TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New Blocks:
  • Added GSO Techa Track to Grade 4.
  • Added GeoCorp Anchored Mass SCU to Grade 3.
  • Added Venture Bub Spoiler to Grade 1.
  • Added 5 Venture streamlined blocks:
    • Added Venture Hooked Beak Block to Grade 1.
    • Added Venture Small Dino Block to Grade 1.
    • Added Venture Medium Dino Block to Grade 2.
    • Added Venture Large Dino Block to Grade 3.
    • Added Venture Duck Bill Block to Grade 3.
  • Added Venture Zero Propeller to Grade 3.
  • Added Hawkeye Anchored Maze SCU to Grade 3.
  • Added Venture Pinwheel Propeller to Grade 1.
  • Added Venture Rudder Tip Wings (both left and right) to Grade 3.
  • Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
    • EXP Small Axle - an axle with built in caps, to be used with the small bearing.
    • EXP Small Bearing - to be used with the axle block above.
    • EXP Small Inverted Axle - a variant type of axle that requires its own caps.
    • EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
    • EXP Small Ball - the ball for a ball and socket joint.
    • EXP Small Socket - the socket for a ball and socket joint.
    • EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
    • EXP Medium Axle - a larger axle.
    • EXP Medium Pole - a longer pole
    • EXP Medium Bearing - a larger bearing.
    • EXP Medium Ball - a larger ball.
    • EXP Medium Socket - a larger socket.
    • EXP Medium Pole - a longer pole
  • Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
  • Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).

Manual Game Saving:
  • Can now save games to a new game save slot or overwrite an existing game save slot.
  • Can also rename and delete existing game save slots.

Build Mode Camera enhancements:
  • Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
  • This only works while in Build Mode.
  • Improved the zoom range on large Techs to allow zooming in further.

Audio:
  • New physics sounds for blocks, Tech collision and resource chunks.
  • Weapons balanced and lowered in the mix
  • Manufacturing resource calling beep reduced.
  • General mix tweaks and bug fixes.

Game Design Tweaks:
  • Block Tweaks:
    • Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
    • Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
    • Decreased the weight of the GSO SCU.
    • Increased health of the GeoCorp SCU.
    • Updated the selection of blocks that each corporation's Payload Terminal always offer for sale.
      • Each one now includes a selection of basic blocks, where appropriate.
    • Updated the recipe for the Venture Front Spoiler to fit the new spoiler in.
      • The new recipe is: 3 x Fibron, 1 x Plumbia, 1 x Rubber Brick.
  • Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)

Bug Fixes:
  • Fixed issue where starting the Crafty Mike IV mission could crash the game.
  • Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
  • Fixed bug that could cause scenery in damaged state to float above the terrain.
  • Fixed issue where trees would regrow through a player’s base.

Known Major Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun


Hi guys,
There's been a lot going on under the hood recently with multiplayer work and ongoing system improvements -- but that hasn't stopped us from throwing a bunch of cool new features your way.

0.7.7 will mark the release of Enemies in Creative Mode, Inventory access in Campaign mode much sooner than before, the ability to Cancel Missions, a ton of new blocks and loads more! We're looking forward to hearing your thoughts on what we're rolling out with this update and shall see you on the forums - https://forum.terratechgame.com/index.php

Check out the Update Video here - https://www.youtube.com/watch?v=WDBwXye3RCY&feature=youtu.be
Have fun guys!
Jamie.

New features / content / improvements:
  • New Blocks:
    • Added GSO Bumper Wheel to GSO Grade 2.
    • Added GSO Muddy Dog Wheel to GSO Grade 3.
    • Added GeoCorp Rotating Anchor to GeoCorp Grade 2.
    • Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
      • This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.
    • Added GeoCorp Refinery to GeoCorp Grade 2.
    • Added GeoCorp Block Magnet to GeoCorp Grade 2.
    • Added Venture Fuel Pod Block to Venture Grade 1.
    • Added Venture Double Booster to Venture Grade 2.
    • Added Venture 1-Way Steering Hover block to Venture Grade 3.
    • Added Venture 2-Way Steering Hover block to Venture Grade 3.
    • Added Venture Altimeter to Venture Grade 3,
    • Added Hawkeye Refinery to Hawkeye Grade 2.
    • Added Hawkeye Block Magnet to Hawkeye Grade 2.
    • Added Hawkeye Counter AI Module to Hawkeye Grade 3.

  • New Missions:
    • Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
    • Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
    • Added four new Venture Flying Missions:
      • Learn To Fly - Venture Grade 2
      • Flying Slalom Lateral - Venture Grade 2
      • Flying Slalom Corkscrew - Venture Grade 3
      • Flying Circuit - Venture Grade 3
    • Missions can now be cancelled from the Mission Log.
      • You need to be further than 500m away from the mission centre in order to cancel it.
      • Cancelled missions can be re-accepted from Trading Station Mission Boards.

  • New Biomes:
    • Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
    • Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.

  • Creative Mode:
    • Can now select whether you want enemies in Creative Mode.
      • Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.

  • Game Save revision:
    • Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.

  • Updated Trading Stations to include a SCU Storage Unit.
    • This allows access to the inventory and block storage much earlier in Campaign.
  • Techs with multiple cabs can now be split into multiple Techs when the Tech is pulled apart.
  • Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
  • Latest translations from the TT Translators updated in the game.

Game Design Tweaks:
  • Block tweaks:
    • Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
    • GSO Boosters provide less force but also consume fuel slower.
    • GSO Fuel Tanks now have a larger capacity for their size, but refill slower.
    • Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
    • Venture Boosters provide more force, relative to their size, but consume fuel faster.
    • Increased the pick-up range of all Scrappers.
    • Increased the weight of all Resource Blocks for all corporations.

  • Mission Tweaks:
    • The Venture License mission is now a time trial race instead of a combat mission.
    • Updated track for the Venture Grade 1 time trial mission.

  • Biome Tweaks:
    • Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
    • Ice Biome now first appears two times further away from the start then it did previously.

  • Enemy Population Tweaks:
    • Removed a large number of enemy Techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
    • Doubled the amount of offline invaders from 100 to 200.

  • Other Tweaks:
    • Blocks can no longer be sold to earn money at Trading Stations.
      • Blocks can be scrapped into resources which can then be sold at a Trading Station. This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.

Bug Fixes:
  • Fixed multiple display resolutions appearing in the options menu for some players.
  • Fixed some issues with player and enemy Tech pathfinding.
  • Fixed Battery tree spawning inside another tree.
  • Fixed blocks getting stuck above the Trading Station SCU.
  • Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
  • Fixed being able to store crafting bases during certain points in crafting missions.
  • Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
  • Fixed sending certain snapshots to the SCU would break any future Tech spawning.
  • Stopped invaders from spawning in Grasslands.
  • Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.
  • Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
  • R&D Test Chamber EXP wheels can now drive on blocks.

Known Major Issues:
  • Non-English text introducing Trading Stations contains incorrect information about being able to sell blocks and Terminals being found on the corners.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Stopped invaders from spawning in Grasslands.
  • Fixed bug where explosions causing enemy Tech splitting can force blocks out of alignment.
  • Fix for screen size being reset to native resolution when Alt-Tabbing out of the game.
  • R&D Test Chamber EXP wheels can now drive on blocks.

Known Major Issues:
  • If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
    1. Open your Steam Library
    2. Right click Terratech
    3. Select Properties
    4. Select Local Files tab
    5. Select Browse Local Files
    6. Open the Saves folder
    7. Delete the userdata.sav file
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed SCU not taking blocks during Turret Defense mission.
  • Fixed scenery not being cleared from tracks correctly during Time Trial missions.
  • Fixed GSO Anchored SCU not being discoverable.
  • Fixed clouds jumping about as player moves through world.
  • Fixed crash when there are 3 or more Techs in Sumo versus mode.

Known Major Issues:
  • If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
    1. Open your Steam Library
    2. Right click Terratech
    3. Select Properties
    4. Select Local Files tab
    5. Select Browse Local Files
    6. Open the Saves folder
    7. Delete the userdata.sav file
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed multiple display resolutions appearing in the options menu for some players.
  • Fixed buggy snapshots and save game previews when High Dynamic Range (HDR) was disabled.
  • Fixed sending certain snapshots to the SCU would break any future Tech spawning.
  • Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
  • Fixed some issues with player and enemy Tech pathfinding.

Known Major Issues:
  • If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
    1. Open your Steam Library
    2. Right click Terratech
    3. Select Properties
    4. Select Local Files tab
    5. Select Browse Local Files
    6. Open the Saves folder
    7. Delete the userdata.sav file
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Missions:
    • Missions can now be cancelled from the Mission Log.
      • You need to be further than 500m away from the mission centre in order to cancel it.
      • Cancelled missions can be re-accepted from Trading Station Mission Boards.
    • Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
    • Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
    • Added four new Venture Flying Missions:
      • Learn To Fly - Venture Grade 2
      • Flying Slalom Lateral - Venture Grade 2
      • Flying Slalom Corkscrew - Venture Grade 3
      • Flying Circuit - Venture Grade 3
    • Techs with multiple cabs can now be split into multiple Techs when pulled apart.
    • Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).

  • New Blocks:
    • Added GeoCorp Refinery to GC Grade 2.
      • Its recipe is: 2 x Plumbite, 3 x Titanite, 1 x Carbite, 1 x Oleite.
    • Added Venture Double Booster to Grade 2.
      • Its recipe is: 2 x Fibre Plating, 2 x Cyclone Jet, 1 x Thermo Jet.
    • Added Venture 1-Way Steering Hover block to Venture Grade 3.
      • Its recipe is: 2 x Fibron, 1 x Ion Pulse Cell.
    • Added Venture 2-Way Steering Hover block to Venture Grade 3.
      • Its recipe is: 2 x Fibron, 1 x Fibre Plating, 1 x Ion Pulse Cell.
    • Added the new Venture Altimeter to Venture Grade 3,
      • The recipe is: 1 x Fibron, 1 x Luxian, 1 x Plumbia, 1 x Fibre Plating
    • Added Hawkeye Refinery to Grade 2.
      • Its recipe is: 1 x Plumbia, 2 x Titania, 1 x Fibre Plating, 1 x Acid Electrode.

  • Creative Mode:
    • Can now select whether you want enemies in Creative Mode.
      • Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.

  • Game Save revision:
    • Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.

Game Design Tweaks:
  • Removed some troublesome enemy Techs from the population.
  • Added a hint to go and find resources during Craftier Business III.
  • Reduced the amount of blocks that a GeoCorp Block Magnet can hold at one time.
  • Reduced GSO Mortar damage slightly and increased their price.
    • Its new recipe is: 2 x Plubonic Greebles, 2 x Carbius, 2 x Blast Caps.
  • Adjusted the Venture Speedometer recipe to match pricing of the Altimeter.
    • Its new recipe is: 1 x Luxian, 1 x Titania, 1 x Fibron, 1 x Fibre Plating
  • Component Chunk sprites now have a clearer angle.
  • Updated Suzie Vroom’s head

Bug Fixes:
  • Fixed Battery tree spawning inside another tree.
  • Fixed blocks getting stuck above the Trading Station SCU.
  • Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
  • Fixed soft lock during Crafty Business missions when right-clicking crafting blocks outside their normal interaction distance.
  • Fixed being able to store crafting bases during certain points in crafting missions.
  • Fixed a save/load issue during crafting missions.
  • Fixed enemies sometimes not finding enough room to spawn in Defend Tech missions.
  • Fixed friction on Treasure Blocks.
  • Fixed collision on Auto Miner.
  • Fixed seam on moon texture.

Known Major Issues:
  • If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
    1. Open your Steam Library
    2. Right click Terratech
    3. Select Properties
    4. Select Local Files tab
    5. Select Browse Local Files
    6. Open the Saves folder
    7. Delete the userdata.sav file
  • Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • New Biomes:
    • Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
    • Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.

  • New Blocks:
    • Added the new Hawkeye Counter AI Module to Hawkeye Grade 3.
      • Its recipe is: 2 x Rugged Fiblar, 1 x Acid Electrode, 1 x Ion Pulse Cell, 1 x Mother Brain.
    • Added new GeoCorp Block Magnet to Grade 2.
      • Its recipe is: 4 x Plumbia, 8 x Titania, 4 x Rodius.
    • Added new Hawkeye Block Magnet.
      • Its recipe is: 3 x Titania, 2 x Plumbia, 1 x Rodius, 1 x Acid Electrode.

Game Design Tweaks:
  • Block tweaks:
    • Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
    • Increased the torque power and suspension dampening on the GSO Bumper and Muddy Dog Wheels.
    • GSO Boosters provide less force but also consume fuel slower.
    • GSO Fuel Tanks now have a larger capacity for their size, but refill slower. Increased the pick-up range of all Scrappers.
    • Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
    • Venture Boosters provide more force, relative to their size, but consume fuel faster.
    • Increased the weight of all Resource Blocks for all corporations.

  • Block Recipe Tweaks
    • GSO Popper Fuel Tank: 3 x Plubonic Greebles, 3 x Rodius, 1 x Fuel Injector.
    • GSO Big Poppa Fuel Tank: 1 x Olastic, 1 x Plasma Emitter, 1 x Dervish Gel.
    • GSO Tetrox Booster Jet: 1 x Fibre Plating, 2 x Carbius, 2 x Fuel injectors.
    • GSO Mega Booster: 2 x Z4 Explosives, 1 x Cyclone Jet, 1 x Thermo Jet.
    • Venture Pod Fuel Tank: 1 x Fibre Plating & 1 x Sensory Transmitter.
    • Venture Large Fuel Tank: 1 x Fibre Plating, 1 x Rugged Fiblar, 2 x Z4 Explosives, 1 x Dervish Gel.
    • Venture Booster: 1 x Fibron & 1 x Plasma Emitter.

  • Biome Tweaks:
    • Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
    • Ice Biome now first appears two times further away from the start then it did previously.

  • Enemy Population Tweaks:
    • Removed a large number of enemy techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
    • Doubled the amount of offline invaders from 100 to 200.

  • Other Tweaks:
    • Restricted the Venture High Climb and Loop De Loop missions from spawning in biomes with rough terrain.
    • Increased the pickup range of the Trading Station SCU from 12m to 40m.

Bug Fixes:
  • Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
  • Trading Stations now fire out purchased blocks from their chute.
  • Trading Stations on old save games upgraded with a SCU.
  • Trading Stations’ SCU now take blocks from Block Magnets.
  • Closed exploit where SCU would be replaced infinitely when sent to inventory at the end of the GSO Grade 3 SCU Mission.

Known Major Issues:
  • Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Latest translations from the TT Translators updated in the game.

Bug Fixes:
  • Fixed intermittent crashes in the main menu attract mode.

Known Major Issues:
  • Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed issue that causes Techs to fall below the terrain when loading game saves from 0.7.6 into TT_Unstable 0.7.6.1.
  • Fixed incorrect filename formatting for screenshots.

Known Major Issues:
  • Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Updated Trading Stations to include a SCU Storage Unit.
    • This allows access to the inventory and block storage much earlier in Campaign.
  • Added new GSO Bumper Wheel to GSO grade 2.
    • This wheel can be used to scale steeper hills early in the game.
  • Added new GSO Muddy Dog Wheel to GSO grade 3.
  • Added new Venture Fuel Pod Block to Venture Grade 1.
  • Added the new GeoCorp Rotating Anchor to GeoCorp grade 2.
  • Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
    • This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.

Game Design Tweaks:
  • Blocks can no longer be sold to earn money at Trading Stations.
    • Blocks can be Scrapped into Resources which can then be sold at a Trading Station . This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.
  • The Venture License mission is now a time trial race instead of a combat mission.
  • Updated track for the Venture Grade 1 time trial mission.
  • Venture Large Fuel Tank has now been moved to Venture Grade 2.
  • Renamed Venture POD Cab to Venture Cruz Cab to avoid confusion with the Venture Fuel Pod.
  • Renamed some population Techs that had rude names.

Bug Fixes:
  • Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.

Known Major Issues:
  • Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
...

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