Accepted a small number of skins from the curated workshop which use the mesh modification feature.
Added Spirit zombie type which is bullet resistant. [Disabled by default, but they can be enabled in the advanced config.]
Added -disableModule/ModuleName command line option.
Added streaming audio plugin to Community Module by Trojaner25.
Improved nighttime lights to be moddable. [See /Objects/Medium/Furniture/Light_3. Requires a child named "Light"]
Tweaked examples to include more vines, as well as the barracks models.
Tweaked stat counter position on chainsaw to be more visible.
Tweaked chat to use non-rich color as default rich color.
Fixed an issue copying rich text in chat preview.
Fixed redirecting Cyrpus to Cyprus save.
Fixed defaulting to config available map.
[Cyprus] Fixed a mis-spelled location name.
Update 3 of 3 to Greece which contains the full questlines has been growing continually complex, but should be on track for release soon. I've been chipping away at the task list for the next devlog, and am aiming to put a post up this weekend!
Cyprus is now available in-game! Cyprus is an expandalone for the Greece map available separately in both Arena and Survival modes! It builds on the Greece environment while sporting entirely new locales, and being a Medium-sized map it's less taxing to run.
Featuring a specially designed Arena variant also makes Cyprus the newest open-world Arena map in quite some time.
The Greece Mystery Box has been updated to include several new "Graced" weapon skins to celebrate the 2nd stage of Greece updates.
The third Greece update, containing the full suite of NPC content and quests is coming soon...
Added Cyprus, available in Arena and Survival formats.
Added ability for server to send rich text formatted messages. [e.g. <color>, <b>, <i>]
[Greece]Miscellaneous content fixes.
Fixed still updating join data while in streamer mode.
Fixed time of day condition to take day/night bias into account.
Fixed submitting Maschinengewehr skins and Trains to Workshop.
You can now use your Crafting Materials introduced from the previous update to make Stat Counter tools! These can be attached to any weapon skin in your inventory to begin tracking your prowess with that item, for example how many players you've killed with it. You can then show off your insanely high killcounts to friends (or envious enemies) both while holding your skin, or in any trophy case type storage.
Currently there are two types of stat counters:
Player Kills: Red display, self explanatory name.
Total Kills: Orange display, tracks not only players but zombies and animals as well.
Make sure to leave your feedback on other stat counters you might want, and if there are any items you feel the stat counter positioning should be adjusted on.
Added Total Kills Stat Counter.
Added Player Kills Stat Counter.
Fixed crafting list button icon tint.
Fixed potential audio issue when loading.
Fixed unable to open devkit windows.
Fixed aprix bandit leader pants icon.
And yes, you can attach a stat counter to your canned beans. If you somehow manage to directly kill someone while holding the beans it will be tracked. You guys are crazy!
Added ability to salvage marketable cosmetics and skins for Crafting Materials.
Added basic server->client UI formatting. [For details see issue #96 on the community GitHub]
Added barricade and structure salvage requested events for plugins.
Improved NPC error logging to suggest missing values.
Improved objects to work with time of day conditions.
Tweaked server list to hide results with bot players.
Fixed server crashing in some cases when kicking inactive clients.
Fixed a headless linux server crash. -Thanks Trojaner
In the skins inventory you can now switch to the crafting tab to view available recipes. At the moment you craft random cosmetics and skins from the normal drop tables e.g. colored hoodies, arctic camo, shoreline camo. Soon additional recipes will be added for special item modifiers. Note that all items grant 1 Crafting Material, even mythics - which will prompt to make sure you don't accidentally scrap them.
Bunker Arena has been transitioned to the workshop after being featured in the curated maps section, and the associated bundle on the itemstore is no longer available for sale - though it can be traded and marketed. You can find the map here: View on Workshop
It's a holiday miracle: a brand new large survival map set in Greece from the team that brought you Hawaii!
Now available to play in-game, Greece is launching with a completely different architectural style to any of the other maps and NPCs right out the gate! This is only the beginning as well - you can expect an expandalone arena map set on the nearby isle of Cyprus and the full NPC questlines coming in January!
As with every Unturned project your feedback is much appreciated and critical to its direction, so please be vocal with your thoughts, suggestions and ideas! You can e-mail the team directly at email@example.com or post on the Greece-specific Steam subforum, but chances are they'll see it no matter where you post.
Added Greece map.
Added Greece Mystery Box to the Stockpile.
Added flag math NPC reward type for advanced setups.
Added spawn animal command.
Improved all crates to show the approximate chances of receiving each item rarity.
Tweaked inactivity and packet spam kicks to get logged.
Winter is coming to Germany! Festive Germany is now available featuring the Coalition's decorations prior to their downfall and blizzards to spice things up. You can also dress up for the holiday season with several curated cosmetics now available on the Stockpile, and the Holiday Gift Present now dropping with a special new skin.
Added Festive Mystery Gift Present to drops and included Santa's Sleigh skin.
Added Festive Germany map.
Added several community-created festive cosmetics to the Stockpile.
Added Compare_Flags and Time_Of_Day NPC condition types.
Improved Dashboard key to count as a text field escape character so when searching in the craft menu bar you can double-press (default Tab) to quickly return to game.
Tweaked NPC assets to log a few more useful errors.
[Danaby] Fixed several issues in Bunker Arena.
Fixed vehicle picking an exit point underneath the map in some cases.
Danaby, the creator of several popular arena maps on the workshop, has just released his latest creation: Bunker Arena! It's now available in the official pool of arena maps so hop on a server and battle to the death! If you'd like to support Danaby in his creation of future maps you can check out the Bunker Arena Bundle on the Stockpile - get it quick, those items are available for a limited time only.
Accepted Bunker Arena by Danaby as a timed curated arena map.
Added Max_Packets_Per_Second server config option which kicks spamming players. The default value is very generous, so it can be worth experimenting with what works for your network.
Improved server to rate limit several more potentially spamable actions.
Improved admin buildable editor to hide rotation compression.
Tweaked vehicle to show Blocked messsage when unable to reach entrance.
Fixes from the Hawaii team for several melee items and huts.
Fixed showing published workshop items in submit menu with more than 50 items.
You can now find blimps anchored at Kent Raceway in Washington ready to spectate the race!
They're the first air vehicle in the game that remains at their set cruising altitude without a pilot. You exit the blimp on top which makes it easier to build on.
Added Blimp. [ID 189]
Added rest, prone, crouch and under_arrest poses for NPCs.
Tweaked snowstorms in the Yukon to be 10x more frequent.
Tweaked trains to allow placing bedrolls and sentry guns.
Fixed server to rate-limit skills related requests.
Admittedly this patch is pretty small - most of my focus has been on 4.x this week, however there are some fairly big exciting updates to 3.x planned for December and January coming up! Since I've been working on boring stuff e.g. controller support, AI, menus, custom editors, etc the next devlog will likely be someday the week after next.