Fixed max accepted XZ non-car travel distance on server.
Fixed some unnecessary game/editor rendering.
Fixed item despawn responsiveness.
Fixed loadout to not play sound on spawn.
Fixed level list going offscreen.
Fixed washing machine tag/layer.
One issue on large public servers is players who join, place a few buildables and leave forever. With the decay command you can now specify a delay before these items will no longer be saved. By default the timers last 7 real-life days, and are reset whenever the owner or group who placed the buildables joins. You can disable them by using 0 as the timer length, or for example 604800 to restore the 7 day timer. To avoid issues with losing bases on private servers or servers which only boot up every few days the timers also reset when the server has not been launched in half of the duration of the decay.
Skillsets have made a return from 220.127.116.11! By default they do not spawn with loadouts, but you can configure this on your server by using the ID of the skillset in front of your normal loadout commands. To give the items to all players similarly to how loadouts worked before this update use 255 as the ID, or for a specific skillset the following are supported:
0 - Civilian
1 - Fire Fighter
2 - Police Officer
3 - Spec Ops
4 - Farmer
5 - Fisher
6 - Lumberjack
7 - Worker
8 - Chef
9 - Thief
10 - Doctor
255 - All Skillsets
You can now explore the waters with nautical vehicles! PEI and Washington have spawn points for several of each new transport, so all you need to do is hunt them down and launch without sinking. Similarly to cars/aircraft you can expand on the existing ones with in-game buildables, or create your own custom sailing contraptions using mods! The documentation and workshop have been updated to accommodate boats and other floating vehicles.
Added Otter. [ID 96]
Added Runabout. [ID 97]
Added Jetski. [IDs 98-105]
Added amphibious qualities to the APC.
Added keybinds for roll left/right and pitch up/down.
Added more Arena centers on PEI/Alpha Valley.
Added buildables/throwables stats and Fortified achievement.
Added loading info to debug text.
Improved map UI scaling.
Improved Arena to show player count instead of groups.
Improved direct connect to work with URLs with more than 2 dots.
Improved navmesh cutting performance with shipping containers.
Improved grenade/rocket to have configurable effects/range.
Improved vehicle command to fill health/fuel.
Improved aircraft to support more than 2 rotors.
Tweaked campfire to be destroyable with gun/melee.
Tweaked aircraft health higher.
Tweaked scrap per sheet.
Tweaked Arena winner time longer.
Tweaked Arena field speed slower.
Tweaked experience on Arena lower, but raised stamina.
Fixed plane/heli exit distance and position.
Fixed entering slowly moving aircraft.
Fixed interacting with vehicles while dead.
Fixed snow blend when flying upward in aircraft.
Fixed placing multiple door/gate in same spot.
Fixed dead players included in Arena list.
Fixed max accepted XZ car travel distance on server.
You can now take to the skies with airplanes and helicopters! Each official map has spawn points for one of each, so all you need to do is hunt them down, fill them up and take off without crashing in an explosive mess. Similarly to cars you can expand on the existing ones with in-game buildables, or create your own custom flying contraptions using mods! The documentation and workshop have been updated to accommodate these new vehicle types.
Added "votify" command to allow/configure voting on server.
Added items crafted, plants grown and fishes caught stats.
Added accuracy and headshots stats.
Added foot and vehicle distance travelled stats.
Added crafting, farming and fishing achievements.
Added headshot and sharpshooter achievements.
Added hiking and roadtrip achievements.
Added rotation snapping option for freeform buildables.
Added notes #11 and 12.
Added salute gesture.
Added sun shafts/ambient occlusion quality settings.
Added "sync" command to share player savedata locally between your servers.
Improved help[command name] to show inputs.
Improved voting system with more information/options.
Improved authoritative character movement physics. [Patched noclip/flying.]
Improved sirens to only play audio when it has a driver.
Improved crafting to allow item state transfer for guns.
Tweaked generator fuel burn rate lower.
Tweaked tutorial vehicle text.
Tweaked tutorial look text.
Tweaked tutorial berry text.
Tweaked tutorial skills room.
Tweaked open/closable interaction delays.
Tweaked ctrl to slow camera speed.
Fixed audio balancing issue.
Fixed crosshair UI size when swapping perspective while aiming.
Fixed prediction error with crossings.
Fixed prediction error when teleporting/exiting vehicle.
Fixed prediction error on ice.
Fixed simulated look direction deviating slightly.
Fixed smoothing position correction.
Fixed prediction error with ladders.
Fixed ragdoll interpolation.
Fixed pumpkin/ornamental wire still craftable.
Fixed loading attachments without supported hook.
Fixed prediction error with sedan roof/police/taxi.
Vote kicking is back with more information/options, but disabled by default.
You can use the votify command to configure it. Here are the default values:
Pass Cooldown: 5 // seconds delay for vote caller after a successful vote
Fail Cooldown: 60 // seconds delay for vote caller after a failed vote
Vote Duration: 15 // seconds length for the vote to time out
Vote Percentage: 0.75 // multiplier of the server population required to pass
Players: 3 // minimum players needed to call a vote
PEI is now decorated for the holidays!
Explore to find some new loot and easter eggs like snowmen and ornamented trees!
As you play you'll also receive new Festive Gift Presents which can be unwrapped (no keys/etc needed) to get cool Holiday themed cosmetics and skins. These will stop dropping after the event, but can be used year-round.
Thanks for all your great suggestions in the teaser comments! While playing in-game you may run into some of the new content/features you suggested.
Added Festive PEI map.
Added new winter objects for the editor.
Added Festive Gift Present to event drops.
Added Purple Mystery Box to playtime drops.
Added ornamental buildables. [IDs 1130-1131]
Added snowball. [ID 1132]
Added scarves. [ID 1133-1140]
Added reindeer. [ID 7]
Added note #5-7.
Added new billboard #3.
Added billboard #8.
Improved traps/bedrolls to be destroyable with guns/melee.
Improved notes to support localization.
Tweaked grenade damage.
Tweaked explosives required for C4.
Tweaked box key text.
Removed Carbon Fiber Mystery Box from playtime drops.
Removed Chrome Plated Mystery Box from playtime drops.
As winter begins to set in on PEI the water freezes, snow covers the landscape and the zombies... put their festive lights and decorations up!
Next Friday (18th of December 2015) marks the release of the Festive update! Among other things it contains some special holiday content and a new gift present. Is there anything in particular you'd like to see as part of this update? Let me know in the comments!
The temperature system has been overhauled to make winter gameplay more interesting than simply rushing to the nearest clothing store! Clothing is instead a protective layer by increasing your resistance to the snow [same with warmblooded] before you start freezing and reducing the damage you take from cold weather. If you begin freezing you can find cover to temporarily warm up a bit, use a heatstim or settle down by a campfire.
You can now pick up buildable items if they have full health, or if they have been damaged you will get some of the ingredients back! This can be done by the player who placed it and the group they were in. Now that weapons are not needed to remove these most guns and melee do not damage them anymore, so explosives are your best bet to take down a base.
Added ability to pick up full health built items and scrap damaged ones.
Added new temperature system.
Added directional snow which decreases temperature when exposed.
Added colored umbrellas. [IDs 1122-1128]
Added heatstim. [ID 1129]
Added note #2/3/4.
Improved swimming in frozen water to start freezing player.
Improved campfires to provide warmth and burn player if inside.
Improved umbrellas to only affect downward velocity.
Improved bear model.
Improved cow model.
Improved animals to attack player in vehicle.
Tweaked most guns/melee to no longer damage buildables.
Tweaked display options to show refresh rate.
Tweaked animal neck edge alignment.
Tweaked snare to spawn at campsites.
Tweaked makeshift vehicles to drive well in snow.
Removed 3x damage multiplier against buildables from singleplayer.