Space Hulk: Deathwing - contact@rockpapershotgun.com (Alice O'Connor)

Space Hulk: Deathwing [official site] has got the look but has it got the touch? Not quite, our Alec thought. But Streum On Studio’s first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop’s tabletop wargame and, bless ’em, they are still working on it. Following a patch improving the technical guts of Deathwing last month, Streum On today launched another adding a new mode with randomised mission objectives. Plans for future updates include a new multiplayer progression system, new enemies, and more. … [visit site to read more]

Space Hulk: Deathwing - Netheos


Greetings Brothers,

The fifth update is now live for Space Hulk: Deathwing!

This new update kicks off the countdown to Space Hulk: Deathwing's Enhanced Edition for PS4 and Xbox One in Q4 2017.

This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players.




This latest patch focuses on more gameplay variety by introducing the Special Missions game mode to multiplayer.

Special Missions, which have been added to Chapter 1 but are coming later to every chapter in the game, bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomized sequence of missions and Genestealer spawns for a truly unpredictable challenge.

We are also excited to share a glimpse of just a few of the upcoming features players can look forward to in the Enhanced Edition:
  • Full multiplayer progression system with loot and class customization
  • New multiplayer class
  • New weapon and skills
  • New enemies



Here is today's patch notes:

New
  • Special Missions arrives in chapter 1 in multiplayer!
    • Played in the existing maps, players must successfully achieve different objectives randomly chosen.
  • Genestealer variations have been added - more scale and shading diversity!

Gameplay
  • Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
  • Narthecium heal cooldown set to 60s.
  • When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).

Bugfix
  • Fix of a possible block when opening the inventory as a guest player.
  • Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
  • Fix of a rare case when you could be stuck in an empty lobby.
  • Multiple graphical glitches fixes.
  • Multiple controller menu fixes.
  • Multiple GUI and menu fixes.
  • Fix of a potential blocking issue with saves created during the first objective of chapter 7.
  • Fix of a potential block occurring when loading a save at the end of chapter 4.
  • Fix of issues related to dialogues being played when loading a save.
  • Fix of an issue occurring during a dialogue with the slomo option.
  • Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
  • Fix of an issue when saving with a jammed weapon.
  • Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
  • Performance improvement in the psygate.
  • Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
  • Fix of a SFX issue after locking a door.
  • Fix of a bug allowing players to unlock doors without being near them.

Known Issues
  • Crash DirectX is still being worked on.
  • When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
  • If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
  • If you try to join a full server, you will be connected to a different one with an available spot instead.
  • Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly.
  • When an objective is finished in multiplayer, it might stop the current action of a guest player.
  • Zoom sensitivity has been changed from the previous build, let us know what you think about it!
Apr 26
Space Hulk: Deathwing - Netheos


Greetings Brothers,

The fifth update beta is now live for Space Hulk: Deathwing!

This new update is a first glimpse of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.

After the last update focused on technical fixes and performance improvement, we're now focused on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.

Update 5 features a new game mode called Special Missions. Played in the existing maps, players must successfully achieve different objectives randomly chosen.

This new mode is available on the SM_Chapter_01, in the multiplayer lobby menu. It will be available on other maps later.

We’d like you to try it out and give your feedback if you find any technical issue and what you think about this new mode.



How to access the patch 5 open beta
  • From your Steam library, right-click on ‘Space Hulk: Deathwing’ then go to Properties > Betas
  • Select the beta “nextpatch”
  • Launch the game to start the update


How to report issues and bugs

Please report any issues encountered in the dedicated section on the official Space Hulk: Deathwing support forum.

Before posting your feedback, please read the known issues list carefully and be sure to report it in the correct category - it really helps us to read it and process everything!

In order to help us to locate and fix bugs, please include the dump files and DxDiag in your report. Try to give us as much details as possible about the issue and what you were doing when it happened. Screenshots are also welcome.
  • Dump files - first, you must enable the visibility of “Hidden Folders” in your Windows settings. You can find how to do it on Google. Then, go to "C:\Users\CURRENTUSER\AppData\Local\SpaceHulkGame\Saved\Logs" (replace "currentuser" by your User Name on your computer). If you crashed, the game automatically creates a folder that you can compress into a .zip (or .rar) file and attach in your post.
  • DxDiag - Press the WINDOWS key (bottom left), then type DXDIAG in the Search Bar and click on the corresponding program. A diagnosis will be executed then. After it's done, click on "Save all information" and save the DxDiag as text file (.txt).
After this, all you need to do is to compress them into a zip file (with the Dump files) and attach it to your post here with a detailed description of your crash.

The Emperor calls once again for your assistance - to battle!

Deathwing Team
Space Hulk: Deathwing - Valve
Save 33% on Space Hulk: Deathwing during this week's Midweek Madness*!

Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.

*Offer ends Friday at 10AM Pacific Time
Space Hulk: Deathwing - contact@rockpapershotgun.com (Alec Meer)

I couldn’t remember a thing about last December’s Space Hulk: Deathwing [official site] without going back to read my own review – a statement which in itself perhaps constitutes all the review you might need. As well as inciting the inevitable deep self-loathing, reading back my own words also stirred vague memories of the L4D-like Warhammer 40,000 team shooter running about as well as an Ork who’s already participated in fourteen Waaagh!s in one day.

Though Deathwing’s road to greatness might be a longer one, its most recent update aims to put paid to its performance issues. The results are tangible, but mixed. … [visit site to read more]

Space Hulk: Deathwing - Netheos

Greetings Librarians,

We're pleased to release the update 4 for Space Hulk: Deathwing.

This patch brings a host of fixes and improvements – we’d like to extend a huge thanks to all players that have played the beta and given us feedback. Your help has been extremely useful in the continued improvement of our game.

Our first priority after the release was to fix the most urgent technical issues. That's why the main changes of this patch are technical fixes - we updated the graphical engine and rebuilt all the levels.

Here is a short list of features and improvements of the update:
  • More weapons in Multiplayer – this includes the addition of the Heavy Flamer and Hellfire.
  • Expanded class loadouts in Multiplayer – each class has more choice of what to bring into battle!
  • Improved multiplayer load times – simultaneous loading time for all players.
  • Performance improvements.
  • Loading time improvements.
  • General stability improvements.
  • Multiplayer experience improvements.
  • Improved Anti-Aliasing options.
  • Hardware-related issues Fixes (on AMD GC).
That's only the first step and there are still many more exciting things to come, as we’ll be supporting our game with free content updates throughout the year.

We'll now focus on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.



Space Hulk: Deathwing - Update 1.29d

New Features
  • All the multiplayer classes (except the assault) got extended weaponry available.
  • Added new weapons in multiplayer (Heavy Flamer and HellFire).
  • PAD menu is now available.
  • Genestealers Psykers are now able to teleport.
  • Genestealer Warrior-strain will now have a chance to release a thorax swarm on death.
Improvements
  • Overall Performance Improvement LD / IA / Gameplay / Streaming.
  • When loading a multiplayer map, all players now load at the same time.
  • Improved loading times for all maps.
  • Added more accurate deconnection popup in case of issue in a multiplayer game.
  • Improved Anti-aliasing options.
  • Improved Genestealer Behavior.
  • Axis Inversion now works properly in the wheel order.
GUI
  • You no longer see your class icon on top of the screen in solo play.
  • When entering a new ship, the description of the ship can no longer be seen while in tactical map.
  • In multiplayer, when playing the chapter 5 to 9, the XP bonus for guests players is no longer seen for the host.
  • The class icon of the precedent played chapter no longer displays on the following one.
  • The minimal number of players required to finish chapter 3 is now properly displayed.
  • It is no longer possible to see the GUI on the wrong side of a door when interacting with it.
  • Fix minor issue with the special effect in the Geneseed room for Guests.
Menus
  • You can no longer use escape as a keybind (this could block you previously)
  • You can no longer heal an ally during its death animation
  • The option menu now displays properly in multiplayer lobby
  • Fix having a black screen at the start of the game if you used too often ready/cancel as Host.
  • Fix possible block after a pop-up disconnect
  • It’s no longer possible to overlap the bestiary and reliquary panel in the briefing.
  • You can now close the map with escape in multiplayer.
  • You can now change the playlist in the multiplayer lobby without having the focus on it.
  • Improved character limit for multiplayer name server.
  • The difficulty is now properly displayed for new guests accessing the lobby
  • It is no longer possible to display the last weapon unlocked while on the skill tree screen
  • Fix possible camera issue when joining a new lobby.
  • Fix sometimes the tactical map being displayed in-game after hacking a turret.
  • All the multiplayer lobbys are now properly displayed after leaving a game.
  • Sound options are no longer resets.
Multiplayer
  • Fix in-game voicechat being activated all the times.
  • The steam voice-chat can now be properly used in-game.
  • The reload animation is now properly played all the time.
  • You now see properly the launch timer of a lobby upon joining it.
  • Fix creating a new lobby not resetting the difficulty.
  • You can now close the in-game chat by clicking outside its box.
  • Fix camera view not working properly while dead.
  • Fixed a bug that closed doors other than the one with which the player was interacting with.
  • The minimap is now properly refreshred for every players.
  • Fix a possible exploit regarding class limitation.
  • Fix multiple issues with the respawn.
  • Fix a possible block when using too much the “previous teammate” input before respawning.
  • Fix multiple objective not being properly displayed for the guest.
  • Fix an issue with sometimes not having the good weaponry at the start of the game.
  • Skills cooldown are now always properly displayed.
  • Passives are now always properly displayed.
Sound
  • The low health sound is no longer played after getting out of a vision.
Singleplayer
  • Fix sometimes missing relic in chapter 2.
  • Fix sometimes having a bad camera after the vision in chapter 3.
  • There is no longer an invisible wall in chapter 4.
  • When Nahum dies, the amount of healed he used to have is no longer displayed.
  • Fix some graphical and objective glitches in the tutorial.
  • Fix an issue with objective display in chapter 7 after loading a save.
AI
  • Fix numerous case of Genestealers being stuck/blocked.
Stability
  • Stability improvement on AMD Cards.
  • Fix of a possible crash linked to particle system.
  • Fix of a possible crash when using alt+shift in rare cases.
  • Fix of a possible crash when jumping-in a gameplay game.
  • Fix of a possible crash when using the zoom in very rare cases.
  • Fix of a possible crash when joining a game where the host was dead.
  • Fix of a possible crash in the loading screen.
  • Fix of a possible crash when the guest opens the menu in the multiplayer briefing.
  • Fix of a possible crash when going back to the main menu.
  • Fix of a possible gameplay crash in chapter 2.
  • Fix of a possible gameplay crash in chapter 6.
  • Fix of a possible gameplay crash in chapter 7.
  • Fix of a possible crash occurring when joining a new game through a steam invite.
  • Fix of a possible crash in chapter 9 after being teleported.
  • Fix of a possible crash when a player left the game while dead.
  • Fix of a possible crash for the guest when respawning.
  • Fix of a possible crash while loading a new a chapter as a guest.
  • Fix of a possible crash with quickmatch joining.
  • Multiple other crash fixes.
Graphic
  • Multiple Z-Fight fixes.
  • Fixes of several graphical issues when zooming.
  • Graphic correction in the last room of the game.
  • AMD graphics cards no longer see unsightly shadows in some chapters.
Gameplay
  • It’s no longer possible to open the 3rd door on which the C.A.T was working on, during chapter 8.
  • Having a custom objective on the C.A.T path will no longer block him.
  • Fix a rare block on the objective Purge in chapter 3.
  • Fix a rare block on the first encounter in chapter 1.
  • Fix sometimes starting a chapter not in the psygate.
Space Hulk: Deathwing - Netheos


Greetings Librarians,

We’ve just rolled out a new patch for the Space Hulk: Deathwing Update 4 beta!

This patch brings a host of fixes and improvements – we’d like to extend a huge thanks to all players that have played the beta and given us feedback. Your help has been extremely useful in the continued improvement of our game.

Find all the info about the beta and how to play it.

Please find below the latest patch notes, as well as the current known issues:

Patch note

Major improvements
  • Graphical errors on AMD GPU cards have been fixed.
  • You can now use Steam voice chat while in-game (game's voice chat is still enabled but we're working on it).
  • Several crashes have been fixed.
  • All usual languages are now available again during beta.
    Multiplayer:
  • "Next teammate" button displayed while being dead now works properly.
  • Kill counter with the Heavy Flamer now works properly.
  • Blocking bug during Chapter 3 Purge objective has been fixed.
  • Fixed a blocking bug with the disconnected pop-up.
  • Fixed the class limitation breaking bug.
  • Fixed a bug when a server name is too long.
AI
  • Various fixes on idle or blocked enemies.
  • Various fixes on the C.A.T.’s behaviour in Chapter 8.
Performance
  • Optimization on specific areas of Chapters 2, 6 and 8 and when performing melee attacks.
GUI
  • Fixed minimap display issues (Host's first map/Guest jumping in).
  • Fixed overlapped Bestiary and Reliquary buttons.
  • Fixed bad camera placement when replaying the tutorial.



Remaining known issues

Crash
  • The Escape menu crash may still occur (less frequently though), we’re actively working on definitively fixing this one.
    LowLevel Fatal Error – 3D device crash – this crash happens to be hardware related and is very tricky for us to reproduce and fix. We’re offering a solution for players experiencing this crash with this update. Please follow this tutorial to enable the fix and give us your feedback – this will help us get rid of this filthy crash once and for all!
Voice chat
  • Still in progress, it should be operational in the next update.
Voice chat
  • When a guest's weapon jams, the host's weapon might also jam.
GUI
  • Player icons stay displayed on screen each time you continue to the next chapter in multiplayer.
    • Workaround: if too many icons are displayed, we recommend to restart the game or to play chapters one by one to avoid the issue.
Feb 16
Community Announcements - Velociraptom


Greetings Librarians,

The fourth update beta is now live for Space Hulk: Deathwing!

Our two main goals with this major patch were to update the version of Unreal Engine 4 used by Space Hulk: Deathwing and add simultaneous loading in multiplayer.

Updating the graphical engine required all the maps to be updated and the lights rebuilt, which took longer than we expected. Simultaneous loading will vastly improve the loading times and synchronized spawns in multiplayer.

Here is the list of features and improvements of the update, based on your feedback since release. They’re primarily for the multiplayer portion of our game:
  • More weapons in Multiplayer– this includes the addition of the Heavy Flamer and Hellfire.
  • Expanded class loadouts in Multiplayer– each class has more choice of what to bring into battle!
  • Improved multiplayer load times – simultaneous loading time for all players.
  • Performance improvements
  • General stability improvements
  • Multiplayer experience improvements
  • Improved Anti-Aliasing options
  • Genestealer tweaks
This major update affects a wide part of the game. Keep in mind that the build of Space Hulk: Deathwing that you’ll have access to is still in development and not in a finalized state. You will likely encounter bugs, graphics issues, network problems and more. Because of this, we would really appreciate your feedback regarding:
  • Performance (freezes, important lags, big FPS drops…)
  • Stability (crashes)
  • Connectivity (disconnections, issues joining a game…)
  • Multiplayer gaming experience


Our tech-priests have written up the following guide for how to gain access to this beta, as well as how you can help us ensure it’s up to scratch on full release:

How to access the patch 4 open beta
  • From your Steam library, right-click on ‘Space Hulk: Deathwing’ then go to Properties > Betas
  • Select the beta “nextpatch”
  • Launch the game to start the update
  • The update is approximately 10Gb, but after the download it should take less hard drive space than before. However, please ensure you have at least 10Gb available on your disk while downloading.


How to report issues and bugs

Please report any issues encountered in the --> dedicated section on the official Space Hulk: Deathwing support forum. <--

Before posting your feedback, please read the known issues list carefully and be sure to report it in the correct category - it really helps us to read it and process everything!

In order to help us to locate and fix bugs, please include the dump files and DxDiag in your report. Try to give us as much details as possible about the issue and what you were doing when it happened. Screenshots are also welcome.
  • Dump files - first, you must enable the visibility of “Hidden Folders” in your Windows settings. You can find how to do it on Google. Then, go to "C:\Users\CURRENTUSER\AppData\Local\SpaceHulkGame\Saved\Logs" (replace "currentuser" by your User Name on your computer). If you crashed, the game automatically creates a folder that you can compress into a .zip (or .rar) file and attach in your post.
  • DxDiag - Press the WINDOWS key (bottom left), then type DXDIAG in the Search Bar and click on the corresponding program. A diagnosis will be executed then. After it's done, click on "Save all information" and save the DxDiag as text file (.txt).
After this, all you need to do is to compress them into a zip file (with the Dump files) and attach it to your post here with a detailed description of your crash.

Once again, we would really much appreciate your feedback regarding:
  • Performance (freezes, important lags, big FPS drops…)
  • Stability (crashes)
  • Connectivity (disconnections, issues joining a game…)
  • Multiplayer gaming experience


Known issues

Blocks
  • Chapter 6 cannot be completed in multiplayer mode if a guest jumps in or is disconnected
    Workaround: entering guest must exit and re-enter the room
  • Chapter 5 in solo mode: objective “Kill 200 enemies” may be randomly impossible to complete due to a spawner bug
    Workaround: exit the game and load your save
  • Rebinding the Esc key gets you stuck in game without access to the Esc menu
    No workaround: Do not rebind the Esc key
Crashes
  • Extensive inactivity in multiplayer mode can cause the game to crash among co-players (more than 1 hour of inactivity)
Other
  • English is the only available language
  • Kills performed with the Heavy Flamer are not counted in the scoreboard
  • GUI (minimap) displaying issues in multiplayer (jump-in, chapter 1, changing maps)
  • Maps might appear incompletely loaded on lower setups
  • Loading screen issues:
    • Displayed loading screen might be inconsistent
    • Game runs in the background while the validation screen (Press X to start mission) is displayed
  • No keyboard type detection
  • Vocal chat in multiplayer is automatically on
  • Zooming might cause big framerate drops
  • Bugs occur when loading Chapter 1 in multiplayer mode (briefing and armoury steps are missing)
  • Bugs occur when loading a save in solo mode (NPC are missing, played dialogs are incorrect…)
  • Bugs occur for the host when spamming the Cancel/Ready button in the lobby as a guest when the countdown is over
Dec 21, 2016
Community Announcements - Netheos


Greetings Brothers!

We're pleased to release our first update for Space Hulk: Deathwing.

The main goal of this first patch was to eliminate any game breaking bugs, crashes and severe FPS drops. We hope many of you are now better able to enjoy the game! That said, we’re aware that some players are experiencing occasional lobby connection errors and performance issues, and that’s our current focus as we continue to read your messages on social media.

As always, your feedback is valuable for us to resolve any technical issues as soon as possible. You can report your issues in the technical section of the official forum. We’d also recommend consulting our Technical FAQ, Gameplay Tips and Known Issues & helpful workarounds threads.

Space Hulk: Deathwing - Hotfix 1.06 - 231MB
  • Various performance optimizations (this is also an ongoing process).
  • Inventory crash (in multiplayer) fixed.
  • Major FPS drop on Chapter 1 experienced by AMD processors fixed.
  • Input loss upon door interaction in multiplayer fixed.
  • Potential crash using NVIDIA graphics card fixed.
  • Multiplayer connection timeout increased, allowing more modest systems greater time to connect.
Please note that the update process opens the game file, meaning you need approximately 32GB of temporary free disk space in the Steam directory to update the game. Free some space if the update is stuck.

The last 5% of the download are the rewriting of the 32GB file which makes it appear stuck but it is actually processing and may take a while.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

It’s the most wonderful time of the year. It’s THE mosssssssst wonderful tiiiiiiiiiiiime ahaahahaaaaaaaaaaaaaaaaaaaah I wish I had a machinegun ho ho ho ahahaha, get stuffed 2016. … [visit site to read more]

...

Search news
Archive
2017
May   Apr   Mar   Feb   Jan  
Archives By Year
2017   2016   2015   2014   2013  
2012   2011   2010   2009   2008  
2007   2006   2005   2004   2003  
2002