Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added new menu scene.
  • Added icons on the interactable bar.
Improvements:
  • Improved the in-game UI status bar positioning and scaling, blending it between old and new assets. (For now only to the inventory and not much at that, no time today unfortunately.)
Tweaks:
  • Tweaked repair and supplies crafting icons to stay more consistent with everything else.
  • Tweaked blueprint + and = to use icons rather than text.
  • Tweaked graphics names to be more understandable and defaulted Level of Detail to High.
Fixes:
  • Fixed generator placement using the wrong data type.
  • Fixed underground player spawns in the South East.
  • Fixed character box mouse offset.
Unfortunately due to old and new clashing together in some parts the UI is a disorganized, inconsistent mess. Over the next few days I will bring all the remaining untouched parts from yesterday along with the menu to scale better and to follow a standard based on your feedback.

Going forward here are the new style rules:
  • For dashboards take up as much space as possible, in-game use as little as possible.
  • Icon buttons will be 50x50 with a 40x40 image.
  • Text buttons will be 200x30 with no image.
  • Progress bars will be 200x30 with a 180x10 bar.
  • Scale well even down to 640x480.
  • Keep screen margins at 10 pixels.
In the future if you have feedback about an update please remain civil and post your ideas in a constructive fashion. Death threats/spam/"I hate it" are unhelpful, discouraging and are quickly deleted by the moderators.

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Note: Servers using the 3rd party mod "Rocket" are currently not functioning. Until the mod is updated hosts should use the vanilla version of the game.

Additions:
  • Added new in-game UI for everything.
  • Added ability to hotkey items in the HAND area by selecting them and then pressing the number. Pressing a number when not selected will clear that hotkey.
  • Added new right click context menu in the inventory, drag is now left click.
  • Added loading screen when starting the game so that it doesn't just freeze.
  • Added buttons to sort in-game server list by name, players and ping.
  • Added camera motion to menu. Keep in mind that the current menu scene is temporary.
  • Added fuel bar when viewing vehicle.
  • Added item backdrop, quality and amount when dragging.
  • Added Workshop folder in bundles. When hosting a dedicated server place workshop content in for the game to load it. In the future clients will subscribe to all valid workshop content in the folder before joining.
Improvements:
  • Improved weapon recoil to be manageable for medium range bursts, but challenging at longer ranges.
  • Improved healing item hit detection, although it should probably be made a bit easier in the future.
  • Improved UI transition between attaching.
  • Improved player dashboard to close if re-opening the current tab.
  • Improved UI input locking to allow overlapping buttons if needed.
  • Improved player hint to show like a message.
  • Improved behind the scenes of icon buttons.
Tweaks:
  • Tweaked generator to spawn at 50% fuel.
  • Tweaked spawn rate of saws and generators a bit higher.
  • Tweaked vehicle fuel to sync with clients whenever anyone exits/enters.
  • Tweaked title screen text to keep it up to date.
  • Tweaked loading screen margins.
  • Tweaked width of alicepack.
  • Tweaked scope offset to be a bit further away.
  • Tweaked alice pack spawn rate a little bit higher.
Fixes:
  • Fixed gates not animating on servers.
  • Fixed generator blueprint to require fuel. (The can is used up to provide storage for the fuel in the generator.)
  • Fixed temporary item quality position.
  • Fixed a performance issue with the 3d progress bars.
  • Fixed menu saves when exiting before loading.
  • Fixed an error when passing an empty item to try add item.
  • Fixed broken start/stop click functionality.
  • Fixed inventory delegates to allow new ones.
  • Fixed a portruding polygon in Barn #1.
  • Fixed editor hints delay.
  • Fixed items list offset.
  • Fixed the loadout command to reset when leaving singleplayer.
  • Fixed cycle command when run from commands file.
  • Fixed loadout command when run from commands file.
  • Fixed no attaching when inventory is open.
  • Fixed no stance changes when inventory is open.
Next up are menu improvements and enhancing the skills system!

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added new attachment interface. (Feedback?)
  • Added outlines and backdrops to item icons.
  • Added ping sorting to the in-game server list.
  • Added new player storage systems.
  • Added progress bars to generators and plants.
  • Added blocking to wells and waterwheels to prevent getting trapped.
  • Added minimum time to respawn to mega zombies.
  • Added [insert] to refresh bundles for people making custom content to easily test.
Improvements:
  • Improved attachments search to not show duplicates.
  • Improved life interface to not show when attaching.
  • Improved terrain in the South East.
  • Improved health/etc bar system behind the scenes.
  • Improved inventory slot icons.
Tweaks:
  • Tweaked maximum number of mega zombies to 2.
  • Tweaked default vehicle counts a bit lower.
Fixes:
  • Fixed exiting vehicles in garages.
  • Fixed large packets getting sent incorrectly.
  • Fixed missing door slot on House #3.
  • Fixed a crash when reading key from localization.
  • Fixed a crash when loading.
  • Fixed crossbow tactical position.
Keep an eye out for weird server bugs. Due to the player savedata changes there will likely be a ton of issues and some (should be only inventory, otherwise bug) was lost although you can recover it if you want, but on the upside server performance should be a lot better.

Going off of the polls from yesterday it looks like the vast majority of you guys play multiplayer with about half preferring the cooperative aspect. Going forward hopefully this can be improved to have better networking and support for working together more!

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added fuel to generators.
  • Added growth percentage to plants and generators.
  • Added electricity radius highlight.
  • Added toggle noise when using electricity.
  • Added hints when fuel/refills are full/empty.
Improvements:
  • Improved appearance of hints when focusing an interactable.
  • Improved stance space detection to avoid getting stuck near walls.
  • Improved stance space detection to not allow climbing up through objects.
  • Improved mega zombies spawns to avoid farming.
  • Improved dimensions of rampart models.
  • Improved behind the scenes of electricity system.
Tweaks:
  • Tweaked the spotlight range a bit lower.
  • Tweaked accessibility of zombie command.
Fixes:
  • Fixed a hit detection issue that messed with fuel/canteens/carjacks/medkits/fertilizer.
  • Fixed gate direction on house facing outward.
  • Fixed vehicles flying backwards.
  • Fixed metal rampart/post placing sounds.
  • Fixed some issues with the metal garage model.
  • Fixed gate position in birch garage.
  • Fixed placing multiple gates in the same slot.
  • Fixed powered items not detecting generators in some cases.
  • Fixed hints and messages conflicting.
  • Fixed hint delay.
The hit detection fix for those items should resolve all the reports about canteens not filling, fertilizer not doing anything, etc. :)

I'd appreciate it if you provided some feedback on the following polls to help judge what part of the game is currently most popular and what needs to be worked on the most:
http://strawpoll.me/3961314
http://strawpoll.me/3961321
http://strawpoll.me/3961327
(Don't worry, co-op and multiplayer will both be counted as network focus however it will change what aspect of it is most important to you.)

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added new dedicated server melee hit detection. (Feedback?)
  • Added maple rampart. (ID 442)
  • Added maple post. (ID 443)
  • Added birch rampart. (ID 444)
  • Added pine rampart. (ID 445)
  • Added metal rampart. (ID 446)
  • Added birch post. (ID 447)
  • Added pine post. (ID 448)
  • Added metal post. (ID 449)
  • Added maple garage. (ID 450)
  • Added maple gate. (ID 451)
  • Added birch garage. (ID 452)
  • Added pine garage. (ID 453)
  • Added metal garage. (ID 454)
  • Added birch gate. (ID 455)
  • Added pine gate. (ID 456)
  • Added metal gate. (ID 457)
  • Added generator. (ID 458)
  • Added spotlight. (ID 459)
Improvements:
  • Improved appearance of campfires and torches.
  • Improved protection against vertical movement adjustment.
  • Improved positioning of the crashed cargo ship.
Tweaks:
  • Tweaked garage widths in many buildings.
  • Tweaked elevator position in city to avoid getting stuck.
  • Tweaked amount of loot at radio towers.
  • Tweaked spawn rate of military weapons.
Fixes:
  • Fixed barn model (from start) to match later model dimensions.
Fear not, the next few days I hope to expand electricity with fuel requirements and some new powerables. If you find any building missing a garage slot be sure to report it!

Also, how do you think the city offices can be improved? Right now the loot is boring and they are not really worth checking out.

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Improvements:
  • Improved car lift navigation.
  • Improved ease of access to other side of bridge.
  • Improved helicopter positioning to provide an alternative entrance to the military base.
Tweaks:
  • Tweaked PEI's map image.
  • Tweaked "Belfast" to "Belfast Airport".
  • Tweaked "Stratford" and "Charlottetown" names around due to popular request.
Fixes:
  • Fixed lack of construction clothing spawns.
  • Fixed bridge not loading navigation on server.
  • Fixed map images to not include sea specular.
  • Fixed missing bins at Montague.
  • Fixed spawn rate of railguns.
  • Fixed floating parking lot at beach.
  • Fixed missing ladder at castle.
  • Fixed chemicals being so ugly.
  • Fixed rotation of test tube.
Mainly small changes today. The rest of the month will be put towards improving workshop, enhancing PEI and whatever sort of content/features are popularly requested.

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

The PEI map has been refined and introduced into 3.0! There are many changes compared to 2.0, however the general structure of the map is maintained. The areas that were modified or added are based on feedback from the Canada map and comments to try and make everyone as happy as possible. The Canada map is still available for you as well though!

Additions:
  • Added loadout command. This sets the items/clothes you respawn with.
  • Added banana billboard model.
  • Added doughnut store model.
  • Added well model. (refills canteens)
  • Added fire escape models.
  • Added rocket foundation billboard model.
  • Added broken confederation bridge model.
Improvements:
  • Name and image preview will be kept the same unless otherwise specified when updating Workshop files.
  • Interactable outlines no longer show with the interface disabled.
Tweaks:
  • Increased tree density multiplier.
  • Enabled road LODs.
  • Reduced intensity of water bumpyness.
  • Reduced amount of refraction.
  • Pizza shop is a diner.
  • Increased height of scaffhold model.
  • Increased node name max length.
  • The dish washer is the same color as the other washers.
  • The beret matches the standard issue uniform.
Fixes:
  • Fixed getting run over while driving.
  • Fixed deleting maps from workshop.
  • Fixed loading barricades on client ignoring > 256.
  • Fixed copying position causing objects to not update their saved position.
  • Fixed being unable to select item and vehicle category.
  • Fixed editor camera position not loading.
  • Fixed snowshoe and soft bridges.
  • Fixed a bug with teleporting.
  • Fixed quad cap snowshoe.
  • Fixed booth #2 being a hexagon.
Literally all of the spawns/tables were created/placed over the course of today so most likely there are some weird issues, not to mention floating objects! :)

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

The other day on the stream we discussed what to do to resolve the design issues with the Canada map in terms of better layout, better balance, etc and it turned out the majority of people preferred a revamped PEI with some new additions. After talking with the stream we came up with layouts and ideas on what needs to change for both the Canada map or PEI if that ends up happening.

Before going further than the prototype (made over the last day or two), however, I'd like to confirm that anyone who wasn't at the stream also agrees. In the event that a PEI remake is the more popular choice we could perhaps have a contest to see who can make the best community created Canada map? Vote here: http://strawpoll.me/3841917

(The prototype of PEI2 is not in this quick patch.)

Improvements:
  • Split the Object category into Object, Item and Vehicle to make finding content easier.
  • Improperly configured Workshop content will no longer be processed by the game.
  • Submitting content to Workshop does more checks to make sure it is properly configured.
  • Objects can be placed up to the edge of the skybox.
Fixes:
  • Fixed a bug with tags not applying.
  • Fixed information tab not loading the map.
  • Fixed a bug with physics fighting the movement on servers.
  • Fixed long range metal hole.
  • Fixed effect LODs on torches and campfires.
If some Workshop content you downloaded is not showing up in game it is most likely misconfigured, the creator will need to update it. You may have noticed some of these changes already, as a few were put up to fix some minor issues.

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

With this update the majority of core Workshop features are implemented! If you head on over you'll soon find tons of new content to play with. To view it you will need to join the Unturned Workshop beta group here: http://steamcommunity.com/groups/304930_Workshop

Additions:
  • Added Workshop support for Maps. Keep in mind that auto-downloading when joining servers and asset dependencies are not yet implemented.
  • Added Workshop support for "Objects" which covers custom models, items, vehicles, effects and resources.
Improvements:
  • In edit mode the terrain is much higher quality to make adjustments easier.
Tweaks:
  • Increased friendlyness of midday.
  • Increased length of description and change fields.
Fixes:
  • Fixed crashes when messing with Workshop folders. (Which you still shouldn't do.)
  • Fixed published box endlessly expanding.
I would recommend backing up your map before you use the editor/Workshop, you never know what could go wrong.

Today's community feature is /u/SkootypuffJr's beautiful map "Lanton":
http://imgur.com/a/muTwc

Thanks for reading!
Community Announcements - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added ability to update existing workshop files.
  • Added description field. If no description is provided it will keep the existing description.
  • Added preview images.
  • Added change notes.
Improvements:
  • Improved organization of some workshop things.
  • After publishing to Workshop the overlay navigates to the content's page.
Fixes:
  • Fixed submit menu not closing.
Was sort of busy, this weekend tons of time to work on the revised Canada map though! First thing on the stream will be figuring out the layout with you guys. :)

Thanks for reading!
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