Community Announcements - Egosoft
• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.
• Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• Fixed broken buttons on player ship entry in encyclopedia.
• Fixed rounding error relating to upgrade counts.
• Fixed missing text truncation for objectives in Mission Manager.
Community Announcements - Egosoft
X Rebirth 3.52 is now available.

• Fixed default NPCs being able to board the playership and getting stuck.
• Fixed being able to get more than five skill stars through employee training before skills are revealed.
• Fixed ship animation issues when leaving the area and returning later.
• Fixed some Russian localisation issues.
• Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked.

Note: Although the last fix listed above does restore Yisha if she was accidentally removed in 3.51, we recommend that you do not use savegames made in 3.51 which suffered this problem as you may encounter problems such as stuck plot missions. Savegames made in 3.50 which would have suffered this problem had they been loaded in 3.51 should be be fine in 3.52.
Community Announcements - Egosoft
X Rebirth 3.51 is now available, with a few more fixes and small improvements for your gaming pleasure:

• Collision shield damage now only applies to player ship, or drone when under player remote control.
• Improved balancing and accuracy of combat calculations when player is not present.
• Fixed missing drone docks on Sucellus and Balor.
• Fixed missing shield protection for drone bays on large Teladi ships (Teladi Outpost DLC only).
• Fixed player being thrown far into empty space when leaving super highway under autopilot.
• Fixed mass-traffic "clumping" after loading a savegame.
• Fixed problem with mapping buttons on certain joysticks.
• Fixed very rare case where a target might not be selected using gamepad controls.
• Fixed delay when launching mining drones from Teladi capital ship (Teladi Outpost DLC only).
• Fixed engineers not returning Construction URVs in some situations.
• Fixed incorrect maximum shield values during and after construction.
• Fixed repairing of station parts not correctly restoring surface elements.
• Fixed "free" upgrades on stations extended when the player is not present.
• Fixed scan station missions not completing.
• Fixed missing variation name on several ships.
• Fixed "zombie" NPCs on certain stations who will not respond to attempts to talk.
• Fixed capital ships not being able to boost if shields are too low.
• Fixed claimed ships not running commands after claim is complete.
• Fixed drones bumping while trying to dock on certain docks.
PC Gamer

Egosoft has released a new patch for X Rebirth, taking its open-world space exploration game to version 3.5. The studio is also making all X Universe games, including Rebirth, free for the weekend on Steam, and launching the public alpha test of the Linux version of Rebirth through Steamplay.

The 3.5 update adds new generic and upkeep missions intended to simplify station management, new Onil mining ships, a "container magnet" that attracts nearby collectibles to the player's ship, easier navigation through a text search field on maps, and new FXAA graphics options. 

The patch also makes improvements to station manager and station-owned ship trade behavior, responses of player-owned stations to nearby player ships being attacked, and the balance and accuracy of combat calculations when the player isn't present. There's also better support for user interface modding, the Russian localization has been completely redone, and "much more," as the saying goes. A full breakdown of the changes is up on the Egosoft forums.

This is just the most recent in a long line of patches for X Rebirth. A major 2.0 patch dropped last May, and 3.0 hit in December.

The free weekend begins today and runs through the 15th, and includes everything from X: Beyond the Frontier to X Rebirth. It's a good opportunity to see how Rebirth is doing these days—it was notoriously buggy at launch—of, if you'd prefer a more assuredly-stabled spacefaring experience, its predecessor, X3: Reunion. And if Linux is your thing, you can dig into all the details in the Linux alpha support thread.

Announcement - Valve
Play any of the X Series games for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup any X Series game at 66% off the regular price!*

If you already have Steam installed, click here to install or play X Rebirth. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Community Announcements - Egosoft
Our latest update for X: Rebirth is now available. New features include:

• New generic missions and new upkeep missions for easier station management.
• New ships: The new Onil mining ships available in the Canteran shipyard in DeVries.
• New "Container Magnet" which helps to attract nearby collectables to the player ship.
• Easier navigation through text search field in map.
• New FXAA graphics option.

And among the many other improvements in 3.50 are:

• Improved station manager and station owned ship trade behavior.
• Improved balancing and accuracy of combat calculations when player is not present.
• Improved response of player owned stations to nearby player ships being attacked.
• Completely reworked Russian localization.
• Improved support for UI-modding and much more...

We also have a Free Weekend running on Steam until the 15th of March for all of our X series games, and the very first Alpha test version of X: Rebirth for Linux is available through Steam Play.
Community Announcements - Egosoft
We are pleased to announce the release of more fixes and improvements in our new 3.20 update.

New features and improvements:

• Added fuel info and planned trips to property owned menu.
• Added build progress info to architect order.
• Added credits due from trades to player status menu.
• Added boarding attack strength to player ship info menu.
• Added crafting progress info to event monitor when collecting crafting items.
• Added logbook entry for captured ships.
• Added killer information to logbook entry when player-owned objects are killed.
• Improved player station defence behaviour to include defence of ships.
• Improved guided missile flight behaviour when launching them.
• Improved Transfer Wares flight movement when docking and undocking.
• Improved price info in menus for ships at shipyards.
• Improved accuracy of click-recognition in mini-game.
• Improved ambient sounds.

Fixes:

• Fixed a case resulting in non-working highway entry gates.
• Fixed several cases where crafting wares were destroyed unexpectedly.
• Fixed cases of ships full of wares not performing correct behaviour if assigned to a station.
• Fixed ships assigned to stations not using all relevant wares when station extensions introduce new products.
• Fixed lockboxes ejecting wares when destroyed.
• Fixed rare case of missing specialists on stations in some newly-started games.
• Fixed player-owned ships reporting attacks by player.
• Fixed reputation not being lost when player-owned ships destroy objects.
• Fixed several issues with crafting missions.
• Fixed ship damage not being taken into account when selling ships.
• Fixed stuck production in some production modules in certain older savegames.
• Fixed incorrect boarding pod position when claiming an ownerless ship.
• Fixed case where damaged ships could become stuck when sold due to missing Engineer.
• Fixed command info incorrectly displaying 'Undocking' in several cases.
• Fixes clicks on zone map on objects in zones other than the current one.
• Fixed stuck holomap zoom if changing zoom direction under certain conditions.
• Fixed inconsistent behaviour when selecting gates on the holomap.
• Fixed rare case where map failed to display proper object.
• Fixed info locations not being visible while in Scanner/Hacker drone if Skunk is too far away.
• Fixed stations attacking objects that are too far away when player is not present.
• Fixed discount from "unknown faction" in certain gamestarts.
• Fixed unnecessary reputation loss events in some cases.
• Fixed some instances of overlapping text in menus.
• Fixed secondary resources usage.
• Fixed player-owned ships not reacting to neutral ships attacks.
• Fixed incorrect behaviour of ships escorting other ships when the escorted ship is destroyed.
• Fixed certain shipyards not having miner or collector drones in their inventory.
• Fixed weapon panel not showing the correct weapon for the Heavy Laser MK1.
• Fixed reversed buy/sell text in planned trips info in some cases.
• Fixed overlapping menu elements in equip drones menu.
• Fixed not being able to deploy a CV to a station which already finished construction.
• Fixed inconsistencies in ware exchange info between different UI displays.
• Fixed some cases where UI was not visible when it should have been.
• Fixed case where player could be locked out of mission offer due to UI issues.
• Fixed case where game stops accepting any input.
• Fixed UI crash in encyclopedia with very long descriptions.
• Fixed some cases of employee skills not being visible.
• Fixed mission timer not showing up in menus under certain circumstances.
• Fixed upkeep mission category being displayed if there are no upkeep missions.
• Fixed missing sound when clicking on menu close button.
• Fixed missing shield generators on Teladi Phoenix.
• Fixed missing fuel storage on Teladi Albatross (Liquid).
• Fixed problems caused by the game being installed in folders with names containing Unicode characters.
• Fixed some minor memory leaks.
• Fixed various crashes caused by issues introduced by mods.
• Fixed several causes of common crashes and improved crash reporting.
Community Announcements - Egosoft
In our final release for 2014, the 3.10 update fixes a few issues that have been reported in 3.00. Happy holidays!

• Fixed problem with mission chains where no reward being given would result in the entire chain being failed.
• Fixed hacking mission with fewer than 6 target points being impossible to complete.
• Fixed player-owned ships in Teladi game start having no actions running.
• Fixed excessively long timeout for stuck ware exchanges (further fixes to prevent it happening to come in a future update).
• Fixed cockpit walk-in animation not stopping when quitting a cutscene early.
• Fixed cockpit placement on Omicron Trade ship obstructing a shieldgenerator.
• Fixed unreachable crate on ship platform.
• Fixed floating adsign on Omicron station.
• Fixed hull value of Albatross XL (Liquid).
• Fixed loss of "volatile" crafting wares when using external view or after loading savegame.
• Fixed rare ships appearing with "(Remove) Teladi Pirate" in their name.
• Fixed missing hull sections in certain ships since 3.0.
• Fixed UI/control lockup if autopilot is deactivated from within a menu.
• Fixed some more causes of potential crashes and improved crash reporting.
PC Gamer

X Rebirth was a huge disappointment. The previous X games were fantastic, if somewhat obtuse, open-ended space sims, but Rebirth was a mess. The 2.0 update that came out earlier this year made a number of fixes and improvements, but developer Egosoft kept at it, and has now released both the 3.0 update and the Teladi Outpost DLC.

The announcement of the update includes links to videos explaining the major changes to the game, relating to crafting, trade, fleet captains, station builders, NPC education, hacking and sabotaging stations, and boarding ships. The full list of changes can be read here—it's pretty big—and for those who prefer to dig deeper into the details, an X Rebirth 3.0 manual is up on Steam.

The Teladi Outpost DLC adds two new Teladi systems to explore, one of which contains the Habitat-class "superstation" Overwatch, one of the largest space stations ever to appear in the X Universe. There are also new Teladi ships, items, and upgrades, as well as new dangers, including the Xenon and Pirate factions that can make traveling through some sectors a very risky prospect.

The DLC was initially going to be free for anyone who owned or purchased X Rebirth by November 1, but Egosoft has decided to make it free for everyone as "a thank-you gift for all X Rebirth owners." It does, however, require the 64-bit version of the game; Egosoft said in the patch notes that there will not be a 32-bit version of the 3.0 update, and that the Teladi Outpost DLC is not compatible with prior 32-bit releases.

Community Announcements - Egosoft
Egosoft is delighted to announce the release of the X Rebirth 3.0 update along with a new DLC, The Teladi Outpost. The DLC is available free to players who download it before 15th December.

Highlights of the 3.0 release include:
  • Interactive holomap.
  • Ability to build stations in Empty Space.
  • Dangerous regions that can damage your ship.
  • Crafting of special items.
  • New non-plot mission chains.
  • Employee training to improve skills.
  • Ware exchange between player ships and stations.
  • Subsystem target cycling.

X Rebirth 3.0 features explained:
http://steamcommunity.com/sharedfiles/filedetails/?id=347274078

The Teladi Outpost DLC introduces a whole Teladi-controlled system containing two new sectors and over a dozen zones of interest, along with new Teladi and pirate factions, and various new Teladi ships, stations and weapon types.

http://store.steampowered.com/app/325580

Be sure to also check out our new trailer and tutorial video overview:
https://www.youtube.com/watch?v=K75uEQV1YMw
https://www.youtube.com/watch?v=JXQijj2-DEw
...

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