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Half-Life 2: Deathmatch

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Shacknews - Steve Watts

What do you do when your platform already sells and launches video games? Make the platform itself a video game, naturally. Valve announced the beta launch of "Steam Trading Cards" today. The collectible meta-game lets you upgrade your Steam profile by playing games and collecting and trading their associated (virtual) cards.

The trading card system earns you cards for playing supported games, along with collecting and trading. Once you earn enough, you can craft a game badge, which can be used to earn rewards like profile backgrounds, emoticons, and Steam coupons. This also adds a leveling mechanic to your badges, in which you can earn XP to earn rewards like extra friends list slots and profile showcases. Joining the Trading Cards group will put you in a queue to get into the beta, and Valve will be allowing people into it in waves.

So far, the beta supports Counter-Strike: Global Offensive, Dota 2, Don't Starve, Half-Life 2, Portal 2, and Team Fortress 2. Valve promises it will expand to more games in the coming months. You can check out the FAQ for more details.

Shacknews - John Keefer

It's been about six years since the Minerva mod for Half-Life 2 was released, but after some cajoling from co-workers at Valve, developer Adam Foster has given it a new coat of paint and is releasing it on Steam as a Director's Cut.

"It's taken long enough, but via lots of nagging and prompting from fellow Valve employees I've finally got round to getting MINERVA, the Half-Life 2 mod which got me a job at Valve, up on to Steam," Foster said in an email to Shacknews. "It was originally released in late 2007 to pretty much universal acclaim, but now there's about to be a super-fancy Director's Cut edition with tweaked visuals, bug fixes, better puzzles and all kinds of subtle improvements. Nothing hugely new, just old stuff tidied and polished for this re-release."

The mod, which is still free, tasks you with uncovering the mystery of an underground Combine facility while being fed information via text by a female character named Minerva. To play, you will need Half-Life 2: Episode One installed.

Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Disabled Java for the in-game web browser

Team Fortress 2
  • Added support for running VR mode on the Oculus Rift
  • Fixed a server crash related to game stats
  • Fixed custom paint not showing in the tool tip when you mouse-over an item in your backpack
  • Fixed the Spy not holding sappers correctly in third person
  • Fixed a bug where sentries would not rotate to face their target under some circumstances
  • Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server
  • Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings
  • Fixed the death notice icon for the Eureka Effect
  • Fixed the Neon Annihilator sometimes floating in the world after death
  • Fixes for strange parts:
    • The Big Earner can no longer accept Long-Distance Kills strange parts
    • The Festive Grenade Launcher can now accept Critical Kills strange parts
    • The Neon Annihilator can now accept Sappers Destroyed strange parts
  • Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected
  • Updated the Blind Justice so it can be equipped with other misc-slot items on the Demoman's face
  • Updated the backpack image for the Upgrade to Premium Gift item
  • Updated Mann Vs. Machine
    • Fixed the boss health bar sometimes disappearing
    • Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate
  • Updated the localization files
Shacknews - Alice O'Connor

You, the grizzled PC gamer in the corner, you remember diving around with akimbo pistols in that Half-Life mod in The Good Old Days, don't you? No, not Action Half-Life. No, you big silly, not The Opera. Gosh, no, not Matrix Half-Life. You know, The Specialists! Some of the folks behind that side-diving, slow-motion shooter are now working on a "spiritual successor" mod, Double Action, and want Kickstarter help to finish it faster. You can give an alpha version a go now, too.

Like the Specialists, Double Action aims to recreate the jazzy action scenes of films like The Matrix and John Woo's bang-bang movies. Think dual pistols, slow-motion, and stunts, stunts, stunts!

The Specialists programmer and designer Jorge Rodriguez is leading Double Action, with other folks from the mod working on it too. The Kickstarter campaign (via PC Gamer) is looking for $18,000 so they can take time off work to finish up the initial beta release this summer. Otherwise, it'll be at least 2014 before we can go diving all over the place.

The team is currently making it as a free mod for Valve's Source SDK, which would let anyone who owns any Valve game from Half-Life 2 onwards play. But if funding goes well enough, they hope to buy a Source engine license and release Double Action through Steam as a proper free standalone, not to mention fiddle with the source for new features.

Like most mods, the first beta will be quite limited, with only a few characters, weapons and maps, but the core gameplay of zipping about and shooting men intact.

A mod team turning to Kickstarter is novel, and something I'd quite like to see more of. If this could magically happen about ten years ago, that'd be even better. A lot of modders turned pro, either landing industry jobs or trying to make commercial versions of their mods, and that unique Quake/Half-Life/Unreal Tournament mod scene feeling was lost somewhat. Mods going commercial didn't work out for many either, though some, like Natural Selection 2, have found success.

To see how Double Action is coming along, you can download the latest alpha release from the forums. And hey, development is open so you can chip in too if you fancy.

Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Improved performance for the Linux version

Team Fortress 2
  • Fixed a problem that was preventing some older demos from being played
  • Fixed a client/server crash when a flamethrower gets destroyed while firing
  • Fixed missing buttons on the item import tool
  • Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
  • Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
  • Updated some of the animations for the Shred Alert taunt
  • Updated a couple HUD panels to support team scores with more than two digits
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a missing material when changing the value of mat_color_projection

Team Fortress 2
  • Fixed an item description bug that would not display the not-tradable text for some untradeable items
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message "Overflow error writing string table baseline"
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed windowed mode under certain window managers for the Linux version
  • Improved performance for the Linux version

Team Fortress 2
  • Added new promo items
  • Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder
  • Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine
  • Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets
  • Fixed giant robots sometimes getting stuck in Mann Vs. Machine
  • Fixed a problem where traders that send in-game trade requests would receive the error message "The other player is currently busy trading with someone else" when the problem was actually related to Steam Guard settings
PC Gamer
Counter-Strike Source


Whenever you download and install a game on Steam, the files rest neatly on your hard drive like a well-pressed stack of laundry for quick access and organization of custom mod files. Some older Source games creak along on an older format from an earlier age in Steam's saga, but in a new FAQ, Valve says it's converting the guts of these games to use the SteamPipe content delivery system for faster load times and an updated file layout.

Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Team Fortress 2 will soon traverse over to the steamapps/common section of your Steam folder instead of the older steamapps/ destination. The conversion is automatic: Valve says you'll need enough disk space "for about two full copies of the game" as it changes over.

Modders and mod users have a little bit of extra homework to do to ensure everything works. Custom files will need to be copied manually over to the new directory, and mod authors should start packaging their works as VPK files instead of in a ZIP.

ZIP files still work in a pinch, as Valve describes it:

"For example, if the ZIP contains custom player models that look like (heaven forbid) ponies, and one of the files is materials/models/player/scout/scout_head.vtf, then you might make a dirctory such as tf/addons/i_love_ponies. You should unzip the mod such that the custom scout head texture ends up at tf/addons/i_love_ponies/materials/models/player/scout/scout_head.vtf."

Check out the rest of Valve's FAQ for more detailed info on the changes SteamPipe brings. You can also download and join the ongoing Team Fortress 2 beta to see the updates for yourself.
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a material system client crash for the Linux version

Team Fortress 2
  • Added a new promo item
  • Fixed not seeing Medigun particle beams while healing players in DirectX 8
  • Fixed the Blue team Stickybomb Launcher using the Scottish Resistance material when dropped into the world
  • Fixed the Black Rose and the Botkiller Wrench using the Red team arms skin while on the Blue team
  • Updated the Faerie Solitaire Pin so it can be crafted, traded and gift-wrapped
...

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