1.0.1: --Fixed: Alternative level 3 objective now reads "Get Near Portal" instead of "Pass Through Door" --Fixed: You can no longer walk through locked gates --Fixed: Moonlight setting is now properly saved and loaded --Fixed: Quick load during death spinning animation no longer makes it stick --Fixed: Exceptions when saving levels should no longer lock the game up and lose the save
The Adventurezator is taking part in the Indie Game Maker Contest 2015 (http://contest.gamedevfort.com/), with a special "Prize Pig" for the best level created using the Adventurezator!
Q: When is the deadline? A: August 7th, so you've only got a week, get to it!
Q: How do I submit? A: Instead of using the regular submission form on the contest site, just publish your level to the Workshop, and add [contest] to the title.
Q: How will the winner be announced/contacted? A: The winner will be announced on the contest site, and on Adventurezator's Steam forums. I'll also personally contact the winner through his Steam profile to get additional information for the prize, since we won't have any information on the contestants other then the Steam profiles.
Q: The official rules state that "The game must be made in an actual game engine, and not a map editor/mod of an existing game.", that's up with that? A: The Adventurezator is not taking part of the main contest, it's a side prize and some of the rules like this one will not apply to it.
Q: Does my level need cutscenes and/or voice-overs? A: Do, it doesn't - it needs to be fun and engaging. Sure, nice cutscenes and voice-overs won't hurt, and if we there are multiple levels fighting for top spot, they will be taken into account in the final decision.
The Music Update is here, with 150 instrumental songs for you to choose for your levels!
There's also path-finding preview on the editor, and these other goodies:
0.22.0, July 15: - MAJOR: Music Setlist setup on the Level Editor - Added: 150 songs - Added: Music ducking on dialogues and tutorials - Added: Audio & Video Settings on sandbox scenes - Added: Path-finding preview on the Level Editor (new button on top-right corner) - Added: Gameplay settings dialogue - Fixed: Several minor (and some not no minor) bugs
We strongly recommend a replay of the second level (Angry Bears) after today's update, as it has received a good revamping, getting rid of the pixel hunting annoyance (while you still need to hunt for objects, but you need only find 2 amongst the 5 available in the level), and adding some more puzzly puzzles with the fish, using the new Ignitable mechanics.
0.20.1, June 10th:
- Added: Ignitables / Igniters (affects logs, torches, fireplace, cooking spot, firepit, torches) - Added: Mounted and wieldable torches - Added: Basic cooking - raw -> cooked meats (fish, steak, chicken) - Fixed: Some game breaking bugs on the Village Level. - Fixed: Several other issues - Improved: Angry Bears puzzles and playability