Armello - [LoG] WordSlice


GREETINGS!

Can you feel the frost in the air? The Winter Dice event is now live, meaning that after you complete Public Multiplayer games, you'll have a chance to receive a set of these frosty cubes.

Start: RIGHT NOW!
End: 3:00pm Monday January 22nd PT
Game Modes: Public Multiplayer (matchmaking necessary) on Steam

More details: After completing Public Multiplayer games, every player will have a small chance of receiving a Winter Dice set. You can obtain multiple sets within the event, but you are not guaranteed a drop. Emphasis on the fact that they are rare.


Play nice and share extra sets around with your friends or sell 'em on the Steam marketplace. Stay warm.


<3 Darcy & the LoG Squad
Armello - [LoG] WordSlice


Greetings everyone!

Winter is arriving a little late this time around, but it's arriving nevertheless. Grab your coat and get ready, as the Winter Dice event begins next week.

Start: 3:00pm Monday January 15th Pacific Time
End: 3:00pm Monday January 23rd PT
Game Modes: Public Multiplayer (matchmaking necessary)

Rules: After completing Public Multiplayer games, every player will have a small chance of receiving a Winter Dice set. You can obtain multiple sets within the event, but you are not guaranteed a drop.


Get ready to find some frosty cubes, share them around with your friends and/or sell 'em on the Steam Marketplace! Please feel free to hit me up with any questions you have.


Cheers,

<3 Darcy & the LoG Squad
Armello - [LoG] WordSlice


Happy New Year friends!

Hope you're all well and I hope your batteries are all recharged for a cool new year. We just pushed an update that tends to one important bug that popped up whilst we were away.

Bug Fixes
  • Removed bugged player account from the Multiplayer queue.


This is a really weird one so I'm going to elaborate for those that are interested. A user's Steam account bugged out, leaving essentially a ghost in our multiplayer queue. We couldn't remove them from the queue, because they aren't even in Armello, it's just some series of network messages caught in a loop.

By updating Armello's version, we've essentially left that queue-ghost on a now reduntant version, where it will actually continue to exist indefinitely, as far as we can tell.

This is some bizarre, Black Mirror stuff.


Cheers,

<3 Darcy & the LoG Squad
Dec 20, 2017
Armello - [LoG] WordSlice


The day has come folks!

The Rivals Hero Pack DLC is out and about, check out the villainous launch trailer here, and the store page here.

Today we're going to go over the Rivals abilities once again, but we do have a an extra little announcment. As of now, Traditional Chinese is a newly supported language in Armello. We have a special little statement in Traditional Chinese down below!

Fang (Wolf Clan)
Hero Power: +1 Rot. When attacking, if Fang Slaughters his opponent, Battle ends before they strike back.



Please note that here Fang's hero power is depicted as triggering at Overkill: 5, it has since been adjusted to 3.

Hargrave (Rabbit Clan)
Hero Power: After ending his turn on a Plains or Mountains, Hargrave will fire his cannon at ALL creatures entering an adjacent tile.




Yordana (Bear Clan)
Hero Power: Spells cast to Yordana during her turn are devoured in her cauldron for -1 Magic, granting a Curse Spell at the end of her turn.




Griotte (Rat Clan)
Hero Power: Griotte's Clan Affinity Dice Bonus is equal to the number of Trickery Cards played the previous Day.




Here's a note to the folks out there that speak Traditional Chinese. <3

所有愛門羅的中文玩家們,你們好! 

我們榮幸地宣佈,我們剛剛為愛門羅加入了繁體中文選項。在翻譯與測試過程中,我們投入了很多努力,但若還有不足之處,歡迎您隨時在我們的論壇上發表反饋,我們將繼續完善遊戲的本地化。希望您能喜歡,並將這個好消息告知其他人。 

願您的登基之旅好運常伴。


Happy gaming everyone and thank you for an amazing year. This is the last you'll hear from us for a few weeks most likely. Be good and have fun!


<3 Darcy & the LoG Squad

P.S. [A hot tip from Trent] If you're looking to purchase the Rivals Hero Pack at launch, I've got a hot tip for you. As you may have guessed, the Rivals Hero Pack will be added to the Armello - Collectors' Edition Bundle. If you have already purchased the bundle, once Rivals is released you can simply purchase the bundle again and score the 10% bundle discount on Rivals too!
Armello - Valve
Today's Deal: Save 50% on Armello!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends January 4th at 10AM Pacific Time
Armello - [LoG] Trent Kusters


Armellians! Hi!

With the release of our latest major DLC just hours away now, I wanted to reach out to you all and share some results from the Rivals Public Beta and what to expect when the DLC ships.

First up, some NUMBERS:
  • Over 40,000 games of Armello were played in just 48 hours!
  • Rivals Heroes were played approximately 16,000 times.
  • Over 100,000 Banes slain. We don't know if in the name of the Wyld or the Rot...?
  • The King's loyal and ever so cute guards perished over 40,000 times. Not saying you're all uncouth beasts with no respect for the law, I'm just... sayin'.
  • And... wait for it... almost 1,000,000 cards were played! Ho boy!
Most importantly though, this was not only the most stable DLC release we've rolled out, but the most stable update to Armello possibly ever! The number of critical errors, NMAs and crashes were so low we thought our analytics was busted!

What's Next for the Rivals...?

As we had predicted, two major points of conversation arose within the community:
  • Fang's starting point of Rot.
  • Hargrave firing on King's Guards.
After reading all the comments and fantastic conversations that went down it became apparent these two caveats surprised some players in a not-so-positive way. To better manager player expectations around Fang and Hargrave's powers we've edited their Hero power descriptions to provide more information and emphasis on the caveats these Heroes possess.

After the beta, we set about the task of collating and combing through the analytics from the Beta and cross-examining that alongside player feedback. The TL;DR is that these Heroes have landed right on target in regards to popularity, win-rate, number of deaths per game, difficulty curve, and other key metrics we measure when assessing and tweaking Hero balance. Fantastically, these Heroes will not only bring Armello's complete roster to 20 Heroes (and fill that long anticipated fourth Clan slot), but have proven to be serious contenders for the throne amongst long standing favourites!

To that note, the improved Hero Power descriptions will be the extent of the gameplay changes made to Rivals for launch.

For any of you still have concerns; rest assured, we will be monitoring these Heroes, Rings and Amulets very closely post-release.

In Conclusion
We're super happy with how the rollout went! Was an epic couple of days and stability, balance, popularity, and engagement all came in super strong! So awesome to see you all fire up for this little experiment of ours. We hope you had as much fun as we did.

From myself and the rest of the team here at League of Geeks, I'd like to thank all of you for your participation in the Beta. We're definitely penning this one up as a success and a large part of that is thanks to you!

I also want to pass on an additional and special thank you to our testing community whose feedback and initial couple of passes playing these Heroes helped us immensely in bringing them to you all. Cheers, folks!


<3 Trent & the LoG Crew

P.S.
If you're looking to purchase the Rivals Hero Pack at launch, I've got a hot tip for you. As you may have guessed, the Rivals Hero Pack will be added to the Armello - Collectors' Edition Bundle. If you have already purchased the bundle, once Rivals is released you can simply purchase the bundle again and score the 10% bundle discount on Rivals too!
Armello - [LoG] WordSlice


Hello again everyone,

Small patch here today with some a few important bits and pieces. Not long until the Rivals land and we're hype, hope you are too, you deadset legends.

Bug Fixes
  • Fang's Hero Power description updated to mention his starting rot
  • Removed Rivals from the collector's edition bundle in Skeeve's Store, until they are released


Soar like eagles.


Cheers,

<3 Darcy & the LoG Squad
Armello - [LoG] WordSlice


Hi there,

The Rivals beta event is now over, so the Rivals have retreated from Armello. Hope you all had a great time trying out the new heroes. Massive thank you to everyone that submitted bug reports. Reminder that the Rivals hero pack will go live on the 20th of December so let that hype brew.

Here are a bunch of fixes that we managed to implement in direct result from the bug reports we recieved.

Bug Fixes
  • Cat's Eye (Rat Ring): Now correctly deducts the Trickery discount.
  • Fixed Griotte's animation in Clan Grounds if she dies at night with her Hero Power active.
  • Fixed Hargrave's hero power activating if he's turn is forced to end.
  • Fixed the AI combat NMA in Sana & Amber's prologue.
  • Fixed a bug in the hero select screen that if you're on Random and your turn times out.

Known Issues
  • Mirror Cape is behaving incorrectly on some occasions.
  • Rot is not mentioned in Fang's hero power.
  • Multiplayer banners may not appear in lobbies correctly.
  • Curse of Eye Yordana pact does not visually break correctly on combat. (gameplay effect ends, but pact visuals remain until either player dies)


You'll hear from us soon. Stay good, dearest friends.


Cheers,

<3 Darcy & the LoG Squad
Armello - [LoG] WordSlice


COME ONE, COME ALL,

The Rivals Beta event is live RIGHT NOW! Make sure Armello is up to date and get in there. Here’s a link to the patch notes if you’d like to see what other changes have folded into this update.

Please be sure to shoot through any feedback you might have in the forums. We're keen to see what you think.

Details of the Rivals Hero Pack Public Beta
Cost: Free (requires Armello base game)
Duration: 48 hours
Begins: Monday the 11th of December, (3:00pm Pacific Time)
Ends: Wednesday the 13th (3:00pm Pacific Time)
Playable in: All game modes.
Platforms: Steam (PC/Mac/Linux).

Note: At the end of the Public Beta the Rivals will become locked once again, awaiting their official launch as paid DLC on Steam on December 20th. Also, yes, the Rivals Hero Pack will be available for purchase on PS4 and Xbox One, just at a later date. Check out the FAQ below for more info.

Happy gaming, friends.


<3 Darcy & the LoG Squad



If I start a game with one of the Rivals during this event, can I save it and finish it afterwards?
No, any save games with the Rivals will be deleted after the event concludes.

How do I participate in this event?
All you need to do is log in to Armello on Steam during the specified times, 11th December, 3:00pm PT to 13th December 3:00pm PT. You do not need to own any DLC to participate, just the base game.

Do I get to keep the heroes forever if I log in during these times?
No.

This is a trial event. You can play with them as much as you’d like during this event and afterwards they will become locked until their launch as paid DLC on the 20th of December.

Why are you running this event?
Honestly, the only window we had available to release the Rivals was in late December, but our crew also needs to have a holiday - which just so happens to begin two days after Rivals launch on December 20th.

These heroes have been extensively tested by our external testing community and our in-house quality assurance staff for months, but game development is the wild wild west and anything can happen when you throw thousands of players at new content.

With the introduction of any content comes a certain amount of risk, and we want to assure that we get the best chance to catch any potential problems as early as possible.

So we figured this is an awesome opportunity to let you, our awesome community, try our new Heroes for free, while also ensuring the build is as stable and solid for the holiday break.

We’d be happy to answer any questions or concerns you might have about this.


Why is this Steam only?
We have total control over the Steam build and as such can prepare and pivot on builds as fast as we can move, but turning around console and mobile builds require an extensive preparation and submission process. This trial will fortify the build in preparation for it to land across all of our non-Steam platforms too.


Why are hero packs paid DLC?
We’re now in our third year of post launch support for Armello, and we’ve updated the game nine(+) times with significant, free gameplay updates. Check out the history of our updates here.

Each item of paid content has its own production budget and timelines, as well as revenue targets, with the goal that it will help fund development of the next free update or next paid DLC; And so the cycle continues. Without putting a price tag on our more premium content, which is incredibly costly to develop, we simply would not be able to afford its creation.

DLC helps us make money, allowing us to eat food, get haircuts, and make more cool premium AND free content.

<3

What’s the most cost-effective way to get these new Heroes?
Technically, grinding Chests, Keys, Dice, Skin Fragments and Skins in-game and selling them on the Steam Marketplace to offset the price.

Otherwise, they will be added to the Armello Collector’s Edition bundle. Please note that if you own everything in the bundle in it’s current form, you can actually purchase it THROUGH the bundle once we add the Rivals, applying that sweet sweet bundle discount. Should I say bundle more?

Armello - [LoG] WordSlice


Hey folks,

Here are the patch notes for v1.9.3 and along with it, the Rivals Beta event is live until 13th of December, 3:00pm (PT). We'll do a seperate announcement about the beta event in just a moment so head there for all of the details for that.

Please be mindful that with larger changes, like new heroes for example, comes a certain amount of chaos. Be sure to submit bug reports if you encounter any weirdness, and please share your feedback about the new bits and pieces!

New Heroes (Live December 20th)
The four new heroes will be playable by anyone that owns Armello on Steam during the Rivals Beta event, starting now and finishing on the 13th of December, 3:00pm (Pacific Time).
  • Fang (Wolf Clan) Hero Power: When attacking, if Fang Slaughters his opponent, Battle ends before they strike back.
  • Hargrave (Rabbit Clan) Hero Power: After ending his turn on a Plains, Hargrave will fire his cannon at any creature entering an adjacent tile.
  • Yordana (Bear Clan) Hero Power: Spells cast to Yordana during her turn are devoured in her cauldron for -1 Magic, granting a Curse Spell at the end of her turn.
  • Griotte (Rat Clan) Hero Power: Griotte's Clan Affinity Dice Bonus is equal to the number of Trickery Cards played the previous Day.

New Ring & Amulets (Live December 20th)
  • Intimidate (Amulet): End your turn next to a creature, they suffer -1 Dice until the end of their next turn.
  • Cat's Eye (Rat Ring): Get a 1 Gold refund on First Trickery Card played each Turn.
  • Spinel (Rabbit Ring): Get a 10% bonus in all Quest Tests.
  • Chrysocolla (Wolf Ring): Grants scout on heroes with 2 Health or less
  • Taaffeite (Bear Ring): +1 Shield in Forests.

Card changes
  • Bane Blade (Treasure): Effect is now "In Battle, +4 Dice. After each Battle where you don't kill your opponent, -1 Health."
  • Blood Money (Trickery): Increased frequency in deck.
  • Expendables (Trickery): Increased frequency in deck.
  • Incite Revolt (Trickery): Increased frequency in deck.
  • Arson (Trickery): Cost decreased from 3 Prestige to 2.
  • Ranger's Cloak (Item): Cost decreased from 2 to 1.

Bug Fixes
  • Fixed rare bug where the End Turn button would remain on screen (multiplayer only).
  • Fixed bug where you couldn't customise AI dice skins in singleplayer.
  • Fixed bug where Fast Forward animation would not appear on icon when using the direct right thumbstick push on controllers.
  • Continue button would overlap prologue chat when a controller is plugged in.
  • Fixed bug where turn timer layered over the hero portrait.
  • Fixed bug where previewing Quest rewards with controller would cause overlapping.

Known Issues
  • Amber & Sana's Prologue will NMA if you enter battle with AI.
  • Cat's Eye doesn't correctly take Gold.
  • Griotte will revert to fanning animation in Clan Grounds if she dies at night with her Hero Power active.
  • Hargrave hunkers down when his turn is forced to end.
  • AFK timer may not kick AFK players correctly.
  • Multiplayer banners may not appear in lobbies correctly.
  • EDIT: Curse of Eye Yordana pact does not visually break correctly on combat. (gameplay effect ends, but pact visuals remain until either player dies)


THERE YOU HAVE IT FOLKS! Have fun, do some good battle and good luck in your journey for the throne.


Cheers,

<3 Darcy & the LoG Squad
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