I just release the v0.34, please find below the change log. Most useful changes are the lobbies list improvement, the "no spawn on backwall" now absolute rule, and the better display of water trickle/drops.
General - Display the player number & day count in the lobbies list. Display title of the columns. Improve refresh - Monsters don't spawn anymore over backwalls, never! - If no free spot to spawn monsters, they will come "from behind" by breaking some holes into natural backgrounds (dirts, rocks) - Invincible during 3s after respawn
Bug Fix - Fixed a rare bug that froze suddenly the server (open load screen at 0%) - Fixed a bug that made the monsters targeting a disconnecting/unresponding client invincible and in constant movement (or static) - Keep character choice if reloading a game before first save - Fixed flamethrower sound bug in multiplayer - Fixed looped sound bug (the smooth speed depended on the framerate) - Fixed bug on the day counter (and some achievements) when auto-save option was set at 0/day.
Graphics - Water: more random trickle (not all the same time), and better display the sparse falling water drops (no more sparkling)
Balance - Balance solar panel requirements (no infinite loop with solar lamps)
Minor - Character customization auto-saved, used as default value for next game creation - Add a Close button on Inventory, Crafting and Help panels. - Add Korean localization (thanks 의 하루!) - Update Russian & French localization
EDIT on auguest 25th:
v0.34 (Build 619) HOT FIX
- Fix freezes on clients in some rare cases - Update backwall help text - Replace all small texts font by a one easier to read
Here is a new minor update, with a lot of fixes and improvements, mostly for the multiplayer. Still a few lines in my high-priority TODO list, and then I'll start working on the final v1.0 features!
v0.33 (Build 607)
General - Added Minimap death marker ("X") on the last death position, if loot was dropped. Reset when we go back at this position, game reload, or new death. - Added specific death messages in multiplayer chat (killed by x, drown, burnt, etc.) - Optimized of monsters position synchronisation - Added an autobuilder / miniaturizor if none was found in connected players inventories & world for 30s (added in the host's inventory)
Bug Fix - Teleports back a boss to its home after 2min out of its normal area (to prevent some rare boss disappearing bugs), and fix a bug that was preventing bosses to (re)spawn - Fixed player teleport sync on clients - Fixed monsters HP bar never full on non-targeted players - Fixed lava spiders/bat that made damage underwater on close range - Fixed crafted item that were not added to the item bar on clients - Fixed bug that was creating a duplicated loot when loading just after killing a monster (especially for boss) - Fixed bug that was preventing from loading a saved game of another player - Prevent placing items when clicking to save a game (in the save game menus) - Fixed bad display of repair turret target area overlay
Balance - Reduced the cost in Radioactive Flesh for advanced potions
Minor - Show Miniaturizor effects on other players - Reduced the Jetpack volume - Added a Quit validation message
Another minor update. I usually wait to get more content before releasing them, but this crash issue is really urgent and I hope this update fixes it! If you had some crashes before, please tell me if it's better or no.
I also fixed some multiplayer bugs, and did some balancing : your trips into the volcano should be a little easier now (but health potions in quantity are still in order!)
General - Fix the crashes - at least I hope so! - Add a mouse-over box to show the full text (host name, game name, params) - Add /ban and /help commands
Bug Fix - Fix Storm Gun that was firing the storm on other players' mouse position (finally !) - Prevent getting regularly 5 damages in multiplayer when digging fast, and in the Strange Rock.
Balance - Burning does a total of 15 damage instead of 50, but fire projectiles set fire at each hit. Fire ants/bats do 15 damage instead of 20/30, cooldown at 1/0.7s - Balance : shield has 1/2 of full HP, instead of 30 HP - Higher tier monsters die faster when missing air (and lower tier monsters a little slower). Boss stay immune. - Higher tier monsters drop Radioactive Blood (level 1) a little more often. - HP Regen Potion require 10 Radioactive Blood instead of 15, and 4 blue flower instead of 3
I just released the v0.31 to fix several bugs that might have affected you after the v0.3 release. The biggest one made a huge drop in framerate: it's now fixed (and it should even be a little better than before now). I also fixed the walls that were sometimes destroyed when you removed a turret just below. Sorry for the issues!
I also created a branch "debug", with the last version but with additionnal debug info inside. If you happen to experience some regular crashes, please contact me (best on the forum), and if you can play with on this branch it will help me a lot to investigate the issue.
Bug Fix - Fix very bad framerate for some players since v0.3 - Fix a bug that was destroying walls above a turret you miniaturized (when they are in front of a background and a backwall) - Custom params command: you can now set an empty string (useful to remove a password, check the wiki: ) - Fix out-of-screen player names shaking when player is jumping
Balance - Remove the Bloody Flesh in the Heavy Turrets recipe - Fix very bad framerate (for some players)
Minor - Chat lines now behind the inventory panel - Add German localization
You can now play the game in coop, with your friends (max 4 players). Just create a new multiplayer game and ask you steam friends to join it! The player who creates the game will be the host (better if he has a good computer and connection), he will be able to save and load. In multiplayer player respawn, so as bosses after H24, so you can all progress through the game until being able to escape from the planet!
About saved games, old ones are not compatible with v0.3. But you can continue playing them by activating the "v0.25" steam branch (in the steam properties of the game).
This update took a very long time, it was quite a challenge for me, so I really thank you all for your patience!
As planned, the price is now set to $10. It will be increased to $12 for the final major update (v1.0), and there won't be any major sale nor bundle before at least one year after the release
Here is the change log :
v0.3 Change Log (Build 563)
GENERAL - Multiplayer: play the campaign in coop with your friends. - Player character customisation - Add a Parameters system to customize the games (rain quantity, weight of block, monsters damages, monsters drop chance, volcano eruption params, etc.). They can be modified in config files or in-game with commands. More details here: https://digordie.gamepedia.com/Custom_Params - Steam Cloud for saved games. Moved saved games folder, now in C:\Users\<user>\Documents\Dig or Die\<SteamId>\Saves. Old saved games are incompatible (activate the "v0.25" steam branch to continue playing them). - After completing the game, you can now start new game with all Ultimate (= over-cheated!) items. Add a some new Ultimate items: ultimate miniaturizor, ultimate wall and ultimate armor - Right-clic on devices icons to use them, "use by shorcut" option improved, quick heal option removed - 3 new night musics - Some multiplayer additions: players can throw items out of their inventory (drag & drop), players and bosses respawn (can be activated in solo with custom params), player penarly for death (low hp + drop minerals), command to kick players. - Add MK5 recipes to craft all rare minerals from basalt and catalyst plants
BALANCE - +2 blocks to use, miniaturize and pick distances - Give flashlight at start in peaceful and easy difficulties - Explosive fireflies don't explode if they are shot (but they are faster and make more damage) - Sun lamp light much stronger: only one needed every 7 blocks (instead of 3 before) to run an underground farm - Rocket launcher : no more damage to the ground - Monsters have more change of spawning in front of the player, when moving (easier to hunt, harder to escape)
GRAPHICS - full UI graphic makeover - 2 new artworks (home screen backgrounds) - Improved texts visibility
BUG FIX - Fix electricy bugs: signal powered items caused some bug in some electricity network configuration - Fix spike turret (target ground monsters much better) - Repaired blocks stop burning after being repaired - Fix Load/Save and Help panel titles - Fix some bug in minimap player coordinates
MINOR - Update French, English, Russian, Polish, Dutch localization - Lots of typo fixes - Game still visible if out of focus (if you have clicked on a 2nd screen) - And a great lot of various bug fixes and improvements I forgot to add here...
This should be the last announcement about the v0.3 before its official release (and its price increase). It's almost finished but I'll wait for (end of) May as I move back to France next week so I won't be able to work for a time.
Here is some of the v0.3 changes since the last announcement: - Lots and lots (and lots) of bug fixes - Penalty for death (low hp and drops, depending of the difficulty level) - New Kick and params modifiers commands (so you can change params during a game, like rain quanitity, or even difficulty level). - A lot of new custom params (to modify the weight of blocks, monsters drop chance, eruption params, day/night duration). Check the Wiki for more info: https://digordie.gamepedia.com/Custom_Params - New MK5 recipes to craft most minerals (and dirt) from basalt + some plants catalysts - Sun lamp light much stronger: only one needed every 7 blocks (instead of 3 before) to run an underground farm. - New cheated items: ultimate miniaturizor, ultimate wall and ultimate armor. Enjoy! - Improved ingame texts visibility
Here is an example of a farm with the old lighting system, and the new one: much easier to manage (check this post to know more about this problematic ) !
I also created a mailing-list, don't hesitate to register to get news of the major updates (and on day, my future game !), no spam, I promise: http://eepurl.com/cIQ6lr
I've just pushed the v0.3 into the beta branch. It's not complete: there are still bugs and a lot of things to optmize. But the v0.3 main content is finished. I'll now continue the minor improvements (help texts, balance, etc.), improve the netcode and fix the bugs, until it's good enough to be released.
As I did for the previous major updates, when the v0.3 will be released the game price will be increased to $10. For the v0.4 (to become final v1.0 after bugs fix), the price will be increased to $12.
Sorry again for being so late with this update, this multiplayer development is more complicated than I had anticipated... But I hope that this beta shows you that it is still progressing and that I'll definitely finish it.
To play this version, go to the "beta" tab of the steam properties of the game, and activate the "beta" branch (no password). The game should update to the beta version. The saved game are not compatible, but you can revert to the previous "default" branch anytime to continue playing with your v0.24 saved games.
The multiplayer is for coop play, and is mostly designed to be played with friends. But don't hesitate to check the game steam chat to see if there are other people who wish to play. Be careful of the ping, high ping will make a very bad game experience for sure.
GENERAL - Multiplayer: play the campaign in coop with your friends. - Player customisation in multiplayer - Add a Parameters system to customize the games (rain quantity, ore quantity, monsters damages, etc.) - Move saved games folder, now in C:\Users\<user>\Documents\Dig or Die\<SteamId>\Saves. Old saved games are incompatible (use the steam v0.25 branch to play them) - Steam Cloud for saved games - Players can throw items out of their inventory (drag & drop) - Right-clic on devices icons to use them, "use by shorcut" option improved, quick heal option removed - 3 new night musics BALANCE - +1 to use, miniaturize and pick distances - Give flashlight at start in peaceful and easy difficulties GRAPHICS - UI graphic makeover BUG FIX - Fix electricy bugs: signal powered items caused some bug in some electricity network configuration - Fix spike turret (target ground monsters much better) - Fix some bug in minimap player coordinates - Fix Load/Save and Help panel titles - Repaired blocks stop burning after being repaired MINOR - Update Polish localization
Multiplayer continues to progress: monsters and their attacks are now synchronised, same as turrets, and we can play with more than two players. Finally we can start to have a bit of fun with this version!
I also implemented a custom parameters system, so you can modify the ore frequency, rain quantity or monsters attack params as you wish. Here is for example the result of a x20 rain:
And I also finally implemented the character customization for multiplayer. Here is the window you get at a multiplayer game launch:
First, the result of last month's Tower contest. And the winner is Aryemis, with a height of 100 blocks: Both him and un nain bécile (height 96) made an incredibly high tower, something that I would never imagined to be possible...
Here is the complete list of participants, with a link to download the 3 first towers: 1) Aryemis: 100 2) un nain bécile : 96 3) Frost: 76 4) end11: 73 5) SquirrelsBane: 67 6) The Dovahkiin: 66 6) TheUnk0wnDead: 66 8) Milo: 65 9) Cocorico: 51
Now about the v0.3, still a lot to do, but it really progresses. Since early november I post about the progress (almost) every day here: http://steamcommunity.com/app/315460/discussions/0/282992646983170177/ with a new playable version as often as possible. In short: you can create games, save/load them, see the other players, dig, craft and build. But monsters are not yet sync, and you don't see yet the other player actions (weapons used etc.)