Community Announcements - [LoG] WordSlice


Seasons greetings, glorious Armellians!

I hope you’re feeling festive, as the Winter Dice event begins NOW! This will be live until the 5th of January, so be sure to play public multiplayer games for your chance to find these cold cubes.

It’s important to note that these are intended to be rare, so you may have to play a few games before you get a set or two. But remember, you’ll still receive regular drops from the latest collection, Traitor’s Gift.

From League of Geeks we’d like to wish you all a Happy Holidays and a Merry Christmas, if that’s your thing. Have fun and take care!


Cheers,

<3 Darcy & the LoG team

Community Announcements - [LoG] WordSlice


Greetings folks!

We've been busy exterminating and we've managed to destroy a few pesky bugs. This'll actually be the last update to Armello for the year. We hope you all have a great time over the holiday season! Hope you all stay safe, happy and eat a bunch of good food.

Bug Fixes
  • Fixed an issue where if you needed only one star to rank up, and you earned that star in a game you didnt win (contender star, lone wolf, commendation) you would not rank up.
  • Smoke dice should now correctly appear in the hero select screen's dice selector
  • Uncommon/Common dice from the Traitor's Gift collection will now show the correct collection tooltip.

Known Issues
  • When two human players Disconnect in quick succession it will cause the game to NMA. This requires a huge change that we’re currently working on.
  • Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
  • Prologue video, Heroes and Horrors has no audio.


Cheers,

<3 Darcy and the LoG team
Community Announcements - [LoG] WordSlice



The day has come, Armellians!

Dice Collection 3, Traitor's Gift is been unlocked in Armello. Play Public Multiplayer games to get your mitts on the new Trick Keys, Trick Chests and a new array of devious dice.

We've been working closely with Valve to enhance and refine the Steam Inventory systems and how we use them. As such, there are a few tweaks and changes behind the scenes that the vast majority of players won't notice. One facet of this is that there is now a personal daily 'coin flip' maximum. This maximum isn’t something we expect players to hit regularly if ever. This has been implemented as a protective measure against potential drop exploitation and to just maintain a healthy trading economy..


Get in there and grab yourself some rad dice!


Cheers,

<3 Darcy and the LoG Team
Dec 13, 2016
Community Announcements - [LoG] WordSlice


Greetings, Armellians!

Due to unforeseen difficulties with new Steam Inventory infrastructure, Armello's third Dice Collection, Traitor's Gift has been delayed. We're working as hard as we can to resolve this and get the new Collection out to you as a priority. Stay tuned for more info on that front.

The good news, however, is that we're getting a rad little update into your hands without the collection. This update brings a bunch of great stuff that we're sure you'll like.

Features
  • Ghor Hero Power change: In Forests, Spells cost 1 Magic less for each adjacent Forest and Ghor can cast to any Forest. Ghor does not gain Stealth in Forests at Night.
  • Ghor Hero Power visualisation change: Only the Ghor player sees the Forest glowing particles.
  • River Hero Power change: It’s been a long time coming to bring River’s Hero Power in line with how it’s managed. River’s hero power is now correctly treated like an attack in all cases.
    - Now triggers Prestige loss vs. King.
    - Now triggers a Traitor level Bounty vs. King.
    - Now triggers a Wanted level Bounty vs. King's Guard.
    - Now removes 3 Prestige during Peace Treaty vs. Hero.
    - Now breaks Armistice Pact and become Wanted vs. Pact Hero.
  • The King’s Voice Over (VO) has received some mastering and polishing.
  • Due to popular demand, the King now roars again..
  • Bounty communications now have unique audio SFX.
  • Commendation screen now has unique audio SFX.
  • On completing a public multiplayer game, all human players will receive a Contender Star.
  • When using a controller, dice are now thrown in the correct direction.

Bug Fixes
  • Fixed a rare NMA cause by dying on your turn with an active Pact.
  • Lone Wolf has been removed from Private games.
  • Fixed a bug where Tool Tips for Dice show a string. If you see this again, please let us know!
  • Controllers will now be able to interact with Steam Profiles on the Commendation page.
  • Fixed Cards animation in inventories/hands/card gallery.
  • Fixed King's Declaration layering over the player's hero shelf.
  • Fixed Missing particle on Signet/Ring unlock progression.
  • Fixed a visual bug where a player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game.
  • Fixed a rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
  • Fixed a bug where the in-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game.

Many of these changes have been implemented due to public request, so thank you to all those who went out of their way to provide constructive feedback.


Cheers,

<3 Darcy & the LoG Team
Community Announcements - [LoG] WordSlice


Looking for the perfect "gift" for an enemy or turncoat? Look no further.

Spoils of War, the current dice collection is cycling out and with that, new chests and keys will be introduced containing the devious Traitor's Gift collection. This collection will be previewed on the official Armello Twitter and Facebook leading up to the launch, so stay tuned to get sneak peaks of the dice to come.

As per normal, all of the previous chests/keys/dice you've collected will remain active, usable and tradable indefinitely.

Go forth and use this final week to grab as many dice you can from the current collection, as it's likely they will never return.


Cheers,

<3 Darcy and the LoG team
Nov 24, 2016
Community Announcements - [LoG] yosafbridge


Hi all,

Another Hotfix has been cooked up for all you fine Armellians!

Bug Fixes
  • Fixed an NMA that can occurs when a Player selects their Ring or Amulet at the last few seconds of the Hero select screen. This would cause mismatches in Players stats across clients and subsequently usually result in combat getting stuck.
  • Fixed an issue where the game would stall on the loading screen that could occur when accepting a Multiplayer invite for either Public or Private while being in a singplayer game.

Known Issues
  • Some cards are not animating when in inventories/hands/card gallery.
  • King's Declaration layering over the player's hero shelf.
  • Missing particle on Signet/Ring unlock progression.
  • Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
  • A player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game, this however will not impact the game or lobby. (This is a visual bug only).
  • Rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
  • In-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game (unpausing and repausing can fix this issue). This only occurs during the introduction to Thane's Prologue.

<3

Lisy & the LoG crew!
Community Announcements - [LoG] yosafbridge


Hi everyone,

Thanks for submitting any bug reports! You may or may not have seen a couple sneaky hot fixes release today.

Bug Fixes
  • Fixed an NMA that occurs due to a Lobby mismatch. This would result in a players first Quest being stuck on screen after getting into a game.
  • Correctly updated and removed badges for Kickstarter backers, giving them the ones that they should have got from their Backer tier.
  • Implemented a work around for any Players who are getting a crash on the LoG video (mainly Linux users). Right Click Armello > Properties > Set Launch Options and add: " -no_video works". This will disable all videos and allow you to enter the game. We are still investigating a proper fix for this issue.

Known Issues
  • Players affected by the Badge bug (above) may see blank items in their Steam Inventory (not in-game). We're working with Valve now to get this fixed.
  • Some cards are not animating when in inventories/hands/card gallery.
    Combat being stopped due to a disconnecting player/s.
  • King's Declaration layering over the player's hero shelf.
  • Missing particle on Signet/Ring unlock progression.
  • Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
  • A player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game, this however will not impact the game or lobby. (This is a visual bug only).
  • Rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
  • In-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game (unpausing and repausing can fix this issue)

    <3

    Lisy & the LoG crew!
Nov 20, 2016
Community Announcements - [LoG] yosafbridge


Hi everyone,

Thanks for submitting any bug reports over the weekend! A hotfix has just gone live.

Bug Fixes
  • Crash on launch fix caused by Steam usernames with special symbols.
  • Fixed a bug where Steam usernames would remain on Banes, King’s Guards or King Combat Panel.
  • Removed Gallows’ Eve Dice from Dice skin rotation (unless you have it in your Inventory).

Known Issues
  • Some cards are not animating when in inventories/hands/card gallery.
  • Combat being stopped due to a disconnecting player/s.
  • King's Declaration layering over the player's hero shelf.
  • Missing particle on Signet/Ring unlock progression.
  • Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
  • Clicking Leave Queue from the multiplayer menu (not the game ready pop up) can cause the next queue and subsequent game you enter to NMA on game start.
  • A player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game, this however will not impact the game or lobby.
  • Rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
  • In-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game (unpausing and repausing can fix this issue)

<3

Lisy & the LoG crew!
Community Announcements - [LoG] WordSlice


Today is the big day!

v1.5 Art of Treason is out, live and playable right now and we’re excited. This is also the big day that the Seasons Board Skins Pack becomes available for purchase, so please check that out. If that wasn't enough, Armello is on sale starting right now at 30% off which is the deepest discount we've ever done. It's the perfect time to spread the good word and get your pals on board.

Seriously, this is an enormous update. I’m going to lay out some of the features for you in case you missed our rolling feature reveals throughout the week. This update has a huuuuge list of rad additions so you can check out the patch notes here, if that’s your thing. SO let’s get started!


Check the full New Cards feature announcement here.

Five new cards have landed in the world of Armello. This set of cards will feature one new Follower and four new Trickery cards. Muster all of your cunning, venture forth and master these cards.




Check the full UX Improvements feature announcement here.

Between the dawn summary panel, upgraded pact communications, updated end-game screen, a new multiplayer lobby, inventory updates and more - there are a HUGE amount of tweaks that landed in v1.5.

Get in there and experience the glory!




Check the full Scaling Bounty feature announcement here.

Each dawn while a Hero has a Bounty on their head their Level of Bounty will increase. This represents the that the target of interest is still at large and the King’s patience is wearing thin, additionally we’ve changed the way the rewards are issued with each Bounty level and they multiply with each increase in level like this;

Level 1 – ‘Wanted’ reward is 1 Prestige and 2 Gold
Level 2 – ‘Fugitive’ reward is 2 Prestige and 4 Gold
Level 3 – ‘Traitor’ reward is 3 Prestige and 6 Gold





Check the full Multiplayer Progression feature announcement here.

This is a big one. Whether joining the public queue or playing private games with your pals, there's something here for you. After participating in online multiplayer games (whether public or private), players can ascend in level, unlocking new portraits, frames, and increasing the skill level of players you're matched with online.





Last but not least, the King has found his voice. Throughout the game, the King will now audibly banter with and taunt heroes. He may or may not laugh at you if you fail his perils.



And there we have it! Please let us know what you think over on Twitter and Facebook. Thanks for being such a rad community. See you in the Multiplayer queue!


<3 Darcy and the LoG Team
Community Announcements - [LoG] WordSlice


Greetings adventurers!

I'm here to spread the good news about new board skins that are coming to Armello in just a few days!

The Seasons Board Skin Pack is priced at $4.99 and will feature two glorious new skins. The Autumn and Spring board skins will visually and audibly alter the board, ensuring Armello's weather stays in balance.

Check out the store page and slap it on your wishlist so you get alerted when it goes live!


Cheers,

<3 Darcy

Autumn



Spring

...

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