Community Announcements - saiwun


Hi everyone

Well, here we are. Our final update of 2016 - and what a year it has been! The game has come a long way and we still have a ton of awesome features working their way up the pipeline as we move into 2017.

We've focused on getting a rock solid build out to you guys ahead of the holiday season, where we'll be taking some much needed rest -- as well as throwing in a couple of new toys. Hope you like what makes up 0.7.2 and be sure to leave your thoughts for what you'd like to see in the new year below.

- Jamie


New Features / Content / Improvements:
  • Added new Mission Log which provides more information about your current missions, such as how far away they are and what rewards they give. Press the 'L' key or click on the current objective panel to open the Mission Log.
  • Added a mission tracker which gives notifications when new missions are added to the Mission Log or objectives are updated.
  • New blocks:
    • Added the Hawkeye Scrapper to the game (Hawkeye Grade 3, available once Hawkeye Grade 2 is maxed out).
    • Added the new Hawkeye Fabricator (Grade 2).
    • Added the new Hawkeye Helios AI Sentry (Grade 2).
  • Added lots of new Techs to the population.
  • Implemented an early test version of the Grabit 3D model viewer. This option appears when taking a snapshot of a Tech. Tech models can then be uploaded to Grabit and viewed in the online 3D viewer.
    • Eventually, you will be able to purchase 3D printed Techs through this method, but that option won't be available until the New Year. Feel free to upload your favourite builds and view them in various materials that will be available.
  • Performance improved for machines with lower end graphics cards.
  • Updated translations from the TT Translator team (many thanks to José Prieto, Kristian Sipkes, Moisés Ojeda Gutiérrez, Malte "SenorRageQuit" Hübner, Raúl “Cusuno” Zeas and Viktor Bengtsson for the recent translation updates).

Game Design Tweaks:
  • Block revisions:
    • Increased the pick-up range of all Scrappers. Geocorp has the largest radius, then Hawkeye is a little smaller and GSO and Venture have the smallest pick-up range.
    • Increased the range of Hawkeye Missiles and decreased their damage slightly.
    • Increased the lift power of the Hawkeye Rotors and the Venture Nose Propeller.
    • Added Hawkeye & Venture Blocks to Sumo. Expanded the GSO and GeoCorp Block selection too.
  • Updated the enemy population spawning filters to reduce keep the sizes of enemy Techs in missions consistent per grade whatever the size of the player Tech.
  • Updated mission reward Payload Crates to gift multiple blocks. Higher grade missions give more blocks.
  • Prevent player attaching the SCU to their Tech during the SCU mission.
  • Fabrication of all blocks is now allowed once a corporation's level has been maxed out.

Art Tweaks:
  • The in-game HUD layout has been revised to have the current mission objective in the top right and the corporation XP bars in the top left.
  • Improved the Tech snapshot overlay.
  • Updated the appearance of Crafty Mike.
  • Added clearer input and output indicators on the Hawkeye crafting blocks.

Bug Fixes:
  • Crash bug fixes:
    • Multiple crash bug fixes.
    • Game now ignores corrupted save files in load saves screen instead of crashing.
    • Fixed crash bug when loading game saves from particular older builds.
    • Fixed crash when saving larger snapshots.
    • Prevent crash occurring when crafting blocks produce resources onto unloaded tiles.
  • Mission related bug fixes:
    • Fixed radar mission text interrupting the solar generator mission text on reload.
    • Fixed progression blocker when saving during the explanatory text at the end of the Battery mission.
    • Fixed crates not unlocking when mission objectives are met.
    • Fixed incorrect mission description for Master Harvester I.
    • Fixed progression blocker when dragging wood onto filter during Crafty Business III mission.
    • Fixed being able to spawn multiple Generators in Crafty Business III mission.
    • Fixed bug where killing a Tech with only missiles wouldn’t always count it towards your enemies defeated score.
    • Fixed Hawkeye Fabricator not being given as a mission reward.
  • Prevented Trading Station being on top of landmarks (only fixed for new playthroughs).
  • The block palette is now made available whenever you have a SCU.
  • Can now manually place blocks into a GeoCorp Scrapper.
  • Fixed issue with blocks getting stuck when going into a GeoCorp Scrapper.
  • Fixed placement of overlays on non 16:9 resolutions.
  • Fixed display of Snapshot screen to appear correctly in non-16:9 aspect ratio screen sizes.
  • If the last player Tech is defeated, any open shop now automatically closes.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely near the start of 2017. This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Rocks on steam vents can respawn after reloading.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
Community Announcements - saiwun
Design Tweaks:
  • Prevent player attaching the SCU to their Tech during the SCU mission.

Art Tweaks:
  • Updated the Crafty Mike messaging image to match the current in-game Crafty Mike.
  • Added clearer input and output indicators on the Hawkeye crafting blocks.

Bug Fixes:
  • Fixed incorrect mission description for Master Harvester I.
  • If the last player Tech is defeated, any open shop now automatically closes.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely near the start of 2017. This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Rocks on steam vents can respawn after reloading
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
Community Announcements - saiwun
New features / content / improvements:
  • Implemented an early test version of the Grabit 3D model viewer. This option appears when taking a snapshot of a Tech. Tech models can then be uploaded to Grabit and viewed in the online 3D viewer.
    • Eventually, you will be able to purchase 3D printed Techs through this method, but that option won't be available until the New Year. Feel free to upload your favourite builds and view them in various materials that will be available.
  • Performance improved for machines with lower end graphics cards.

Bug Fixes:
  • Fixed crash bug when loading game saves from particular older builds.
  • Fixed crash when saving larger snapshots.
  • Fixed progression blocker when saving during the explanatory text at the end of the Battery mission.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Rocks on steam vents can respawn after reloading
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
Community Announcements - saiwun
Design Tweaks:
  • Renamed 2nd part of the Trading Station mission to "Shopping For Parts."

Bug Fixes:
  • Fixed crash bug when loading game saves from particular older builds.
  • Fixed display of Snapshot screen to appear correctly in non-16:9 aspect ratio screen sizes.
  • Fixed progression blocker when dragging wood onto filter during Crafty Business III mission.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Rocks on steam vents can respawn after reloading
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
Dec 14, 2016
Community Announcements - Jamie Finch
Multiplayer.



We've been talking about how work on Multiplayer has been on-going in the background while we focus on pushing out fun new content for you guys to play in the mean time.

Yesterday on the live stream, we were able to reveal some early stage multiplayer testing of the system we have been working on. Very fun, but there is a lot of work yet to be done.

We hope to roll out a closed beta for Canaries sometime in the New Year. For more info on how to become a Canary, check out this post over on the Official Forum - http://forum.terratechgame.com/index.php?threads/how-to-become-a-canary.8893/



To stay up to date with the progress, be sure to follow us on Twitch and join in on the live streams over at https://www.twitch.tv/terratechgame .
Community Announcements - saiwun
Design Tweaks:
  • The Mission Log no longer appears immediately at start of game.
  • Fabrication of all blocks is now allowed once a corporation's level has been maxed out.

Bug Fixes:
  • Fixed anchors sometimes facing in the wrong direction.
  • Fixed radar mission text interrupting the solar generator mission text on reload.
  • The radar mission now always appears on the Mission Log at the correct time.
  • Can now manually place blocks into a GeoCorp Scrapper.
  • Fixed issue with blocks getting stuck when going into a GeoCorp Scrapper.
  • The block palette is now made available whenever you have a SCU.
  • Now prevent Alternators from being "trained" to accept a certain resource (like Filters).
  • Fixed placement of overlays on non 16:9 resolutions.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Rocks on steam vents can respawn after reloading
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
Community Announcements - saiwun
Bug Fixes:
  • Multiple crash bug fixes.
  • Prevent crash occurring when crafting blocks produce resources onto unloaded tiles.
  • Fixed issue with Techs changing allegiance.
  • Fixed bug where killing a Tech with only missiles wouldn’t always count it towards your enemies defeated score.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Cannot drop blocks directly into the GeoCorp Scrapper.
  • Rocks on steam vents can respawn after reloading
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • When using a GSO Anchored AI Module to make a turret, its default behaviour is incorrectly set to Idle and needs to be set to Follow for it to attack enemies.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
Community Announcements - saiwun
New features / content / improvements:
  • Added new Mission Log which provides more information about your current missions, such as how far away they are and what rewards they give. Press the ‘L’ key or click on the current objective panel to open the Mission Log.
  • Added a mission tracker which gives notifications when new missions are added to the Mission Log or objectives are updated.
  • Added the Hawkeye Scrapper to the game (Hawkeye Grade 3, available once Hawkeye Grade 2 is maxed out).
  • Added the new Hawkeye Fabricator (Grade 2).
  • Added the new Hawkeye Helios AI Sentry (Grade 2).
  • Added Hawkeye & Venture Blocks to Sumo. Expanded the GSO and GeoCorp Block selection too.
  • Added lots of new Techs to the population.
  • Updated translations from the TT Translator team (many thanks to Kristian Sipkes, Moisés Ojeda Gutiérrez, Malte "Senorragequit" Hübner and Viktor Bengtsson for the recent translation updates).

Game Design Tweaks:
  • Updated the Enemy Population spawning filters to reduce keep the sizes of enemy Techs in missions consistent per grade whatever the size of the player Tech.
  • Updated mission reward Payload Crates to gift multiple blocks. Higher grade missions give more blocks.
  • Removed Tech "potokjthk" from enemy population as it was too overpowered.
  • Increased the range of Hawkeye Missiles and decreased their damage slightly.
  • Increased the lift power of the Hawkeye Rotors and the Venture Nose Propeller.
  • Increased the pick-up range of all Scrappers. Geocorp has the largest radius, then Hawkeye is a little smaller and GSO and Venture have the smallest pick-up range.

Art Tweaks:
  • The in-game HUD layout has been revised to have the current mission objective in the top right and the corporation XP bars in the top left.
  • Improved the Tech snapshot overlay.

Bug Fixes:
  • Game now ignores corrupted save files in load saves screen instead of crashing.
  • Fixed crates not unlocking when mission objectives are met.
  • Fixed some missing text box logos.
  • Fixed bug where population enemies were guarding their spawn area. They now chase the player as before.
  • Fixed missing icon in Solar Generator mission.
  • Fixed being able to spawn multiple Generators in Crafty Business III mission.
  • Fixed Hawkeye Fabricator not being given as a mission reward
  • Prevented Trading Station being on top of landmarks (only fixed for new playthroughs)

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Cannot drop blocks directly into the GeoCorp Scrapper.
  • Rocks on steam vents can respawn after reloading
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • When using a GSO Anchored AI Module to make a turret, its default behaviour is incorrectly set to Idle and needs to be set to Follow for it to attack enemies.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
Community Announcements - saiwun


Introducing 0.7.2 - The Update of the Sentry!

Following on from the great feedback we've had from the Crafting Update - we've decided to bring Christmas to you a little earlier this year.

We've added a brand new block -- the Hawkeye Sentry Turret, and taken a look at the existing GSO AI Anchor to make it a little more trigger happy to ensure that your base is protected while you're off exploring and completing missions with the aid of the brand new Mission Log.



There has been some good progress made on Multiplayer work in the background and we hope to have something to announce regarding that very soon - but for now, keep your eyes open and your turrets set to stun for this update coming in the next couple of weeks.
Community Announcements - saiwun


Hi guys,

Phew! Okay so this is a big one. Crafting has always been a fundamental part of how we envision the world of TerraTech and is an important part of the game for a lot of players. We've spent the last few weeks taking a close look at what place crafting has in the game economy and how it should interact with the rest of what the player gets up to around the world.

This is a pretty large rework on how resources are used to fabricate blocks -- and we're very keen to see what creations you make with the new base blocks.

This is the first wave of the crafting rework that we have planned - things like mobile refining and selling, combining resources, Trading Station stocks, 'buffed' blocks and loads more are in the pipeline (conveyor-line...?), so stay tuned!

For more info on what is new and how all the new blocks work, you can view our Crafting Update video here - https://www.youtube.com/watch?v=wF8erUJG6AM

- Jamie


New Features / Content / Improvements:
  • Updated the internal structure of save files to reduce the amount of RAM needed when saving. Additionally the new files will load faster in the front end and into the game.
    Old saves are compatible and will convert to the new format when saved.
    We’ve also added an integrity check, though we won’t stop you from loading files you’ve edited. This is mainly to help us determine whether we’re dealing with a clean save file or if data has been modified outside the game.
  • Optimised memory usage when TerraTech launches.

  • Crafting changes:
    • New Crafting missions added to GSO Grades 2 & 3.
    • Crafting selection menu now allows user to repeat recipes and cancel building.
    • Undiscovered blocks from the current tier can now be crafted.
    • Crafting sped up by increasing the movement rate of resource chunks by streamlining the passage of chunks through crafting blocks.
    • Added arrows and better placement guidance to tutorials.
    • Replaced the GSO Mobile Delivery Cannon and GSO Mobile Furnace Generator blocks with new larger versions to allow more space for the new input slots and because the older version were a bit too small compared with how useful they are as blocks. The old versions will be removed and should be manually replaced on any affected Techs.
    • Graduated the new crafting blocks from R&D into the main game:
      • GSO Refinery - Grade 2
      • GSO Fabricator - Grade 2
      • GSO Scrapper - Grade 3
      • GeoCorp Fabricator - Grade 2
      • GeoCorp Scrapper - Grade 3
      • Venture Refinery - Grade 2
      • Venture Fabricator - Grade 2
      • Venture Scrapper - Grade 3
    • Started preparing the old GSO crafting blocks for removal. The following blocks should be removed from any Techs that use them and replaced with new crafting blocks (above). They may be sold at Trading Stations for the value of the their equivalent new crafting block:
      • Old GSO Fabricators
      • Old GSO Refinery
      • Old GSO Foundry
      • Old GSO Scrapper
      • Old GSO Up and Down Conveyors
      • Old GSO Mobile Generator

  • Tech Revisions
    • Added lots of new Techs to the enemy population.
    • Adding some fleeing Techs to the types of Population enemies that can spawn.
    • Enemy Techs destroyed by the player grant small amounts of XP and BB.

  • Block Additons and Revisions
    • Added the new Power Gauge and Fuel Gauge blocks to the Game (R&D only as extra functionality is required).
    • Added the new GSO AI Anchor Module block. These feature an integrated Guard AI Module that will automate your turrets. They cannot be used to control a mobile Tech.
    • All colour blocks and Holiday Hat Blocks are now available from the start of the game from any Payload Terminal or Trading Station.
    • Integrated new Venture Delivery Cannon (221) to Venture Grade 2, featuring a new anchor. This replaces the old 1x1x1 version, the old version can now be sold for enough to replace it with the new one at a Trading Station.
    • Added Stig's Viking Helmet to the game.

  • Updated translations from the TT Translator team (many thanks to Jakub "M0dEx" Kubik, Ko Tezuka, Leonardo Gobbi, Olivier Barruhet, Pedro "Greybear" Moreira, Ryo Tanimoto, Tobie "Sylver" Praz and Victor "PVD" Fuchadzhi for the recent translation updates).

Game Design Tweaks:
  • General changes:
    • Added a small BB (money) reward for completing each mission in the main game.
    • Increased the vision range of all Cabs and thus all Techs from 50 to 100 units.
    • Enemies will now spot and engage the player from further away.
    • Increased the price of weapons by 50%, pricing them up according to their power.
    • Updated the Send Invader description to remove mention of receiving rewards for Invader victories, as we do not yet offer those rewards.
    • Reduced the frequency of enemy population and mission spawns.
    • Added delivery crates to ambush missions.
    • Added the GeoCorp Scrapper to the game (Grade 3, R&D Test Chamber only at the moment).
    • Updated Gauntlet Block List with new Hawkeye blocks.
    • Added armoured block to R&D Test Chamber to test Tech firepower.

  • Resource changes:
    • Renamed some resource chunks:
      • Wood = Fibrewood Chunk
      • Sap Jelly = Rubber Jelly
      • Hydrocarb Capsule = Fibron Chunk
      • Oleus Capsule = Olastic Brick
    • Increased the chunk drop rate for all resource givers by 25%.
    • Reduced the amount of energy gained from burning resource chunks in a Mobile Furnace Generator.
    • Decreased the amount of energy gained for burning Refined Resource Chunks. They now yield the same amounts as their unrefined counterparts, but burn twice as fast.

  • Block changes:
    • General
      • Blocks with pick-up ranges (Collectors, Receivers, Block Magnets, Scrappers, SCUs) now display their pick-up range on the terrain.
      • Fixed Shield Bubbles to repel Techs.
      • Increased the holding strength of all Collectors, they will drop less chunks at high speeds.
      • Increased the chunk capacity of all Collectors by 25%.
    • Base blocks
      • Updated existing Silos to hold multiple items for larger ones and single chunk types for small ones.
      • Updated the names and descriptions of all Silos to describe which ones are Filtered and which ones are mixed (the former take only one type of chunk and the latter take all types of chunks mixed together until they reach capacity).
      • Increased the capacity of the GSO Filtered Node Silo (the small one), to 10 chunks.
      • Reduced the pickup range of all Scrappers.
      • Added Venture Filter Stack Silo to the Game (Grade 2).
    • GSO blocks
      • Increased the price of the GSO Solar Generator.
      • Block Magnets now pick up from a longer distance.
    • Hawkeye blocks
      • Reduced the top speed of the Hawkeye Tank Tracks (Grade 3).
      • Increased health of Hawkeye Rotor Blocks.
      • Reduced the range of the missiles to a point where enemies can spot you and fight back (no missile sniping). They're still awesome to use from flying Techs though.
      • Missiles now aim for a random block on your target Tech, rather than the centre of the enemy’s cab.
      • Increased the health of the Hawkeye, Venture and GeoCorp Cabs and AI Modules.

Art Tweaks:
  • Tightened up the main menu.
  • Optimised the collision geometry on GSO, Venture and Geo Corp blocks to use primitive colliders.
  • Crafting block additions and revisions
    • New GSO Conveyors.
    • Modified GSO filter asset to better distinguish it from conveyors.
    • Modified & polished most of the rest of the crafting blocks too.
    • Updated Crafting UI for the Fabricator.
  • Tweaked a couple of graphical errors on blocks and scenery objects.
  • Added prototype anchor geometry to basic GSO, Venture and GeoCorp crafting blocks for their un-anchored and state.
  • Fixed a lot of minor issues when playing in 4:3.

Bug Fixes:
  • Fixed various crash bugs.
  • Friendly anchored AI now attack enemies again.
  • Fixed exploit where the player can remove a block off of their Tech, drop it in the Trading Station for sale, then click the Undo button, they can get the value of the block from selling it and reclaim the block as it gets automatically put back on the Tech.
  • Fixed issue where the GSO Thimble Collector was gifted for upgrading to GSO Grade 2 and thus bypassing the step where players are encouraged to purchase one from the Trading Station.
  • Removed the GSO Dispenser Block from a few population Techs.
  • Fixed instances where the SCU block wasn’t spawning.
  • Fixed issue where Geo Corp Geothermal Generator was not rotatable.
  • Steam Vents now continue working after being unloaded.
  • Fixed issue where Venture Delivery Cannon was selling chunks for half of their value.
  • Fixed orphaned waypoints on radar (left over waypoints from completed missions).
  • Alien Artefacts now actually spawn at the correct height above the ground.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • When using a GSO Anchored AI Module to make a turret, its default behaviour is incorrectly set to Idle and needs to be set to Follow for it to attack enemies.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
...

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