TerraTech - Jamie Finch


So here it is! We've spent a long time building, experimenting and fixing things up behind the scenes on Multiplayer modes for TerraTech -- and now we feel like the time has come to let you guys get your hands on the first playable version available to everyone.

In order to gain access to the Pre Alpha Multiplayer Branch, follow the instructions on this video and select the TT_Unstable_MP branch.

This initial rollout allows you to play Deathmatch with up to 16 players, with a Team Deathmatch option too. Some cool features include Crate Drops to race to so you can grab more blocks to enhance your Tech, Kill Streak rewards when you defeat other Techs and Death Streak rewards to get you back into the fight if you've had some bad luck. Scavenging in multiplayer is more immediate by driving into loose blocks to absorb them straight into your inventory!

We recommend all players jumping on between 5pm-7pm GMT/12pm-2pm EST. This will hopefully help people find more games as the player count will be a lot higher during these times.

We hope you enjoy helping us break this multiplayer build -- be sure to report any crashes/bugs you find in-game and post any feedback you have on our official forums.

https://www.youtube.com/watch?v=s-VvhTvMSCk

Known Issues:
  • This multiplayer build is standalone and the modes from the main game are currently not available in the TT_Unstable_MP beta branch.
  • Long Steam names incorrectly wrap around in lobby.
  • Friends only option in lobby does not work.
  • Kill Streak button sometimes does not work correctly.
  • Cannot always attach GeoCorp Triple Bore Drill
  • Names of other Tech sometimes do not appear above their Tech.
  • Team Deathmatch is currently set to 10 kills and cannot be customised yet.
  • Team Deathmatch scoreboard layout is not formatted correctly.
  • This beta branch is for PC and OSX only. Linux not available yet.
TerraTech - Jamie Finch


As of TerraTech 0.7.9 -- players are able to share Techs using Steam Workshop using the in-game Snapshot feature.

Head on over to the Steam Workshop page - http://steamcommunity.com/app/285920/workshop/ to check out all the Techs people have shared. These can be listed by Popularity, Corporation, Tech Type (Tank, Flyer, Anchored Base etc) in order to help you find exactly what you're looking for.

Simply click "Subscribe" on a Tech that you want to play with -- and it will appear in your Snapshot folder the next time you enter CREATIVE MODE. In order the load that Tech into the main campaign, you will need to take a Snapshot of it in Creative Mode. We will be working on making this process more streamlined in future updates.

We look forward to seeing what kinds of Techs are created and shared using this new functionality -- and hope to see a lot more awesome creations like the ones we have had sent to us this year.

https://www.youtube.com/watch?v=rYp_DTFYp50&feature=youtu.be
TerraTech - saiwun


Hello all,
Merry (early) Xmas! We wanted to spend a little longer on getting this update ready to push out to all of you -- as we want to make sure it's as awesome (and stable) as it can be before we go away for the Holidays.

We're excited to hear your thoughts on some big features that have been a long LONG time coming -- Steam Workshop and Manual Targeting, and are also keen to see what kind of festive goodness you can come up with using the new Christmas blocks.

As always, be sure to let us know your thoughts over on our official forums and have fun playing with these new toys!

- Jamie xoxo

Steam Workshop:
  • You can now share your Techs with other players via the Steam Workshop.

Enemy Tech Manual Targeting:
  • Use Middle Mouse Button to click on an enemy Tech to target it.
  • Camera will adapt to try to keep player and targeted Tech in view.

New Blocks:
  • GSO Combat Shotgun
  • GSO Missile Battery
  • Venture Fixed Anchor
  • Venture Rotating Anchor
  • Venture Contact Shotgun
  • Hawkeye Small Jet Engine
  • Hawkeye Fixed Anchor
  • Hawkeye Rotating Anchor
  • Special Rudolf Red Nose
  • Special Reindeer Antlers
  • Special Roast Turkey
  • Special Blue Bauble Deely Bopper
  • Special Silver Bauble Deely Bopper
  • Special Gold Bauble Deely Bopper
  • Special Green Present Deely Bopper
  • Special Red Present Deely Bopper
  • Special Silver Present Deely Bopper
  • Special Figgy Pudding Deely Bopper
  • Special Star Deely Bopper
  • Special Robin Deely Bopper
  • Special Christmas Tree

New R&D Test Chamber Blocks
  • EXP Big Man Bomb
  • EXP Ramp Small
  • EXP Ramp Medium
  • EXP Ramp Large
  • EXP Platform

Other New features / content / improvements:
  • Added new Hawkeye combat mission and added a new Hawkeye Character to all core Hawkeye missions.
  • Player Tech can now auto-target enemy bases that have no cab.
  • Rotating Anchors now use physics to spin. If you put heavier loads on them, it will take more power to allow them rotate at a normal speed.
    • GSO Anchors have less power, but a higher rotational top speed.
    • GeoCorp Anchors have more power, but a lower rotational top speed.
  • Updated the inventories of blocks available to use in Gauntlet and Sumo.
  • More translated text from the TT Translation team.

Blocks Graduated from R&D Test Chamber to Campaign:
  • Graduated the Monster Truck Wheel from EXP to Venture Grade 2.
  • Graduated the Titan Truck Wheel from EXP to Venture Grade 3.

Explosive Blocks tweaks:
  • GSO:
    • Increased the amount of damage the GSO 3-Pound Cannon deals.
    • Reduced the damage and rate of fire of the GSO Mortar.

  • Venture:
    • Increased the Venture Avalanche Missile damage and equalised the firing rate to make fire at regular intervals between the bursts and reloading.

  • Hawkeye:
    • Increased the damage and blast radius of the Hawkeye Cannon Turret.
    • Reduced the blast radius of the Hawkeye Pod Missile, but increased its rate of fire.
    • Reduced the blast radius of the Hawkeye Cruise Missile, also increased its rate of fire and damage.

Bug Fixes:
  • Fixed various crash bugs.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed issue where undoing a dismantled anchored Tech could result in the Tech re-anchoring at a strange angle.
  • Fixed various crash bugs.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Polished various aspects of enemy Tech targeting.
    • Improved camera behaviour to keep player and enemy Techs in view.
    • Improved the appearance of the target reticule graphic .
    • Added sound effects when targeting an enemy Tech and coming out of targeting.

Bug Fixes:
  • Fixed various crash bugs.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Explosives Updates:
  • Reduced the GSO Megaton Cannon damage but increased its blast radius.
    Increased the Venture Avalanche Missile damage and equalised the firing rate to make fire at regular intervals between the bursts and reloading.
  • Reduced the size of the blast radius for Hawkeye Seeker Missile Pod but upped the damage that they deal.
  • Reduced the rate of fire of the Hawkeye Cruise Missiles, increased the blast radius. Also upped the damage, to bring it back up to par in terms of DPS with when it was faster firing.
  • Increased the GSO Missile Battery rate of fire.

Bug Fixes:
  • Fixed issue where AI turrets in R&D Test Chamber would not attack the player.
  • Fixed issue with Snapshots not appearing correctly in Sumo mode.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Block updates:
  • The Skirting blocks have been removed from the game for the time being as they glitch when an anchored base goes into Build Beam and then can’t re-anchor.

Bug Fixes:
  • Reduced the seeking ability of the GSO Mortars to fix the 'swarm of bees' issue.
  • Reduced the manual targeting range down to 100 units in line with enemy vision range to ensure that if you can target them, they can see you (stops sniping of passive enemies).
  • Fixed incorrect Techs being shown under the Load Tech community tab in Sumo Design mode.
  • Fixed crash caused by Block Magnets picking up too many blocks.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Player can manual target enemy Techs.
    • Use Middle Mouse Button to click on enemy Tech to target it.
    • Camera will adapt to try to keep player and targeted Tech in view.
  • Skirting blocks can now intersect the terrain.
  • Updated explosive weapons with new explosions:
    • Increased the amount of damage the GSO 3-Pound Cannon deals.
    • Reduced the damage and rate of fire of the GSO Mortar.
    • Massively increased the Venture Avalanche Missile's rate of fire, but reduced its damage and blast radius.
    • Reduced the blast radius of the Hawkeye Pod Missile, but increased its rate of fire.
    • Reduced the damage and rate of fire of the GSO Missile Battery.
    • Reduced the blast radius of the Hawkeye Cruise Missile, also increased its rate of fire and damage.
    • Increased the damage and blast radius of the GSO Megaton Cannon.
    • Increased the damage and blast radius of the Hawkeye Cannon Turret.

Bug Fixes:
  • Fixed issue with large Techs causing brief frame rate freezes in Creative mode.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Increased the damage dealt by all melee weapons.
  • Improved handling for GSO Dirt, Venture Zoomer and Hawkeye Bike Wheels.

      Hawkeye Fixed Anchor
      • Description: A Hawkeye Fixed Anchor. Place it on the ground and build an anchored base around it. Just don't expect it to rotate ok? It's also pretty tough.
      • Rarity: Common
      • Grade: 1
      • Price: BB915
      • Recipe: Luxian x 1, Plumbia x 3, Titania x 3, Hardened Titanic x 1
      Hawkeye Rotating Anchor
      • Description: This Hawkeye Rotating Anchor is pretty powerful, it can handle a fairly heavy load and still rotate at a reasonable speed. Faster than GeoCorp, but slower than GSO.
      • Rarity: Common
      • Grade: 2
      • Price: BB1293
      • Recipe: Luxian x 4, Plumbia x 4, Titania x 4, Hardened Titanic x 1
      Venture Fixed Anchor
      • Description: This is a Venture Fixed Anchor, for all you Venture fans who love to make fixed bases... have fun!
      • Rarity: Common
      • Grade: 1
      • Price: BB 414
      • Recipe: Fibron x 3, Plumbia x 3, Titania x 1
      Venture Rotating Anchor
      • Description: This is the fastest turning Rotating Anchor available. Just don't expect it to carry too much weight though. It's a great choice for light defence turrets that need to target fast moving targets.
      • Rarity: Common
      • Grade: 2
      • Price: BB612
      • Recipe: Fibron x 4, Plumbia x 4, Titania x 2
      GSO Combat Shotgun
      • Description: The GSO Combat Shotgun is just the tool for when things get up close and personal. This boomstick packs a real punch, dealing scattershot damage and knock back to close quarters targets. Just don't expect it to do too much over a longer range.
      • Rarity: Common
      • Grade: 4
      • Price: BB1434
      • Recipe: Plumbia x 4, Titania x 2, Blast Caps x 1
      Venture Contact Shotgun
      • Description: The Venture Contact Shotgun is a powerful weapon to use at close range. but it won't work very well from a distance.
      • Rarity: Common
      • Grade: 2
      • Price: BB1047
      • Recipe: Fibron x 1, Titania x 1, Blast Caps x 1
      GSO Missile Battery
      • Description: The GSO Missile Battery really brings the pain. Four lock-on missiles can be launched from this pod in quick succession. They take a while to reload, but they also pack a punch when they hit, so it's not usually a problem. Their range isn't as far as Hawkeye, but they are more powerful than Venture.
      • Rarity: Rare
      • Grade: 5
      • Price: BB13008
      • Recipe: Plumbia x 1, Carbius x 1, Blast Caps x 1, Seed AI x 1
      Hawkeye Small Jet Engine
      • Description: Aww, ain't it just the cutest? This little jet is serious business though. Strap a couple of these babies on and you can exfil from any hot zone on the double.
      • Rarity: Rare
      • Grade: 1
      • Price: BB6753
      • Recipe: Rugged Fiblar x 1, Blast Caps x 1, Hard Light Drive x 1, Heat Coil x 1
      GSO Skirting Block
      • Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
      • Rarity: Common
      • Grade: 2
      • Price: BB216
      • Recipe: Rubber Brick x 1, Plumbia x 2
      GeoCorp Skirting Block
      • Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
      • Rarity: Common
      • Grade: 2
      • Price: BB1044
      • Recipe: Rugged Fibron x 3, Plumbia x 3, Titania x 8
      Venture Skirting Block
      • Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
      • Rarity: Common
      • Grade: 2
      • Price: BB342
      • Recipe: Fibron x 3, Plumbia x 1, Titania x 2
      Hawkeye Skirting Block
      • Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
      • Rarity: Common
      • Grade: 2
      • Price: BB411
      • Recipe: Luxian x 1, Plumbia x 2, Titania x 2
      EXP Big Man Bomb
      • Description: The Big Man, things are getting serious now. A high explosive bomb to be used in air to ground combat. Just make sure you don't use this the wrong way up or you might accidentally have it go off on your own Tech.
      • Rarity: Rare
      • Grade: Available at GSO Grade 4
      • Price: BB10000
      • Recipe: N/A EXP Blocks cannot be crafted.
      EXP Ramp Small
      • Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
      • Rarity: Common
      • Grade: Available at GeoCorp Grade 3
      • Price: BB711
      • Recipe: N/A EXP Blocks cannot be crafted.
      EXP Ramp Medium
      • Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
      • Rarity: Common
      • Grade: Available at GeoCorp Grade 3
      • Price: BB828
      • Recipe: N/A EXP Blocks cannot be crafted.
      EXP Ramp Large
      • Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
      • Rarity: Common
      • Grade: Available at GeoCorp Grade 3
      • Price: BB1332
      • Recipe: N/A EXP Blocks cannot be crafted.
      EXP Platform
      • Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Platform, the smooth surface is much easier to drive over than all those knobbly APs.
      • Rarity: Common
      • Grade: Available at GeoCorp Grade 3
      • Price: BB1422
      • Recipe: N/A EXP Blocks cannot be crafted.
      Special Rudolf Red Nose
      • Description: Who ever heard of a reindeer with a red nose?
      • Rarity: Common
      • Grade: Available at GSO Grade 1
      • Price: BB100
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Reindeer Antlers
      • Description: A festive set of Antlers! Ho! Ho! Ho!
      • Rarity: Common
      • Grade: Available at GSO Grade 2
      • Price: BB200
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Roast Turkey
      • Description: This is it! The main event! A giant Roast Turkey, fresh out of the oven! Just check that the juices are running clear guys, seriously, food poisoning is no joke.
      • Rarity: Common
      • Grade: Available at GSO Grade 3
      • Price: BB500
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Blue Bauble Deely Bopper
      • Description: What a lovely shiny bauble!
      • Rarity: Common
      • Grade: Available at GSO Grade 1
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Silver Bauble Deely Bopper
      • Description: What a lovely shiny bauble!
      • Rarity: Common
      • Grade: Available at GSO Grade 2
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Gold Bauble Deely Bopper
      • Description: What a lovely shiny bauble!
      • Rarity: Common
      • Grade: Available at GSO Grade 3
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Green Present Deely Bopper
      • Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
      • Rarity: Common
      • Grade: Available at GSO Grade 1
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Red Present Deely Bopper
      • Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
      • Rarity: Common
      • Grade: Available at GSO Grade 2
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Silver Present Deely Bopper
      • Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
      • Rarity: Common
      • Grade: Available at GSO Grade 3
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Figgy Pudding Deely Bopper
      • Description: This Figgy Pudding is a bit divisive, do you like it?
      • Rarity: Common
      • Grade: Available at GSO Grade 3
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Star Deely Bopper
      • Description: It's time to decorate everything! Here use this star!
      • Rarity: Common
      • Grade: Available at GSO Grade 4
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Robin Deely Bopper
      • Description: Look at this rocking little Robin. He'll bob back and forth if you move him around. Careful he doesn't get whiplash.
      • Rarity: Common
      • Grade: Available at GSO Grade 4
      • Price: BB250
      • Recipe: N/A Special Blocks cannot be crafted.
      Special Christmas Tree
      • Description: A festive tree with twinkling lights, gather around it, let's all sing a carol!
      • Rarity: Common
      • Grade: Available at GSO Grade 5
      • Price: BB500
      • Recipe: N/A Special Blocks cannot be crafted.
Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • More translated text from the TT Translation team.
Bug Fixes:
  • Fixed instances of Big Tony and Little Thief being unable to move properly.
  • Fixed bullet trails not showing on some weapons.
  • Fixed issue where bases on rotating anchors would sometimes disappear.
  • Adjusted the ground point on blocks with anchors. They now sit higher off the ground, making it easier to anchor these blocks on uneven surfaces.
  • Fixed radar icons failing to update their position under certain circumstance when their Tech was suddenly moved a large distance.
  • Increased the amount of time between Chunk Dispense Interval on the GSO Autominer from 0.25 seconds up to 10 seconds when it tries to catch up with the number of chunks it should have produced whilst you were away. This means it will not suddenly spit out lots of chunks and drop the FPS if you leave one alone for a very long time. Instead, it will take 10 seconds to drop each of the chunks that it owes you when you return, a more manageable handover of chunks.
  • Disabled Tech AI driving around and shooting while the game has not faded up yet.
  • Fixed edge case where some physics values on a Tech could be calculated incorrectly.
  • Fixed occasional crash when changing Techs while driving.
  • Fixed occasional crash when undoing an anchor removal.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • GeoCorp Anchored Delivery Cannons might not anchor on what looks like flat terrain.
  • Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
...

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