Space Hulk: Deathwing - Netheos

Greetings Brothers,

We're excited to unveil today a first glimpse of the massive customization system of Space Hulk: Deathwing Enhanced Edition!

https://www.youtube.com/watch?v=rh3X7ROT-HQ
https://www.youtube.com/watch?v=Ub0Ej4ry6gI
Space Hulk: Deathwing - Enhanced Edition arrives later this year on PS4, Xbox One and PC.

This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a massive update of free content for PC players.

The new content is delivered in a series of update on PC, several of which have already been release in the last few months:
Check out our official forum for more info!

Space Hulk: Deathwing - Iyagovos


Today marks the beginning of the Games Workshop's event Skulls for the Skull Throne, a weekend-long event during which games from the Warhammer world and the Warhammer 40,000 universe are enjoying time-limited discount offers on Steam, as well as additional content themed around the Blood God, Khorne, the legendary Warhammer figure sitting upon his Skull Throne in the Realm of Chaos!

On this special occasion, the Warhammer games from the Focus Home Interactive catalogue will benefit from exceptional discounts on Steam, along with free additional content for all players to enjoy, all themed around the Blood God Khorne, and the characteristic Skulls this God of Chaos is associated with!

The extra content coming to Space Hulk: Deathwing is detailed below:



A brand new class has been added to the game - the fearsome Interrogator-Chaplain. This specialist officer is the spiritual leader of his fellow Dark Angels and is famously known for his macabre skull helm.

Available in solo special missions and multiplayer, this fearsome fighter for the Emperor brings a unique set of weapons such as the Crozius Arcanum, a sacred staff infused with a powerful energy field generator. Chaplains are able to provide unparalleled support, capable of resurrecting downed squad members, reflecting damage back to his enemies, and much more.

More info about the Chaplain update.

Blood for the Blood God! Skulls for the Skull Throne!
Space Hulk: Deathwing - Iyagovos


Greetings Brothers,

The seventh update is now live for Space Hulk: Deathwing!

This new update is part of our development of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.

Today, we introduce the Interrogator-Chaplain Class to Space Hulk: Deathwing, the sixth class!



Key Features:
  • New Class Integration: The Interrogator Chaplain
    The Chaplain can carry the Crozius Arcanum and brings new diversity to the Multiplayer and Special Missions Game Modes.
    He has the unique ability to recall all allies, or protect them for a short time.
  • New Weapons (Stormbolter MK2, Purgatory Sword).
  • Psygate System has been overhauled: you can now only open a portal to the psygate when you successfully achieve an objective. Works in both solo and multiplayer. You can no longer open psygate at will except during the solo campaign.
  • Changes to Solo Special Missions: you now play as a specialised class in Special Missions - each class now has its own niche, instead of being a jack of all trades. This was made to make the mode more similar to multiplayer and in preparation for the customisation system.
  • UI Improvements and rework
  • Font rework
  • Improved menu controller support
  • Controller improvements – XB1 or XB360 controller advised
Bug Fixes:
  • Multiple UI bugfixes and improvements
  • Multiple Controller bugfixes in the menu: all menus and gameplay should now be playable with a controller
  • Added a confirmation check when using the “leave” button on a multiplayer lobby
  • Added a restart button after dying on a Solo Special Mission
  • Fixed a few cases of overlapping GUI elements when opening different menus
  • Fixed a rare out of bounds in Chapter 3.
  • Fixed the Librarian arm’s being slighty invisible when equipped with a powerfist.
  • Fixed the name of the Special Missions being displayed with a “beta” tag
  • Fixed some AI pathfinding issues in Chapter 2.
  • Fixed some issues remaining in a few Special Missions.
  • Fixed the Broodlord spawn in Chapter 7.
  • Fixed the cages in Chapter 6 not having proper collision detection.
  • Fixed in Chapter 4, Genestealers could spawn on a height and get stuck
  • Fixed in Chapter 5, Hybrids could spawn behind a rock and get stuck
  • Fixed turrets firing through walls in Chapter 2
  • Fixed major FPS drops at the end of Chapter 9
  • Fixed some issues when switching classes too fast in a lobby
  • Fixed some lights in the tutorial
  • Fixed some flickering textures
  • Fixed some levitating environmental assets
Known Issues
  • The new psygate system has a few issues still
  • Guest users will sometimes not see the GUI of the spells Frenzy, Firestorm, Crusaders, and chaplain spells.
  • Guest using the heavy specialty class can sometimes have issues using the proximity mine when coming from a lobby.
  • The orders wheel may sometimes not be called in multiplayer (keyboard shortcuts are still usable).
  • In solo modes, teammates may sometimes not respond to your orders.
  • On very rare occasions, a solo Special Mission may not end.
  • You may encounter partially unloaded maps for a few seconds when jumping in a multiplayer game.
  • The lobby menu may overlap on your game if you join a game at the exact moment the host launches it.
  • When an objective is completed in multiplayer, it might stop the current action of a guest player.

Space Hulk: Deathwing - Iyagovos


Greetings Brothers,

We're pleased to update the Beta testing branch!

This new update is part of our development of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.

Today, we introduce the Interrogator Chaplain Class to Space Hulk: Deathwing, the sixth class!

For more details on the Enhanced Edition, please see the previous update post here.

We plan to deploy this new update in the near future and have updated the Beta branch to make sure we release the patch in the best possible state. As always, your feedback about its content are more than welcome. Please focus your feedback on new content (Interrogator Chaplain class).

Key Features:
  • New Class Integration : The Interrogator Chaplain.
  • New Weaponry (Stormbolter MK2, Purgatory Sword).
  • Psygate System overhaul: you now open a portal to the psygate when you successfully achieve an objective. Works in both solo and multiplayer. You can no longer open psygate at will except during the solo campaign.
  • Changes to Solo Special Missions: you now play as a specialised class in Special Missions - each class now has its own niche, instead of being a jack of all trades. This was made to make the mode more similar to multiplayer and in preparation for the customisation system.
  • UI Improvements
  • Improved menu controller support.
  • Controller improvements

How you can help us out!
  • Feel free to give feedback on the new content.
  • Please let us know about any technical issues you are having.
  • Feedback on the UI
  • We are having positive results with XB1 controllers, but we do appear to be having issues with PS4 controllers. We would greatly appreciate feedback based on PS4 controllers being used in Big Picture mode.

Known Issues of the build:
  • Entering a lobby without codex rules, then going into solo special missions limits the number of weapons you can access.
  • Server maps are not displayed.
  • Your equipment is not reset when going from one SM to another, or when going to a new multiplayer game
  • Obsolete servers will take some extra time to disappear from the list
  • In solo SM, the score screen displays wrong information
  • There’s a crash if you afk in the main menu
  • The new psygate system has a few issues still
  • When playing in “normal” multiplayer (without codex rules on), you can access more weapons than intended
  • Guest cannot change weaponry in the lobby
  • The second lobby created by the same host cannot be joined
  • When you join a lobby, you will be first sent to the main menu
  • Guest users will sometimes not see the GUI of the spells Frenzy, Firestorm, Crusaders, and chaplain spells.
  • Guest using the heavy speciality class can sometimes have issue using the proximity mine
  • Orders wheel has been disabled in solo mode for rework.

How to access the patch 7 open beta
From your Steam library, right-click on ‘Space Hulk: Deathwing’ then go to Properties > Betas
Select the beta “nextpatch”
Launch the game to start the update

How to report issues and bugs

Please report any issues encountered in the Technical Section of the Steam Hub with the flag [BETA] in the title.

Before posting your feedback, please read the known issues list carefully.

In order to help us to locate and fix bugs, please include the dump files and DxDiag in your report. Try to give us as much details as possible about the issue and what you were doing when it happened. Screenshots are also welcome.
  • Dump files - first, you must enable the visibility of “Hidden Folders” in your Windows settings. You can find how to do it on Google. Then, go to "C:\Users\CURRENTUSER\AppData\Local\SpaceHulkGame\Saved\Logs" (replace "currentuser" by your User Name on your computer). If you crashed, the game automatically creates a folder that you can compress into a .zip (or .rar) file and attach in your post.
  • DxDiag - Press the WINDOWS key (bottom left), then type DXDIAG in the Search Bar and click on the corresponding program. A diagnosis will be executed then. After it's done, click on "Save all information" and save the DxDiag as text file (.txt).
    After this, all you need to do is to compress them into a zip file (with the Dump files) and attach it to your post here with a detailed description of your crash.

The Emperor calls once again for your assistance - to battle!

The Deathwing Team
Space Hulk: Deathwing - Valve
Save 40% on Space Hulk: Deathwing during this week's Midweek Madness*!

Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4, and offers you and up to three of your friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk. You also gain skills, new abilities, and new equipment as you earn experience during missions.

*Offer ends Friday at 10AM Pacific Time
Space Hulk: Deathwing - Iyagovos


Greetings Brothers,

The sixth update is now live for Space Hulk: Deathwing!

This update adds exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players.




Today's patch focuses on additional gameplay variety, as well as fully introducing the Special Missions mode to singleplayer and multiplayer.

Special Missions bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomised sequence of missions and Genestealer spawns for a truly unpredictable challenge.

Here are today's patch notes:

Additions:

Full Special Missions feature released in both single and multiplayer
  • All 7 chapters playable.
  • All the content can be accessed in single-player (from the main menu) and multiplayer (through a lobby).
  • You unlock the special missions in singleplayer after completing the chapter in the solo campaign. For example if your most advanced save is in chapter 7, you will have access to single-player special missions from Chapter 1 to 6.
  • If you no longer have your save file or haven’t finished the campaign, but would like to try the new game modes in singleplayer, you'll find HERE a file unlocking all special missions. Put the file in C:\Users\USERNAME\AppData\Local\SpaceHulkGame\Saved\SaveGames
New Multiplayer Skills
    Proximity Mine
  • Places an explosive proximity mine.
  • Heavy Weapon Skill
    Skull Drone
  • Summons a combat drone to temporarily fight at your side.
  • Tactic Skill
    Frenzy
  • Briefly increases your melee attack speed.
  • Assault Skill
    Fire Storm
  • Briefly increases your weapon's rate of fire.
  • Heavy Weapon Skill
Gameplay Tweaks
  • The limitation on classes in multiplayer has now been removed.
  • Shortcuts for orders have been enabled in multiplayer.
  • It is now possible to go back to main menu during the score screen of a multiplayer game.
  • Holding shift when out of endurance no longer drains your endurance.
Bugfixes:
  • Multiple AI navigation fixes
  • Multiple localization fixes
  • Fixed some issues with collisions
  • Fixed a rare issue with LoD
  • When joining an already in-progress multiplayer game, you should no longer see the partially loaded chapter for a few seconds (it can still happen on some low end hardware).
  • Broodlords should no longer have a pathfinding issue causing them to fly to their destination.
  • Fixed Belial saying a random line at the end of a Special Mission
  • Fixed a bug where the first dialogue of a chapter would play when opening the armory in the bridgehead
  • The language of the logs and objectives during a multiplayer game is now based on your own settings rather than those of the host.
  • Fixed an issue that caused the logs to not be properly displayed in multiplayer.
  • Motion blur is now working properly for all hardware.
  • Fixed many issues when joining a game where all the others players were dead. This includes graphical glitches resolutions, overlapping menus and a possible block.
  • Fixed an issue where a widget would appear repeatedly.
  • Fixed a block at the end of chapter 6 where a player was teleported inside the last room at the end of a multiplayer game.
  • A few rare random crashes have been resolved.
  • Fixed GUI issues during certain objectives when joining a multiplayer game.
  • Fixed a possible overlap with the armory HUD in a multiplayer game or when spectating through the death camera.
  • Fixed a couple of minor issues in Chapter 1 Special Missions.

Known Issues:
  • Rare DirectX crash
  • If you try to join a full server, you will be connected to a different one with an available spot instead.
  • It is possible for the inventory menu in multiplayer to overlap with the game and create an unplayable state.
  • It is possible that guests cannot open their inventory menu in multiplayer game.
  • When an objective is finished in multiplayer, it might stop the current action of a guest player.
  • Relics are not currently acknowledged on the score screen for guests in multiplayer game.
  • In multiplayer, if a Librarian equips a powerfist, you will see a small gap in his arm


Space Hulk: Deathwing - contact@rockpapershotgun.com (Alice O'Connor)

Space Hulk: Deathwing [official site] has got the look but has it got the touch? Not quite, our Alec thought. But Streum On Studio’s first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop’s tabletop wargame and, bless ’em, they are still working on it. Following a patch improving the technical guts of Deathwing last month, Streum On today launched another adding a new mode with randomised mission objectives. Plans for future updates include a new multiplayer progression system, new enemies, and more. … [visit site to read more]

Space Hulk: Deathwing - Netheos


Greetings Brothers,

The fifth update is now live for Space Hulk: Deathwing!

This new update kicks off the countdown to Space Hulk: Deathwing's Enhanced Edition for PS4 and Xbox One in Q4 2017.

This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players.




This latest patch focuses on more gameplay variety by introducing the Special Missions game mode to multiplayer.

Special Missions, which have been added to Chapter 1 but are coming later to every chapter in the game, bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomized sequence of missions and Genestealer spawns for a truly unpredictable challenge.

We are also excited to share a glimpse of just a few of the upcoming features players can look forward to in the Enhanced Edition:
  • Full multiplayer progression system with loot and class customization
  • New multiplayer class
  • New weapon and skills
  • New enemies



Here is today's patch notes:

New
  • Special Missions arrives in chapter 1 in multiplayer!
    • Played in the existing maps, players must successfully achieve different objectives randomly chosen.
  • Genestealer variations have been added - more scale and shading diversity!

Gameplay
  • Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
  • Narthecium heal cooldown set to 60s.
  • When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).

Bugfix
  • Fix of a possible block when opening the inventory as a guest player.
  • Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
  • Fix of a rare case when you could be stuck in an empty lobby.
  • Multiple graphical glitches fixes.
  • Multiple controller menu fixes.
  • Multiple GUI and menu fixes.
  • Fix of a potential blocking issue with saves created during the first objective of chapter 7.
  • Fix of a potential block occurring when loading a save at the end of chapter 4.
  • Fix of issues related to dialogues being played when loading a save.
  • Fix of an issue occurring during a dialogue with the slomo option.
  • Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
  • Fix of an issue when saving with a jammed weapon.
  • Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
  • Performance improvement in the psygate.
  • Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
  • Fix of a SFX issue after locking a door.
  • Fix of a bug allowing players to unlock doors without being near them.

Known Issues
  • Crash DirectX is still being worked on.
  • When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
  • If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
  • If you try to join a full server, you will be connected to a different one with an available spot instead.
  • Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly.
  • When an objective is finished in multiplayer, it might stop the current action of a guest player.
  • Zoom sensitivity has been changed from the previous build, let us know what you think about it!
Apr 26
Space Hulk: Deathwing - Netheos


Greetings Brothers,

The fifth update beta is now live for Space Hulk: Deathwing!

This new update is a first glimpse of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.

After the last update focused on technical fixes and performance improvement, we're now focused on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.

Update 5 features a new game mode called Special Missions. Played in the existing maps, players must successfully achieve different objectives randomly chosen.

This new mode is available on the SM_Chapter_01, in the multiplayer lobby menu. It will be available on other maps later.

We’d like you to try it out and give your feedback if you find any technical issue and what you think about this new mode.



How to access the patch 5 open beta
  • From your Steam library, right-click on ‘Space Hulk: Deathwing’ then go to Properties > Betas
  • Select the beta “nextpatch”
  • Launch the game to start the update


How to report issues and bugs

Please report any issues encountered in the dedicated section on the official Space Hulk: Deathwing support forum.

Before posting your feedback, please read the known issues list carefully and be sure to report it in the correct category - it really helps us to read it and process everything!

In order to help us to locate and fix bugs, please include the dump files and DxDiag in your report. Try to give us as much details as possible about the issue and what you were doing when it happened. Screenshots are also welcome.
  • Dump files - first, you must enable the visibility of “Hidden Folders” in your Windows settings. You can find how to do it on Google. Then, go to "C:\Users\CURRENTUSER\AppData\Local\SpaceHulkGame\Saved\Logs" (replace "currentuser" by your User Name on your computer). If you crashed, the game automatically creates a folder that you can compress into a .zip (or .rar) file and attach in your post.
  • DxDiag - Press the WINDOWS key (bottom left), then type DXDIAG in the Search Bar and click on the corresponding program. A diagnosis will be executed then. After it's done, click on "Save all information" and save the DxDiag as text file (.txt).
After this, all you need to do is to compress them into a zip file (with the Dump files) and attach it to your post here with a detailed description of your crash.

The Emperor calls once again for your assistance - to battle!

Deathwing Team
Space Hulk: Deathwing - Valve
Save 33% on Space Hulk: Deathwing during this week's Midweek Madness*!

Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.

*Offer ends Friday at 10AM Pacific Time
...

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