Community Announcements - Laugilus
Hello everyone,

I am writing this announcement to inform you that MV generator parts release date in GCH will unfortunately be delayed until Summer 2016.

I worked for several weeks on this pack. Alas the overall result wasn't satisfying as these generator parts couldn't fit in GCH properly. This is due to the complexity of MV items: they are made of several spritesheets and GCH has difficulties synchronizing them, and each item is quite large which slows GCH down. Hence I am not comfortable with releasing the pack as it is for I want it to provide you with the best experience possible :)

However, a new release of GCH is planned, which will bring new features along with an improved support for more complex items like MV's :) MV generator parts will be shipped with the new release of GCH. Hence they are only delayed until the new version is out.

I'll keep you updated with the next release :)

Have a nice day!
Community Announcements - Laugilus
Hey everybody :)

The whole team would like to wish you a happy Christmas!

We are pleased to announce that we have not come up to Christmas empty-handed but with a new free update of Game Character Hub along with a new free item pack! In addition you will be able to join the Game Character Hub community with a unique discount during the winter sales!

This update brings the following changes:
  • [Item pack] Enjoy the Looseleaf item set with more than 300 new items. The new item pack comes bundled with the free update and gets installed automatically when GCH launches. It is released under the same license as RPG Maker XP's resources.
  • [Feature] Improved drawing tools: the shapes/lines you can draw now have handles. You may grab a handle with the mouse and move it to modify the shape you drew.
  • [Feature] Revamped gradient tool. Gradients are much more intuitive to use.
  • [Feature] New option in the File menu to open a new file and add it directly to the current character.
  • [Improvement] Improved character generator editor window. The window now gives more directions on how to edit the generators.
  • [Improvement] Character generators now operate about twice faster.
  • [Improvement] Small improvements on the tutorial. A new chapter has been added.
  • [Improvement] Improved French text in the user interface.
  • [Bug fix] The noise tool is now more predictable. A new noise is not regenerated every time we undo/redo the noise command, making it more reliable to use.
  • [Bug fix] Sometimes layers were generated with a wrong color by character generators.
  • [Bug fix] A right click on the color palette now selects the secondary color.

RPG Maker MV will be supported in the coming weeks. The update should be released in the next 24 hours.

We hope you will enjoy it! And once again we wish you a merry Christmas!

PS: If you are curious about the results of the last survey, don't hesitate to check out the previous post.
Community Announcements - Laugilus
Hello everyone,

I'm posting this announcement to keep you informed about the last survey. It may have seemed like a long time, but we had to make sure we had enough responses to have a reliable feedback. I want to thank all of you for taking the time to take this survey. This is mainly why I am making this post: to thank you, and to make it up to you by giving you the overall feedback.

I am really pleased by the overall positive feedback! It was extremely nice going through all the kind things you said and I took a note of all your remarks (even the funniest ones, like a recipe for a chocolate cake that I have yet to try out :) ).

I am not going to give you the numbers of how many people want this or prefer that, but instead I'm gonna give you what really matters: the conclusions I drew from this, and where GCH is heading.

The main thing you are craving for is new item packs :) I was surprised by the amount of users who took the time to emphasize it in the free text part of the survey, and I am glad they did! Don't worry, we won't let you down on this. We will try to release several item packs in the upcoming months. I would love to see the GCH graphic assets grow in size exponentially in the future, to have fully-fledged RPG Maker packs, but not only :) We will start by releasing upgrades to existing packs.

This brings me to the second point: you do wish to have more item packs, but also to have more animations. This would be a great addition as well! One minor issue though: GCH currently falls somehow short on this. While GCH can handle any kind of custom animations, it doesn't do well on synchronizing several animations of the same character if they are on different spritesheets. The next big update of GCH (not this December update) will bring improved support to characters with various animations so that we can supply you with more varied item packs with plenty of new animations :)

Last but not least, many users also wish to have a tileset editor, or at least to have some tileset editing capabilities. It's too soon to talk about it, but I have several ideas on how I could bring this to life :)

And finally, a word about RPG Maker MV: I hadn't originally planned to add support for RPG Maker MV in GCH until the next update I talked about. But you guys insisted so much for this, and besides I really want to thank you for taking the survey that I changed my mind. We will officially bring support for MV generator parts in the coming weeks :)

That's it guys! Sorry for the long post, but I felt like I owed you a big thanks, so I wanted to share with you an overview of GCH's roadmap. I hope you enjoyed it!

Thanks again =)

So long, I have a chocolate cake to bake. And it's not a lie.
Community Announcements - Laugilus
Hey everyone,

This short announcement to tell you that we have opened a short survey about Game Character Hub. This survey goes along with our intent of ever-improving Game Character Hub and always providing you with new features.

Through this short form we aim to better understand the strengths and weaknesses of Game Character Hub, so that we can keep improving your GCH experience :) We also aim to know what are your expectations about the future of GCH so that we will put all our efforts in.

And there are no better ways of doing that than asking our valued community :) Your answers will help improve GCH and even better, help shape its future!

This survey has been made very short so that it will take you much less than five minutes to fill it in.

Thank you very much for your time!
Community Announcements - Laugilus
Hey everybody :)

The RPG Maker Midweek Madness sale is upon us! Also attend the GiveAway event on RPG Maker web!

In addition to great deals, we are pleased to announce that we are publishing a new update for Game Character Hub! This update brings new features which we hope will make editing characters with GCH easier than ever!

This update comes along with a new item set Second Story (released independently) which should be published soon. This set will supply hundreds of new character parts for you to choose from! And we have heard your feedback: you are free to use assets of this new pack in commercial games and without an RPG Maker license or using RPG Maker engine!

Here is a complete list of changes that come in the new update:
  • The Change Grid Size window comes with many more features: you may now insert, duplicate, remove, clear rows columns or frames easily.
  • New pixel selection tools: you may now shrink and grow the pixel selection!
  • Improved the item library installer. Now libraries can install custom character types, animations, generators and frame mapping processes.
  • Many tools now have their own mouse cursors.
  • Made drawing tools simpler to use (removed the confusing feature where you could draw on only specific frames).
  • Improved design of the Item library explorer.
  • Revamped character type editor (custom types may now have an icon).
  • Revamped character animation and frame mapping process editors. The user interface should be easier to handle. You may now import and export character animations or frame mapping processes.
  • Simplified the use of the Color dock widget (the active color is now always the primary color).
  • Lots of changes under the hood, including performance improvements and bug fixes.

Enjoy :)
Dec 19, 2014
Community Announcements - Laugilus
The whole Game Character Hub team wishes you a merry Christmas!

This comes with a unique discount on Game Character Hub, along with the long awaited Workshop integration! You can now open your creative abilities to a whole new world of infinite resources!

Along with the great deal, Game Character Hub also comes with an update:
  • Steam workshop integration: You can share characters and generator parts easily via Game Character Hub. You will also see your subscribed items on Game Character Hub, and you will be able to easily install them.
  • Revamped graphic asset import: Game Character Hub now features a new import window to help you import your resources into GCH library. You may now create several-layered items, and add color variations, just like any other item of the library!
  • Revamped frame mapping processes: Frame mapping processes can now resize frame contents as well. You may now use this to convert GCH Faces to RMVXAce Faces.
  • Resize character: Added an option to resize the open character easily.
  • Many bug fixes and improvements.

We hope you will enjoy it :)

Happy Christmas everybody!
Community Announcements - Mitchell
The RPG Maker Midweek Madness sale is upon us!

In addition to great deals, we also have some exciting new changes to the Game Character Hub, including an all-new character generator tool! It is now possible to generate thousands of random characters in just a few seconds.

Find the full list of changes below and have fun creating your new characters!

-New character generator tool. It’s now possible to generate thousands of random characters in a few seconds.Character generators can be customized to give you more control over what kind of characters are generated. In other words, you can create generators that match your game engine.
-Layers now have a blending mode.
-The character grid can now be changed more easily.
-The gche and gchi item formats have been merged into a new format that should help simplify things.
-The item library installer has been revamped, and is now ready to accept DLC. --When you buy DLC, all you have to do is launch the software and it will be installed automatically.
-Accidentally selecting the current tool again no longer switches back to the previous tool.
-Other minor improvements and bug fixes!

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