Conarium - [ICE] Surtur

Hello everyone!

Today we'd like to announce our third patch addressing a couple of issues and adding a new feature to the game: Silent Mode. Once again, we would like to thank all of you for your support, feedback, and patience.

Here is a list of changes:

  • "Silent Mode" added. In Silent Mode, the main character avoids making any additional comments through the game in order to provide more immersion to the player.
    However, puzzle difficulties are not affected by this change.
  • An issue fixed which was causing the player jump out of map bounds while breaking the ice with the axe.
  • Several issues fixed which were causing some map locations not being loaded when a save game is used.
  • Notebook interface texts integrated into the pages and no longer looks like a separate layer.
  • Mouse cursor on notebook and inventory interfaces get hidden when using a gamepad.

If you have any questions or issues, don't hesitate to contact us either here, or at

For previous patch notes, please visit this discussion:

Conarium - [ICE]_Beastman

Hope you are all enjoying the game! For those that are particularly enjoying the hauntingly beautiful video game score and that can't get enough, we have now made the game's soundtrack available as [paid] DLC. Cheers!
Conarium - [ICE] Surtur

Hello everyone!

Today we'd like to announce our second patch, addressing several issues that have been reported by some of you. We would like to thank all of you for your support, feedback and patience.

If you have any questions or issues, don't hesitate to let us know in the forums.



Here is a list of changes:
  • Movement keys can be customized.
  • An issue regarding the mouse sensitivity fixed.
  • An issue related to electrical doors fixed which was leading the player could not progress early in game.
  • An issue fixed related to the master volume being reset during loading screens.
  • An issue fixed related to level streaming in Beneath the Base area.

Conarium - (Alec Meer)

Welcome back to Unknown Pleasures, our weekly round-up of ten promising but under-reported games from the torrent of new releases on Steam over the past seven days. I play a glut of titles for ten minutes each, discard any rotten ones, then choose which ten make the weekly round-up, as well as picking one stand-out favourite.

This week: myriad monochrome, haunted ice stations, smart shump remixes and the singular glory of painted lines. … [visit site to read more]

Conarium - [ICE] Surtur

Hello everyone!

It's really great to read everyone's feedback on the game.

Today we'd like to announce our first small patch adressing some of the issues already being reported.

We're still investigating/working on the issues related to movement keys being re-bindable, level streaming, inactive door hotspots, mouse sensitivity and game start-up.

If you have any questions or issues, don't hesitate to drop us a line in the forums.

  • Numpad keys, page up/down, delete, insert and home keys can be assigned in game controls.
  • Mountains of Madness book title corrected.
  • "Grand Inquisitor" achievement now can be obtained by checking all notes through the game.
  • Fixed a glitch causing Borderless Fullscreen settings to be reset to Fullscreen when Cancel/Right Click/Escape keys used in options menu.

Conarium - [ICE] Kojiman

Developer Zoetrope Interactive and publisher Iceberg Interactive are delighted to announce the release of their Lovecraftian Horror Adventure game Conarium, which releases today. From 10AM PDT onwards players can purchase this beautifully crafted tale at an SRP of $19.99, through Steam and major digital retailers. To celebrate the release of this highly anticipated successor to the Darkness Within series, Conarium will be at a 15% discount for the week of launch.

Conarium is our third project and with it we sought to deliver players a horrifying new adventure – in a style that’s typical of H.P. Lovecraft’s writing” says Galip Kartoğlu, lead programmer at Zoetrope Interactive. “We built on Lovecraftian lore and expanded the mythos, the game being a homage to the events of ‘At the Mountains of Madness’. With Conarium we hope to contribute to H.P. Lovecraft’s long lasting legacy of crafting a highly atmospheric yet alienating sense of place.”

To view the 4K launch trailer for Conarium via YouTube, please visit:

Conarium - [ICE] Kojiman

Developer Zoetrope Interactive and publisher Iceberg Interactive are delighted to announce that their Lovecraftian Horror game Conarium, will release June 6th on PC. The game will be available through Steam and other digital retailers, with an SRP of $19.99. A brand new 4K launch trailer, that will lead you to the brink of madness and chill you to the core, has also been revealed.

To view the Conarium 4K launch trailer please visit:
A tribute to the works of H.P. Lovecraft, Conarium is a homage to the events of ‘At the Mountains of Madness’, the classic 1935 Lovecraft novella.

You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is projected by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near the South Pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole... Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister...

Explore the Antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all cost.
Conarium - [ICE] Moonsugar

EDIT: Watch last night's livestream here:

After showing Conarium to the public for the first time on PAX East, Iceberg Interactive will be doing a livestream together with developers Zoetrope Interactive this Thursday (March 16) at 5 PM CET/9 AM PDT.

If you have questions you can post them here beforehand for a bigger chance to have them answered in our livestream. We hope to see you there!
Community Announcements - [ICE] Moonsugar

Want to get to know all the ins and outs about Conarium and the development team? Now is your chance!

Zoetrope Interactive is collaborating with subreddit /r/HorrorGaming to organize their first AMA that takes place tomorrow (Thursday Oct 20th) from: 5 PM – 11 PM CEST / 8 AM – 2 PM PDT.

You can already submit your questions in advance, so don’t hesitate and ‘ask us anything’ in the newly created thread

We will try to answer all of your questions during the official AMA time slot specified above.

See you then!

Community Announcements - [ICE] Hiplox
Haarlem, The Netherlands – October 6th 2016 – A first teaser trailer is now available for upcoming spine-tingling horror adventure title ‘Conarium’, published by Iceberg Interactive. Those eager to wishlist the game on Steam can now do so in anticipation of the Q1-2017 release date for PC. The game will also be released on both Xbox One and PS4 later in 2017.
Conarium, which refers to a sinister device hooked up to the brain, is inspired by H.P. Lovecraft’s novella “At the Mountains of Madness”, but largely plays after the events in the original story, set in an Antarctic base. Expect puzzling, mystical, ominous, even menacing events in weird surroundings, in a place beyond normal human perception, all beautifully realized using the Unreal 4 engine.

Iceberg Interactive CEO Erik Schreuder says: “Developed by our friends at Zoetrope Interactive, lauded by fans for the acclaimed Darkness Within horror adventure series, Conarium will definitely satisfy fans of the horror genre – and beyond. This game honors Lovecraft’s work with its portentous and sinister undertones, and promises to be a wonderfully created piece of art.”

For more information on Conarium, please visit the official website or check out the press release

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