Unturned - SDGNelson
Update Notes:

Additions:
  • Added Secrets of Neuschwanstein easter egg.
  • Added Prison Warden's Key and ability to lock and unlock cell doors.
  • Added German versions of emergency vehicles.
  • Added support for guns with multiple calibers.
  • Added option for certain areas to have a higher max number of zombies.
Tweaks:
  • Tweaked Berlin to have a higher max number of zombies to be more lifelike.
  • Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
  • Tweaked Syndicate to look more serious.
  • Tweaked to prevent exiting vehicles when a good exit point isn't found.
Fixes:
  • Fixed line color of road over dam.
  • Fixed building underneath rocket chamber.
  • Fixed German tree radius inconsistencies.
  • Fixed misplaced water in waterfall cave entrance.
  • Fixed damaging vehicle on busted coalition doors.
  • Fixed scrapping empire blueprint.
  • Fixed (finally) horde beacon difficulty to get set when initially placed.
  • Fixed zombies falling into blast chamber of rocket launch pad.
  • Fixed baking navmesh on extra tall maps.
  • Fixed beta shirt on left-handed characters.
  • Fixed canned food animation cut off.
  • Fixed devkit objects loading after items. Legacy objects didn't have this problem.
  • Fixed Germany analytics.
Feedback:

Thank you to everyone who's been posting feedback and bug reports around Germany! I've been trying my best to read through all of it and as always it's been a big factor in the changes this update. My intention is to focus on more general changes next update.
Unturned - contact@rockpapershotgun.com (Alice O'Connor)

Free-to-play DayZ-o-Minecraft ’em up Unturned [official site] has launched in full, after three years in early access. The biggest part of the update taking it to full release is a new sandbox map set in Germany. Chris Livingstone had a crack at Unturned after it rocketed into Steam’s top 10 most-played games within a week, a position it has impressively clung close to ever since (it’s twelfth right now, with around 32,000 players in-game). Perhaps we should feel guilty about how many early access survival games he played for us. But this, this one is meant to be pretty good as they go. … [visit site to read more]

Unturned - Valve
Unturned is Now Available on Steam!

You're a survivor in the zombie infested ruins of society, and must work with your friends and forge alliances to remain among the living.
Unturned - SDGNelson
Germany Map:



The new Germany map is finally here and available to play under the Official maps tab!

Germany is a new large sandbox survival map trying out several gameplay twists. It's more vertically oriented than any previous map with medium cliffs in the East blending into towering mountains in the West. It's more spaced out than Russia and has increased military presence similar to Washington including Coalition encampments. For the first time the military is using a mix of Military and Ranger grade weaponry. It also makes use of the features I've been adding the past couple months through areas like a submerged town with the most useful loot deepest underwater, cascading waterfalls, a burning crash site with primarily burning zombies, pathfinding for zombies over the city rooftops and quite a few underground locations.

3 Year Anniversary Event:

Today marks 3 years together on Steam and Unturned's transition out of Early Access! To celebrate anyone that plays over the next 3 days will have a chance to be dropped the Anniversary Gift Bag and everyone who's helped out over the course of Early Access will receive some special cosmetics!

These past ~4.5 years have been a crazy journey and I'm very proud to see how far we've come from the first version of Deadzone to Unturned 3.20 now. It's been a pleasure and lots of fun evolving the game this whole time alongside you. It boggles my mind how long some of you have been with me and I can't thank you enough for your support, but a huge thank you nevertheless. This community has changed my life and opened up so many cool opportunities, and I'm incredibly excited looking to the future with all the awesome updates and directions I want to take the game.

I hope you enjoy the update and as always I'm eagerly awaiting your feedback to improve Germany!

Update Notes:

Additions:
  • Added Germany map.
  • Added Swissgewehr. [ID 1488]
  • Added Swissgewehr Magazine. [ID 1490]
  • Added Fighter Jet. [ID 140]
  • Added Dumptruck. [ID 141]
  • Added Prison Transport Truck. [ID 142]
  • Added Eagle. [ID 157]
  • Added Rabbit. [IDs 149-156]
  • Added Beetle. [IDs 158-165]
  • Added many new level editor assets.
Workshop:
  • Accepted several workshop items into the July 2017 Workshop Crate #3.
  • Accepted many new workshop items to the Stockpile.
Unturned - SDGNelson
3 Year Anniversary Event Upcoming:

Next Friday 07/07/17 marks Unturned's 3rd year on Steam! I can't believe it's been so long already. The time has just flown by, I've loved every second of it, and I'm excited to continue working on Unturned in the years to come.

As part of the event Unturned will finally be transitioning out of early access, and to celebrate it will be accompanied by the 3.20.0.0 update containing the new map I've been working on these past months!

(Spoiler warning!) Click below to watch the trailer for 3.20.0.0:
New Map Trailer

The main release trailer for Unturned has been updated as well:
Unturned Trailer

Thanks to the Hawaii team for acting in these new trailers!

Update Notes:

Additions:
  • Added no weapons/no buildables safezone node options.
  • Added Flag_Short_Random NPC reward type.
Improvements:
  • Improved landscape and foliage system to automatically spawn when clicked in the type browser.
Tweaks:
  • Tweaked ambient audio to randomly increase and decrease in volume.
Fixes:
  • Fixed landscape holes interfering with interacting.
  • Fixed multiple quest related bugs on Hawaii.
  • Fixed underground player spawns on Hawaii.
  • Fixed water volume near Kailua Kona on Hawaii.
  • Fixed lava killboxes at Muana Kea on Hawaii.
  • Fixed some minor visual bugs on Hawaii.
  • Fixed abuse in magma boss chamber on Hawaii.
Unturned - SDGNelson
Map Progress:



Everything in the new map is coming together. Next up the polishing steps such as lighting, balance adjustments, story notes, etc!

Update Notes:

Additions:
  • Added achievement for defeating the magma zombie boss.
  • Added per-navmesh zombie difficulty option.
  • Added nav clip volume for helping zombies navigate complex areas.
Improvements:
  • Improved navmesh baking to work with landscape holes.
Tweaks:
  • Tweaked Hawaii gyrocopter to only be craftable on Hawaii.
  • Tweaked HMG rounds to deal explosive splash damage.
Fixes:
  • The Hawaii crew fixed many issues with the map and its content.
  • Fixed rewards on NPC goodbye messages.
  • Fixed some issues with swimming near the surface of water volumes.
Unturned - SDGNelson
Hawaii Expansion Release:



The community team which created Hawaii has been hard at work on an expansion to the map with tons of new content and locations to discover! It's now available to play and includes 30+ new quests.

Update Notes:

Additions:
  • Added Hawaii Expansion.
  • Added 7 new cosmetics/skins to the Hawaii Mystery Box.
  • Added gameplay config for min/max drops from normal, mega and boss zombies.
  • Added emission multiplier to effect volumes.
  • Added ability to delete groups. Leaving requires a new owner or only one member whereas deleting kicks all group members.
Tweaks:
  • Tweaked all sight aiming distance to be more consistently further back.
  • Tweaked tutorial messages to be slightly more clear.
Fixes:
  • Fixed building interior LOD on maps using newer objects system.
  • Fixed unable to scale water volumes.
  • Fixed loading water volumes with surfaces disabled.
Map Progress:

This week I finished detailing all but one of the locations on the new map and am aiming to finish that and the spawns next week.
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Empire. [ID 1481]
  • Added Empire Magazine. [ID 1483]
  • Added Devil's Bane. [ID 1484]
  • Added Devil's Bane Magazine. [ID 1485]
  • Added Luger Magazine. [ID 1487]
  • Added landmarks quality graphics option.
  • Added teleport NPC reward type to move player to specific spawnpoint in level.
  • Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options.
  • Added invulnerable and explosion proof tags for destructible objects.
  • Added new guns and melees to skin source files.
Improvements:
  • Improved several furniture objects to be randomly colored.
Tweaks:
  • Tweaked foundation height shorter.
  • Tweaked forageable resources to support spawn tables.
Fixes:
  • Fixed misaligned glass in Seattle fire station window.
  • Fixed satellite image for maps taller than 256m.
  • Fixed sound effect pitch deviation to scale with pitch.
  • Fixed incorrectly colored upstairs walls in house_3.
Map Progress:


Flooded portion of town beginning to develop overgrowth

This week I finished detailing the environment and made tons of progress on filling in the some of the most time consuming locations: towns and cities. In the coming week I'll finish up the remaining work in the big city and move onto detailing the smaller locations.
Unturned - SDGNelson
New Weaponry:

Two new guns planned for the new map were finished this week and can now be found in airdrops. The MP40 is an antique SMG bridging the gap between carbines and assault rifles which will be improved upon in another upcoming gun, and the Determinator is a shotgun revolver with longer range but requiring better aim.

Update Notes:

Additions:
  • Added MP40. [ID 1477]
  • Added MP40 magazine. [ID 1479]
  • Added Determinator. [ID 1480]
Improvements:
  • Improved scale tool to adjust sensitivity by bounds of mesh.
Tweaks:
  • Tweaked chainsaw and jackhammer to alert zombies in a larger area. [Increased to 24m from 8m]
Fixes:
  • Fixed to only allowing climbing while standing, sprinting or swimming.
  • Fixed off by one error when killed while spawning into server.
  • Fixed to scale up backpacks/vests slightly on mega zombie model.
Map Progress:



This week I mostly finished decorating the landscape - I underestimated just how long it takes to place down all those boulders on the cliffsides so there's a few patches that still need doing. My goal for next week is to make good headway on finalizing the layouts of each location and filling buildings with furniture.
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Jackhammer to mining locations. [ID 1475]
  • Added Luger to care packages. [ID 1476]
Improvements:
  • Improved area selecting to work with shift expand selection.
  • Improved multiselect enum dropdowns to highlight selected flags.
Tweaks:
  • Tweaked devkit search to sort alphabetically.
Fixes:
  • Fixed tire/battery spawn chance working opposite of intended.
  • Fixed to allow sprinting in shallow water.
  • Fixed launch preferences getting overwritten by some updates.
  • Fixed server incorrectly sending large buildable packets.
  • Fixed not granting quest note rewards clientside.
  • Fixed some curated objects still showing with Object_Browser.Show_Curated_Objects set to false.
  • Fixed area selecting flick of the mouse wrong size and items behind camera.
  • Fixed area select to respect selection mask.
  • Fixed resetting devkit search scroll between searches.
Map Progress:

This week the map started properly taking shape with the rough landscape in place and the planned locations in their final spots, though a few new ideas have come to mind I'd like to work on soon. A couple places are somewhat detailed, this being one of the less spoilery ones:



Over the next week I'll be polishing/finalizing the landscape with materials, foliage, trees, boulders, erosion, etc and continuing to detail the locations themselves.
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