Hey everyone! Today’s patch contains some bug fixes, improvements to the queue system and some balance changes. We hope you like it!
Also, stay tuned! A new season is coming soon. =)
Felon is Berserker’s longest range weapon and we’re reducing its fire power a bit as it often felt too strong. Supernova is also a very strong option because of its great hip fire accuracy, so we’re taking some of its range away.
Damage per bullet decreased from 38 to 34
Minimum range decreased from 15 to 11 meters (i.e. after 11 meters this weapon’s damage starts to fall off).
Wraith’s snipers have some sort of “damage tier”, where’s Ironveil does the lowest damage and Interdiction does the highest damage. Magistrate’s damage was in a tier it didn’t give the player a real advantage, so we’re adjusting its damage specially to deal with Berserkers. Additionally, we’re adding Curator to this damage tier and adjusting Judge to be able to deal with other 150 HP classes.
Damage increased from 225 to 235
Damage increased from 205 to 235
Damage increased from 130 to 150
Grenadier has been underperforming for a while and increasing his HP on a previous patch (sorry about not mentioning it) was something we wanted to give him to make Grenadier feel more viable, especially when using his GLs. We believe he’s feeling great with his new HP pool, but he’s also feeling too strong when using his Machine Pistols (which were always reliable picks even before his HP buff). This patch we’re nerfing Rattlesnake, Serpent and reducing some bonus movement speed from Last Laugh skill. An aggressive playstyle combining these weapons + Last Laugh should be less dominant now.
Minimum range decreased from 10 meters to 8 meters.
Minimum range decreased from 10 meters to 8 meters.
Damage reduced slightly.
Bonus movement speed reduced from 25% to 20%.
Recently we’ve added Tank’s first melee weapon, the Sledgehammer, and it’s nice to see players having a lot of fun with this weapon! However, Raging Bull (which was previously buffed to be an overall better skill option) was feeling a little too strong, especially when combined with his new weapon. We like how Raging Bull works and its synergy with Tank’s close range weapons, but we’re tuning it down a little on this patch.
Damage reduction decreased from 50% to 40%.
With Grenadier’s HP buff, we believe it’s safe to adjust Marksman’s snipers to deal with 200 HP classes, directly countering Berserker or another Marksman player.
Drone and Warden
Damage increased from 195 to 205
Several improvements to the queue system and spectator mode. Please let us know if you’re still facing issues with these systems
Fixed an issue with Shadow Walker skill making Shadow permanently visible
Hello Folks! The last update changed some fundamental parts of game to introduce many new features. That cause problems to many users and like we discussed over Discord and foruns, we are working as fast as we can to make it stable again.
This update should fix most of these problems. Others can take a little longer and may be fixed in a next update.
Game doesn't open
Ballistic now saves all user preferences in local files, which is great because you won't lose your graphic or control settings each time the game updates. For some reason, some systems were not able to write the correct resolution and fullscreen settings for the first time, making the game display just a black screen. We pushed this detection a little further to avoid problems. If you still can't run the game, try to edit BallisticConfiguration files in the instalation folder.
Editing the file outside the game with Notepad should now have a more consistent behaviour as well.
For Linux Users: If you're still having problems to launch the game, add this command to your Steam launch options.
Wrong loadouts in Soldier Screen
By introducing the Sledgehammer, the unlock order of all Tank weapons changed. That caused the Soldier screen to display completely wrong loadouts. We were forced to reset everybody's loadouts to fix this problem. Don't worry, your player progression is unchanged.
Detect performance regressions can be tricky sometimes and we may never be done optimizing the game. A few things that would help:
For design and performance reasons you will now see your teammates identified by an arrow instead of their outlines in the distance. This is not just a cleaner solution but prevent the characters to be rendered all the time.
Since your resolution was reset to your monitor's maximum resolution by default, you may have to revisit the settings screen and decrease the resolution to something more suitable to you video card.
We belive there are still possible optimizations. Let us now if your game is still slower compared to version 1.3.5
We fixed lots of bugs related to the queue system and spectator mode. All the flow should be smoother now.
We will keep you informed of new bug fixes and improvements.
The first post-game launch update arrives with lots of improvements on the match selection system and server configuration, making life easier for those who want to play with friends and create teams.
This is the first of many planned updates that will enhance the experience of creating teams and interacting with other players. We keep, as always, doing game balancing, bug fixing and content additions alongside these main improvements.
Find Your Friends on Home Screen
This new feature allows you to see, on the game home screen, which of your friends are playing Ballistic Overkill, allowing you to immediately join to the same server that they are playing. This feature will be the foundation of the clan system, that will be available in the future. In order to make this system the best possible, we rewrote a considerable part of the code that connects players into matches, you can learn more about these changes below.
New Queue System
It is now possible to enter in any server you want, even if that server is full. Doing so will make you a spectator in your friend’s match until a vacant position on your team becomes available. This way, newcomers will enter in a queue, joining the match in an organized way. It will be much easier to organize teams then.
Game lobby screen and private matches no longer exist, players can now organize their teams from inside a match. We still offer the ability to create password-protected servers for those who want to play with big groups of friends.
Players are asked to choose a team before their first spawn instead of being automatically placed in the team with less members. We still enforce a minimal difference in team sizes to avoid unbalanced teams. When this happens, you have to wait in the queue until the teams are balanced again. Different from what happened before, however, you will never be blocked from changing teams (with the only excepting of when the match is nearing its end). This change is crucial for the new game modes that are coming.
Spectator Mode Changes
Spectator Mode was remade to let both players and spectators join matches by the same method. Spectator mode is more accessible from the respawn screen, behaving as if it were a soldier class. You can join a match as a spectator at any time, but if you want to join a team to play you’ll be placed in a queue just the same.
We changed characters outlines to allow players to see their teammates through walls, encouraging even better teamplay.
All classes with level 100 or more will have a golden badge instead of a silver one. Be extra careful when finding one of these in the enemy team!
New Weapon: Sledgehammer
The tank can now unlock a brand new weapon, one that greatly helps him in close quarters combat.The Sledgehammer is a melee weapon with a slow fire-rate, but massive damage. Unaware Shadows may have an unpleasant surprise when getting close to a Tank.
New Melee Animations
Melee weapons received new animations for sequential attacks.
New Weapon Stats Screen
The weapon Information Screen on the Soldiers Tab was redesigned to make it easier to find your available skins to equip.
New Antialiasing Modes
We’re aiming to give more flexibility on game graphics configuration options. Advanced users who want to can now access them through a text file in the Ballistic Overkill installation folder. On top of an improved version for the standard FXAA, we added the possibility of switching to MSAA, of 2x, 4x or 8x. It's possible to combine both modes, for those who want to take the game graphics to the next level:
We added a few commands to help those who create their own servers manage them with ease. If you are a server host you can type these in the chat anytime during a match.
./list Lists in numeric order, all players in the match.
./kick [player number from the list] Kicks the player identified by that number.
./blacklist [player number from the list] Permanently kick and ban the player identified by that number in this server.
./prioritylist [player number from the list] Includes the player in the priority list. This will give him priority in any future queue in this server.
To manage banned and priorized players in your servers, you can always manually edit the file BallisticConfiguration.serverdata in the custom server folder.
Vulkan and Metal Support
Linux and MacOS users can celebrate! It is now possible to choose the Ballistic Overkill graphic API through a launch command in Steam properties. Vulkan API is relatively new and may have some bugs. The available APIs are:
You can check out which graphic API is running by looking at the bottom left corner in the home screen, next to the game’s version.
Melee Weapon Changes
One thing that made melee weapons tough to get right was their ability to kill anyone instantly with a backstab. This was done automatically, regardless of the weapon damage or the target’s health.
We’re changing this system to allows us to balance the backstab itself via a multiplier so we can have more variance to it. On top of that, we changed the valid angle of attack of melee weapons by reducing it across the board to avoid situations where hits seemed unfair or too easy to aim.
Backstab Multiplier added
Melee weapons won’t kill instantly on backstabs. Backstabs are now considered critical hits (similar to a headshot from a regular weapon). This means that each weapon has it’s own multiplier, allowing for extra variety in that weapon class.
You can check the actual values of Backstab Multipliers in the character sections below.
Melee Strike angle reduced slightly on all melee weapons
We felt that Tank needed an extra option of “fast moving sidearm”. The current only weapon that fits this description is the Blackhawk. We hope that Tanks who want to be a swifter than normal will find the Sledgehammer as a suitable choice. It allows the Tank to serve Shadow some of that sweet melee action he seems to love.
Sledgehammer added as the new level 2 unlock
All other weapons pushed up in the progression
Rampart and Brigand unlock position switched
Raging Bull and Last Stand unlock position switched
Raging Bull damage reduction increased from 30% to 50%
Shadow has been very dominant in the current meta. More specifically, a certain kind of Shadow... We hope some of the changes introduced will help players counter this strategy, while still keeping it a viable choice.
150% Backstab Damage Multiplier added instead of an instakill.
Attack Speed increased from 100 to 120
200% Backstab Multiplier added instead of an instakill.
Movement speed reduced
50% Backstab Multiplier added instead of an instakill.
Vampire and Shadow Walker unlock position switched
Marksman received the current version of Awareness as an extra trait while the skill itself was buffed. We hope this helps differentiate the class from others, while also making the skill itself more reliable.
All enemies are revealed on the map for 1 second every 5 seconds. This ability reveals even invisible opponents.
Time to activate reduced from 5 to 2 seconds.
Bug Fixes and Improvements
Fixed a bug that eventually freezes the free camera from the Spectator Mode.
Fixed a series of validation errors on weapons skins.
Reduced the overall memory usage.
Hungarian language added.
Fixed a bug that made the camera shake in a wrong intensity when the player gets hit by certain weapons.
Fixed an audio bug that tied voice commands volume to general sound effects volume
Fixed a problem that makes the Reset Statistics Button reset achievements too.
Fixed a bug that makes the glass breaking noises too loud.
Fixed a bug on Lone Wolf skill (Wraith) that allows allies positions to interfere with the skill’s effect.
Ballistic Overkill is a fast paced PvP shooter. Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!
Hello everyone! We are proud to announce that tomorrow Ballistic Overkill will no longer be in Early Access!
Which doesn't mean the game will no longer be updated and improved. There are major upcoming features still in development. We see this more as a great opportunity to promote the game and increase our community. This update is also packed with new content.
First Blood Season
The very first season of Ballistic Overkill. It features more than 180 weapon skins, now divided in 5 rarity tiers: common, advanced, special, elite and legendary. Remember, from now on each new season brings entirely new drops and replaces the previous season ones, know the value of the skins in your inventory as they won't be dropping again in future seasons.
Players will also be rewarded with 4 new accessories based on their weapon skin collection. By the way, it is now possible to inspect unlocked accessories in your inventory screen. This will help you to decide which ones you want to pursue.
Shadow Female Skin
You are wrong if you think first person shooters are only for dudes. The girls on our community will have nice female characters to play as well, starting with the shadow class. Skins for other classes will come in the future.
Costume Skins as DLCs
8 more exclusive character costumes are now available to purchase as DLCs. They don't just alter character models as some of them also change the entire voice pack. Time to show off to your friends!
Grenadier's GL's have a mechanic that makes projectiles consider your movement direction to influence their trajectory. While some players use this to their advantage to hit targets, we’re experimenting turning it off to check how it affects players overall experience, if it improves or not. We’ll keep a close look on this change. We also increased the number of bullets per shot on all shotguns to make their damage feel more consistent, while maintaining their original DPS almost the same.
Removed character movement influence on projectile direction
Increased number of bullets per shot
Reduced damage per bullet (max damage per shot either remains the same or is slightly higher)
The last patch reduced the clip size of all Vanguard’s ARs to balance out his power, but we feel Executioner was hurt too much from that nerf, so we’re reverting it.
Clip size increased from 25 to 30
This patch, Lone Hunter is seeing a reload speed buff to match with the other skills’ power. His pistols are also getting quality of life buffs to become more viable.
Skill - Lone Hunter buffed
Reload speed increased from 20% to 30%
Weapon - Persuader and Machete are now automatic
Recoil reduced slightly
This is a quality of life change. Overall balance remains the same
Assassin and Fast as Lightning were modified so Shadow’s skills feel they have more specific purposes. Shinobi is getting a small nerf that highlights its purpose as a slow, but very powerful sword.
Skill - Assassin modified
While moving, Shadow gains +50% accuracy and +50% recoil reduction.
Skill - Fast as Lightning modified
Shadow gains +10% rate of fire and +25% reload speed.
Weapon - Shinobi
Attack speed (rate of fire) decreased slightly
A vast part of the community agrees Tank’s close range LMGs are weaker than they should be, so we’re tunning them up.
Weapon - Brute
Accuracy, damage and reload speed increased
Range increased slightly
Weapon - Chainsaw
Range increased slightly
Silenced and unsilenced weapon tags revised.
Fixed an issue with not being able to disassemble some weapon skins.
In-game chat improvements.
Fixed melee attacks ignoring damage reduction.
Fixed camouflage bugs when changing the game quality during a match.
Fixed "This is Ballistic" achievement award detection.
Hi everyone! Thanks for the quick feedback on the last update. Here is a patch to fix some of the problems introduced in 1.3.4 and other requested features.
Move while using the Voice Wheel
You can now walk, run, jump and use the voice command wheel at the same time.
Voice Volume Slider
Instead of just turn voices on or off, now you can adjust their volume.
This was requested mostly by streamers to facilitate their transmissions. Ballistic Overkill used to run fullscreen in a mode called "borderless window". In "exclusive mode" the framebuffer is sent directly to the display and may decrease the input lag. It also allows better syncronization options like G-sync and Freesync.
End Match Music
The classic Ballistic F2P music was added to end match screens.
Fixed Shadow smoke and sound remaining after his death.
Hi Friends! Have you ever wondered how your favorite soldier sound like? Now you can hear for yourself. We recorded voice commands and other useful speeches for all characters over the past months! This update also brings an important gameplay improvement, the "Skills Feedback".
More than 1400 voice recordings were added to the game. Divided in 6 specific commands, and other automatic messages triggered in many situations. All unique to each character. If you still prefer muted soldiers, you can turn the voice commands Off in the settings menu.
Now you will be able to tell when a skill becomes active with visual feedback on your HUD. Some skills also have a stacked effect, or timed buffs. All that will be visible in real time. Making skill mechanics much clearer to everyone.
Responding to some feedback, we divided mouse sensitivity setup in 3 different sliders, completely independent from each other. One for default sensitivity, another only for aiming, and the third one only for telescopic sights. This will help players comming from other games keep the same feel they are already used to.
If you like to run, you can now enable the "Always Run" option in the settings menu. This will make you run automatically by pressing forward, while holding the run key will make you walk. This can be slightly more comfortable for players who run constantly, but you will still make a lot of noise and get revealed in the radar, don't forget!
After all these years, It's nice to present the people behind Ballistic Overkill. More importantly, we have highlighted community members that helped us make the game so far, by giving constructive feedbacks or translating the game.
Other Fixes and Improvements
Added "Polish" language.
Added a subtle feedback on the mini-map when you are revealed in the enemy radars.
Added an error message when the game is unable to connect to Steam platform.
Improved achievement detection for Sneaky Beaky, Force of Nature, Nostalgia and MVP.
Fixed a bug in Soldiers screen that caused it to not update loadouts properly.
Fixed a bug in Blackfield map that kills the player randomly.
Hey Folks! Today we are proud to present Ballistic's 10th map, the Reinstate Factory. This map was designed to explore the abilities of all classes. It is of a considerable size compared to others, which in turn rewards a more tactical pacing, but also offers various spots where closed range classes can benefit from.
We're also releasing several other features that were developed or improved:
Now Ballistic Overkill has dozens of achievements to pursue. Some of them are just easy and fun, and some were made only for pro-like players to conquer.
Password Protected Servers
You can now create your own password protected matches. This is great to organize parties with your friends without having to invite everybody over Steam invite.
Staying on the "Enemy Area" now reveals you in the radar, with any class. This new feature will give a clear advantage to spawning players and help to prevent spawn camping.
Welcome russian friends, the game is available in your language now!
New servers in China
Our community in China is growing fast. The new servers will improve a lot the experience in many asian countries.
Some fundamental parts of code were reviewed to make a better use of multiple cores. We hope to see less frame drops, specially in maps such as Wonderdome. This optimization was only on the CPU side, if you are limited by the GPU, your performance should remain the same.
Hey guys! Hope you're all doing well. Over these first days of 2017 we worked on some bug fixes and added minor features to improve the overall experience. One of our favorites is the ability to setup a promotional banner in your dedicated server and advertise your Twitch/Youtube channel!
Improved Free-for-All spawns to prevent players from respawn at the same point.
Free-for-All now rewards players with Kill Assists.
Sound effects revised to consistently respect volumes set in options screen.
You can now disable the weapon swap with mouse wheel in the options menu.
Added specific message when players can't enter a match because of a VAC ban.
Improved Quick-Match algorithm.
Sunnsquare Mall collision reworked to prevent players from getting stuck on the ceiling in some locations.
Crouching repeatedly will not prevent players from take hazard damages anymore, e.g: Gas chambers in Blackfield.
Fixed weapon skins not showing in third person with dual wields.
We significantly reduced some memory allocations. Which means, the game should now have less frame drops during the match. Although the average framerate should remain the same.
Due some new legal conditions, Ballistic Overkill can be available in all of these countries:
Russian Federation, Armenia, Azerbaijan, Byelorussia, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Ukraine, Uzbekistan, Lithuania, Estonia, Latvia, Abkhazia, South Ossetia and Luxembourg.
Dedicated Server Banner
If you access Library/Tools in your Steam, you will see the Ballistic Overkill Dedicated Server. It allows you to create your own server with some custom options in a fairly low bandwidth and CPU cost. Now you are also able to setup an image and a link to promote your channels.
This is part of many dedicated server customizations we plan to do in the near future.
We are preparing some in-depth interviews about the making of Ballistic Overkill to document the development process. Would you like to participate with questions regarding any aspect of how the game is being developed, from game design, art, programming, production or any other areas? Feel free to submit your questions in the following form: