Supreme Ruler Ultimate - BattleGoat Studios
A new Supreme Ruler Ultimate Update is now available.

Mostly content additions and fixes, no engine changes this time:

Version 9.1.37
  • Change of Language (French/German/Spanish/English) no longer requires restart
  • Fixes to some Leader pictures
  • New Meshes (7) courtesy Nerei
  • New modern units added to equipment list
  • Minor map data changes (region colours)
  • Fixes to WWII Campaign events

Also posted earlier this month:

Version 9.1.36
  • Audio fix - if unit sound doesn't exist for Strategic or A-A, will use default sound
  • Content: Fixed AA sound in Equip list for older units (pre-1957) from missile to AA gun
  • Added support for roe-use-chem-tactical and bchem artillery
  • ... (Chemical Artillery, and Chemical Weapon Rules of Engagement)
  • Game Engine Compatibility with SR Great War save games
  • Support for multiple WMDATA files - 'dayswmlevel:"
  • Support for TECHEFFECTGARRISONTYPE (96) - 8 garrison types (unitgarrison:)
  • ... (Garrison unit types will improve over time, tied to tech advances)
  • Fix issue where facilities (ie Land Fabs) don't get properly set to region after grouping
  • ... (Issue with a few regions where their unit production capacity appears as zero)


-- The BattleGoat Team
Supreme Ruler Ultimate - BattleGoat Studios
We are pleased to announce the new SRU Update is now live for all users on Steam (both Windows and Mac).

This version includes a number of engine updates, performance improvements, and content updates.

A notable change is that the game engine now uses Steam Matchmaking for Multiplayer networking. This requires all players to be logged in to steam and playing with a unique steam account for multiplayer games.

Version 9.1.23
  • Increase PPL max id from 2399 to 4999 (reserve 4000 range for modders)
  • More checks for valid ppl id ranges in scripted events
  • Updated Compiler and optimizations for performance improvements
  • Updated DirectX Engine code for performance improvements
  • Updated Steam SDK
  • Replaced Miles Sound System with XAudio2
  • Replaced MP3 files with newer xWMA format
  • Content: deployment of Syrian troops fixed in SR2020
  • Content: text fixes in language translations
  • Replacing DirectPlay with Steam Networking
  • Support for Steam Lobbies (beta development)
  • Removed support for LAN networks (must create Steam Lobby)
  • Player Name length extended to 31 char max (from 15)
  • Fixed MP speed set issue with wrong icon speed showing
  • Fixed MP pause/restart issue when running at slow speeds
  • Added "cheat trumpme" (add or subtract $1 trillion)
  • Increased maximum number of battlegroups to 250 from 99
  • Slight adjustment to goods base pricing of low gdp regions with low production costs
  • Adjusted sequence of loadgamefix cache creation code - to deal with some orbats issues of grouped regions
  • Resolved rare division by zero treasury error when region falls
  • 36 New models courtesy Nerei
  • Leaders and Governments updated for 2017 and 2020
  • Regional Relationship fixes and updates
  • A number of Mapfixes (facilities, etc)
  • Equipment List Updates
  • Resolved weather-related MP sync error on non-fresh start games
  • Added support for MP kick, Game name display/transmit
  • Games in progress will no longer show in lobby
  • Updated MultiPlayer UI
  • Fixed cache-creation upgrade-on-river bug introduced in insider build
  • Graphics optimizations - more efficient drawing of meshes with shotpoint
  • Graphics optimizations - Reduced use of vertex buffer flushes
  • Graphics optimizations - optimized map zoom default values (options reset needed)
  • Content fixes - 1942 German/Russian orbats, Ireland 2020 leader, etc
  • Resolved Insider Build Audio issue - rare crash with too many simultaneous sounds
  • Resolved Music Volume set to zero issue
  • Content fixes - George HW Bush, etc.
  • Known issue: Music off in Mac version may have audio clicks; defaults to off
Supreme Ruler Ultimate - BattleGoat Studios
As announced in our Developer Q&A Video, which you can watch here: https://www.youtube.com/watch?v=RsjdTG_DQ-o
the next Supreme Ruler Ultimate Update is nearly ready for release.

As this update includes a number of Engine as well as Content changes, we are releasing this under a new "Insider Build" program. We encourage players to give the latest build a try and get back to us with feedback and any issues they encounter.

Changes in this build:

Version 9.1.12
  • Increase PPL max id from 2399 to 4999 (reserve 4000 range for modders)
  • More checks for valid ppl id ranges in scripted events
  • Updated Compiler and optimizations for performance improvements
  • Updated DirectX Engine code for performance improvements
  • Updated Steam SDK
  • Replaced Miles Sound System with XAudio2
  • Replaced MP3 files with newer xWMA format
  • Content: deployment of Syrian troops fixed in SR2020
  • Content: text fixes in language translations
  • Replacing DirectPlay with Steam Networking
  • Support for Steam Lobbies (beta development)
  • Removed support for LAN networks (must create Steam Lobby)
  • Player Name length extended to 31 char max (from 15)
  • Fixed MP speed set issue with wrong icon speed showing
  • Fixed MP pause/restart issue when running at slow speeds
  • Added "cheat trumpme" (add or subtract $1 trillion)
  • Increased maximum number of battlegroups to 250 from 99
  • Slight adjustment to goods base pricing of low gdp regions with low production costs
  • Adjusted sequence of loadgamefix cache creation code - to deal with some orbats issues of grouped regions
  • Resolved rare division by zero treasury error when region falls
  • 36 New models courtesy Nerei
  • Leaders and Governments updated for 2017 and 2020
  • Regional Relationship fixes and updates
  • A number of Mapfixes (facilities, etc)
  • Equipment List Updates

Important issues on this Insider Build:
- This update is currently for PC only. Don't worry, Mac will be coming soon!
- The Multiplayer changes are in Beta mode and will have issues - see discussion on the forums for more information.

To install this Insider (beta) Build:
- In your Steam Library, right click on the Supreme Ruler Ultimate game title
- Select Properties from the menu.
- Select the BETAS tab.
- Click the dropdown, and select the insider Early Build beta.

When you play, you can confirm that you are running the Insider Build by looking at the version number in the menu - it should display as 9.1.12.

We look forward to your feedback, more to come soon!

- The BattleGoat Studios Team

Community Announcements - BattleGoat Studios
This update resolves some crash situations caused by bad event data, and also updates the Casus Belli / Volatility relationships.

In addition, some modding features have been added, and the Trump Rising Sandboxes have been included in the core game.

Version 9.0.75
  • Resolved a crash caused by bad ShatteredWorld data with invalid parent region
  • Check and correct invalid parent region on loading games
  • Fixed a crash for invalid 'other' region in scripted events with certain event flags
  • Better error checking in scripted event processor for invalid regions
  • Resolved a potential issue with unification vote calculations when a region didn't rank
  • Increased number of mesh numbers supported to 4096; defined ranges for modders
  • Increased number of ugbits pages to 16 plus 1 for base (0) page for modders
  • Increased picnums max from 1024 to 4096
  • World volatility negative effects on relations and belli reduced and more gradual
  • Added volatility value to provocation calculation (up to double at max)
  • Updated Localtext for TechTree (missing Airplane and Trump tech text)
  • Added new unit models provided by forum user Nerei
  • Modern Scenarios (2017/2020 Trump) now included in core game
PC Gamer

In my time with fiddly, complicated strategy games, I ve pulled off some pretty unlikely feats. I ve built empires to rival the height of Rome from the most down-and-out, hardscrabble noble houses of medieval Europe. I ve won the space race as the Iroquois. I ve ended World War II in the fall of 1940 by marching Belgian commandos into Berlin. But when I heard Supreme Ruler Ultimate s Trump Rising DLC allowed me to take control of the United States in 2017, after the hypothetical victory of The Donald in this year s election, I felt I might be facing my greatest challenge yet.Not only is Supreme Ruler one of the most complex and impenetrable strategy games I ve ever laid eyes on, the task before me would be a daunting one in the best of circumstances. Leading the United States effectively in the modern day is a feat that makes one long for the comparatively simple court intrigue, assassinations, dynastic blood feuds, and horrible plague outbreaks of the Middle Ages. Even our real-life politicians don t seem to know how to make it work. Doing it all as a reality TV star with no foreign policy experience is another order of difficulty above and beyond the norm.

Running through the tutorial took me less than a half hour and taught me the bare basics of what I might need to know, which felt appropriate. I was taking the reins with about as much practical knowledge as Trump himself would have with this whole Leader of the Free World thing. Since Supreme Ruler is a very open-ended game, I set some broad goals for my Trumpministration:

  • Build a wall across the Mexican border. (Also probably the Canadian one, too: They come here, bringing their Tim Horton’s, their maple syrup. They make us look bad at hockey…)
  • Destroy the greatest Enemies of Freedom™: North Korea, ISIS, and Switzerland. We’re not buying the whole neutrality thing, you watch-making scoundrels. No one needs that many army knives if they’re not planning to use their army for the downfall of democracy!
  • Maybe if we have time, shrink the national debt and fix the economy.

Cumbersome as it is, Supreme Ruler gives me the option of doing what an actual President Trump would be wise to do: Put cabinet ministers who are more competent than myself in charge of almost every aspect of running the country. I tell State Department head Dan Johnson to focus on trade relations, because The Donald loves to make a deal. George Thompson, head of my Treasury, is given a standing order to increase taxes and aim for a balanced budget. Mostly because I know this wall is going to get expensive. Harold Burton great guy, just the best Secretary of the Interior, really is told to focus on profitable commodities. I set my science focus to Military, so we can hopefully invent some kind of terrorist-hunting terminators or something, and my Joint Chiefs of Staff are told to increase military readiness.

Part 1: Crusades and barricades

On my second day in office, work begins on the Wall That Was Promised, stretching from San Diego to Brownsville, Texas. Can the economy really support such a huge engineering project? I haven t the slightest clue. That s for my good friend George Thompson to worry about. The under-construction bulwark is represented on the map by a long chain of dollar signs arrayed neatly along the border. I believe this is the icon for all unfinished buildings in Supreme Ruler, but it s also how I imagine Trump would want his wall to look from space if he had his druthers.

With wall-building underway, it s time to go after ISIS with the full force of the US military. I ring my good pal Bashar al-Assad of Syria to negotiate for military access. He literally tells me to drop dead. Sad!

I could try to invade through friendlier Turkey and Kurdistan, but The Donald always deals from a position of strength. We won t brook that kind of attitude from the likes of Assad. On my third day in office, the United States declares unilateral war on Syria.

I m not quite sure how military invasions work yet, so I just mobilize all 1,600 of the United States inactive divisions, draw a box around them, and right-click on the Syrian capital. That should do the trick, right? Just to be safe, I launch a bunch of nuclear ICBMs. We ve had those things sitting around for so long. It s about time we used them for something.

On February 26, the first US ground forces arrive on the beaches. The Navy has been bombarding Tartus for a couple weeks, so they have a fairly clear path inland. It seems like the Syrian air force, for what it was, has already been removed from existence by our carrier-based fighters. Two days later, Damascus has fallen and by March 15, Assad has surrendered. We re given a choice to Liberate, Colonize, or Annex the country. You know, it s been a long time since a major, imperialist power set up a colony. I think it s about time we bring that concept back.

American Syria is already looking to be the best Syria there ever was. By some fluke, toppling Assad also destroyed ISIS (possibly because they are modeled as a rebellion against Syria rather than a proper state), and we own what used to be their base of power. Two birds with one stone! USA! USA! But we re not done yet. It s about time to have a chat with our friend Kim Jong Un.

Once again, my very nuanced strategy involves selecting every unit I have and right-clicking on Pyongyang. It worked against Assad, didn t it? Issuing the order causes the game to hang for a good, solid minute while my units sort out the finer details. It s as if my general staff are collectively confirming: Wait, are you freaking serious? Do I look like a joker to you? Okay, don t answer that.

As I wait for my troops to arrive for Korean War 2: Korea Harder, I open the geopolitical notification window to find that my imperialism has inspired some copycats. Putin has outright conquered Estonia, and China is simultaneously at war with Japan and Mongolia. Isn t Estonia in NATO? I think we were maybe supposed to protect them. Did we get a memo about that or anything? I don t know. Too late to cry over spilled leivasupp at this point.

Part 2: Ring-a-ding, Kim Jong

On March 26, we gain a powerful friend for life. German Chancellor Angela Merkel declares war on Switzerland, clearly privy to their depravity just as we are. I announce my public support for the war and hope this means I can hand off another of my campaign promises to someone who has a better idea of what they re doing than I do. By April 10, Geneva falls to the Bundeswehr and Switzerland becomes a province of Germany. Merkel has accomplished what not even the Third Reich dared, and another Enemy of Freedom is wiped from the map. Two down, one to go. But there s a slight problem. North Korea, while being bombed by the USAF, has declared an offensive war on China because reasons. This has now become a race to crush them before China does. We won t give them the credit!

It s the first of May and the marines have come ashore outside Pyongyang, mere days after a round of nuclear bombardment. I realize I m not actually sure at this point if I know how nukes work. I have yet to see their effects on the map. But I keep hitting the big, red button anyway. Even if it doesn t do anything, it makes me feel better. I imagine it s possible the joint chiefs are just telling me they launched our full nuclear arsenal to keep me happy. In any case, it takes less than a week to capture the capital, and the Chinese are nowhere in sight. They ve recently declared war on India, which I m sure has nothing to do with the destabilizing effects of the world s major superpower going on an imperialist rampage, so I imagine they re somewhat occupied with that.

The war in North Korea drags on until June 26 as we wipe out the last pockets of resistance, but we beat China to the punch and force Kim to surrender. The logical thing to do might be to reunify Korea, handing over the liberated North to our long-time allies in the South. But I think we can build a better Korea. The best Korea. An American Korea.

Epilogue: A greater America? 

American North Korea has been established, and the world is now safe for democracy. Kinda. Russia and China are in a mad dash to eat up all of the territory of the former Soviet Union like military-industrial Hungry, Hungry Hippos, because I guess all bets are off at this point. Meanwhile, alliances are forming in Europe to oppose U.S. imperialism. But guess what? That beautiful wall? Finished as promised. It only cost something like 80% of our cash reserves. ISIS? A thing of the past. The people of Seoul sleep soundly at night absent the threat of a madman with his finger on the nuclear button. Okay, maybe they get a little restless thinking about the new guy in charge. That s their right.

As for the economy? Uh well, the national debt has ballooned a bit. But that s just the price of freedom. And we have a whopping 24% approval rating, which is pretty respectable considering we ve raised taxes to over 50%, backpedaled on anti-colonialist foreign policy ideals in place since the 40s, and launched two of the most costly wars of the 21st Century. What can this tell us about a potential, real world Trump presidency? Probably nothing. Except, perhaps, that it could make a hell of a historical strategy game some day if society survived it.

Community Announcements - BattleGoat Studios
We're pleased to announce a new free update for Supreme Ruler Ultimate. In addition, we're excited to release the new Trump Rising DLC - available now for free!

http://store.steampowered.com/app/494110

Play through new Sandbox and Campaign games as Donald Trump, starting in January 2017 as you take office as President, or in 2020 as the world is struggling with chaos and volatility. Or play as any of over 200 updated current day leaders.

Changes in this update:

Version 9.0.73
  • Create Units events now respects "nounits on startup" for day 0 / fastfwd
  • Create Units event will only create reserve units if the base ownership matches region
  • High volatility now more likely to be applied against bordering regions
  • Content fix: Remove non-nuclear Silo ICBMs from equipment list
  • Content: Trump Wall and Trump Tower now require "Trump Ideology" tech
  • Content: Small changes to Aircraft techs
  • Content: No Syrian troops in the ISIS territory at start
  • Some relationship changes
  • Will maintain Abu Bakr al-Baghdadi as ISIS leader when starting as region
  • Emplacements can now be built, and can be garrisonned (modern maps); under 'transport'

Version 9.0.71
  • Fixed Social And Taxation screens using wrong datacode (icons)
  • Fixed orientation of Trump Wall to east-west
  • Some Adjustments to ISIL relations (world gets belli, Syria-ISIS, etc)
  • Fixed applyapproval code for handling approval penalties more consistently
  • US partitions have been given US Military Unit Availability

Version 9.0.70
  • Tactical nukes will now auto fire if missile & unit are set for opp fire & nuke use on
  • Cannot turn on launch authority for a Strategic Nuke (only Tactical)
  • Clear out product display data when a region dies (not in saves; visual only)
  • Supply unit over-deployment / repeat deploy attempt issue resolved
  • Supply units should attempt to refill cargo before departing on resupply mission
  • Improved some performance elements esp on single-player games
  • Exile regions with land but no urban hex will lose their land
  • Fix UI element in notifications and notification lists (flags, positioning of items, etc)
  • Fixed Fuel/Ammo "capture" when capturing water hexes
  • Adjusted Fuel/Ammo capture amounts based on total stocks
  • Content Fixes: Leaders for Modern World updated
  • GlobalCrisis.scenario now uses same CVP and RegionIncl as W2020 (unified)
  • Regional changes to Cypress, French Colonies, Falklands, Serb Republic, etc
  • ISIS and Kurdistan are now active regions
  • Map Fixes (Names, Facilities)
  • Russian North passage is now international waterway
  • Sea Transport "early unload" when passing port / land issue resolved
  • Unload command will preference pier/port and facing direction over other adjacent hexes
  • Can no longer load/unload planes onto ships if not at port
  • Fixed possible issue of colonies without parents if region file not complete
  • Units without a valid region now eliminated on load
  • Implemented AI Theatre Transfer list - better AI long distance pathing
  • Fixed/updated aistance / playeraistance use & definitions (may affect save games)
  • Aistance can now be set from Lobby Game Settings (AI defensive/aggressive etc)
  • AI election losses only cause full political shift on Volatility High or Very High
  • When not doing full polshift. AI election losses will align civ/dip rels
  • Greater use of high volatility settings
  • Exiled regions that return to life will be with same leader (no gov change or polshift)
  • AI Alliances will tend to be more spaced out
  • Minimap slides to right instead of down (more screen area)
  • New Facilities available: Trump Tower, Trump Wall
  • Equipment List adjustments and changes as suggested by Zuikaku's Mod
  • Default Volatility levels increased for some sandboxes (GC is now Very High)
Community Announcements - BattleGoat Studios
BattleGoat Studios is pleased to release our latest update, Version 9.0.52, which includes some improvements/fixes and also features BETA support for Localizations in German, French, and Spanish.

Localizations will continue to be improved in future releases, thank you to our players and fans for your continued support!
Community Announcements - BattleGoat Studios
We are pleased to release our latest update to all Supreme Ruler Ultimate players!

The highlights of this version are significant changes to the AI diplomacy code and the economic model code, especially for long-term games. A great deal of improvements have been made for games that play from 1936 into the 1950's, and for AI actions when the maps are set to High Volatility, as well as AI code that handles alliances and "endless wars".

Changes in this version:
Version 9.0.50
  • In High volatility, more use of variability in AI decisions on alliances, wars
  • In increased volatility, more chance of AI attacks against protected (sphere ally) regions
  • Volatility increases movement of diplomatic relations and belli over time
  • Idle wars will improve relations and reduce belli over time
  • treatyintegrity and externalintegrity will gradually increase (dip difficulty related, civ appr too)
  • Belli is gained against largest army / largest build cap (2020 style, reduced)
  • wmapproval and subsidyrate gradually rise over time, based on civ approval
  • AI consider idle war in peace offers (prevent endless wars)
  • Ruler AI - "nosphere" game option expanded to more alliances / war calculations
  • Improvements to some random factors
  • Petrol, Electricity, and Finished goods production & use multipliers will gradually increase from SR1936 to SRCW/2020 values (10x and 20x) over 10 years
  • Node production will slowly increase/decrease if less/greater than world demand (not U)
  • Fixed bug preventing regions selling colony stocks to market (ie rubber) causing hoarding
  • Increased AI frequency of trade offers for goods with incoming trade source (ie colony)
  • AI regions will offer los/transit/mutualdef first before an alliance offer
  • More possibility for AI regions with smaller armies to declare war in "gang up" situation
  • Greater emphasis to ally / war with bordering regions
  • greater use of aistance (.scenario file) and playeraistance (.cvp file) for decisions
  • Clean up AI thread random number functions to new standard
  • Belli no longer has gradual decline on maps with AI stance above normal
  • If govt falls in AI region that is not part of superpower alliance, then major policy and relations shift (except if volatility is lowest)
  • Reported region-fall crash fixed, somehow. Original cause unknown.
  • AI regions-not-at-war issue with not researching units resolved
  • Minor UI fixes related to UN territory
  • Games will begin with a wider range of election dates starting 2 years out
  • US Election dates now progress when leader doesn't change
  • State Department democracy ETT now shows polls of inspected region properly
  • Considerable refactor/fixing of AI Region Enemy/Offer Peace code
  • Fixed issue where AI Regions would negotiate with colonies instead of parents

This build is available for both PC and Mac.
Note: This build is no longer compatible with Windows XP. See this thread to revert to a windows XP Version:
http://www.bgforums.com/forums/viewtopic.php?f=72&t=24898

Most of these changes will affect saved-games as well as new games, although a few elements will only be in full force in new games.
Community Announcements - BattleGoat Studios
BattleGoat Studios is pleased to announce the latest update to Supreme Ruler Ultimate!

Changes in this version:

  • Economic Model Change - reduced Facility & Unit Inflation system closer to SR2020
  • Added Low unemployment modifier to Facility/Unit costs
  • Added Difficulty level modifier to facility/unit costs
  • Resource / Production Changes:
  • - AI Regions will not liquidate reserve stocks unless necessary
  • - AI Regions will sell excess reserves even if wartime restriction (rubber monopoly etc)
  • - AI Regions will better consider colony production when deciding market sales
  • World market will do more to try to stabilize supply/demand spikes
  • Added New Game Lobby options:
  • - Limited DAR / MAR effects
  • - DebtFree
  • - Third Party Relations Effect
  • - Battle of Atlantic
  • Improved Activation key check when launched from Steam (Win/Admin errors etc)
  • Diminishing returns from significant tech effect boosts to social ratings
  • Tech Tree: Reduced Social Health effects of many medical techs
  • Improved MP Sync Error checking; added "Pause on Sync Error" option in MP Games
  • Singapore now added to Strategic Transit Zone list (w/Panama, Suez, Turkish Str)
  • Nicaragua river mapfix
  • Rename Region and Rename City/Facility added
  • Switch to INTEL compiler - performance improvements, resolve build issues

This build is available for both PC and Mac.

The Economic and Resource/Production model changes are the biggest changes in this build, and those will generally affect saved-games as well as new games, although a few elements will only be in full force in new games.

Announcement - Valve
Today's Deal: Save 50% on Supreme Ruler Ultimate!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
...

Search news
Archive
2017
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2017   2016   2015   2014   2013  
2012   2011   2010   2009   2008  
2007   2006   2005   2004   2003  
2002