported for 6-8 weeks until it will be discarded. If you need any help converting your scripts to the new API, or if there are any Lua scripts you urgently need for your server, just let us know. We are not going to leave anyone out in the cold ;)
Apart from that, we also did some changes to the game of course, and fixed some bugs. Among others, we added a "pause" mode (when pressing esc), added a new mini pig (just for fun), fixed some lighting issues (rough light transitions between chunks), reworked and improved many sound effects, and got rid of some crashes. As always, you find the full changelog attached.
We will fully concentrate on the dungeons now. We are really sorry that the dungeons update takes so long. Working on the API was actually quite time consuming, but it was really important for us to get it ready as soon as possible.
[New] Full release of the new Plugin API
[New] Plugin sourcefiles can be compiled "on the fly" and will be loaded directly from your project folder
[New] Added command "reloadplugins" to reload plugins during runtime (also added permission)
[New] Game will pause now when pressing ESC (singleplayer only), can be disabled in settings
[New] Added banister corner element
[New] Added minipig (currently only spawnable via command "spawnnpc minipig")
[Change] Returning to main menu should be much faster now
Hi folks! A new update is available now, it took much longer than expected, and we are really sorry about that. First of all: This is unfortunately not the dungeon update. They're still in the works, but other things (Plugin API etc) caused a big delay.
Nevertheless, this update is quite mentionable. It can be considered as a preparation for the dungeons, but it also introduces some new features, and many bugs have been fixed (especially the annoying "falling-through-ground" bug - if you still encounter it, please let us know).
Main focus of this update was the improvement of the animal behaviour (that was necessary for the upcoming dungeons update). Animals still need work (proper water detection, better AI etc), but especially the collision detection should work much better now - in other words, animals will no longer be able to walk through walls or fences (which happened sometimes in the past), so you should be able to create a small farm now and fence in some animals. Apart from that, animals now also get fall damage (and die eventually) when falling from a certain height.
Please keep in mind that we did many extensive changes to the animal implementation, and of course there is a chance that there are bugs or other unforeseen issues, or that the animals simply don't work as intended, so we need your feedback on this. If you encounter any issues with the animals, just let us know.
Apart from these changes, this update introduces some new features: For example there is now a chance that animal attacks can cause bleeding. This can be cured by using a bandage, which is introduced with this update as well. There are also two new plants in this update, a hemp plant and a cotton plant. You can can get hemp fibers / cotton from these plants, which can be used to craft cloths (which are needed to craft bandages).
By the way: Be careful when breaking your bones, since this has a negative impact on your mobility now. It can be "cured" with a splint (requires sticks and bandages), but even though it restores your mobility, it takes some time until the broken bone is really cured. During that time you should be very cautious, even minor falls can break your splint and deal some extra damage.
Furthermore, you have "infinite" stacks of items in creative mode now. This makes building a lot easier. Another new comfortable feature is the ability to place multiple blocks vertically now. Last but not least placed blocks can be "deconstructed" (i.e. you can pick them up) by using the sledgehammer.
There are several other additions and changes, to get a full overview, check out the changelog.
PS: Probably the Plugin API will be available by the end of this month.
[New] Added moon to nightsky
[New] Bleedings can now occur when being attacked by an animal
[New] New item: bandage, which can be used to stop bleedings
[New] New item: splint, which can be used to heal bone fractures
[New] New items: hemp leaves, hemp fibers and cotton (can be used to craft clothes)
[New] Added notification when collecting items/resources
[New] New objects: various sized wooden crates (can be used to store items)
[New] New door: saloon door (15 variations)
[New] New plants: hemp and cotton (can be cultivated)
[New] Item stacks are infinite now in creative mode (new creative permission: infiniteitems [true/false])
[New] Multiple lines of blocks can be placed vertically now
[New] Added spawn protection for 20 seconds (hostile animals will not attack), can be adjusted in properties
[New] Added "makeadmin", "revokeadmin" and "setplayergroup" as direct input command for the server
[New] Added information about smelting furnace to the journal
[New] Placed blocks can be deconstructed (and collected) by using the sledgehammer
[Change] Improved collision of animals, they should no longer be able to walk through walls (need feedback!)
[Change] Aggressive animals can no longer hit you through walls
[Change] Animals get falldamage now when falling from a certain height
[Change] You hear a notification sound now when block or object placement is not possible
[Change] Block placement is now less restrictive if the player is very close
[Change] Signs need to be labelled manually now after placing them
[Change] Previously hit block/plant/object is stored now, so the damage does not reset when you stop hitting it
[Change] Improved many sound effects and also added new sounds
[Change] Screencolor slightly changes now when player is on low health
[Change] Improved ladder climbing (no longer getting stuck)
[Change] Improved player and item sync in multiplayer
[Change] Slightly improved readability of gui texts
[Change] Slightly changed color of day sky
[Change] Changed date format
[Change] A server restart will be advised after 24 hours now (can be disabled in properties)
[Change] Bone fractures now reduce movement speed of the player
[Bugfix] Fixed various bugs which caused some crashes in certain situations
[Bugfix] Greatly reduced occurrence of "falling-through-the-ground" bug (if you still encounter it, please let us know)
[Bugfix] Fixed "invisible animals" attacking you in rare situations
[Bugfix] Fixed underwater fogginess
[Bugfix] Fixed water lod surface generation (sometimes resulted in disrupted water surfaces previously)
[Bugfix] Fixed other players being invisible in multiplayer sometimes (need feedback)
[Bugfix] Fixed ban message (reason was not displayed)
[Bugfix] Fixed custom image permissions not being applied correctly in some cases
[Bugfix] Fixed filling up of furnaces (sometimes it was possible to place ores between the slots)
[Bugfix] Fixed bug which prevented you from collecting ores
[Bugfix] Fixed missing hemp and cotton saplings
[Bugfix] Fixed spawn of hemp and cotton plants
[Bugfix] Fixed a crash which occurred in certain situations
[Bugfix] Fixed "splinted bone" indicator still being visible after loading another world
[Change] Playercollision no longer affects items
[Bugfix] Fixed missing labels in crafting menu
[Bugfix] Fixed "invisble" signs
[Bugfix] Fixed items not being saved correctly in large crates
[Bugfix] Fixed an issue which affected the "WorldEdit" Lua script
A preview version of the new Plugin API is now available. You can get an impression on what is possible with the API, and you can also start working on your first plugins. You find a new section in the forum now, which is dedicated to the Plugin API. You can ask questions or discuss any API related things there, or request new features in the "Feature Requests" section: https://forum.rising-world.net/index.php/Board/29
In contrary to the Lua API, a documentation (Javadoc, which also contains some examples) is also available. In can be downloaded with the Plugin API (you can load it in your IDE and access it while coding), or alternatively you can watch the online version here: https://javadoc.rising-world.net/
Unfortunately you can't add the plugins to your server yet. The servers will be updated within the next weeks, you can take advantage of the time to get used to the new API, or to prepare your plugins. Once the servers have been updated, the old Lua API will still be supported for ~ 4-8 weeks until it will be removed.
Please note that a few events and functions are still missing, they will be added soon. If there is something wrong with the new API, or you have any questions or suggestions, feel free to leave your feedback :)