Product Release - Valve
Ballistic Overkill is Now Available on Steam!

Ballistic Overkill is a fast paced PvP shooter. Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!
Community Announcements - Chipmunk


Hello everyone! We are proud to announce that tomorrow Ballistic Overkill will no longer be in Early Access!

Which doesn't mean the game will no longer be updated and improved. There are major upcoming features still in development. We see this more as a great opportunity to promote the game and increase our community. This update is also packed with new content.


First Blood Season
The very first season of Ballistic Overkill. It features more than 180 weapon skins, now divided in 5 rarity tiers: common, advanced, special, elite and legendary. Remember, from now on each new season brings entirely new drops and replaces the previous season ones, know the value of the skins in your inventory as they won't be dropping again in future seasons.

Players will also be rewarded with 4 new accessories based on their weapon skin collection. By the way, it is now possible to inspect unlocked accessories in your inventory screen. This will help you to decide which ones you want to pursue.

Shadow Female Skin
You are wrong if you think first person shooters are only for dudes. The girls on our community will have nice female characters to play as well, starting with the shadow class. Skins for other classes will come in the future.

Costume Skins as DLCs
8 more exclusive character costumes are now available to purchase as DLCs. They don't just alter character models as some of them also change the entire voice pack. Time to show off to your friends!

Balance Changes

Grenadier
Grenadier's GL's have a mechanic that makes projectiles consider your movement direction to influence their trajectory. While some players use this to their advantage to hit targets, we’re experimenting turning it off to check how it affects players overall experience, if it improves or not. We’ll keep a close look on this change. We also increased the number of bullets per shot on all shotguns to make their damage feel more consistent, while maintaining their original DPS almost the same.
  • Grenade Launchers
    • Removed character movement influence on projectile direction
  • Shotguns
    • Increased number of bullets per shot
    • Reduced damage per bullet (max damage per shot either remains the same or is slightly higher)

Vanguard
The last patch reduced the clip size of all Vanguard’s ARs to balance out his power, but we feel Executioner was hurt too much from that nerf, so we’re reverting it.
  • Executioner
    • Clip size increased from 25 to 30

Wraith
This patch, Lone Hunter is seeing a reload speed buff to match with the other skills’ power. His pistols are also getting quality of life buffs to become more viable.
  • Skill - Lone Hunter buffed
    • Reload speed increased from 20% to 30%
  • Weapon - Persuader and Machete are now automatic
    • Recoil reduced slightly
    • This is a quality of life change. Overall balance remains the same

Shadow
Assassin and Fast as Lightning were modified so Shadow’s skills feel they have more specific purposes. Shinobi is getting a small nerf that highlights its purpose as a slow, but very powerful sword.
  • Skill - Assassin modified
    • While moving, Shadow gains +50% accuracy and +50% recoil reduction.
  • Skill - Fast as Lightning modified
    • Shadow gains +10% rate of fire and +25% reload speed.
  • Weapon - Shinobi
    • Attack speed (rate of fire) decreased slightly

Tank
A vast part of the community agrees Tank’s close range LMGs are weaker than they should be, so we’re tunning them up.
  • Weapon - Brute
    • Accuracy, damage and reload speed increased
    • Range increased slightly
  • Weapon - Chainsaw
    • Damage increased
    • Range increased slightly

Bug Fixes
  • Silenced and unsilenced weapon tags revised.
  • Fixed an issue with not being able to disassemble some weapon skins.
  • In-game chat improvements.
  • Fixed melee attacks ignoring damage reduction.
  • Fixed camouflage bugs when changing the game quality during a match.
  • Fixed "This is Ballistic" achievement award detection.

Cheers!
Community Announcements - Chipmunk
Hi everyone! Thanks for the quick feedback on the last update. Here is a patch to fix some of the problems introduced in 1.3.4 and other requested features.

Move while using the Voice Wheel
You can now walk, run, jump and use the voice command wheel at the same time.

Voice Volume Slider
Instead of just turn voices on or off, now you can adjust their volume.

Exclusive Fullscreen
This was requested mostly by streamers to facilitate their transmissions. Ballistic Overkill used to run fullscreen in a mode called "borderless window". In "exclusive mode" the framebuffer is sent directly to the display and may decrease the input lag. It also allows better syncronization options like G-sync and Freesync.

End Match Music
The classic Ballistic F2P music was added to end match screens.

Bug Fixes
  • Fixed Shadow smoke and sound remaining after his death.
  • Fixed Berserker's Bloodlust UI feedback stacking above limits.
  • Revised some automatic voice probabilities to play less often.
  • Fixed "Use Mouse Wheel" option to save consistently.
  • Fixed a bug that caused end match screens to not show up sometimes.

Cheers!
Community Announcements - Chipmunk


Hi Friends! Have you ever wondered how your favorite soldier sound like? Now you can hear for yourself. We recorded voice commands and other useful speeches for all characters over the past months! This update also brings an important gameplay improvement, the "Skills Feedback".

Voice Commands
More than 1400 voice recordings were added to the game. Divided in 6 specific commands, and other automatic messages triggered in many situations. All unique to each character. If you still prefer muted soldiers, you can turn the voice commands Off in the settings menu.

Skills Feedback
Now you will be able to tell when a skill becomes active with visual feedback on your HUD. Some skills also have a stacked effect, or timed buffs. All that will be visible in real time. Making skill mechanics much clearer to everyone.

Mouse Sensitivity
Responding to some feedback, we divided mouse sensitivity setup in 3 different sliders, completely independent from each other. One for default sensitivity, another only for aiming, and the third one only for telescopic sights. This will help players comming from other games keep the same feel they are already used to.

Always Run
If you like to run, you can now enable the "Always Run" option in the settings menu. This will make you run automatically by pressing forward, while holding the run key will make you walk. This can be slightly more comfortable for players who run constantly, but you will still make a lot of noise and get revealed in the radar, don't forget!

Credits Screen
After all these years, It's nice to present the people behind Ballistic Overkill. More importantly, we have highlighted community members that helped us make the game so far, by giving constructive feedbacks or translating the game.

Other Fixes and Improvements
  • Added "Polish" language.
  • Added a subtle feedback on the mini-map when you are revealed in the enemy radars.
  • Added an error message when the game is unable to connect to Steam platform.
  • Improved achievement detection for Sneaky Beaky, Force of Nature, Nostalgia and MVP.
  • Fixed a bug in Soldiers screen that caused it to not update loadouts properly.
  • Fixed a bug in Blackfield map that kills the player randomly.
  • Fixed Last Stand not giving 10% extra life.

Hope you enjoy. See ya!
Community Announcements - Chipmunk


Hey Folks! Today we are proud to present Ballistic's 10th map, the Reinstate Factory. This map was designed to explore the abilities of all classes. It is of a considerable size compared to others, which in turn rewards a more tactical pacing, but also offers various spots where closed range classes can benefit from.

We're also releasing several other features that were developed or improved:

Steam Achievements
Now Ballistic Overkill has dozens of achievements to pursue. Some of them are just easy and fun, and some were made only for pro-like players to conquer.

Password Protected Servers
You can now create your own password protected matches. This is great to organize parties with your friends without having to invite everybody over Steam invite.

Enemy Area
Staying on the "Enemy Area" now reveals you in the radar, with any class. This new feature will give a clear advantage to spawning players and help to prevent spawn camping.

Russian Language
Welcome russian friends, the game is available in your language now!

New servers in China
Our community in China is growing fast. The new servers will improve a lot the experience in many asian countries.

Multi-Thread Improvements
Some fundamental parts of code were reviewed to make a better use of multiple cores. We hope to see less frame drops, specially in maps such as Wonderdome. This optimization was only on the CPU side, if you are limited by the GPU, your performance should remain the same.

Bug Fixes
  • Steam invite is working again.
  • Fixed Capture Point not scoring points sometimes.
  • Fixed some minor collision issues in Nox Museum.
Balance Changes
  • Vanguard
    • All Assault Rifles clip size reduced
      • Blackguard, Widower and Stalker
        • Clip size reduced by 10
      • All others
        • Clip size reduced by 5
  • Shadow
    • All Dual Machine Pistols clip size reduced
      • Scorpion and Typhoon
        • Clip size reduced by 10
      • All others
        • Clip size reduced by 5
      • Typhoon
        • Increased accuracy slightly
      • Needler
        • Reload speed reduced slightly
  • Grenadier
    • Destructor
      • Clip size increased to 6 (was 4)
      • Rate of fire decreased slightly

We hope you enjoy it, and thanks for the support!
Community Announcements - Chipmunk


Hey guys! Hope you're all doing well. Over these first days of 2017 we worked on some bug fixes and added minor features to improve the overall experience. One of our favorites is the ability to setup a promotional banner in your dedicated server and advertise your Twitch/Youtube channel!

Bug Fixes
  • Improved Free-for-All spawns to prevent players from respawn at the same point.
  • Free-for-All now rewards players with Kill Assists.
  • Sound effects revised to consistently respect volumes set in options screen.
  • You can now disable the weapon swap with mouse wheel in the options menu.
  • Added specific message when players can't enter a match because of a VAC ban.
  • Improved Quick-Match algorithm.
  • Sunnsquare Mall collision reworked to prevent players from getting stuck on the ceiling in some locations.
  • Crouching repeatedly will not prevent players from take hazard damages anymore, e.g: Gas chambers in Blackfield.
  • Fixed weapon skins not showing in third person with dual wields.

Optimizations
We significantly reduced some memory allocations. Which means, the game should now have less frame drops during the match. Although the average framerate should remain the same.

New Territories
Due some new legal conditions, Ballistic Overkill can be available in all of these countries:

Russian Federation, Armenia, Azerbaijan, Byelorussia, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Ukraine, Uzbekistan, Lithuania, Estonia, Latvia, Abkhazia, South Ossetia and Luxembourg.

Dedicated Server Banner
If you access Library/Tools in your Steam, you will see the Ballistic Overkill Dedicated Server. It allows you to create your own server with some custom options in a fairly low bandwidth and CPU cost. Now you are also able to setup an image and a link to promote your channels.

This is part of many dedicated server customizations we plan to do in the near future.

Hope you like it. See you soon!
Community Announcements - JesusFabre


Hey guys!

We are preparing some in-depth interviews about the making of Ballistic Overkill to document the development process. Would you like to participate with questions regarding any aspect of how the game is being developed, from game design, art, programming, production or any other areas? Feel free to submit your questions in the following form:

https://docs.google.com/forms/d/e/1FAIpQLSfIGE8nUjsyN8lJUtAnDvvBEUM-OWYT8d9GQBBeBypFDVcApg/viewform

Cheers,
The Ballistic Overkill Team.
Dec 22, 2016
Community Announcements - Chipmunk
Hello everyone! Hope you're having a good time!
This the last update of the year. As of tomorrow, we're on a break for the holidays. Thanks to everyone who’s been helping us in this journey to make an awesome game.


Hotfixes
  • Players not being able to spawn fixed
  • Wrong outline after changing teams fixed
  • Death animation not playing fixed
  • Increased the precision of the arrow that indicates where the player suffered damage.
  • Traditional Chinese added

List of Servers
If you're wondering if you'll be able to find good matches in your region, below is a list of our current servers.
  • NA West (North America)
  • NA East (North America)
  • Brazil (South America)
  • Frankfurt (Central Europe)
  • Singapore (Southeast Asia)
It's important to notice that players can also create their own matches and that there are other dedicated servers created by fans.

Winter Sale
As you might have noticed, Ballistic Overkill just went on sale with 15% off on the Winter Sale. This is a really great moment for you to buy the game or gift it to your friends. Not only is the game at it's cheapest point yet, but you'll also be able to participate on the Early Access season and get exclusive skins that will never drop again. After this sale, the game will go back to it's regular price. Finally, after the launch on early 2017, it'll become more expensive, so this is probably your best chance for a while.

Discord
If you're still not part of our Discord server, we strongly suggest you join in. We have a cool group of players and we're sure you'll find someone to play with, share builds or to teach you something new.

Bug Reports
If you encounter any bugs, the best way to let us know is to make a post in the forums. Specially in this vacation period, if you can follow this tutorial to also send us your "output_log" we appreciate it. It help us immensely and will speed up the bug fixing process when we return.

Anti-Cheat
Games with a growing community tend to have cheating problems at some point. To avoid this issue, we are actively developing tools to ban this players. Besides the VAC, which will become active soon. In 2017, hackers will not have an easy life in Ballistic Overkill.

Happy holidays and see you in 2017!
Dec 17, 2016
Community Announcements - Zanenga
Hey guys!
As you might have noticed, we have already released a couple of fixes to solve the lag and teleport issues. Now we're releasing another patch to fix further issues and make a few improvements. You can check the list below.
  • 0 ammo bug fixed
  • Nox Barrier too short fixed
  • "1","2" and "E" shortcuts now interrupt Weapon Secondary Functions
  • Improved damage marker feedback direction
  • Marksman Headhunter damage per stack reduced to 15% (was 20%) and max damage reduced to 60% (was 80%)
Dec 15, 2016
Community Announcements - Zanenga
Hey guys!
This announcement is just to let you know that we're aware of the bugs introduced in patch 1.3.1 and we are currently working on a quick way to fix it.

Here's a list of the main issues that we're fixing right now:
  • Players teleporting
  • Players getting shot before seeing the enemy coming and/or after being protected
  • Grenades exploding instantly

If you guys notice any other major bugs, please use the steam forums to report them to us. We'll work on it as soon as possible. We would be really thankful if you followed this tutorial when reporting bugs, as it helps immensely:
http://steamcommunity.com/app/296300/discussions/3/487870763299866063/

As always, thank you for the support.
...

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