PC Gamer

The X Rebirth expansion Home of Light is now available, as is the 4.0 update, which brings even more changes to a game that's already undergone quite a lot of them since its troubled launch two years ago.

Troubled, of course, is a nice way of saying bad, but I have to give full credit to developer Egosoft for persevering in its efforts to make the game playable. The latest update adds a bulletin board system to keep track of missions, makes big changes to the external views, enables Orders for multiple selected ships, adds a Trade Deals menu that shows profit estimates, enables time acceleration with SETA, adds new tutorials, and makes a number of other changes that will, hopefully, make the game more of a pleasure to play.

The 4.0 update will be free for everyone who owns X Rebirth. Those who don't mind spending a few bucks more can also snag the $10/ 8 Home of Light expansion, which brings three new systems to the game, including the titular Home of Light, and its massive economy to profit from. The expansion also includes specialized warehouse stations, new game starting points, new missions, and the possible return of an old and forgotten enemy, although I suspect that its mention in the update notes indicates that it's actually pretty likely to happen.

It's interesting that while the comments on Steam in response to the launch of the 4.0 update aren't quite universally enthusiastic, the Home of Light user reviews are almost universally positive. There are relatively few of them, but the general consensus is that the new content, coupled with two years of fixes, has finally resulted in a proper X game. And if you're a space sim fan, a proper X game is a pretty fantastic thing.

Community Announcements - Egosoft
We are pleased to announce yet another free update to X Rebirth, along with a new DLC called Home of Light which is available to buy now.

Key new features of 4.0 include:

• Bulletin board system to keep track of offered missions.
• Major overhaul of external view (enabled menus, target elements, external view in highways, and more).
• Orders for multiple selected ships in the Property Owned menu (replaces 'Broadcast' order).
• Trade Deals menu with profit estimates.
• Economy logging and statistics.
• Time acceleration using SETA.
• New mission to obtain player ship jump drive.
• New missions to hack stations and obtain rare or valuable items.
• You can now find and craft rare weapon modifications that increase your weapon's stats when installed.
• New in-game tutorials.
• OS X and Linux versions now join Windows on full release.

The Home of Light DLC is the second expansion for X Rebirth and establishes the access to three new star systems, including the well-known Home of Light, home of the powerful TerraCorp.

http://store.steampowered.com/app/415800

For more details take a look at our new trailer and explanation videos which cover both the 4.0 update and the Home of Light DLC:

https://www.youtube.com/watch?v=hySENB0kQzw&index=2&list=PLRNrultsQ-TjizirNhv4p4sMfNX-chzcY
PC Gamer

You have to give credit where it's due: X Rebirth was a hot intergalactic mess when it launched in late 2013, but developer Egosoft has continued to plug away at it with both free updates and paid DLC. Today the studio announced that more of both is coming in February in the form of the Home of Light expansion, as well as the major 4.0 update.

Home of Light will expand the X Rebirth universe significantly with the addition of three new systems, including the Home of Light from the X3 games. It will also add new warehouse trading stations that will enable high-volume trading, and new enemies, weapons, missions, "mysterious phenomena," and secrets to discover on the outskirts of known space. The 4.0 update will launch around the same time—neither of them have a hard release date yet—and will feature the addition of trading graphs, new engine technology, customizable weapon upgrades, and at least some of the new stuff mentioned above—enemies, weapons, secrets, and so forth.

As pleased as I am that Egosoft is sticking with it, the obvious question is whether or not all these updates are actually improving the game in a meaningful way. And I really don't know. Reviews on Steam are "mostly negative," with 68 percent throwing a thumbs-down, but that includes reactions going all the way back to launch day. More recent comments seem legitimately mixed, and much of the criticism now focuses on the fact that Rebirth is very different from previous games in the series. One such review describes it as "a great game" and credits Egosoft for being a dedicated and reliable developer, but then tags it as "not recommended" because it's "not an X game."

X Rebirth: Home of Light will normally sell for $10, but for now can be pre-purchased on Steam for $8, and will also be included in the upcoming X Rebirth Complete package. The 4.0 update will be free.

Community Announcements - Egosoft
Here's another hotfix, this time to solve a problem encountered by a few people when trying to load some specific savegames.
Community Announcements - Egosoft
Since the latest Steam client update, the mouse cursor could get "stuck" in certain situations. We have issued a hotfix to solve this problem in X Rebirth while the Steam developers investigate the underlying cause.
Community Announcements - Egosoft
X Rebirth 3.61 is now available, with a few more fixes and small improvements.

• Added ability to toggle HUD display (default mapping Shift-H).
• Improved "flight assist off" mode by allowing stop key to operate.
• Improved AI pathing and mission guidance to and from Empty Space zones.
• Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets.
• Fixed multiple causes of "stuck trades".
• Fixed construction vessels adding unbuilt upgrades after repairing a station.
• Fixed welder drones occasionally working on wrong parts of station after loading savegame.
• Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad.
• Fixed beam weapons not heating up over time.
• Fixed infopoint location at several stations.
• Fixed secondary resource efficiency effects not showing up in menus when only some resources are present.
• Fixed targeting of mission offer or infopoint causing zone map to stop working.
• Fixed hotkeys and back button on repair menu slider not working.
• Fixed in-game processing of mouse clicks when click is bringing game window into focus.
• Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty.
• Fixed selection of gates using map.
• Fixed several more causes of crashes.
• Several small performance and memory optimisations.
PC Gamer

Remember X Rebirth? Perhaps you've tried to forget. The latest addition to the long-running (and, until Rebirth, quite good) space epic was one seriously hot mess when it came out in late 2013. But Egosoft kept plugging away at it, fixing bugs and adding content through two major revisions that reportedly improved things considerably, and today the studio announced the release of yet another patch and, more interestingly, talked about its plans for possible future DLC and a brand new X game.

The big giggle in X Rebirth 3.60 is the ability to toggle the flight assist feature on the Albion Skunk, enabling a more realistic (and much more difficult) Newtonian flight model rather than the atmospheric style the game normally uses. It's experimental—so experimental, in fact, that you'll have to bind your own key to the toggle if you want to try it out—but Egosoft wanted to get it in there now so it can collect feedback for possible implementation in future games.

And yes, there will be another X game. "At some point there will be a new game because we want to improve a lot of things that we unfortunately cannot improve using a DLC or update. These are things that would cause massive changes to balancing or completely change the structure of the economy," the studio wrote. "Because of this, we are working exactly as we did in the X3 times: In parallel working on a new project and improvements to the games already released. This won't just include making improvements to X Rebirth and The Teladi Outpost, but maybe also further updates for X3: Terran Conflict or Albion Prelude."

Foremost among those new-game-only features are the ability to fly all ships and to "actively command" from the bridge of a capital ship, as well as "massive changes to the structure of the universe," improved maps, and a brand new UI. Naturally, that's all a long way down the road: In the near-term, Egosoft plans to continue releasing updates and new content for Rebirth, and there may be a full DLC release as well. That will only happen, however, if the studio decides to produce a major amount of new content for the game, including new systems, stations, and ships; new gameplay features will continue to be released as free updates.

A full list of fixes in the X Rebirth 3.60 update is on Steam now.

Community Announcements - Egosoft
Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on.

Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans.

http://youtu.be/o4cqR50re3o

New features and improvements:

New Feature: Target can now be set directly from within the holomap.
New Feature: Flight assist mode can now be disabled.
• Added audio feedback for when the game is saved.
• Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation.
• Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary.
• Improved text-readability of distance and destination texts at target elements.
• Improved performance and responsiveness of UI.
• Improved accuracy of mouse click/pick detection.
• Improved shooting behavior in external view.
• Improved readability of start menu, options menu and sidebar by removing "scan lines".
• Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.

Fixes:

• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times.
• Fixed player falling through floor of ship if walking around while in super-highway.
• Fixed broken player movement after certain multi-stage conversations.
• Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform.
• Fixed police not picking up all dropped illegal containers from player when scanned.
• Fixed engineer repairing hull too slowly if there are no other damaged elements.
• Fixed shipyards potentially starting to build when something is docking/undocking.
• Fixed ships/stations still shooting at objects when they shouldn't in certain cases.
• Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination.
• Fixed combat drones not using evade manoeuvers in several cases.
• Fixed missing weapons in playership encyclopedia entry.
• Fixed several issues with crafting mission.
• Fixed several issues with text and localisations.
• Fixed several issues with the Twilight Sentinel plot battle.
• Fixed Plutarch Overwatch station repairing itself after being destroyed.
• Fixed engine rotation of the Eterscel Raider.
• Fixed trade reservation clean up when canceling trade plans on player-owned ships.
• Fixed issues with drone capacity after a drone launch pad is destroyed.
• Fixed not being able to steer after loading certain savegames.
• Fixed several bugs related to launching and docking remote controlled drones.
• Fixed some cases where mouse-picking positions on menus were incorrect.
• Fixed distance text at target elements not being centered.
• Fixed details menu for ships in construction.
• Fixed some incorrect speed values in menus.
• Fixed problem highlighting station modules by clicking on them in the map.
• Fixed incorrect part positions in holomap detail view.
• Fixed accuracy issues with trade prices in savegames.
• Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target.
• Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control.
• Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account.
• Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered.
• Fixed several small glitches with the crosshair in external view.
• Fixed player being allowed to dock at ships after they were sold.
• Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again.
• Fixed architect not asking for enough credits.
• Fixed incorrect profit calculations.
• Fixed cases of stuck ships in build-areas preventing stations from being constructed.
• Fixed missing rare engine reward bug in crafting mission.
• Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase.
• Fixed drone units being marked as "in use" even if launching them failed.
• Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked.
• Fixed certain cases of being unable to dock on captured ships.
• Fixed issue causing excessive stalls when quitting a game session.
• Fixed issue causing performance to degrade slowly over a long game session.
• Fixed several more causes of crashes.
• Several small performance and memory optimisations.
Community Announcements - Egosoft
• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.
• Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• Fixed broken buttons on player ship entry in encyclopedia.
• Fixed rounding error relating to upgrade counts.
• Fixed missing text truncation for objectives in Mission Manager.
Community Announcements - Egosoft
X Rebirth 3.52 is now available.

• Fixed default NPCs being able to board the playership and getting stuck.
• Fixed being able to get more than five skill stars through employee training before skills are revealed.
• Fixed ship animation issues when leaving the area and returning later.
• Fixed some Russian localisation issues.
• Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked.

Note: Although the last fix listed above does restore Yisha if she was accidentally removed in 3.51, we recommend that you do not use savegames made in 3.51 which suffered this problem as you may encounter problems such as stuck plot missions. Savegames made in 3.50 which would have suffered this problem had they been loaded in 3.51 should be be fine in 3.52.
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