Ballistic Overkill - Jay


Hey everyone! A new patch is available for you to download and it’s a big one!

This patch adds significant improvements to the game, so read on and learn more…

Team Deathmatch Rework (BETA)

Team DeathMatch is receiving some large balance and game play changes focused on improving the gameplay experience for all players. There will no longer be dedicated spawn areas as this was in some cases causing issues with spawn camping and other negative gameplay experiences. You will now spawn in dynamic locations around the map similar to the Free For All mode. You will always respawn away from enemy locations and, when possible, close to your teammates.

Given just how big this change is, you will have the option of either playing Team Deathmatch in a beta game mode or the previous Team Deathmatch option. Your Team Deathmatch score for the leaderboard will be calculated using both of the Deathmatch game modes. If you wish to provide feedback on the beta game mode please do so as this will impact the development of this game mode. If it gains enough popularity this will in time phase out the current Team Deathmatch game mode and ultimately replace it.


Workshop Integration (BETA)

As you may have already seen, we’ve been working on integrating Steam Workshop support for Ballistic Overkill, enabling players to create their own maps. This feature is NOW LIVE and there are some community members working on their maps already. If you want to participate and create your own map, please join us on our Discord server. and visit the #map-editors channel where you can find more information on how to get started.

Whenever you attempt to join a match the uses a custom map, a screen prompt will appear asking you to download the community created maps. Once you download them you can play and experience some great community made content!


Balance Changes

Berserker
  • Weapons
    • Anakonda: increased the number of pellets per shot

Vanguard
  • Weapons
    • Strife: damage reduced and clip size increased
    • Agent: damage increased

Wraith
  • Weapons
    • Demon: clip size increased and now has “infinite” range (sniper range)
    • Firebrand: damage slightly increased and now has sniper range

Shadow
  • Skills
    • Assassin: bonus damage increased to 20% but it’s now only applied when attacking from the back

Grenadier
  • Skills
    • Strategist: damage reduction reduced from 10% to 6%
    • Opportunist: now also applies a +15% explosive radius buff for 8 seconds after a kill
  • Weapons
    • Viper: range and headshot damage slightly reduced

Marksman
  • Skills
    • Special Supplies: now also applies a +10% mobility buff for 6 seconds after picking a health pack up


Bugfixes & Changes
  • On TDM and FFA game modes the “deaths” stats have been replaced with “assists” on the scoreboards.
  • Fixed Reinstate background image.
  • Fixed Gold Hunter’s icon.
  • Inventory search function is now working (and some other UI improvements/fixes for the inventory screen).
  • Fixed wrong ranking tier name being displayed in-game.
  • Leaderboards median calculation consistency improved. Because of this, the number of matches required for placements have increased.


PS: If you haven't heard the news, your amazing community manager Jay is leaving the party! Thank you guys for being such a nice community. I hope you stick with this game and have fun with the upcoming updates! If you want to stay in touch, I'm active on Discord and you can find my profile through the Ballistic Overkill server. Take care!
Ballistic Overkill - ハンザール君


Hey people!

This patch is about some relevant balance changes and bug fixes for recent issues. We’d just like to thank you all for your support during 2017, the year Ballistic Overkill was officially launched on Steam! It was a great year for the game. However a lot still awaits us on 2018! We’re still working on the female variant of all classes, working on the Workshop so you guys can start creating your own maps, on the fourth season and a lot more. Hope you stick with us. We wish you happy holidays!

Balance Changes

Wraith
  • Weapons
    • Ironveil, Curator, Magistrate and Deadeye: mobility, draw speed and fire rate increased

Grenadier
  • Weapons
    • Destructor: fire rate reduced and time before explosion increased
    • One Shot: explosion radius slightly increased (affects only splash damage)
    • Rhino: range reduced
    • Hammer: adjusted damage and increased the number of pellets per shot for more consistent damage

Tank
  • Weapons
    • Chainsaw and Mammoth: range reduced
  • Skills
    • Blitzkrieg: ammo recovery after kill reduced to 20%

Berserker
  • Weapons
    • Anakonda: damage greatly reduced and reload speed greatly increased

Vanguard
  • Weapons
    • Slayer: fire rate increased and headshot damage reduced
    • Executioner: headshot damage increased
    • Stalker: damage slightly increased
    • Blackguard: recoil improved
  • Skills
    • Trait change: now recovers 6% of Vanguard’s maximum HP and 10% of maximum ammo on kill
    • Barrage change: killing an enemy now adds a stack that enhances Vanguard's trait. Each stack adds an extra +3% of HP recovery and +20% of ammo recovery after killing an enemy. This skill stacks up to 3 times. After fully stacked and summed up with Vanguard's base trait attributes, killing an enemy will recover +15% of Vanguard's maximum HP and +70% ammo
    • Courage Under Fire: duration increased to 3 seconds

Fixes

  • Wraith and Shadow no longer have thicc legs with the Burning Feet accessory equipped
  • Reinstate ambient sounds can now be lowered with in-game sound options
Ballistic Overkill - Jay
Hey everyone!

Today’s update highlights are the Discord Rich Presence integration, leaderboards, balance changes, netcode improvements and more. Check full details below!

Attention: due to Leaderboards changes and other technical problems, Leaderboards were reset. We're really sorry about that. Rewards will be distributed by the end of november regardless.

Discord Rich Presence

Now you can join your friend’s matches through Discord! Simply click on any member on our Discord server who’s online & playing Ballistic and you’ll be taken to his/her match! You can also invite a friend to your match through Discord the same way.

If you don’t participate of our official Discord server yet, please join us! Our community is very active and welcoming: https://discord.gg/ballisticoverkill

Balance Changes

Shadow
  • Weapons
    • Constrictor: damage reduced.
  • Skills
    • Swiftness: now Shadow gains 3% passive mobility and an extra 3% for every second he’s running (caps at 3 stacks for a total of 12% mobility).

Grenadier
  • Weapons
    • One Shot reworked: now has faster fire rate, but smaller explosion radius to compensate it.
    • Destructor reworked: now has faster fire rate, but grenades explode on mid range (before hitting anything). We’ll watch closely how these reworks play and apply further changes to these weapons on the next update, if it’s necessary.
  • Skills
    • Trait: grenade recovery cooldown increased to 10 seconds.
    • Restraint reworked: now instantly recovers a grenade after a kill. Name and icons changed.

Berserker
  • Weapons
    • Whirlwind and Quickfix: range reduced.

Marksman
  • Skills
    • Trait: no longer detects invisible enemies (now only the Awareness ability does).

Wraith
  • Skills
    • Critical Hit reworked: Wraith's guns do the same damage over the entire body. Headshot multipliers are retained.

Tank
  • Weapons
    • Chainsaw: headshot multiplier reduced.
  • Skills
    • Last Stand: now lasts 4 seconds (instead of 5).

Leaderboards Changes
  • Now you get 10 extra skill points per match win and lose no points with a loss (before it was +10 per win and -5 per loss). Caps with 100 wins (1000 points).
  • Skill points from wins are no longer applied to classes leaderboards.
  • Capture Point game mode weight was increased (now it’s 100% like TDM and FFA).
  • Kill streaks, multi kills and long headshots now rewards more skill points.

Fixes and Changes
  • Increased player position update rate from 15 to 30 per second.
  • New blood particles for the zombie and elite skins.
  • Fixed Forge Warden texture missing.
  • Fixed Shadow Ninja skin not going invisible on low settings.
  • Fixed LMG Master achievement being awarded without actually completing the requirements.

Ballistic Overkill - Jay


Hello everyone!

Update 1.4.1 is now live! A big feature was introduced and now you can compete with other players for the best positions on global leaderboards! Additionally, a new season is here with brand new skins and accessories to collect! Read full details below.

Leaderboards

As previously available on test branch, Leaderboards are now live and you can check them in-game through a new UI icon, just beside the inventory icon! Your performance within every match is now represented by skill points and tiers. You gain or lose skill points after completing a match according to your performance. At the end of every month and week you will receive rewards based on your skill points and tier! If you want to know exactly how these systems work, please check this thread: http://steamcommunity.com/app/296300/discussions/1/1496741765142899649/


New Season - Third Strike

A new season has arrived introducing brand new weapon skins and accessories! You will receive a lockbox containing one Third Strike season skin every 48 hours, after playing Ballistic Overkill for at least 2 hours. It is also possible to craft season lockboxes with scraps, which are obtainable through the Leaderboards rewards system or by disassembling your weapon skins. There are 6 new skins collections for you to collect: Hearts (common), Desert (advanced), Magma (special), Red Flame (elite), Blue Flame (elite) and finally, Forge! The legendary rarity. There are also 4 new accessories to unlock by collecting certain number of skins: Cuirassier Helmet (blue flames + hearts), Magma Mask (magma), Viking Helmet (desert + forge) and the Burning Feet (red flames + forge).


Bugfixes and Changes
  • Standing on KOTH point now rewards a player with 50% less score points, while defense kill is now awarded when you kill an enemy who’s inside the point or when you kill an enemy from inside it (including on Capture Points).
  • Added a new button on home screen that allows you to read the latest patch notes in-game.
  • New leaderboards achievements added plus the missing LMG Master.
  • Brute (Tank) range increased.
  • Slayer (Vanguard) clip size increased.
  • Fixed several weapons losing more than intended accuracy when jumping while aiming
  • Fixed some collision bugs on Blackfield and Reinstate.
  • Fixed admin commands not working. If you’re in a server you own/host, type ./help to see all commands.
  • Fixed first match of the day XP bonus.
  • Fixed not being kicked for inactivity when on respawn screen.
Ballistic Overkill - Jay


Hello everyone!

Update 1.4.1 is now available on our test branch! A big feature was introduced and now you can compete with other players for the best positions on global leaderboards! Read full details below.


The Public Test Branch

As some of you already know and participated in the past, this is our testing environment. We test updates here so we can fix bugs before sending them to the live version. Everyone can try it and if you're playing on the test branch you will level up and drop boxes normally while having access to new features and content! It’s simple to participate: right-click Ballistic Overkill on your Steam’s library > Properties > BETAS > add this code: beta141branch. Then a download will start and you’ll be ready to play once it’s finished! If anything goes wrong on the test branch, you can switch back to live version on BETAS tab again.

Please, make sure you read these test branch guidelines before you start playing it:
http://steamcommunity.com/app/296300/discussions/7/1457328392115991625/

PS: Number of servers are limited on test branch. It will be easier to find a match through community servers tab instead of play now.


Leaderboards

Leaderboards are now available to be tested and you can check them in-game through a new UI icon, just beside the inventory icon! Your performance within every match is now represented by skill points and tiers. You gain or lose skill points after completing a match according to your performance. At the end of every month and week you will receive rewards based on your skill points and tier! If you want to know exactly how these systems work, please check this thread: http://steamcommunity.com/app/296300/discussions/1/1496741765142899649/


New Season - Third Strike

Even though you’ll see the UI for the new season while playing the test branch, it’s not here just yet! It will only be available when the update is live, so you'll still drop Second Wave boxes. However, enjoy the new season spoilers! :P


Fixes and Changes
  • Brute (Tank) range increased.
  • Slayer (Vanguard) clip size increased.
  • Standing on KOTH point now rewards a player with 50% less score points, however defense kills are now awarded when you kill an enemy who’s inside the point or when you kill an enemy from inside it (including on Capture Points mode).
  • New leaderboards achievements added plus the missing LMG Master achievement.
  • Added a new button on home screen that allows you to read the latest patch notes in-game.
  • Fixed several weapons losing more than intended accuracy when jumping while aiming.
  • Fixed some collision bugs on Blackfield and Reinstate.
  • Fixed admin commands not working. If you’re in a server you own/host, type ./help to see all commands.
  • Fixed first match of the day XP bonus.
Ballistic Overkill - Jay



Hi everyone!

First of all, a warm welcome to all new players! We hope you guys enjoyed the weekend deal on Ballistic Overkill. =)

Today we’d like to share more detailed info on the update we’ve been working on (no ETA yet) that will bring a brand new feature: leaderboards! This update will add skill rating to all players. Skill rating is adjusted according to your score and performance within every valid* match. You can already preview your skill rating on Steam’s performance ladder screen, but note that we’re still working on it and we’ll let you know exactly how SR gain and loss works when the feature is release (we’re currently only testing it). There are 16 ranks you can climb through, each requiring a higher amount of skill rating to be reached. At the end of every month players will be rewarded according to their rank! The top 100 players on leaderboards will also receive monthly rewards. And there are also weekly rewards for the top 30 players on each class based leaderboard! Rewards go from regular scraps to golden lockboxes containing golden weapon skins! There is also a new item, the golden scrap, used to craft golden lockboxes. As long as you’re an active player, you will be rewarded! And rewards increase as you climb ranks and stay closer to the top 10 best players. We’re excited to see how this new feature will play and hope you enjoyed this preview! You can check more leaderboard UI preview here.

*You will only gain or lose SR on valid matches, which are official dedicated servers matches that you’ve played for more than 4 spawned minutes with more than 8 players in it.

Additionally we’re pushing a small hotfix update to improve matchmaking algorithms to better fit the current active player base. Community dedicated servers will now be searched through “play now” button and you can toggle it off on settings menu.

On Linux we're experimenting a 64 bits version! You can try it when launching the game and let us know if it works great. There are also some balance changes you can check out below:

Balance Changes


Grenadier

  • Weapons
    • All SMGs damage reduced
    • Rhino damage increased + ADS re-enabled

Tank

  • Abilities
    • New trait: health packs now heal Tank for 1.5x HP (75 from small, 300 from big)
  • Weapons
    • Mammoth damage increased + ADS re-enabled

Fixes

  • Fixed Switchblade and Executioner displaying incorrect damage when Firearms Expert is equipped
  • Fixed Capture Point score not properly updating on all clients
Ballistic Overkill - Valve
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Aug 1, 2017
Ballistic Overkill - Jay
Hello everyone! Today we’re releasing a small hotfix patch to fix some reported bugs (specially the error joining match one) and apply a few balance changes. Ninja was a skill that left no room for counterplay so we’ve completely changed it. We’ve also buffed some of Wraith’s unpopular weapons to make them more competitive and increased Tank's and Vanguard's movement speed a little. You can read full patch details below!


Balance Changes

Shadow
  • Skills
    • Swiftness movement speed reduced from 15% to 12%.
    • Ninja reworked
      • Shadow loses the ability to become invisible. In return, this soldier gains +15% damage resistance, +25% melee damage and his footsteps volume is reduced by 100%.

Wraith
  • Weapons
    • Hydra clip size increased from 16 to 20
    • Demon and Firebrand damage increased (2 points)

Tank
  • General
    • Tank and all LMGs movement speed increased

Vanguard
  • General
    • Vanguard and Slayer movement speed increased

Fixes
  • We’ve made changes to fix the “error joining match” issue. After leaving a match, wait a few seconds before joining another match to avoid this issue.
  • Awareness (Marksman trait and skill) now properly detects Shadow and has a skill icon feedback.
  • Fixed an issue with Wonderdome health packs not respawning.
  • Fixed some elements missing on Hollow’s (map) sky.
  • Fixed loadouts breaking after leveling up and equipping new skills between matches.
  • Fixed duplicated player connected/disconnected messages on killfeed.
  • Refined matchmaking algorithms.

Thanks for playing and have fun!
Ballistic Overkill - Jay
Hello guys! This week we’ve been monitoring the new matchmaking system and reading your feedback and we’ve decided to add our official servers back to server browse.

We’ve pushed some updates that improved the algorithms of the new matchmaking system and we will keep the “play now” button as we believe it’s a great tool for new players. But now, according to the veteran community feedback, you can also choose and join an official server through community servers list. The autobalance after every match will still happen on official servers.

We hope your gaming experience with Ballistic Overkill will be better with this small update!
Jul 17, 2017
Ballistic Overkill - Jay


Hey guys!

Update 1.4.0 is now live! On this update we’ve worked to improve the player matchmaking experience, assuring that with a single click the game will take you to the best match according to your region and latency. As you know, the game usually had many servers with none or very few players, and a few servers almost full, that made it hard for new players to start new servers. Now with the new system, the players are placed in the servers in a more balanced way, distributing them more equitative and scalable way. It may take a bit longer for you to enter a new game, but the final experience should be better in terms of lag and stability. If the game hasn't found the best server in 2 minutes, then it will place you in a more crowded server with an empty place and with the best conditions in terms of ping and occupancy.


We’ve also made a few balance changes to address Berserker’s dominance and Shadow’s underperformance. Read the full details below!

Play Now and Community Servers
Prior to 1.4.0 all servers were listed on a server browser, allowing you to choose any server among official and community made ones. Now we’re separating official servers from community ones. While Community Servers can still be browsed (and joined with a double click), official servers are no longer visible to players. Instead, they are accessible through the new “Play Now” button, that will take you to the best match according to your latency and will avoid putting you on a full match as spectator. We’ve added an option on the game’s settings to uncheck regions you don’t want to be put in by the Play Now button. Note, however, that you will be stuck searching for a match if there aren’t any players playing on the checked servers at that moment.

Autobalance is back!
Now when a match ends, the game will split teams according to player’s previous match scores to make sure the MVPs will play against each other rather than stay on the same team. Because of this, you will no longer be able to choose teams. You can still join your friend’s matches through the home menu interface, but playing on their same team will not always be possible in order to maintain a fast and fair matchmaking running.


Balance Changes

Berserker
  • Skills
    • Go Ballistic base damage bonus reduced from 10% to 5%
    • Bloodlust fire rate per stack reduced from 5% to 3%
    • Guts damage resistance reduced from 15% to 10%
    • Hide in Plain sight now reduces 100% footstep volume during Fury Mode

Shadow
  • Weapons
    • All Machine Pistols movement speed increased
  • Skills
    • The instant invisibility effect is now a trait and Shadow Walker only adds +15% damage. Additionally Shadow Walker and Assassin had their names and icons switched.

Marksman
  • Skills
    • Consistency accuracy reduced from 40% to 30%

General
  • All melee weapons are now “automatic”


Fixes
  • The “I see dead people” achievement is now working again
  • Overhead crane sounds are now being muted through the sound effect slider
...

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