Rising World - red51
Hey folks! A new update is now available which introduces some new content.

First of all, bows are finally available now. We added three different bows, one of them is only obtainable from dungeons. Currently bows use the same arrows as the crossbow, but maybe this will change in the future.
We also added a chainsaw, so we have a high-tier wood cutting complement to the mining drill.

Apart from that, we have two stylish knights armors in the game now (and three associated helmets). Armors now actually protect you.

Another interesting feature is the ability to spawn human "dummy NPCs". Even though this is a very early and limited feature, it's an important step towards having real NPCs in the game. Unfortunately you cannot really interact with them yet, but nevertheless, they still turn your world into a much livelier place.
In order to spawn them, you can use the "spawnnpc dummy" console command. If you don't want the NPC to wander around, you can lock/freeze it by typing "locknpc" into console. If you don't want your NPC to take any damage, you can use the command "setnpcinvincible". You can also change the appearance of the NPC by using the new "setnpcskin" command. Of course there will be better solutions for NPC handling in the medium run.

Last but not least we reworked the server browser, it no longer uses the Steam masterserver for the time being. This means all servers should be visible in the server list again.

Stay tuned for the next update, which will finally introduce mounts!

  • [New] New weapons: three different bows
  • [New] New tool: chainsaw
  • [New] Added dummy human NPC, which can be spawned via command "spawnnpc dummy"
  • [New] Added two knights armors and three associated helmets
  • [New] New clothing item for Easter: bunny mask
  • [New] Added "locknpc" command to lock/freeze certain NPCs
  • [New] Added "setnpcinvincible" command to make certain NPCs invincible
  • [New] Added "setnpcskin" command to change skin of certain NPCs
  • [New] Added setting (config.properties) to turn off the map grid
  • [New] Armor actually protects you now
  • [New] Light items float in water now
  • [Change] Crosshair is now visible for crossbow and bows
  • [Change] Updated dungeon loot
  • [Change] Changed visualization of player groups/parties (now uses 3D marker to show members)
  • [Change] Server browser no longer uses Steam Masterserver (so you will be able to find all servers now)
  • [Change] When spawning an NPC, it now looks into your direction by default
  • [Change] Miningdrill sounds are now properly synced in multiplayer
  • [Change] Blood effect (when hitting NPCs/animals) slightly changed
  • [Bugfix] Fixed new player bans not working properly in multiplayer
  • [Bugfix] Fixed adding/removing favorite servers in server browser
  • [Bugfix] Fixed some syncing issues in multiplayer
  • [Bugfix] Fixed error in source query protocol which returned a wrong challenge-response

Hotfix 2018-03-22:
  • [Change] Command "setnpcskin" no longer overrides parameters which are not set
  • [Bugfix] Fixed favorite servers in ingame server list

Hotfix 2018-03-25 (
  • [New] You can assign names to NPCs now
  • [New] Added GUI to change name and appearance of dummy NPCs (type "editnpc" into console)
  • [Change] Tweaked some sounds
  • [Change] NPCs should no longer fall through the ground (need feedback)
  • [Change] Updated aiming position of bows
  • [Change] Dummy NPCs no longer sleep during night
  • [Change] Steel hoe can now also be used to craft "farmland blocks"
  • [Bugfix] Fixed death animation of npcs getting stuck in endless loop
  • [Bugfix] Fixed flickering clothing and items
  • [Bugfix] Player no longer falls through ground if it's made out of construction elements and not fully loaded yet
  • [Bugfix] Fixed pain and death sounds of female dummy npc
  • [Bugfix] Fixed crash when debug console was active

Hotfix 2018-03-29 (
  • [New] Group members are now visible on the ingame map (M)
  • [New] Added setting "game_bows_hide_crosshair" to config to disable crosshair for bows
  • [Change] Improved sync of other players chainsaw sound (in multiplayer)
  • [Change] Dummy NPCs no longer get scared by gunshots
  • [Change] Reduced max view distance of NPC nametags
  • [Change] NPC nametags are no longer visible through walls
  • [Change] Command "editnpc" is now also available for animals (only for changing animal name)
  • [Change] Color codes ("[#RRGGBB]") work properly for NPC names now (allows you to change NPC nametag color)
  • [Bugfix] Fixed sitting and laying positions of other players in multiplayer
  • [Bugfix] Fixed missing sitting animation
  • [Bugfix] Fixed custom color fields in NPC edit window (small gear wheel icon)
  • [Bugfix] Fixed broken 3D markers for group members (multiplayer)
  • [Bugfix] 3D markers of other group members will be removed now when the player disconnects (multiplayer)
  • [Bugfix] Fixed bug which caused the player to get stuck in the loading screen ("Connecting...")
  • [Bugfix] Fixed missing debug texts (F3) when playing via P2P
  • [Bugfix] Hopefully fixed issue with pitch black clothes and skin (need feedback)
  • [Bugfix] Fixed "offlineban" command
Rising World - red51
Hi folks! As you may have noticed, we were experiencing several DDoS attacks in the last weeks unfortunately. Since this resulted in some downtimes of the game, we decided to get rid of the hive (which was responsible for user authentication in the first place). With this update, authentication is now solely handled by Steam. Even if our servers are offline, you can still play multiplayer.

As a result, the usernames are no longer unique, since the SteamID is now used to identify a player. This allows you to change the username at any time (menu -> profile). Old worlds will be converted automatically, so you (hopefully) won't lose your inventory.

These changes not only affect authentication, even the server list is handled by Steam. We added support for the source query protocol, and Rising World server can also be found in the Steam server browser now (Steam -> View -> Servers).

Unfortunately there wasn't much time left to work on other features, but we still fixed some bugs and added a few smaller things, like a crowbar (which enables you to deconstruct planks and beams without destroying them). The character is now also able to crouch properly, although this still needs some tweaks. We hope you also enjoy the two new music tracks we added to the game!

If you experience any problems with this update, please let us know!

Stay tuned for the next updates!

Changelog (2018-02-14):
  • [New] Usernames can now be changed at any time
  • [New] No more need to create an account to play multiplayer
  • [New] Added support for Steam server browser
  • [New] Game server implements Steam Source query protocol now
  • [New] Added "unloadplugins" command (useful for replacing plugin jar files)
  • [New] Added "nofalldamage" general permission (multiplayer only)
  • [New] Added option "game_mp_hidestatus" to config so friends can no longer the server you're playing on
  • [New] Steam offline mode fully supported now
  • [New] New item: crowbar (allows you to deconstruct construction elements like planks)
  • [New] Added proper crouching for character
  • [New] Added two new music tracks
  • [Change] Authentication is now fully handled by Steam (no more HIVE)
  • [Change] Menu shows player SteamID now (rightclick to copy to clipboard)
  • [Change] Increased max stack sizes for torch mounts
  • [Change] Servers no longer use temp folder for sql files
  • [Change] Steam friends now get highlighted in the player list (tab) in multiplayer
  • [Bugfix] Fixed wrong size of ingame friend list when using resolutions smaller than 1080p
  • [Bugfix] Fixed crash when Steam runs in offline mode
  • [Bugfix] Fixed wrong lamp alignment when placing on south-facing walls
  • [Bugfix] Fixed erroneous wood torchmounts after picking them up
  • [Bugfix] Kick messages are now displayed properly when being kicked from a P2P session
  • [Bugfix] Fixed random game crash when client lost internet connection

Hotfix 2018-02-15:
  • [Change] Increased speed when filling fuel into the furnace
  • [Change] Server browser no longer shows server which failed to respond
  • [Bugfix] Fixed server detail view in Steam server browser
  • [Bugfix] Fixed animation issue (jitter) when holding items in the hand

Hotfix 2018-02-19:
  • [New] Added server_query_ip setting to define the query server ip for servers
  • [Change] Removed some unnecessary debug output
  • [Bugfix] Fixed some server browser issues
  • [Bugfix] Players are now able to join your game if the dedicated server was started from Steam
  • [Bugfix] Fixed issue with music not being muted properly when volume was set to 0
  • [Bugfix] Fixed crash when running multiple instances of the server
  • [Bugfix] Fixed SteamAPI init error when starting the server
Rising World - red51
Hi everyone!

Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer.

The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history.
Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden disconnects or other multiplayer issues, please let us know.

This update also introduces new haircuts and new clothes, or more precisely, new headgear, including two special items of equipment: helmets with integrated lamps, which provide the player with light. The previous debug light (L) is now disabled (but still available in creative mode).

As usual, the updates contains a few bugfixes and changes. For example, we reduced the clipping of the player body through clothes. The result still isn't perfect and it needs more work, but it's an improvement compared to the previous situation.
Apart from that we did some optimizations to the world generation, and also reduced the overall memory consumption.

Stay tuned for the next update! ;)

  • [New] Integrated Steam P2P Networking (invite friends without having to forward ports)
  • [New] Added Steam friend list support (able to join and invite friends)
  • [New] Reworked networking code from scratch (should be less error prone now)
  • [New] Added automatic reconnect for multiplayer (to catch small connection interruptions)
  • [New] Added two new helmets with integrated lamps (L)
  • [New] Added new headgear: cowboy hat, pilgrim hat, cappy (camo), balaclava, chef hat, unclesam hat
  • [Change] Reduced clipping of player body (visible through clothes) (work-in-progress)
  • [Change] World generates faster now when there are lots of buildings
  • [Change] Reduced direct memory consumption
  • [Change] Slightly reduced running speed
  • [Change] Stamina lasts longer now
  • [Change] Beard now gets covered by face masks
  • [Change] Updated sounds of wooden sword
  • [Change] Updated appearance of military helmet
  • [Change] Objects can no longer be placed on animals or players
  • [Change] Removed debug light (L) from survival mode
  • [Change] Improved performance when placing large blueprints
  • [Change] Command "undoblueprint" works much faster now
  • [Change] Improved performance of creative removal tool (F7)
  • [Change] Player no longer uses sprint animation when having broken bones (Multiplayer)
  • [Change] Saplings can be placed anywhere in creative mode
  • [Bugfix] Fixed disconnect in multiplayer (in certain situations) after 10 minutes (need feedback)
  • [Bugfix] Fixed lighting issues of player headgear (multiplayer)
  • [Bugfix] Fixed issue of players being invisible in multiplayer sometimes (need feedback)
  • [Bugfix] Fixed being able to place multiple ores into the same furnace slot
  • [Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
  • [Bugfix] Fixed wrong crossbow position for other players in multiplayer
  • [Bugfix] Fixed missing label when picking up clothing items
  • [Bugfix] Saplings can only be planted on farmland again (in survival mode)
  • [Bugfix] Scoreboard (tab) updates properly now

Bugfix 2018-01-22:
  • [Change] Item animations now stop when opening the inventory or any other window
  • [Change] Changed default spawn position when creating a new world
  • [Change] Changed initial game time when creating a new world (early morning hours)
  • [Bugfix] Fixed apperance of glass panes (especially when refractions are turned off)
  • [Bugfix] Fixed missing labels in crafting menu
  • [Bugfix] Fixed crash when starting the game on 64 bit linux
  • [Bugfix] Fixed issues with wooden torch mount
  • [Bugfix] Fixed a sound issue when crafting an item
  • [Bugfix] Fixed a crash related to certain clothes
  • [Bugfix] Fixed connection issues in multiplayer on MacOS
Rising World - red51
Hi folks,

First of all, we wish you all the best for the New Year and hope you have a healthy start into 2018!

A new update is now available. It introduces several new items and also some other new features.

Just in time, a firework rocket is now available ;)

We also added new clothes, including a samurai armor, new haircuts and also lots of new weapons - most of them cannot be crafted, they can only be found in dungeons. Speaking of dungeons, we improved the loot spawn in dungeons. It still needs some tweaks, but now the loot you can get from dungeons should be more valuable.

This update also introduces "stamina", so the player is no longer able to sprint indefinitely. This only applies to survival mode, although there is an option to disable it.

There are some changes to the API as well, we will release the API changelog shortly!

Last but not least we did some bug fixes and some smaller changes, but we're still working on some optimizations, in particular we want to reduce the overall memory usage. Expect another update in January.

We also can't wait to release the other things which are already in their starting holes, e.g. mounts and other transportation options, like trains and boats.
Which one of these features do you actually prefer and want to see first? ;)

  • [New] New item: firework rocket
  • [New] Added samurai armor + helmet
  • [New] Added spiked helmet
  • [New] Added redcoat hat
  • [New] Added three new haircuts for female and one new haircut for male character
  • [New] Added eight new swords, including a katana and a saber
  • [New] Added three new battleaxes
  • [New] Added three new maces
  • [New] Added two new warhammers
  • [New] New object: Snowman
  • [New] Added stamina, so players cannot sprint indefinitely
  • [New] Stamina can be disabled in the game settings (singleplayer only)
  • [Change] Updated dungeon loot
  • [Change] Improved performance when walking through areas with lots of buildings
  • [Change] Singleplayer settings (misc) now also work when hosting a LAN game
  • [Change] Added world name to confirmation dialog when deleting a world
  • [Change] Primitive furnace can now be also crafted at the workbench
  • [Change] Changed recipe for repeater ammo
  • [Change] Replaced lumber (item) model
  • [Change] When disabling animals, this now also affects the new animal variations
  • [Bugfix] Crossbow can no longer be heared on the whole world
  • [Bugfix] Player now longer "jumps in the air" when spawning
  • [Bugfix] Fixed players still being able to hit other players while pvp was turned off
  • [Bugfix] Fixed setp/setl command when using values greater than 180

Hotfix 2018-01-01:
  • [Change] Player distance (scoreboard) can now be disabled in server properties
  • [Bugfix] Fixed secondary action of sickle/scythe (lower grass)
  • [Bugfix] Fixed plugin API related issues
Rising World - red51
Hi folks!

Finally the new update is available! We're sorry that the update took so long. As explained in our previous announcement, there were some factors that caused this huge delay.

We decided to split the update, this means it does not contain all features, and some features are not polished yet.

Nevertheless, this is still a big update:

First of all, this update introduces new player models, including a male and female character. It's customizable and clothes can be changed. Of course this introduces completely new animations as well.

We also reworked nearly all items. Most models were made from scratch. Although this still needs some works (some items are missing or broken), this provides a new feeling when playing the game.

We did not only rework the existing items, we also added a bunch of new items. An important new feature: ranged weapons, or more precisely, a crossbow, a musket and a repeating rifle.

Unfortunately some items are still not ready, for example the bow or the chainsaw. They will be added in one of the next updates.
There are also some animations which aren't fully ready yet and need some rework, as well as issues with the sync in multiplayer and visual issues with the different clothes. We're confident that all these issues will be sorted out within the next few weeks.

Stay tuned for the next updates!

  • [New] Added several new items:
    • Ranged weapons: Crossbow, musket and repeater and related ammunition
    • New electric tool: Miningdrill
    • New pickaxes and axes (iron and steel version)
    • New primitive stone axe
    • Two new compasses and clocks (modern/old version)
    • Two new swords
    • Added two new morning stars
    • Properly animated canteen/waterskin
  • [New] New character models, including male and female character
  • [New] Character customization which allows you to change haircut, beard, skin color, hair color, eye color (main menu -> profile)
  • [New] New animations for nearly all items and movements (still work in progress)
  • [New] Finally visible hands for first-person view (can be disabled in config file)
  • [New] Over 80 different clothes (all clothes are available for men and women), most of them can be combined with each other
  • [New] Added new music!
  • [New] New variations for bear, goat and cow
  • [New] You can get pelts/hides from giraffes, elephants and rhinoceroses now
  • [New] New object: primitive smelting furnace
  • [New] New statue (decoration) of the old player model
  • [New] Added different moon phases
  • [New] Added detection for speed hacks (multiplayer only)
  • [New] Added removal tools for plants, constructions and objects in creative mode
  • [New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
  • [New] Added infos about grinder, paper press, spinning wheel and tanning rack to the journal
  • [New] A marker will be created on your map upon death (showing the location of your dead body)
  • [New] A preview will now be visible when placing dirt, sand etc.
  • [New] Added command "size" to set the size of a construction element manually
  • [New] When placing a construction element you'll see the texture id of the element you're currently looking at
  • [New] When placing a poster you'll see the image id and name of the poster you're currently looking at
  • [New] Added command "reloadjournal" to reload the custom journal while the server is running (MP)
  • [New] Added API support for custom sounds (see API changelog)
  • [Change] Other players (multiplayer) hold items correctly now (still need to fix some items)
  • [Change] Improved world generation speed, especially in cases where lots of lights were used
  • [Change] Hopefully fixed the lighting errors (sharp edges, wrongly lit underground) (need feedback)
  • [Change] Increased walk and sprint speed
  • [Change] Reduced memory consumption
  • [Change] Backside of images is now flipped horizontally
  • [Change] Elements can now be placed on other objects (e.g. furniture)
  • [Change] Changed male sounds and added new female sounds
  • [Change] You can see your character now when opening the inventory
  • [Change] Flymode is now disabled by default in survival mode (can be changed in the settings)
  • [Change] Reduced 10 seconds cooldown between placement of two blueprints to 2 seconds
  • [Change] Multiplayer servers automatically get re-added to the server list if the master server was offline temporarily
  • [Change] Increased minimum spawn rate of acacia saplings
  • [Change] Animals now run away from nearby gunshots or explosions
  • [Change] You can now also place ores in the furnace by holding your mouse button (faster loading)
  • [Change] You can also keep your interaction key pressed to pickup items from a furnace (faster unloading)
  • [Change] Placement collision detection improved when placing ores in the furnace
  • [Change] Ore orientation has small variation now when placing in furnace
  • [Change] "Armor" slots in inventory were replaced by "Ammo" slots
  • [Change] Ingame time will be updated during the loading process now, avoids "bright flashes" when spawning
  • [Change] A proper message will be shown now if the Steam API could not be initialized
  • [Change] Slightly increased transparency of rain
  • [Change] If the inventory data gets corrupted, players can still join the server/load the world now
  • [Change] Added detection for outdated Intel HD Graphics driver
  • [Change] Improved performance when triggering lots of explosions
  • [Change] Arrow keys can now be used to change recipe/variation in crafting menu
  • [Change] Changed fullscreen/display mode handling, hopefully this fixes fullscreen issues on Linux (need feedback)
  • [Bugfix] Saloon doors finally work properly now
  • [Bugfix] Animals can no longer run on water surfaces
  • [Bugfix] Fixed broken position of dead player bodies
  • [Bugfix] Fixed broken hitbox of other players
  • [Bugfix] Grid (G) is now displayed correctly on construction elements
  • [Bugfix] Fixed fly permission not being set correctly in singleplayer sometimes
  • [Bugfix] Fixed wrong image position when placing a poster on a table
  • [Bugfix] Fixed overlapping text in journal/blueprints-section
  • [Bugfix] Fixed "chatnamecolor" in permissions
  • [Bugfix] Objects can now also be placed on the small garden table
  • [Bugfix] Fixed issue with granting/revoking admin rights from other players in multiplayer
  • [Bugfix] Fixed plugins not being loaded properly in rare cases
  • [Bugfix] Fixed issue on mp servers when "settings_admins_allpermissions" was set to false
  • [Bugfix] Admin permissions work properly now in LAN mode
  • [Bugfix] Fixed broken spinning wheel animation in certain situations
  • [Bugfix] Fixed grinder not working anymore in certain situations
  • [Bugfix] Fixed custom images sometimes not visible after placing
  • [Bugfix] Fixed errors when corrputed texts were stored in the world database

Hotfix 2017-12-06:
  • [Bugfix] Fixed empty chests after world conversion
  • [Bugfix] Character no longer gets stuck in small tunnels / doorways
  • [Bugfix] Fixed mining drill sound being played when using a sickle

Hotfix 2017-12-14 (0.9.1):
  • [New] Added Xmas hat
  • [New] New players spawn with default clothes now
  • [New] Added command "setclothing" to change the default spawn clothes for new players
  • [New] Added hotkey tooltip when hovering over clock or compass
  • [Change] Changed visibility of stack indicators on hotbar items
  • [Change] Wearing head gear no longer removes your beard
  • [Change] Torches held by other players have a visible flame now
  • [Change] Increased max stack sizes for most items
  • [Change] Improved sync of other players in multiplayer
  • [Change] Increased velocity of arrows (crossbow)
  • [Change] Posters are no longer visible through walls
  • [Change] Ammo can now be looted from dead bodies
  • [Change] Climbing up stairs works better now
  • [Change] Explored map areas are now identical in singleplayer and lan
  • [Change] Changed recipes for smelting furnaces
  • [Bugfix] Fixed sound memory leak
  • [Bugfix] Fixed upside-down camera view when using a piano
  • [Bugfix] Sand (id 218) is now available for the creative block placement tool (F6->2)
  • [Bugfix] Fixed canteen and waterskin drink sounds
  • [Bugfix] Fixed ore detector instruments
  • [Bugfix] Construction id label (bottom left corner of the screen) shows correct id now
  • [Bugfix] Fixed size command, now always available irrespective of permission
  • [Bugfix] Fixed primitive furnace, no longer has "invisible" coal latch
  • [Bugfix] Fixed crash when putting black bear pelt on the tanning rack
  • [Bugfix] Fixed some missing/mixed up item names/descriptions
  • [Bugfix] Fixed wrong item position when holding raw meat in your hands
  • [Bugfix] Fixed placing and picking up of ores from furnace while holding the interaction key
  • [Bugfix] Fixed native crash when playing a custom sound via API
  • [Bugfix] Fixed crash related to chests

Hotfix 2017-12-15:
  • [Bugfix] Fixed falling-through-ground issue when teleporting
Oct 2, 2017
Rising World - red51
Hi folks!

We know that many of you are eagerly waiting for the new update. It's already taking much longer than expected to get it ready, it definitely takes too long. We are sorry for this huge delay, but there are a few reasons why the update isn't available yet.

First and foremost, it's a really big update. It's not only about new player models, it's also going to introduce a bunch of new items (including ranged weapons) and it's basically the foundation for all future survival features (we are aware that the game really needs more survival elements). Unfortunately it requires us to implement many extensive changes "under the hood" in order to handle the new animations properly.

Apart from that, we're working with external freelancers when it comes to the models/animations (since everything is created from scratch), which makes the coordination more difficult and results in some additional delays.

We are trying to get the update ready as soon as possible!

However, there are at least some good news: once this update is out, the subsequent updates will be available much faster. And while working on the animations, we also had to prepare some things for future updates (e.g. mounts, boats, trains), so these things may be available sooner than expected.

Thank you for your patience and your understanding! :)
Rising World - red51
Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch.

We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc.
The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket.

But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates.

The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syncing of the customized characters in multiplayer, ability to change clothes, armor etc). We can't say for sure when the update will be ready, hopefully it won't take too long, but we try to get it ready as soon as possible.

Maybe we will split this big update into several smaller updates.

Last but not least we also want to announce that our stats page is practically finished. This page gives you an overview of the various multiplayer servers, i.e. amount of online players, average player count etc. Server owners are able to customize their server overview page (e.g. add a custom description, custom screenshots etc) by adding their name as "webadmin" in the server.properties file.

Expect the stats page to be available in the next few days: https://stats.rising-world.net
Rising World - red51
Hi folks!

A new update is finally available! It took longer than expected, but introduces some interesting features.

Most important feature of this update is a map. This should help you to navigate through the world. The map provides a detailed representation of the world, has several levels of zoom and also allows you to place markers.

In order to create a map, you will get in touch with more new content: This update introduces a paper press, which can be used to turn cloths to rags, and rags to paper. To use it, first put some cloths on the press, push the press down to turn it into rags, then add some water to the rags (by using a bucket) and push the press down again.

Of course this update also introduces more things: new dungeons (a desert pyramid as well as a underground maze [if a maze spawns, it will be connected to pyramids]), several new plants (corn, sugarbeet, chili etc), new options for server admins, lots of changes to the plugin/modding API (we will release a separate changelog for this) and much more. And - as usual - we also fixed a lot of bugs, especially some Mac related issues. Find the full changelog attached.

The next update will introduce the new playermodels, expect a preview in the near future. Stay tuned :)

  • [New] Ingame map, including several levels of zoom and allows you to place markers
  • [New] New dungeons: desert pyramids, desert underground mazes
  • [New] New items: paper, rags, corncob, sugarbeet, chili pepper
  • [New] New cultivable plants: corn, sugarbeet, chili
  • [New] New plants: hogweed, nettles
  • [New] New crafting station: paper press, which turns cloths to rags and rags to paper
  • [New] New object: stone chest
  • [New] Buiding preview of other players is now synced in multiplayer (only objects, construction elements and plants)
  • [New] Command "undoblueprint" to remove the last placed blueprint (only works within the first 5 minutes)
  • [New] Added command "rotation" to change rotation type for construction elements (world, local, legacy)
  • [New] Added new ingame music
  • [New] Custom journal ("server notes") now also supports images
  • [New] Multiplayer servers can now put their logo on the loading screen (server_custom_logo)
  • [New] Weather can be enabled/disabled in the game settings now (Singleplayer only)
  • [New] Weather preset (sunny, default, unsettled) can be selected in the game settings (Singleplayer only), MP setting also available
  • [New] Added options to disable dungeons and water when creating a new world
  • [New] Game runs in offline mode now if Steam authentication fails
  • [New] Account creation can now be skipped optionally
  • [Change] Grass no longer gets occluded by elements placed beneath the surface
  • [Change] Improved biome arrangement
  • [Change] Improved animal pathfinding in caves and dungeons (still WIP)
  • [Change] Further adjustment of construction element textures, should be much more appropriate in most situations now
  • [Change] Changed rotation behavior of construction elements (world/local rotations)
  • [Change] Further reduced gaps/cracks between construction elements (only affects newly placed elements)
  • [Change] Improved several sound effects
  • [Change] Increased visible distance of images (depending on their size), can be adjusted in config file
  • [Change] Chat no longer opens when playing piano
  • [Change] Adjusted spawn chance of some plants
  • [Change] Adjusted "aggro range" of animals
  • [Change] Improved performance of rain effect
  • [Change] Adjusted SSAO effect for dense fog
  • [Change] Wireframe mode is only available for admins in multiplayer
  • [Change] Increased visibility of shallow waters when "refractions" are disabled
  • [Change] Changed some recipes
  • [Bugfix] Fixed water being visible through walls on integrated Intel HD graphics adapters
  • [Bugfix] Fixed grass occlusion issues on MacOS
  • [Bugfix] Animals should no longer fall through the ground
  • [Bugfix] Fixed issue of duplicate objects/constructions in blueprints (did not affect placement)
  • [Bugfix] Torch light of other players is now visible in multiplayer
  • [Bugfix] Rain is no longer visible in buildings on MacOS (need feedback)
  • [Bugfix] Saplings can no longer be duplicated when cutting them with a sickle
  • [Bugfix] Fixed issue when loading plugin assets in certain cases
  • [Bugfix] Custom journal pages will be reset correctly when leaving a server now
  • [Bugfix] Chatcolors in permissions are recognized correctly now

Hotfix 2017-04-21:
  • [Bugfix] Fixed flickering of terrain edit brush (in creative mode)
  • [Bugfix] Chat now works again when area selection mode is active
  • [Bugfix] Disabling cave/vegetations when creating a new world should work properly now
  • [Bugfix] Fixed some minor sound issues

Hotfix 2017-04-22:
  • [Bugfix] Command "undoblueprint" should work properly now
  • [Bugfix] Fixed issue with being unable to pour water on paper press in some rare cases
  • [Bugfix] Fixed missing label for chili sapling

Hotfix 2017-04-24:
  • [Change] Command "setr" now also affects objects (furniture, doors etc)
  • [Change] Command "setr 0" sets rotation precision to 0.1°
  • [Change] Reduced flickering of construction elements when logarithmic depth buffer is disabled
  • [Change] Reduced placement time for objects in creative mode
  • [Change] Adjusted positions of pyramids
  • [Bugfix] Fixed lake generation
  • [Bugfix] Fixed heavy performance issues after long travels
  • [Bugfix] Fixed wrong position of drawers on desks, kitchenette etc.
  • [Bugfix] Fixed an issue with creating new worlds on a server
  • [Bugfix] Servers work properly now when disabling dungeons or water sources

Hotfix ( 2017-04-25:
  • [New] Added experimental refresh button to maps (to refresh the current view)
  • [Change] Removed collision of corn plants
  • [Bugfix] Fixed issue with animal collisions not being removed properly
  • [Bugfix] Fixed some missing labels
  • [Bugfix] Fixed a crash in rare cases

Hotfix ( 2017-04-28:
  • [New] Added some new variations of the paperpress
  • [Change] Plugin errors will be shown properly in chat now
  • [Change] Construction elements rotate smoothly now
  • [Change] Global environment variables (preventing the game from allocating memory) will be discarded if set
  • [Bugfix] Fixed "returnchunk is still null" error on some old worlds
  • [Bugfix] Fixed broken dungeons on old worlds (does not affect chunk which have been modified in the meantime)
  • [Bugfix] Rotation of construction elements will be no longer overridden
  • [Bugfix] Shadows (SSAO) are no longer visible through manhole covers

Hotfix ( 2017-05-01:
  • [New] Added white wood texture
  • [New] Added new music track
  • [Change] Adjusted alignment of some textures
  • [Change] Slightly changed appearance of underground dungeon room
  • [Change] Updated "aggro" range of some animals
  • [Change] Rabbits, foxes, penguins and deers escape from the player again
  • [Change] Removed some unnecessary debug output
  • [Bugfix] Fixed messed up worlds since latest hotfix (
  • [Bugfix] Fixed "undoblueprint" command not always removing all blocks
  • [Bugfix] Fixed map rendering issue (missing blocks/planks which are placed slightly above terrain)
  • [Bugfix] Fixed rendering issue of planks ("invisible circle")
  • [Bugfix] Fixed some API events

Hotfix ( 2017-05-03:
  • [New] Added "constructioncollision" ("cc") command to toggle collisions for construction placement (experimental)
  • [New] Added some API functions (see API changelog)
  • [Change] White wood texture is now also available for planks and beams (sawbench)
  • [Change] Reduced flickering of posters
  • [Bugfix] Fixed a server crash in certain situations
  • [Bugfix] Fixed rendering issue of blocks in some cases
  • [Bugfix] Hopefully fixed map issue (rendering black patches), need feedback
  • [Bugfix] Fixed NPC desync in certain situations
  • [Bugfix] Torches should be visible through glass now
  • [Bugfix] Fixed issue with banning players (ban executed twice)
  • [Bugfix] Fixed some API related events (see API changelog)

Hotfix 2017-05-06:
  • [New] Added ability to rotate construction elements while they're locked (hold CTRL)
  • [New] Experimental "id" command to change the texture id of the current construction element on the fly
  • [New] Now a small notification will show up if you try to refuel the smelting furnace at the back door
  • [Change] Map loads faster now
  • [Change] Pressing return to close the chat no longer toggles modular snapping when placing construction elements
  • [Bugfix] Fixed issue of being unable to join a mp server when player rotation is invalid
  • [Bugfix] Fixed hitbox of tree stumps
  • [Bugfix] Fixed culling issues with trees
  • [Bugfix] Fixed missing polygons on cherry tree
Community Announcements - red51
Hey folks! A new update is available now, it introduces some new items and especially new crafting stations: a grinding station, a tanning rack and a spinning wheel. These are fully interactive crafting stations, i.e. there is no GUI, so you interact with them directly (like the smelting furnace).

The grinding station is used to crush stone to gravel (in the future it will be used to crush many other items as well), the tanning rack is used to turn rawhides (which can be obtained from animals) into leather (a hunting knife is required), and the spinning wheel is used to spin a yarn (from wool, cotton or hemp fibers).

How to use the new objects

In addition, we also did some smaller changes to the game (e.g. when destroying a chest full of items, these items will spawn in the world instead of disappearing), polished some existing features and fixed some bugs. As usual, find the full changelog attached ;)

Stay tuned!

  • [New] New crafting stations: grinder, tanning rack, spinning wheel
  • [New] New construction element: wood log (cylinder)
  • [New] New items: waterskin, tiger and jaguar pelt, leather, thread reel, hunting knife*
  • [New] New two new music tracks (day+night)
  • [New] When destroying a chest with items in it, all items will drop on the ground (experimental feature)
  • [New] Added background scenes to main menu
  • [New] Added intensity slider for "Ambient Occlusion" to the graphics settings
  • [Change] Chunks will be "smoothly" detached now, this should prevent short white areas between chunks while travelling
  • [Change] The weather stays good for longer now
  • [Change] Improved drag/drop responsiveness (especially when the framerate is low)
  • [Change] Improved water rendering around shore in LOD chunks
  • [Change] You can change the text on signs now by pressing the interaction key (F) twice
  • [Change] You can also chat now while sitting or sleeping (multiplayer)
  • [Change] You can reset the size of a construction element by holding the "resize" key (shift) while pressing the reset key
  • [Change] Improved appearance of ores (no more "white" spots or messed up textures)
  • [Change] Reduced cracks / seams between construction elements (planks, beams etc)
  • [Change] When picking up an item while the inventory is full, the item will drop to the ground now
  • [Change] Slightly changed the wordings in the "first steps" section of the journal
  • [Change] Increased max flyspeed to 400% (need a powerful computer so world generation can keep up)
  • [Change] Raking sand, snow, mud, gravel etc. no longer turns it into dirt (same applies to the sledgehammer)
  • [Change] Picking up an item wakes up all nearby physical items, to avoid floating items (only applies to physical items)
  • [Change] Changed recipe of small trashcan
  • [Change] You can fuel the smelting furnace faster now
  • [Change] Slightly improved overall performance
  • [Bugfix] Fixed an issue which disabled some graphics features when starting the game for the first time
  • [Bugfix] Fixed placement issue with radiators (can only be placed on north/west facing walls)
  • [Bugfix] Fixed bug which prevented animals from spawning when spawn rate was set too high (multiplayer)
  • [Bugfix] Weather will be synchronized correctly now when joining a multiplayer server
  • [Bugfix] Color vibrance value will be saved correctly now
  • [Bugfix] Fixed missing needle on ore detector on some machines (need feedback)
  • [Bugfix] Different farmland block shapes (cylinders etc) are recognized as farmland now
  • [Bugfix] Fixed rare bug which prevented chunks from loading properly

Bugfix (2017-02-14):
  • [Change] Chat closes now when pressing return while the input field is empty
  • [Bugfix] Fixed erroneous grinder rotation
  • [Bugfix] Fixed misplaced needle on ore detector
  • [Bugfix] Fixed item icons being stuck on cursor when moving them to/from chests
  • [Bugfix] Fixed crash when mining resources (ores etc)
  • [Bugfix] Fixed invisible terrain/blocks in certain situations

Bugfix (2017-02-14):
  • [New] Added several variations for the spinning wheel, grinder and tanning rack
  • [New] Added small progress indicator to the spinning wheel
  • [Change] Adjusted texture scale on construction elements (planks, beams etc)
  • [Bugfix] Rake works properly now (no longer turning sand into dirt, for example)
  • [Bugfix] Hides on tanning racks are no longer visible through walls when logarithmic depth buffer is disabled
  • [Bugfix] Fixed a crash caused by tnt
  • [Bugfix] Fixed weather issues in multiplayer
  • [Bugfix] Crafting stations category no longer appears twice in the crafting menu

Bugfix (2017-02-17):
  • [New] You can shift+click an item now to move it to a chest and vice versa (same as double click)
  • [Change] The rake turns grass into dirt again
  • [Change] Changed texture alignment on construction elements, still WIP
  • [Bugfix] Fixed records not being visible on gramophone
  • [Bugfix] Fixed "red water" in menu background scenes
  • [Bugfix] Seedlings can be planted on farmland blocks again
  • [Bugfix] The spinning wheel should only give a single thread reel at once now
Community Announcements - red51
We wish you a Happy new Year!

Hi folks!

Finally the long awaited update is available! It introduces dungeons, but also some other features like weather, new items, a gramophone (which can play music) and much more!

The dungeons include underground generated structures, abandoned cabins in the woods and underwater ruins. More dungeons will follow in the near future. Unfortunately there are no enemies in the dungeons yet, but once that changes, the dungeons will be much more interesting!

Apart from the dungeons, this update introduces weather, including rain, snow, fog, thunder etc. More effects (like sandstorms) are planned.

This update also introduces several new items, new animals (a deer, boar and a polar bear) and some new objects, including a working gramophone! You can find some records for the gramophone in abandoned forest cabins.

Last but not least we did a lot of changes under the hood, including a reworked rendering, and especially the implementation of a logarithmic depth buffer. This greatly improves the rendering precision, reducing z-fighting (i.e. the "flickering" of construction elements or posters) drastically. Unfortunately, the logarithmic depth buffer has an impact on performance - to improve your framerate, you can disable it in the config.properties file (set "graphic_logarithmic_depth_buffer" to false).

Have fun with this update and stay tuned for the next one! :)

  • [New] Dungeons, including underground dungeons, underwater ruins, forest cabins
  • [New] Spike traps and ground traps, which spawn randomly in dungeons
  • [New] Weather, including rain, heavy rain, snow, storm, thunder, fog, cloudiness
  • [New] New animals: boar, polar bear, deer, rat
  • [New] New creative mode tools: block placement and terrain area edit
  • [New] New object: gramophone, which can be used to play records
  • [New] New item: record (including 10 different classical pieces)
  • [New] New items: wooden grill spit and skewer (can be used to cook meat)
  • [New] New objects: torture rack, iron maiden, judas cradle, cages, bones, bone throne, bone torch, bone statue
  • [New] New objects: bear skin rug, mattress (useful for custom beds), old piano, old table, old shelf
  • [New] New items: bear pelt, polarbear pelt, deer pelt, moose pelt, goat pelt, fox pelt, sheep pelt, boar hide, cow hide, pig hide
  • [New] New block textures: grass, dirt, stone, gravel, farmland, sand (terrain textures)
  • [New] Added glare effect to torches and lights (can be disabled)
  • [New] Logarithmic depth buffer, which provides much better precision (greatly reduces flickering of objects [e.g. posters] at large distances)
  • [New] New underground music (3 new tracks)
  • [New] Added footstep sounds to animals
  • [New] Added fire sound to torches (which are placed in the world)
  • [New] Added size info to area selection tool (e.g. blueprint area selection)
  • [New] Added breath/air indicator when underwater
  • [New] Added dummy image for images which are still downloading
  • [New] Added settings for color vibrance
  • [New] Added slider to change intensity of the depth-of-field filter
  • [New] Added setting "graphic_fog" to the config.properties file to enable/disable fog
  • [New] Added setting "mp_query_timeout" to the config to change the server query timeout value (milliseconds)
  • [New] Added audio settings to adjust volume of weather effects and world music (gramophone)
  • [New] Added "offlineban" command to ban players who are currently offline
  • [Change] Greatly reduced flickering of overlapping construction elements (e.g. planks)
  • [Change] Improved overall framerate
  • [Change] Improved performance of dynamic lights (i.e. flares, flashlights etc)
  • [Change] Blueprints which contain blocks can be rotated now (in steps of 90°)
  • [Change] Blueprints will be kept in inventory after using them (in creative mode)
  • [Change] Added illuminated display to the ore detector, also added red/green indicator lamp
  • [Change] Thirst will be slowly quenched when it's raining or snowing
  • [Change] Ground gets wet when it's raining (only affects footstep sounds at the moment)
  • [Change] Tweaked sunrise/sunset effect
  • [Change] Animals will now drown when they are underwater
  • [Change] Grass will be removed now when placing a blueprint
  • [Change] Increased visible range of grass (increased render distance)
  • [Change] Improved many sound effects
  • [Change] You can hold the keys now when selecting a blueprint area
  • [Change] You can use the PgUp and PgDown keys to vertically resize blueprint areas
  • [Change] Changed some recipes (some recipes are just placeholders until we have proper items in place)
  • [Change] Changed font of status messages (improved visibility)
  • [Change] Changed preview shape when placing dirt, stone etc.
  • [Change] Adjusted depth-of-field effect
  • [Change] Increased SSAO (ambient occlusion) intensity
  • [Change] Increased spawn chance of willow saplings
  • [Change] "Inventory full" message stays visible for a longer time now
  • [Change] Did some minor tweaks to some gui dialogs (e.g. being able to tab in blueprint creation dialog etc)
  • [Change] Plugin "onEnable()" will only be called once all plugins are loaded now (added onLoad() method)
  • [Change] Plugin database implements AutoCloseable now (i.e. you can use it in try-with-resources statements)
  • [Bugfix] Fixed DPI scaling issues in combination with certain monitor types (Windows 7-10 only)
  • [Bugfix] Fixed DPI related issue which caused the camera to spin randomly
  • [Bugfix] Fixed tnt not causing any visible damage to blocks
  • [Bugfix] Fixed missing name for ramp corner block
  • [Bugfix] It's now possible to respawn when dying in creative mode
  • [Bugfix] Fixed broken grass occlusion when enabling this setting during runtime
  • [Bugfix] Fixed grass removal when placing multiple blocks
  • [Bugfix] Fixed post-processing effects not loading properly in rare cases
  • [Bugfix] Fixed jumping behaviour when player is in shallow water
  • [Bugfix] Fixed issue which allowed users to create accounts with invalid usernames
  • [Bugfix] Fixed missing water splash sound (when player jumps into water) in creative mode
  • [Bugfix] Fixed rare crash when starting the game

Bugfix (2017-01-01):
  • [Change] Greatly reduced spawn rate of abandoned shacks
  • [Change] Weather changes less frequently now
  • [Bugfix] Fixed start issues on MacOS
  • [Bugfix] Fixed vcredist 2015 incompatibility (Win7 Home)
  • [Bugfix] Underwater dungeons spawn correctly now
  • [Bugfix] Abandoned shacks no longer spawn under water
  • [Bugfix] Fixed broken dungeons when reloading the world (only objects were still in place)
  • [Bugfix] Dungeon chests no longer "regenerate" loot when accessing them again
  • [Bugfix] Dungeon chests can be removed properly now
  • [Bugfix] Fixed "randomness" of furniture in abandoned shacks
  • [Bugfix] Rain will no longer go through glass
  • [Bugfix] Fixed world generation issues (missing caves, ores, water, wrong textures etc)
  • [Bugfix] Fixed missing name of bear skin rug
  • [Bugfix] Fixed manhole covers

Bugfix (2017-01-10):
  • [New] Added setting for color vibrance ("View adjustment")
  • [New] Added setting to the config file to disable grass (only works in singleplayer)
  • [New] Added new animals to world creation dialog
  • [New] Added multiplayer server option to disable weather (settings_weather_enabled)
  • [Change] Increased transparency of rain
  • [Change] Changed loot spawn for dungeons
  • [Change] Adjusted some sound effects
  • [Change] Slightly increased spawn chance of abandoned shacks
  • [Change] Adjusted spawn position of abandoned shacks (previously shacks sometimes spawned half sunken into the ground)
  • [Change] Umlauts are now allowed in blueprint names
  • [Bugfix] Underground dungeons spawn properly now
  • [Bugfix] Rain/snow is now visible through glass panes
  • [Bugfix] Screen should no longer turn red for no apparent reason (need feedback)
  • [Bugfix] Fixed slow loading of custom images (posters)
  • [Bugfix] Lightglare can now be disabled in the settings properly
  • [Bugfix] Smoke is no longer visible through walls when logarithmic depth buffer is disabled
  • [Bugfix] Fixed bug which enabled Lightscattering automatically
  • [Bugfix] Fixed wrong rotation of horizontal ramp blocks after rotating a blueprint
  • [Bugfix] Fixed rare crash when converting an old world
  • [Bugfix] Fixed spinning meat when trying to place it on a grill

Bugfix (2017-01-13):
  • [New] Weather can now also be disabled in singleplayer via config file (game_weather_enabled)
  • [New] Added command "gamedir" to open the game directory
  • [Change] It's no longer possible to create worlds with invalid file names
  • [Bugfix] Fixed crashes related to shader compilation errors on Linux
  • [Bugfix] Fixed issue with disappearing construction elements / objects in certain situations when placing a new element
  • [Bugfix] Fixed issue which caused animals to be freezed
  • [Bugfix] Fixed sky shader issue on Geforce 200 series graphics cards
  • [Bugfix] Now rain should REALLY be visible through glass panes
  • [Bugfix] Fixed issue with vanishing planks when placed directly in front of a block (need Feedback)
  • [Bugfix] Fixed console command "deleteplayer" (mp)

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